having resources like this is the only reason as a first time fighting game player i have been able to enjoy the game. Thank you so much for releasing these more basic and foundation style content, it feels like it gets overlooked by most.
Thanks so much for doing this! I started practicing Yuzu like 4 months ago and I still learned sooo many basic things in this video because there's barely any UNI resources of people explaining what moves to use in which situations and why. There are pro matches to watch of course but it's not easy to follow their reasoning just from watching the gameplay. Looking forward to the defense lesson and more neutral stuff. I always die once I'm put into the corner.
Even as someone who has been learning Yuzu for awhile, I learned several new tricks here, and got a deeper knowledge of some of the tricks I've been using. I love this format, it encourages a really good pace for learning. Please keep it up!!
Any chance when this is finished we'll get a write up or something similar like the 30 minute Yuzu guide you made? I don't do well with video tutorials.
Hey quick question. In Under Night 2 I'm having a very hard time understanding the timing for Negative edge D-pair. I use a pad and between the first and second game have been changing my buttons to accommodate the change within my fighting style. I've noticed you mention holding C and I just can't bring myself to do that. Is it still possible to play holding D mid combo and how could you describe to me the negative edge timing please.
You can hold D it's just a bit harder. The negative edge d pair requires you press and release the buttons within a 3f window. So an input like 214B+]D[ would require you press B and release D within 3f of each other for it to come out. Beyond that there's no trick. Just practice it a lot and it will get consistent over time.
I’m sort of confused on how you would get j.236B xx j.214 B~D for the +3 set up. Idk if I need to be doing something to get the 214B because I can do the 214A fine. Do I have to D cancel the j.214B?
doing the flip as low as possible to the ground leaves you at 0 on block (assuming your did not D cancel), adding the D cancel will take off another 3 frames from your recovery, which leaves you at +3 (again assuming you did it at the proper height). if you''ve run out of slashes for a button (i.e. the B diamond is grey'd out) you can still get another B move by D-pairing with 214B+D (hitting the B and D at the same time), note that D-pairing automatically takes you out of stance when the move is over
@@HellzFlashah okay so the sequence should be like j.236A~[C) delay j.236B xx j.214B+D~D. I didn’t understand the D pairing part thank you so much! So I’m assuming for other uses you can use D pairing as sort of a one time use wild card for any stance special out of stance yeah?