- found lv 150 dino, tamed and has 40 points in hp after tame (40 | 0 | 0) - breed and mutated it until it's offspring has 50 points total in hp (40 | 10 | 0) - found wild dino with higher basic points, 42 points into hp (42 | 0 | 0) - in ASE you have to re-breed and mutate the 42 points dino, but in ASA.. - breed the offspring (40 | 10 | 0) with the new tamed 42 dino (42 | 0 | 0) and get new offspring with (42 | 10 | 0) total 52 points CMIIW
I tamed a 62 weight Anky and I already have 43+38 weight mutation that 81 points I'm 70+ babies in and no trasfer of stats for the 62+38 it's not working it's either the 43+38 or it's the 62 no mutations still what am I doing wrong the 62 weight is clean
So wait hold on. If for example, i were to breed gigas. I eventually get 20 mutations into health, 20 mutations into stamina, and 20 mutations into melee. I then find a wild giga with let's say higher melee than the giga i started with. I breed them together, i now have a chance to get a giga with the combined melee stats of the new wild giga and the base giga? And i can even transfer over the fully mutated health and stamina to the new offspring?
a video explaining how to stack mutations to get the 20/20M and 20/20F mutations and then clean it to get the 40/20 and 0/20 and continue to stack them more would be great im a little confused about this all still and never understood ASE breeding but seems a little easier in ASA
Basically you will make multiple mutated breeding lines for a single type of game. Then when you get 20 in a single stat like HP, Atk, weight, stam and only that one stat you'll cross breed those lines in stack the mutations. No it doesn't really matter if it ends up on the matrilineal or patrilineal line you can only ever get 20 mutations per stat. So if your first mutated baby comes out with a health mutation and you use it to breed and the second mutated baby comes out with a cross stat in say attack you do not use that mutation because it needs to be stacked on health each time. So on and so forth. You do end up throwing away a lot of babies because you're rolling not only to get the better stat with each breeding but you're also hoping it double rolls to add another mutation.
What i want to know, is, is taming for equus the same in ASA? I've only seen 1 in the entire time I've played, and it spooked while attempting to feed it, and then got eaten. Ive had hundreds of equus tames on ASE, but this one didnt give me a feed option... Unlucky, or new mechanic?
So what happens if you breed 2 mutated dinos together? For example i have a rex with 10 mutations in melee, can I breed that with another rex that has 10 in melee also and get a rex with 20 in melee? 🤔
I was going to comment that you just don't understand breeding and mutations in Ark... but the scope appears to be showing you are correct and that ASA tracks mutations differently from ASE. Let's just hope this is an intended feature and not a bug they take away! Also, there's no such thing as 100% chance when breeding 2 different levels together. That's not how math works. It doesn't matter if you have 140 females, you still don't have 100% chance. I've sometimes had to breed literally 1000 times to get 1 new mutation into the correct stat. (in old ark ASE, but that math is the same)
He isn't saying that you can guarantee 100% chance of getting the mutation with different level horses, he is saying that to guarantee to get the mutation you already have 100% of the time is to breed 2 dinos of the same level with the same mutation with each other, and that way it increases the chance of getting a new mutation because of the fact it has less variables involved for the mathematics to contend with, the algorithm of the game doesn't have to take into account the different levels and stats from each dino mating as they are both identical, so it will only have to consider the fact of if it gives a mutation or not, thus increasing the odds to the maximum they can be for a potential mutation. Hope this helps
So you could essentially start breeding with Level 5 rexes just for mutations while you look for higher level Rexes? Sorry my pea brain always gets confused
You breed the offspring with a wild Dino, try to get a mutated male with the health stat then breed that male with a group of wild females. Once you’ve acquired an offspring with a new health mutation, continue the process.
It changes two things. 1. You can start breeding for mutations before you have high level dinos. 2. High level wild dinos will ALWAYS have potential to be better than what you currently have.
mutation levels in ASE are not xferable like this. the point is you can early on just grab whatever lowbie tames you want and mass breed for mutations, and worry about getting high level clean breeding line later on, to move those mutations over. in ASE, you want the high level clean female breeding army BEFORE you start breeding for mutations. now it doesnt matter
The gambler's fallacy, also known as the Monte Carlo fallacy or the fallacy of the maturity of chances, is the incorrect belief that, if a particular event occurs more frequently than normal during the past, it is less likely to happen in the future (or vice versa), when it has otherwise been established that the probability of such events does not depend on what has happened in the past. Such events, having the quality of historical independence, are referred to as statistically independent.