Тёмный

How to Texture Bake Procedural Materials in Blender (Tutorial) 

Ryan King Art
Подписаться 264 тыс.
Просмотров 33 тыс.
50% 1

Опубликовано:

 

30 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 124   
@RyanKingArt
@RyanKingArt Год назад
*More Tutorials to Watch:* • Texture Baking for Beginners: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Se8GdHptD4A.html • Bake to Tilable Texture Maps: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VAjGtE678o0.html • UV Unwrapping for Beginners: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qa_1LjeWsJg.html
@DieterSoost
@DieterSoost 11 месяцев назад
Respect ! Simple, clear and understandably explained ! Even as a professional, your tutorials always inspire me ! Thank you Ryan !
@RyanKingArt
@RyanKingArt 11 месяцев назад
thanks
@JRHainsworth
@JRHainsworth 3 месяца назад
Baking the normal map gives me weird results. Any sharp/almost sharp edges end up incorrect.
@volbeatowns
@volbeatowns Год назад
I've been waiting for this exact tutorial!!! Thank you so much Ryan!!
@RyanKingArt
@RyanKingArt Год назад
hope you find it helpful!
@andrewwoan
@andrewwoan Год назад
Would you recommend quick bake compared over simplebake?
@RyanKingArt
@RyanKingArt Год назад
I've never used simple bake, but maybe sometime I can try it out and make a review video.
@kusumdevigairola6171
@kusumdevigairola6171 Год назад
Ryan please make a series like animated content creation by crossmind studio because they didn't completed it.
@RyanKingArt
@RyanKingArt Год назад
thanks for the tutorial idea
@kusumdevigairola6171
@kusumdevigairola6171 Год назад
@@RyanKingArt let's see your next video
@SolidCapo
@SolidCapo Год назад
What are the advantages of procedural materials? Besides the fast changes we can do? I mean, are they rendered faster than PBR materials?
@RyanKingArt
@RyanKingArt Год назад
the main benefit of using procedural materials is that they are super customizable. But using texture maps are actually better for performance and render times.
@ClaudioMalagrino
@ClaudioMalagrino Год назад
3:15 You defined the size of the texture as 4069 x 4069.
@RyanKingArt
@RyanKingArt Год назад
Yeah Sorry about that. I have mild dyslexia so sometimes I accidentally switch numbers around. And I didn't catch it until someone else pointed it out later after uploading the video.
@ClaudioMalagrino
@ClaudioMalagrino Год назад
@@RyanKingArt No problem, Ryan. Your videos are so useful. Keep on your great job!
@lovelettar
@lovelettar Год назад
One of the best tutorials! It's so easy to understand, thank you for explaning everything
@RyanKingArt
@RyanKingArt Год назад
you're welcome!
@brovideolol3488
@brovideolol3488 8 месяцев назад
This looks really interesting! I'm trying to make one global wood texture for tabletops (specially tabletops in different sizes) Do I still need to do the UV map processing or can I just use the whole texture instead? I was thinking, if I would make 1 big one and add material offsets to the tabletop, then it always would look different, only using one texture and it will always look different, should be more natural right? As wood is a nature product its not always repetitive/ seamless. What are your thoughts?
@msubtech84
@msubtech84 16 дней назад
sounds good in theory but you still need the uv for setting scale of grain
@widith7696
@widith7696 2 месяца назад
Hey, this video has been very helpful because me and my friend are trying to make a game. In order for me to get the textures to him i have to bake them. My only problem is that if i uv unwrap the object then the baked images get put onto that map and can''t be used and doesn't work in unreal engine 5. Do you know if there is any way that i can bake the textures and have the images textures work in ue5? Thanks.
@Eriodas
@Eriodas Год назад
It is also of notice that if you use the Sheen option, it will make your colors white (or a lot brighter). Have been baking some materials i got for a personal proyect and wondered why it turned out white in the baking... it was the Sheen ( or the clearcoat.. one of those).
@RyanKingArt
@RyanKingArt Год назад
Oh yeah Sheen can mess it up too. Thanks for the into 👍‍
@voicelesstoybonnie8788
@voicelesstoybonnie8788 2 месяца назад
Hey Ryan! Can you by chance make a video on how to bake cel shading with the hull lines? I've been struggling alot with doing so since I need to import it into a game.
@janosszabo98
@janosszabo98 Год назад
The metallic looks like full black around the object and white in the islands. I don't see any shading, just pure black and white. This might be a stupid question, but a 1 pixel white image wouldn't be the same?
@RyanKingArt
@RyanKingArt Год назад
yes, you could do that, but it wouldn't be consistent with the other textures sizes. Also, if you have a texture going into the metallic value, then you'd want to bake it at the full quality.
@janosszabo98
@janosszabo98 Год назад
@@RyanKingArt I mean, apart from not being able to transfer procedural materials to an other platform, you generally bake texture because you're done modeling and getting ready to use your model in a game engine or whatever. Even if you stay in blender, you bake it not to lag your viewport and reduce render times. What I'm saying is, generally you bake for performance gain, and saving an image in 4k resolution but only using it to get a value between 0-1 contradicts that. I mean, what do I care if it's not consistent size if it doesn't need to be and reduces render time or preforms better in a game engine? Of course if you have something actually plugged in, that's a different story, but generally you want to cheat where you can. At least that's my understanding, but I'm not a professional.
@voicelesstoybonnie8788
@voicelesstoybonnie8788 3 месяца назад
Quick question, would I have to use the same uv map if I'm using multiple shaders?
@skylerprax9807
@skylerprax9807 5 месяцев назад
how do you do this so that the texture can be uv mapped to another object? im trying to bake a procedural burlap texture for making burlap straps but i need to uv map the straps to the texture so they arent distorted. maybe im just dumb but i watched this and the uv unwrapping tutorial and i cant seem to bridge the gap between the two. like i can uv unwrap my straps and i bake the texture of the burlap on the flat plane but i can uv map the straps to the plane because i cant select the texture itself only the individual pieces. what am i missing?
@NikkelJinn
@NikkelJinn Год назад
What a legend! Best tutorials out there, no contest!
@RyanKingArt
@RyanKingArt Год назад
Glad you like it!
@llYuki0okami
@llYuki0okami Год назад
It is worth noting that procedural textures extend rendering time, so if we are creating an animation, it is also worth performing Bake.
@RyanKingArt
@RyanKingArt Год назад
if render times are a problem for you, then yes, baking textures does make renders a little faster.
@pv8685
@pv8685 Год назад
your tutorials are so freakin awesome! thank you for doing this!
@RyanKingArt
@RyanKingArt Год назад
Glad you like them!
@AudreyGoncalves-
@AudreyGoncalves- Год назад
Ryan for example, when I bake my material, everything seems to be okay in blender but when I try to apply the material in Sketchfab for example the material is completely messed up. The proportions are wrong and stuff like that. Do you know what should I do ?
@joerminer
@joerminer Год назад
Does using baked textures improve viewport response and improve render times or decrease memory costs? I’m working on what will eventually be a very large scene. I’m doing it entirely in Blender, no exporting to another software, so I’m wondering if converting my procedural materials to baked textures could help me out. Thanks!
@RyanKingArt
@RyanKingArt Год назад
Yes, generally using image textures will render faster, then using procedural materials.
@joerminer
@joerminer Год назад
@@RyanKingArt Thanks! I don’t have a potato PC, but it’s still a 10 series GPU (1080 ti), and I I’m going to have some mountains covered in trees, among other things. So I know it will slow down quite a bit once the whole scene is built, thus looking for some easy ways I can save on performance and rendering.
@TheHeadlessMario
@TheHeadlessMario Месяц назад
it wont bake the noise texture
@Miiaku
@Miiaku 10 месяцев назад
Quick question on the normal map output - if we import these baked textures into something like Unreal Engine running on the Windows platform, do we need to mess with inverting the green channel on that image texture? I just remember reading that any renderer using Direct3D is the oddball in comparison to most other 3D renderers, in that it needs an inverted green channel.
@CGSTUDENT15
@CGSTUDENT15 3 месяца назад
I just commented on ur recent video then i think u may already have the video tut on it. Thanx fr this
@RyanKingArt
@RyanKingArt 3 месяца назад
yeah I have lots of texture baking tutorials
@MegasLagann
@MegasLagann 5 месяцев назад
This has inspired me to try making tutorials of my own some time in the future, to shrink this to five minutes. I do very much appreciate you teaching me how to bake my materials, but it could be compressed so much more, and I apologize if I sound disrespectful by saying that.
@blackhand7294
@blackhand7294 Год назад
Glad I saw the link from the old video to this one. I followed one of your procedural planet tutorials and wanted to bake it as a test and it kept coming out really really bad quality so thank you for re uploading a new video
@RyanKingArt
@RyanKingArt Год назад
yeah there were a few things I didn't talk about in that older video, so I thought it needed an update. 👍‍
@blackhand7294
@blackhand7294 Год назад
@@RyanKingArt I have to say, for the entire ecosphere of game development, texturing, shaders, and procedural things I couldn't figure out for the life of me but your channel and your skills has helped me immensely thank you man.
@yahyasharingan6103
@yahyasharingan6103 Год назад
thank you for amazing tutorial...i have a big problem...when i bake material seams line is visible on texture and i dont know why? i follow the tutorials step by step...and i have seams line alwayes...please please help me
@Wolf-E-Romeo
@Wolf-E-Romeo Год назад
So I'm having an issue that I'm not sure how to figure out or look up. I'm trying to save as a FBX file. I go to export and choose FBX. I had followed your brick tutorial cause ironically I wanted a singular brick for my project. Then I learned that I couldn't export the procedural materials, which lead me here. Originally, my brick was saving as a light blue color (before learning how to bake.) Now its saving as like... a metallic color - but I didn't save any metallic maps, I didn't even use metallic. the value is 0. I had red/orange for colors, and it turned the silver. the texture saved right from what i can tell. and all the color spaces are correct. So im not sure how/where to go from here.
@jhonysteak5512
@jhonysteak5512 Год назад
I didn't succeed, well yes, but the result is unusable, I just get a solid color more or less close to the original, it's a bit like UVs, it's really hard to get something d 'usable, so I'm going to stick to my method, I do everything by hand on krita and photoshop. It's long but I've never found anything really effective, (I also bought all the addons available on the subject but it's even worse aside there). At least it convinced me not to come back to it for a while, the time it evolves a little on that side.
@paridhidhariwal5945
@paridhidhariwal5945 Год назад
Hey Rayan Thanks for the lessons! I am facing an issue in baking gradient maps. I am. Following the tutorial and still cant get correct. Though other parts of the scene are baked properly. Can I share the image somewhere?
@Vincentsgm
@Vincentsgm Год назад
Hi, could you make a similar tutorial but have the textures be seamless? That'd be greatly appreciated!
@RyanKingArt
@RyanKingArt Год назад
I already made a video on that. Links in the description.
@Vincentsgm
@Vincentsgm Год назад
@@RyanKingArt Thank you so much, keep up the great work
@williamphillips1265
@williamphillips1265 Год назад
what about objects that use multiple materials? can you use one of each kind of map?
@snaketto1
@snaketto1 Год назад
thank you for the tutorial i have a problem with bake normal map i have 3 normal map two are details maps and i use mix nods to combine the 3 maps and scale the details maps on the x y z use the mapping node the problem i have after bake the map are different and i see big line the scale did not apply correct
@l30n.marin3r0
@l30n.marin3r0 Месяц назад
JESUS CRHIST!
@raineirlouisl.fetalino1509
@raineirlouisl.fetalino1509 Год назад
is it possible to bake transparent textures? i would like to create windows for unreal engine
@Ponlets
@Ponlets Год назад
how do you bake subsurface scattering?
@NotScaredOf
@NotScaredOf Год назад
One thing I have is the color doesn't envelope the entire object
@Omnivoid22
@Omnivoid22 6 месяцев назад
If the background is black when it finishes baking the texture map . How do i solve that?
@msubtech84
@msubtech84 16 дней назад
did you apply the new texture or did you just use the black non baked texture still?
@Omnivoid22
@Omnivoid22 16 дней назад
@@msubtech84 I figured it out. Although I've taken a break and I think I've forgotten some stuff. Gotta watch some refresher vids
@Raspora
@Raspora 6 месяцев назад
Ok sadly the part that was important for me was skipped . Is this manual way bake the highpoly mesh angle too ? Or just the texture? I see the addon got that high to low option but whats the different in the process ?
@msubtech84
@msubtech84 16 дней назад
what do you mean bake an angle?
@Raspora
@Raspora 16 дней назад
@@msubtech84 haha i meant the normal map. I was very new to this so i was said it like that. Its not a question anymore
@blenderstuffs
@blenderstuffs Год назад
Amazing 🤩🤩
@RyanKingArt
@RyanKingArt Год назад
Thanks 👍‍
@WillFalcon-b7l
@WillFalcon-b7l 8 месяцев назад
Does not work. Bakes only black square. It says Baking map saved to internal image, save it externally or pack it but image is black and didn't bake.
@chryssdale5747
@chryssdale5747 8 месяцев назад
Unwrap your model first
@WillFalcon-b7l
@WillFalcon-b7l 8 месяцев назад
@@chryssdale5747 you so freaking smart. Thank you. It does not work, because already unwrapped thousands times.
@WillFalcon-b7l
@WillFalcon-b7l 8 месяцев назад
@@chryssdale5747 solution was set emit to white
@AbdulAziz-cj4hg
@AbdulAziz-cj4hg Год назад
hey ryan, i noticed that you rarely use uv sphere, is there any reason why?
@camelCased
@camelCased 7 месяцев назад
Awesome, well explained even for beginners. Thank you. I wish Quick Baker also could automatically replace the procedural materials with the baked ones.
@RyanKingArt
@RyanKingArt 7 месяцев назад
Ahh yeah that would be a cool feautre
@a.kromatyk
@a.kromatyk Год назад
Thanks Alot Ryan. Very helpful but my question is if there is anyway that I can bake a material that has Multiple BSDF nodes, like Multiple Principle BSDFs and Mix Shaders. I am really stuck in my process because of this. Let me know please. Thanks.
@chryssdale5747
@chryssdale5747 8 месяцев назад
Its the same process
@funw3d538
@funw3d538 Год назад
You said 4096 but entered 4069! That works too?
@RyanKingArt
@RyanKingArt Год назад
Oops sorry about that. I meant 4096. That's the standard resolution for a 4K texture.
@blackhand7294
@blackhand7294 Год назад
@@RyanKingArt giggity
@artloft7362
@artloft7362 Год назад
I'm confused about what's supposed to happen with the mesh surface. Does the baking actually alter the mesh. I see the deatails in the sphere, but around the perimeter, it still looks flat.
@RyanKingArt
@RyanKingArt Год назад
No, it doesn't effect the mesh shape. The Normal Map, adds what we call "Fake Bump" it make the object appear to be more detailed then it actually is.
@FlashySenap
@FlashySenap Год назад
Okay so I've been stumped on this for a while. made some brushed metal for a fridge I was making. When I tried to bake the color It was always black and I never understood why. So disabling Metallic is the solution I've been looking for! This Is why I'm subscribed to you, I always learn new and awesome things! ^^
@RyanKingArt
@RyanKingArt Год назад
glad it helped! thanks for watching 👍‍
@stan_the_man1749
@stan_the_man1749 Год назад
Do you know of any way to easily translate a procedural material to geometry nodes? I love following your texture tutorials but most of my work is in 3d printing and textures/materials aren't as useful for that as changing geometry
@RyanKingArt
@RyanKingArt Год назад
To 3d print a procedural material with surface detail, you will need to bake the displacement out to a displacement map. Then add back in the displacement with the displacement modifier, using the baked texture map. Then after that, apply the displacement modifier so the bump detail is actual geometry.
@stan_the_man1749
@stan_the_man1749 Год назад
@@RyanKingArt oh neat! I think I've seen people doing something similar before. Would be cool to see a video from you on it, your explanations are always so good
@cellacyben101
@cellacyben101 Год назад
Does this method work for glass, gradients, emission, and transparency?
@RyanKingArt
@RyanKingArt Год назад
It should work for all of those yes, although I actually haven't tried baking glass. But it should work for a transparent map.
@raphaelgort5499
@raphaelgort5499 Год назад
and then i am just gonna do something ,something no one ever knew and then do something another person never knew how to do.....
@RyanKingArt
@RyanKingArt Год назад
what? I don't understand.
@ambrishsingh7363
@ambrishsingh7363 Год назад
👍👍👍
@RyanKingArt
@RyanKingArt Год назад
thanks!
@freekbertens4729
@freekbertens4729 Год назад
wait, if you have an object which is metallic troughout wouldnt it be easier to just generate a white picture and use that? i mean it is nice to see how its done, which is prob why you did. but still
@msubtech84
@msubtech84 16 дней назад
uh....lights another ciggarette shaking head
@omg_squid6949
@omg_squid6949 Год назад
Can you make a tutorial on making squid skin please?
@RyanKingArt
@RyanKingArt Год назад
thanks for the tutorial idea 👍‍
@WektorGH
@WektorGH Год назад
After putting baked textures and sphere to UE5 I see some seams on model. Why this happen?
@msubtech84
@msubtech84 16 дней назад
are there seams in the model where the seams are showing up?
@msubtech84
@msubtech84 16 дней назад
if not you probably got your uv maps off
@msubtech84
@msubtech84 16 дней назад
if so it's working correctly
@vast634
@vast634 5 месяцев назад
Had to cringe when I saw you using white spaces in filenames
@RyanKingArt
@RyanKingArt 5 месяцев назад
Oh, is there anything wrong with adding spaces in texture file names?
@vast634
@vast634 5 месяцев назад
@@RyanKingArt It can lead to problems down the line when other software like game engines or batch processing have to use those filenames, or simply using it in a URL. It can lead to bugs when they cant resolve this whitespace.
@RyanKingArt
@RyanKingArt 5 месяцев назад
@@vast634 ahh ok. thanks for the info. 👍‍
@RenderRevolution
@RenderRevolution 5 месяцев назад
​@vast634 to be fair not everyone uses blender for making game assets so it wouldn't be an issue there but thanks for the info
@msubtech84
@msubtech84 16 дней назад
@@RenderRevolution you got it twisted, the assets are made in blender in this case which is where the file name originates
@anth5189
@anth5189 Год назад
Another great video. Thanks.
@RyanKingArt
@RyanKingArt Год назад
glad you like it!
@radoslavdimitrov7505
@radoslavdimitrov7505 2 месяца назад
3:03 4069 😅
@RyanKingArt
@RyanKingArt 2 месяца назад
Oops I meant to use 4096
@radoslavdimitrov7505
@radoslavdimitrov7505 2 месяца назад
It's okay
@JoshuaEiffel
@JoshuaEiffel Год назад
U DA MAN
@RyanKingArt
@RyanKingArt Год назад
thanks!
@KionLionGuardOfficial
@KionLionGuardOfficial Год назад
Grate video!!
@RyanKingArt
@RyanKingArt Год назад
thank you 😀
@cekconi1773
@cekconi1773 Год назад
👍👍👍
@RyanKingArt
@RyanKingArt Год назад
thanks!
@ValeGoG
@ValeGoG Год назад
10/10
@RyanKingArt
@RyanKingArt Год назад
thanks!
Далее
ХОККЕЙНАЯ КЛЮШКА ИЗ БУДУЩЕГО?
00:29
🦊🎀
00:16
Просмотров 376 тыс.
Texture Baking for Beginners (Blender Tutorial)
25:27
Просмотров 152 тыс.
How to texture REALISTIC buildings in Blender #b3d
22:29
The Home Server I've Been Wanting
18:14
Просмотров 169 тыс.
How to Bake Textures in Blender and Export to Unity
15:16
How to Bake (most) Textures with Eevee in Blender
21:01
Tutorial: Making a Sci-Fi Octopus in Blender
41:34
Просмотров 118 тыс.
How To Make Complex Materials Easily in Blender!
15:11
The 5 Stages of Learning Blender
3:14
Просмотров 155 тыс.
ХОККЕЙНАЯ КЛЮШКА ИЗ БУДУЩЕГО?
00:29