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How to Texture Bake Procedural Materials (Blender Tutorial) 

Ryan King Art
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30 сен 2024

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Комментарии : 362   
@RyanKingArt
@RyanKingArt Год назад
*Watch the New Updated Tutorial:* ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-B2kFeMBBBjc.html
@zarinahsguides4686
@zarinahsguides4686 Год назад
Hi Ryan, thanks so much for your tutorials (they've been instrumental in my learning). Can you explain why you don't bake using combined?
@cucubob9535
@cucubob9535 4 месяца назад
@@zarinahsguides4686 combined includes lighting and stuff not just the texture
@hehe42069-k
@hehe42069-k 2 года назад
thank you for this tutorial, extremely helpful, helped me understand a part of blender im seriously needing to learn right this minute.
@RyanKingArt
@RyanKingArt 2 года назад
Glad it was helpful. Thanks for watching!
@yurakennardokusnar5792
@yurakennardokusnar5792 2 года назад
You make baking so easy to follow. I've watched several videos about baking and this is the best one. Liked & subscribed.
@RyanKingArt
@RyanKingArt 2 года назад
Thanks so much!
@JustinS06
@JustinS06 2 года назад
You deserve way more subscribers. Your tutorials are amazing, especially the Blender material ones, and they've helped (and still are) a lot! Thanks :)
@RyanKingArt
@RyanKingArt 2 года назад
Thank you Justin!
@018FLP
@018FLP 2 года назад
Totally agree!!!
@RyanKingArt
@RyanKingArt 2 года назад
@@018FLP Thank you!!
@jozealmeida
@jozealmeida 2 года назад
Good job as always!
@RyanKingArt
@RyanKingArt 2 года назад
Thanks!
@UnchartedWorlds
@UnchartedWorlds 2 года назад
I got you on "notify me on all posts" 😁👌 recent subscriber
@RyanKingArt
@RyanKingArt 2 года назад
Awesome! Thanks so much. 😀
@TaroFields
@TaroFields 5 месяцев назад
thanks! very helpful and well stated!
@RyanKingArt
@RyanKingArt 5 месяцев назад
Glad it was helpful!
@reginamndii
@reginamndii 6 месяцев назад
even x2 is too slow
@RyanKingArt
@RyanKingArt 6 месяцев назад
sorry about that
@reginamndii
@reginamndii 6 месяцев назад
now i feel bad, i apologise. @@RyanKingArt
@RyanKingArt
@RyanKingArt 6 месяцев назад
@@reginamndiiIts ok. I have no issues with people giving constructive feedback. It helps me to make better videos.
@StrongCoolAnd
@StrongCoolAnd 2 года назад
if your bake does not work, you might have to turn down the metallic value all the way down to 0
@RyanKingArt
@RyanKingArt 2 года назад
Yep, that's right.
@StrongCoolAnd
@StrongCoolAnd 2 года назад
@@RyanKingArt btw. great tutorial, thank you!
@ti80895
@ti80895 4 месяца назад
and if you bake with metallic on, your bake result will messed up or just black screen
@nadstunes77
@nadstunes77 Год назад
I agree with Justin 100%....your channel is growing so quick and that's proof your doing it right... whenever I am struggling with something...9 times out 10 you answer it...beautifully...thank you...again 😇
@RyanKingArt
@RyanKingArt Год назад
Glad my tutorials can help people! I'm happy that I can make Blender tutorials for a living, thanks to all of my supporters! Thank you for watching!
@RyanKingArt
@RyanKingArt Год назад
*I forgot to mention in the tutorial:* Before baking any texture maps that are not contributing to the base color, (Roughness, Metallic, Normal) *You should set the image's color space to Non Color data.* However, when baking the color map, you should keep it set to sRGB. *Watch the new updated tutorial:* ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Se8GdHptD4A.html
@m.fantasma7508
@m.fantasma7508 Год назад
Actually i'm having problems with my normal baking, the image appears in the uv editor but in very very poor resolution. It's like pixeled. Roughness and Diffuse worked fine. Any help ?
@m.fantasma7508
@m.fantasma7508 Год назад
It looks very good from afar but when i zoom in, it's just pixeled.
@StygianStyle
@StygianStyle 2 года назад
That last step of adding all the maps in one click was so efficient, my eyes actually welled up with tears. That was a great feature right there, bruh!
@RyanKingArt
@RyanKingArt 2 года назад
Yes, its an amazing feature, and will save you a lot of time!
@JammerJones
@JammerJones Месяц назад
This is fantastic. Very clear explanation even for somebody who's never used Blender before. Excellent job. Thank you!
@cadenji
@cadenji 2 года назад
Thanks for your tutorial it is useful for me, very basic and detailed😀 But I think when you create an ImageTexture node to bake textures 2:10, its important to choose which color space to save. For most game engines, they expect certain textures (e.g. normal, metallic and roughness map) are not in sRGB space by default. So choose Non-Color will be much better. Color space issues can cause inaccurate rendering results, this explains why the roughness map must be set to sRGB in minute 10 of the video "How to Bake Metallic Maps in Blender".
@RyanKingArt
@RyanKingArt 2 года назад
Thanks. Yes, I know about this. If the texture map doesn't contribute to the color, or diffuse, of the object, then it needs to be set to Non Color. The weird thing about my throwing hatchet, is that the roughness texture actually looks wrong when set to Non color, and when its set to sRGB, it looks correct. When its set to Non color, the roughness map makes the Hatchet look very rough, and not how it was supposed to look, before the textures were baked. I tried re-baking it multiple times, and had the same issue. I looked it up online, but couldn't find any solution. Its very strange, and has never happened to me before. I don't know for sure, but I wonder if its just a bug in Blender. So even though I know that your supposed to change the roughness maps to Non Color, I changed it to sRGB on the throwing hatchet, because it actually looked correct that way.
@RyanKingArt
@RyanKingArt 2 года назад
*Update:* I get it now! I think I figured out the issue, thanks to your comment. 👍‍ After you create the roughness texture, but before you bake it, you need to set the Color Space to Non-Color. Then you need to bake the texture. Thanks for the info!
@Project_Z10
@Project_Z10 2 года назад
Omg, I been looking on YT for videos to make my own materials and export them to Unity. Thanks 🙏 you are the best.
@RyanKingArt
@RyanKingArt 2 года назад
Glad it was helpful! Thanks for watching
@drawnimo
@drawnimo 2 года назад
will this render quicker (in blender) than the procedural material?
@RyanKingArt
@RyanKingArt 2 года назад
Yes it will render faster.
@CrouchingOVME
@CrouchingOVME 2 года назад
I've been through 3 of your videos today and every single one has helped me so much! Thank you for your work, you saved me from sanity! haha
@RyanKingArt
@RyanKingArt 2 года назад
Glad they are helpful. Thanks for watching!
@DaxMarko
@DaxMarko 11 месяцев назад
Good video, I have a question or two. How does baking with "Mix Shader" work? Since my material has bunch of separate principled BSDFs being mixed with custom factors, in like a chain of mix shaders, how would bake setting know what is what? Also, does baking help with performance in Blender? My project began to slow down the program due to all the detail properties. I presume I can disable all nodes and only use baked textures to make thing not be as resource intensive. I did find an add-on called "Principled Baker" that's said to be recommended for the "mix-shader-chained" material I have.
@toqa1d869
@toqa1d869 7 месяцев назад
I was wondering the same thing. if you did find an answer, I would really appreciate you telling me.
@lusciouslewlew
@lusciouslewlew 2 года назад
When I make it to the final step and make sure that both the object and the node are selected, it just says no valid selected objects at the bottom. After triple checking to make sure all the steps are followed the only thing I can think of is that maybe something is wrong with how my nodes are setup? Any thoughts on a potential fix?
@RyanKingArt
@RyanKingArt 2 года назад
Hmm, I'm not sure why that would happen, if you have the correct object selected. Unless its a different type of object, like a curve or metaball or something. If its not a mesh object, then it might not work for baking.
@lusciouslewlew
@lusciouslewlew 2 года назад
@@RyanKingArt Thanks for the response! i finally figure it out. It was the "Selected to Active" option that was preventing me from baking the texture. I do have another question though, after getting all my different textures created: the normal, roughness, color, and get them all plugged in, how do I export them as a single texture? Your tutorials have been amazing and I appreciate any input.
@philipmcdonnell7168
@philipmcdonnell7168 2 года назад
Although this is a long way off for me, it's still good to see a clear explanation. Thanks, Ryan.
@RyanKingArt
@RyanKingArt 2 года назад
You're welcome!
@jones1351
@jones1351 2 года назад
Thanks for this. Excellent work. So difficult to find good teachers online.
@RyanKingArt
@RyanKingArt 2 года назад
Glad it was helpful!
@jackmakmorn
@jackmakmorn 2 года назад
Your tutorial helped me a lot - baking was a terribly strange thing to me and I di not get it from other tutorials, but you explained it that structured, yet calm and easy to understand that my mind finally was able to understand it. And it works just fine with the Godot game engine, tried it out immediately; you have just earned a like and subscribe with this vid :D
@RyanKingArt
@RyanKingArt 2 года назад
Thanks for the sub! Glad you found the video helpful.
@Hawkolate
@Hawkolate 2 года назад
How would this work for a model with multiple materials, Like I have emission, metal and leather as separate materials, but I want one single texture in the end. how would that work?
@gerdsfargen6687
@gerdsfargen6687 2 года назад
Mix shaders?
@Hawkolate
@Hawkolate 2 года назад
@@gerdsfargen6687 hmmm
@RyanKingArt
@RyanKingArt 2 года назад
If I understand your question correctly, then I have another video on that. Here is the link: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wG6ON8wZYLc.html
@Hawkolate
@Hawkolate 2 года назад
@@RyanKingArt Thanks :D
@ChillieGaming
@ChillieGaming 2 года назад
Hey how to uv unwrap very complex 3d models? Any tips or link to any of your tutorial pls
@RyanKingArt
@RyanKingArt 2 года назад
You might want to check out my UV unwrapping for beginners tutorial.
@JoostArchives
@JoostArchives Год назад
Hey Ryan! Thanks so much for the awesome tutorial, helped alot. But I'm left with just one question: When I apply my 4K baked textures to my model, it seems to have lost quite some detail from the original procedural texture. Does this have to do with the UV scale in the editor? Or perhaps that my procedural texture scale is too big for it all to be captured on 4K? Is there anything I don't know about that could help my case? Thanks alot.
@moonlight-oh8sv
@moonlight-oh8sv 2 месяца назад
If there's too much data to bake then your baked image is going to have low resolution because there's not enough space in image texture, you can decrease data by lowering your scale value and making the material bigger but the downside of that is your material getting repeated too much if it is tiled. or you can use udim texturing, having multiple image textures for the same object. Also having a good big uv helps with showing more detail. Your scale is too big
@AliciaMichelle04
@AliciaMichelle04 2 года назад
Hi Ryan! I love love love your tutorials and videos, even have some of your procedural packs! I do have a question though, some materials have mixed nodes with multiple colors and what not, when you bake out the maps does it include the entire color? I baked out a rusty metal one and the color is only the rust and not the metal color too. Is there a way to get it with both nodes mixed in? (No idea if this even makes sense lol)
@RyanKingArt
@RyanKingArt 2 года назад
If you have the final combined color plugged into the principled, then it should bake the final colors combined. If you bake the diffuse.
@DennisChristian-r5i
@DennisChristian-r5i 10 месяцев назад
I just wanna say your tutorials are amazing, detailed yet simple, straight to the point yet no skipping important information. Seriously you are a godsend.
@RyanKingArt
@RyanKingArt 10 месяцев назад
glad it helped!
@pixelricebowl
@pixelricebowl 2 года назад
Thanks for this tutorial! Do you know if it's possible to bake out Cycle's displacement data, either standard displacement or adaptive subsurface divisions? (If I somehow missed this in the video, I will rewatch.)
@RyanKingArt
@RyanKingArt 2 года назад
Yes. You can bake out a displacement map, and then use that for the displacement. 👍‍
@mario-lz1nl
@mario-lz1nl 2 года назад
thank you Ryan for uploading everyday helpful videos
@RyanKingArt
@RyanKingArt 2 года назад
Glad they are helpful! Thanks for watching.
@jozealmeida
@jozealmeida 2 года назад
Consider some simple tutorials about product design, like a portable speaker, or other.
@RyanKingArt
@RyanKingArt 2 года назад
Thanks for the ideas!
@jozealmeida
@jozealmeida 2 года назад
@@RyanKingArt I’m learning blender from your tutorials, right now I’m doing the lamp, and they are a huge help. Great job indeed!
@RyanKingArt
@RyanKingArt 2 года назад
@@jozealmeida Thanks!
@zackx1
@zackx1 16 дней назад
This tutorial was pretty amazing and I learned alot from it, keep it up, this is going to help me in my project of making my own HDRI
@rhomis
@rhomis 2 года назад
At 2:15 The asteroid has a load of vertices! Do I "Apply" all the modifiers from the asteroid project. In what order do I apply, if that is what is done. Oh, and THANKS for all the tutorials that I have been following in the past!
@RyanKingArt
@RyanKingArt 2 года назад
Hmm, I guess it would depend on what you want to use the asteroid for. You could also decimate the mesh with the decimate modifier to make it lower topology. Also, apply any modifiers that you want to apply before texture baking.
@MRUStudios
@MRUStudios 2 года назад
Sweet! I've been wanting to figure out how this is done and along comes one of my favorite content creators on the RU-vids to show us how it's done. It's like Ryan can read our minds! 😆 Awesome video my friend! I hope you're having a great weekend so far! 😃
@RyanKingArt
@RyanKingArt 2 года назад
Thank you very much! My weekend has been good 👍‍ 😀
@micmalawi
@micmalawi 7 месяцев назад
I baked the 3 textures and imported them to Unity. I saved my rock as an FBX and imported that to Unity. Then I made a material in Unity with the 3 textures and added the material to the rock. It didn't line up at all. Edit: Oh, looks like I didn't select all nodes of the rock before unwrapping... will try again. Edit 2: Yup, that fixed it, but there is a tiny gap where the sections of the texture line up. I'm going to try not leaving the 0.001 space and just do 0.0...
@DenisFomin
@DenisFomin Год назад
You are very cool, Thank you for sharing your knowledge. Tell me please, with the baking of ordinary textures everything is clear, but how to bake the volume? For example, I made a planet, and the "earth" itself is baked into textures very well, thank you for the lessons! But how to bake the atmosphere, the clouds, those beautiful shadows... They're made with a volume shader. And they don’t bake on the "forehead", the blender swears ... (((((((((((((( Any solutions? I need to transfer the planet to Unity.
@arturpavlenko
@arturpavlenko Год назад
Thanks! Really cool tutorial! But I cannot bake my procedural materials to textures for some reason. Actually only with the emit type I can do that, but it's not fit for all necessary textures as you know =) Could you help or give me some advice. I was tried to bake them with CPU, GPU (it's a HELL), with CUDA, with OptiX - nothing gonna works for me
@valentinzunec9960
@valentinzunec9960 Год назад
cool tutorial, however in my case diffuse is black , normals violet without details & roughness is black image, please advice >TY in advance, Bests
@CCLawhon
@CCLawhon 11 месяцев назад
Nothing changed. Still doesn't show mats/textures when exporting to Godot/Blend file.
@hotsauce7124
@hotsauce7124 8 месяцев назад
Thank you. Do you have a video on how to UV unwrap clothes with procedural materials for texture bake? So the UVs follow the pattern of the clothing. And relaxing UV's so the texture does not stretch?
@yahyasharingan6103
@yahyasharingan6103 Год назад
thank you for amazing tutorial...i have a big problem...when i bake material seams line is visible on texture and i dont know why? i follow the tutorials step by step...and i have seams line alwayes...please please help me
@TheAbyssalEnderling
@TheAbyssalEnderling 11 месяцев назад
When I had an animation with a glowy orange animated noise texture lava lake, I kept getting the "GPU is out of shared host memory" when trying to render the animation. Please help... I have a stylized energy sphere with an animated noise texture too, but I'm afraid to use it because of this...
@allenl9214
@allenl9214 2 года назад
Is this just for render? Any way to create such a textured model that can be 3d printed?
@RyanKingArt
@RyanKingArt 2 года назад
Yes, you could 3d print the model, but you'd need the bump data to be actual mesh data, and not just in the texture. To do that, you could sculpt in detail, or maybe use a displacement modifier. There are different ways to do that.
@RyanKingArt
@RyanKingArt 2 года назад
@ivar hilferink Thanks for the info. 👍‍
@Stypek
@Stypek 2 года назад
can I somehow combine these 3 textures into one for example using some program?
@RyanKingArt
@RyanKingArt 2 года назад
This tutorial I made might help you: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wG6ON8wZYLc.html
@Stypek
@Stypek 2 года назад
@@RyanKingArt ok thanks i'll check later
@kipchickensout
@kipchickensout 11 месяцев назад
i was looking for something, i remember seeing someone right clicking the principled bsdf node or something and selecting an option to bake all different maps which could then be saved to files in one click... i can't seem to find any info on that, did I dream that? I can't look in Blender as of right now
@smfknj6010
@smfknj6010 3 месяца назад
Whats the process for doing this if I have two principal bsdf shaders running into a single mix shader?
@cucubob9535
@cucubob9535 4 месяца назад
this doesnt work when using a mix shader node. do you know why or another way to fix it? Im mixing a color attribute that i made with vertex paint, and a noise texture from a rgb to bw.
@MetalAnimeGames
@MetalAnimeGames Год назад
Does baking the procedural material help with reducing render time in Blender? I'm using a potato laptop so trying any method possible to reduce render time. I thought the more nodes you add, the more computations blender needs to do so rendering time increases.. Is that correct?
@bortuda
@bortuda Год назад
thanks for your content! ive been baking your bark material but the the displacement does not show up in the end.
@CoolRubiksCube
@CoolRubiksCube Год назад
Okay, so I followed the tutorial and it was great- until I looked at the other side, and the texture was all warped into the middle. Any idea why?
@DeadProstic
@DeadProstic Год назад
for me it says "No Valid Object Selected" when i hit bake, even though i have the object selected
@01Bluedragon
@01Bluedragon 11 месяцев назад
I have a project that uses a image for a roughness for scratches on a sword I created. can I bake that in a map? it doesn't seem to work.
@rchc3916
@rchc3916 2 года назад
Thanks for this tutorial :) My laptop takes really long time to bake it😂 I want to upgrade my laptop..
@RyanKingArt
@RyanKingArt 2 года назад
Ahh yeah.
@alinizamani
@alinizamani Год назад
your video are awsome !! please make video on how to compile these texture in asset browser I am not able to do that please help and did you apply sub surface or no
@faves633
@faves633 2 года назад
Might highlight this somehow, up to you, considering how many metallic textures you show folks. If your texture is a metallic texture, you may get a black blank image when you bake. This is caused by your metallic in the nodes being set to 1. I don't know why, but if you turn it down to zero for the duration of your bake, you might find yourself with your intended texture. Took me a while to figure out why I could bake your leather texture but not your metal ones.
@RyanKingArt
@RyanKingArt 2 года назад
Yeah. its a little annoying but that's what you need to do. turn the metallic to 0, bake the textures, and then you can turn the metallic back up. 👍‍
@bataladislav9299
@bataladislav9299 Год назад
Very nice I most say Can you made one video how to start all from simple mesh and texture that and bake
@wilddreams
@wilddreams 3 месяца назад
what else would i have to bake in the settings when i tried to apply this to your tree texture tutorial?
@DieBieneFranz
@DieBieneFranz 2 месяца назад
YYou are the best man! You make my dream to create my own game possible
@sagardchavda2873
@sagardchavda2873 2 года назад
Just the video I was looking for👍
@RyanKingArt
@RyanKingArt 2 года назад
Thanks for watching!
@rogersyi237
@rogersyi237 2 года назад
Thans you a lot, It takes me so long to figure it out until i found this viedo!! 十分感谢!😁
@RyanKingArt
@RyanKingArt 2 года назад
Thanks for watching!
@abu-bøqr
@abu-bøqr 2 года назад
Thank you so much this tutorial was awsome. I know nothing about texturing and materials but this still helped me. I love this so much im liking and subbing.
@RyanKingArt
@RyanKingArt 2 года назад
Glad it was helpful! Thanks!
@blenddude1668
@blenddude1668 Год назад
I am doing the exact same but the bake just comes out white where the uvs are
@pablocalderonbarquero2497
@pablocalderonbarquero2497 2 года назад
This is the best and quick tutorial I have seen so far. Thanks a lot man.
@RyanKingArt
@RyanKingArt 2 года назад
Glad it helped! Thanks for watching!
@RatchetEden
@RatchetEden Год назад
dude this is awesome, ive been searching for days for this, youre the only helpful vid ive found thanks so much
@RyanKingArt
@RyanKingArt Год назад
glad it helped!
@SamIsTwisted
@SamIsTwisted Год назад
For me the baking of the diffuse map leaves some strange artifacts and parts of the texture are just grey. The UV map is completely fine so i dont understand what i did wrong. also theres an extra option called "view from" which i dont see in the video aaa nice tutorial tho
@SamIsTwisted
@SamIsTwisted Год назад
ok so apperantly if you have other objects in your scene delete them cuz for some reason it messes with the render???
@optekdesigns
@optekdesigns Год назад
Exceptional video....I do have one extra question. Once you re import your maps and connect them to the principled shader, I would assume when you go to burn it off you would do so as combined? I tried this but it seemed like my UVs came out very dark. I'm having to make albedo's for my final burn.
@KemicalKiddMUSIC
@KemicalKiddMUSIC Год назад
Q: If I wanted to animate my character only in blender and I used procedural materials for the texturing, should I bake it? or will there be performance, time, or texture issues if I dont?
@RyanKingArt
@RyanKingArt Год назад
I think either way is fine. But yes the performance will be a bit better if you bake the material to maps.
@MoD-zf9lv
@MoD-zf9lv 2 года назад
Thank you for this tutorial! I have just a problem, the bakes are really slow in the new version of blender (3.1.2), do you think it could be the render setting of cycles? In case what is the best setting?
@RyanKingArt
@RyanKingArt 2 года назад
If you turn the render samples down, it will bake faster.
@MoD-zf9lv
@MoD-zf9lv 2 года назад
@@RyanKingArt It worked, thank you Ryan!
@grvinod1973
@grvinod1973 2 года назад
Dude your vids are amazing.. So can you make another tutorial on how to make normal, displacement, roughness maps in blender!!??
@RyanKingArt
@RyanKingArt 2 года назад
Thanks! I don't exactly understand your question though.
@grvinod1973
@grvinod1973 2 года назад
@@RyanKingArt what i meant was can you make a tutorial series on how to bake displacement, roughness and normal map in blender...
@RyanKingArt
@RyanKingArt 2 года назад
@@grvinod1973 I show you how to do that in this tutorial. And the displacement map is baked just like all of the other maps.
@kyvehvolvadan5260
@kyvehvolvadan5260 2 года назад
Just found your channel, you are a god send, thank you good sir
@RyanKingArt
@RyanKingArt 2 года назад
Glad it helped!
@nomesobrenome8505
@nomesobrenome8505 2 года назад
HELP: How do you apply correctly the texture to a complex material in the first place? (before baking) I only manage to get them to work on basic shapes like cubes and spheres. (I've applied all transforms after editing objects, added uniform vertex density to the mesh, smart uv unwrapped, tried messing up with the texture coord node, to no avail)
@RyanKingArt
@RyanKingArt 2 года назад
Maybe watch my tutorial on how to setup texture maps in Blender. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-V8ZRp3J64x8.html
@DIQv2
@DIQv2 Год назад
For some reason, whenever I press to bake the diffuze map it always turn out fully black, even though my object is red. How can I fix this?
@valenciasainz
@valenciasainz Год назад
Make sure you also select the *image texture*
@jeremygorski7437
@jeremygorski7437 Год назад
Is there a function (or an addon) which bakes all materials to textures automatically before exporting a model as FBX? Would be awesome.
@RyanKingArt
@RyanKingArt Год назад
hmm, not that I know of. you might be able to find an addon for that on the Blender Market.
@Fjaka
@Fjaka 2 года назад
Hey man! Great video! I have a problem. My color and roughness map turn out black in final bake... The normal map turns out ok but whatever I do with color and roughness it turns out black. I have a very complex node material (not that complex) that uses geometry (position) node and AO node. Could this be the issue? Thanks!
@RyanKingArt
@RyanKingArt 2 года назад
Are you baking a material that is metal? Or has metallic value? If so, watch my tutorial on how to bake metallic maps: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-aaRspfc9OBU.html
@Fjaka
@Fjaka 2 года назад
@@RyanKingArt Unfortunately it is not! I came across that solution but it is not a metallic material. However I am using Principle BSDF, but I've seen people baking with it with no problems so I guess it's something else. I am rendering it on GPU and I have found that it is maybe due to that, but I have to test it still.. Thanks! Cheers!
@RyanKingArt
@RyanKingArt 2 года назад
Hmm ok. In that case, I don't know what would cause that.
@YuriAlogna
@YuriAlogna 2 года назад
Dear Ryan, thank you for always sharing amazing and usefull videos.I have a difficult question for you: Is there a way to bake the textures, fully procedural for a square, and then make them seamless? Thanks in advance Yuri
@RyanKingArt
@RyanKingArt 2 года назад
Yes, it can be done. You can bake out the material on a flat plane, and then, using some sort of 2d program, like Krita, Gimp, or photoshop, you can make the texture seamless. I think Gimp has a feature to do it automatically, or you can also use the clone brush, to blend the edges together. I'm sure there are tutorials online on how to make a texture tillable.
@YuriAlogna
@YuriAlogna 2 года назад
@@RyanKingArt ah ok mate i was thinking blender has some trick node to do this stuff… anyway thanks a lot for the answer i appreciate
@appandgamesofchannel
@appandgamesofchannel Месяц назад
Thank you! Before this tutorial, I didn't know how to bake the cards in the blender.
@RyanKingArt
@RyanKingArt Месяц назад
glad it helped
@theicyman7624
@theicyman7624 3 месяца назад
Your the only one that told me that I had to you cycles
@ToaChronix
@ToaChronix Год назад
What would you do if the materials don't use a Principled BSDF node? For example, if a material used some glossy nodes and a mix shader and that was plugged straight into the surface output.
@RyanKingArt
@RyanKingArt Год назад
I'm pretty sure you can bake it the same way.
@tinypurpleplanet
@tinypurpleplanet Год назад
My object is a plane with no subdivisions. I have procedural nodes applied only to the displacement of the material output to create sand dune effect at render. When I bake the normal map it is rainbow instead of the standard blue/ purple map and it is cut up into triangular/square shapes. Any ideas why I would be getting this strange cut up artefact? I don't see this in my render
@spiderpig20
@spiderpig20 Год назад
Are you baking it in tangent or world space?
@vahida6146
@vahida6146 Год назад
I had a problem everything was black after the bake! and the problem was the metallic option make sure that is zero! Took 2 hours to solve the problem :(
@RyanKingArt
@RyanKingArt Год назад
ahh yeah
@pugnaska
@pugnaska 2 года назад
Whats the benefit of doing this? Does it consume less resources on the pc? I was texturing something i am doing but with textures as images or smart materials my pc couldnt handle it, but with procedural materials my pc is fine. Is this recommendes for animating soemthing on blender? Or if you wanna export it?
@RyanKingArt
@RyanKingArt 2 года назад
I just bake textures if I want to use it in another 3d program, or upload it to sketchfab, or something like that.
@rickykhaire3736
@rickykhaire3736 Год назад
Hello, can Principled BSDF Hair Shader be exported as texture maps?
@rickykhaire3736
@rickykhaire3736 Год назад
The thing is, in the video it is shown how to export procedural materials, which have incoming inputs into Principled BSDF node and so we can then create those as outputs. Now when we use Principled BSDF Hair Shader node, there is no incoming input into this node, so how do we then decide the outputs for baking. For Ex: one of the maps I want to export is Opacity, I don't see opacity as the available option in the baking settings. So, how to actually export this hair shader as texture maps?
@BRILIANT660
@BRILIANT660 Год назад
Hello friend good afternoon Gretting from new friend Full watched here 🎉
@RyanKingArt
@RyanKingArt Год назад
thanks!
@precisechaos2144
@precisechaos2144 2 года назад
I'm about to make some of the coolest things with these packs. The paint splatter one should make for an interesting dash board. I wish Gumroad had a shopping cart so I could get all of this at once haha. If you're looking for more content to create, I'd invite you to check out modding games tutorials because many, many of them are bad. While I love everyone for posting the content they can, it lacks a lot of substance and half of the time it's the robot voice. I'm speaking from the car game side such as Assetto Corsa. It'd be the same methods you teach now, niched down a little. Most of the mods from that game that I've seen so far are great, but I mean they are basically just low resolution textures slapped on a mesh. Just an idea for ya!
@RyanKingArt
@RyanKingArt 2 года назад
Thank you for purchasing! I really appreciate your support! I believe Gumroad does have a shopping Cart, if you make a Gumroad account. Thanks for the idea! 👍‍
@precisechaos2144
@precisechaos2144 2 года назад
@@RyanKingArt No problem, thank you for the help with everything! If I successfully can build this car, use your textures, bake em, and get it actually to work in the game, you'll have to check it out :)
@RyanKingArt
@RyanKingArt 2 года назад
@@precisechaos2144 Sure, I'd like to see it. 👍‍
@tomask5719
@tomask5719 2 года назад
If it doesn't work for you guys, be sure to check that "Selected to active" is turned off. It was messing with me for a long time before I figured it out.
@RyanKingArt
@RyanKingArt 2 года назад
thanks for the info! 👍‍
@D3ck4rd87
@D3ck4rd87 7 месяцев назад
helped me out so much trying to use a procedurral texture in a unreal project, 2 year old video and still helping people \m/
@RyanKingArt
@RyanKingArt 7 месяцев назад
glad it helped!
@sirius5354
@sirius5354 2 года назад
everything is going well, but when j started baking its stuck at 90%, is there a way to fix this?
@RyanKingArt
@RyanKingArt 2 года назад
hmm, sorry I don't know why that's happening.
@Mission_UR_Success
@Mission_UR_Success 3 месяца назад
Firstly, I was recreating the whole shader in game engine. Now I think this is going to help me a lot. Thank you.😁
@Salma-qt5ml
@Salma-qt5ml Год назад
when I bake color it works fine but as soon as I bake roughness it gets messed up, any suggestions?
@RyanKingArt
@RyanKingArt Год назад
Check out my new updated tutorial with the link in the description. I think that will clear your problem. Basically, before you bake the roughness map, you need to set the image to "Non-Color Data". I go over that in the updated tutorial.
@penguin2701
@penguin2701 2 года назад
Hello, could you make a tutorial talking about Gemotrey Nodes.
@RyanKingArt
@RyanKingArt 2 года назад
Yes, I have plans to make some tutorials on that. 👍‍
@penguin2701
@penguin2701 2 года назад
@@RyanKingArt Thank you i will wait patiently until you upload a video.
@benfluencer6441
@benfluencer6441 2 года назад
great tut! well explained, Thank you!
@RyanKingArt
@RyanKingArt 2 года назад
Thanks for watching Ben!
@gerdsfargen6687
@gerdsfargen6687 2 года назад
Kind of like a baked on scab
@RyanKingArt
@RyanKingArt 2 года назад
Oh, I don't know what you mean by that.
@gerdsfargen6687
@gerdsfargen6687 2 года назад
@@RyanKingArt neither do I lol
@Qeirutimipinikiti
@Qeirutimipinikiti 10 месяцев назад
Thank you for the tutorial! Any suggestions on baking a specular map?
@dss6930
@dss6930 Год назад
Can you change the scale of the procedural texture after baking?
@RyanKingArt
@RyanKingArt Год назад
no, after baking you won't be able to change the scale, because its baked to textures.
@monke7914
@monke7914 2 года назад
I don't why but this doesn't work for me. No matter what I do the diffuse doesn't have color and the normal doesn't even have the mesh. Help
@RyanKingArt
@RyanKingArt 2 года назад
what exactly isn't working in the process?
@monke7914
@monke7914 2 года назад
@@RyanKingArt Specifically with the diffuse it doesn't render the color and instead just has it in black and white. And the normal is just blank
@nafisfaturr
@nafisfaturr 5 месяцев назад
how to bake clear coat normal?
@lidiatorresprado
@lidiatorresprado Год назад
Thank you so much excellent video. 👌👌🤗🤗
@RyanKingArt
@RyanKingArt Год назад
you're welcome!
@timenotspaceproduction
@timenotspaceproduction Год назад
why don't samples affect the quality of the texture bake ?
@RyanKingArt
@RyanKingArt Год назад
I'm not sure why its like that. But they don't. you can actually just turn the samples to 1, and it will look the same.
@quadinglelemon5773
@quadinglelemon5773 2 года назад
Thank you
@RyanKingArt
@RyanKingArt 2 года назад
You're welcome!
@Traxivator
@Traxivator Год назад
Hey, Im having an error. It is everytime that i try to bake a texture. An error pops up ---> No active image found in material slot (2) for object "[OBJECT NAME]"
@RyanKingArt
@RyanKingArt Год назад
make sure you have the image texture selected in the shader editor before baking.
@Traxivator
@Traxivator Год назад
@@RyanKingArt The problem is that i had, And have. I ensured that i clicked it, in case and hit bake. The same error pops up. I Tried again but this time on another part. And then yet another error popped up --> Circular dependency for image "[IMAGE NAME]" from object "[OBJECT NAME]" Am i missing something?
@cqrhqr3418
@cqrhqr3418 2 года назад
thank you mate
@RyanKingArt
@RyanKingArt 2 года назад
You're welcome!
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