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How To Turn 600 Oil into 40,000MW With Turbo Fuel in Satisfactory U8 

TotalXclipse
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How To Turn 600 Oil into 40,000MW With Turbo Fuel in Satisfactory U8
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Today we're turning 600 Crude oil into 40,000MW of Turbo Fuel power in Satisfactory update 8.
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About: Satisfactory
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!
#TotalXclipse #Satisfactoryupdate8Letsplay #Satisfactoryletsplayseries

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6 авг 2023

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Комментарии : 109   
@TotalXclipse
@TotalXclipse 9 месяцев назад
Have you gone down the route of Turbo Fuel or do you prefer plain fuel?
@Taken_no.1
@Taken_no.1 9 месяцев назад
I haven't unlocked turbo fuel yet
@jonathanmabardy
@jonathanmabardy 9 месяцев назад
I only built a small normal oil refinery while working on my nuclear plant. I also had to build another one so my power grid didn’t crash when I turned on my plutonium setup
@gravidar
@gravidar 9 месяцев назад
Based in Blue Crater I'm doing regular fuel right now for power but also using fuel for the fused modular frame alternate heat-fused frame recipe - when we get the new switches this will become a backup to the nuclear generators in the event of an issue with fuel rod production - nothing worse than a cold-start of the entire grid! Not sure it's worth upgrading to turbo fuel, I'm producing far more packaged fuel than I'll ever need for the automated trucks, but I like a challenge for efficiency so might do it anyway :)
@sunlightdev
@sunlightdev 9 месяцев назад
I don't think turbo fuel is worth it. The 1800/min Crude Oil from the coast can produce 60000 MJ of power, using the diluted blend fuel setup. But Sulfur is so valuable for other high-end products that the only recipe that's not wasting too much sulfur is the "Alternate Turbo Blend Fuel". which requires 1200/min Sulfur to increase the power production by 20k to in total 80000 MJ.
@AdamHalltheredtrout
@AdamHalltheredtrout 9 месяцев назад
3:20
@Oddman1980
@Oddman1980 9 месяцев назад
Thanks for the tip on using a pipe junction to line up another pipe junction, that will be a lifesaver.
@stephenmcorby
@stephenmcorby 22 дня назад
I appreciate these videos. Very helpful! We need more creators making high quality satisfactory guides and builds.
@LancelotSwe
@LancelotSwe 9 месяцев назад
Yes, I also went the turbofuel route. Made it modular with blueprints in mind. One module use up 30 oil and 53 compact coal. So when I needed more power I just put down 4 blueprints on top of eachother, 2 in the middle and a waterpump and some connecting with pipes, belts and power. Then make the fuel gens and I had a lot more power. It's fully built now with 14x2 modules so 840 crude oil and 1500 compact coal. Hopefully this will be enough until I make nuclear for real :)
@matthieu4337
@matthieu4337 9 месяцев назад
I actually skipped regular fuel and went directly to turbo, but i use the Turbo Blend alternative which i luckily found quite early on. I also prefer the Blend recipe as though it uses almost twice as much Heavy oil it also uses almost half of the much rarer sulfur and requires less buildings. I wonder why you don't build the power plant next to the factory saving yourself a logistic headache, but i guess i'll find out in the next episode. 🙂
@MattWeber
@MattWeber 9 месяцев назад
There isnt really a logistics nightmare with trains, actually it may be worse next to the factory since then you have more train congestion. Spacing things out allows less time trains have to overlap their travel paths.
@diamonje
@diamonje 6 месяцев назад
Turns out no one will find out.
@Warp9pnt9
@Warp9pnt9 9 месяцев назад
I particularly liked the mirrored bp approach to busses, maybe applicable to roads and rails as well.
@prkchpxprss
@prkchpxprss 9 месяцев назад
This was the video I was looking for. Kudos!
@halbouma6720
@halbouma6720 9 месяцев назад
When they increased the oil on the map and reduced the fuel generators to use just 12/m of regular fuel I usually said regular fuel was plenty enough with diluted fuel. But now that we need turbo fuel for other game elements, I'm back to on board for team turbo fuel. But I like the blended version more. Thanks for the video Total!
@Milsar774
@Milsar774 7 месяцев назад
From everything I learned watching you, for the first time I can hope of reaching the end game and completing it for good. At least until 1.0.
@Ashley-ry4br
@Ashley-ry4br 9 месяцев назад
OMG I love those train arches with the lights
@ae_alex
@ae_alex Месяц назад
Do you have a longer livestream video of this build? Would love to see a more detailed look into it, if available. Tryign hard to wrap my head around this whole thing
@xtiancg
@xtiancg 4 месяца назад
Great video! But idk where all the plastics from the 7 Refineries that's receiving water and polymer resin are going. Do I just sink them or am I missing something?
@Stukov961
@Stukov961 9 месяцев назад
The issue about half way into this video, not having enough power to start up your power plant is the best (and probably only) use case for the geothermal generators. If you tap all the geysers that's 2400 MW (or 2.4 GW if you prefer) Connect all of them up to a separate grid with enough power storage to even out the power production. That separate grid is then the perfect starter motor for any power plant including nuclear. The once the real production is running you just disconnect the geothermal grid again, and it's a great backup for restarting a stalled power production in case of a tripped fuse, clogged input/output somewhere, or a pipe bug messing something up.
@TotalXclipse
@TotalXclipse 9 месяцев назад
Now that we have priority power switches in theory we don't need to use Geo thermal at all
@Stukov961
@Stukov961 9 месяцев назад
@@TotalXclipse Feels bad unlocking them and not using them for anything though!
@egdod3750
@egdod3750 7 месяцев назад
Why packaged fuel instead of the blender?
@TotalXclipse
@TotalXclipse 7 месяцев назад
I haven't unlocked the blender yet @@egdod3750
@wadz668
@wadz668 9 месяцев назад
I did this same thing, probably identical setup. The only issue I ran into was the 600 crude, over time, started to deplete from my large fluid buffer and I had a slight issue with the HoR refineries struggling to stay fed with crude oil (even though the math was exactly correct)
@hemachandranvelumani3198
@hemachandranvelumani3198 9 месяцев назад
Had a very similar issue so looked it up. Apparently the maximum actual throughput in a mk2 pipe is like 597 instead of 600.
@wadz668
@wadz668 9 месяцев назад
@@hemachandranvelumani3198 Very interesting. I couldn't figure it out because every time I checked the flow rate, it always displayed 602.
@jonathanmabardy
@jonathanmabardy 9 месяцев назад
It might have to do with how pipes work when the intersections are vertical. It’s a really annoying issue that I had to figure out when I built my own plant
@hemachandranvelumani3198
@hemachandranvelumani3198 9 месяцев назад
@@wadz668 Not sure but I remember seeing something about that meter also including backflow. Maybe why it shows 602, but yeah it showed 600 constantly for me but the buffers ended up draining
@Tacomaguy458
@Tacomaguy458 9 месяцев назад
Fluid mechanics in this game are super wonky. I spent about 5 hours monitoring and dialing in my oil plant to make sure everything was running at 100% efficiency as I didnt want to have to chase down issues later in the game. I could keep all my refineries running at 100% from the crude oil line but the refineries turning HoR to fuel were hit and miss and when I checked the piping flow rates, it looked correct but I was still ending up with the refineries at the end of my production line switching on and off. No matter what I did, the pipes never fully filled and the flow rates were spiking up and down by 20-30. I had 1 pipe at 400m3 and another at 200m3 merging to make 1 full pipe but it just didnt work out regardless of how I set it up and using flow regulators everywhere to dial it in. Ultimately I just overclocked the end refinery so all of them but one are at 100% and the end one runs at like 83% but will make sure the lines dont back up. Once you do that, the math downstream for the fuel gens gets janky so I made the end of my pipe elevated with roughly 1-2m3 of fuel overflowing into a packager for some packaged fuel for my jet pack when I need it and just sinking the excess. I like building everything to exact numbers but sometimes its just not in the cards in this game. Specifically with any of the fluids.
@Wonderwall627
@Wonderwall627 9 месяцев назад
This build looks so good!!
@Warp9pnt9
@Warp9pnt9 9 месяцев назад
The numbers are wrong. 600 Crude with the HOR alt is 4:3 so 800 HOR which using DPF (Refinery) or the DBF (Blender) makes 2:1 or 1600 Fuel. I mean, unless 100 Fuel was being used to convert Rubber (best use of PR + Water) to make some plastic, then ok, maybe.
@brutalitea
@brutalitea 9 месяцев назад
Looking forward to the day Update 8 is on the main branch… I have so many plans that will be easier to implement with the U8 QoL updates
@rainerwahnsinn6715
@rainerwahnsinn6715 9 месяцев назад
Hello, I have one question, how do you Connect Buildings with other Buildings (conveyor belts Busses or Train Tracks/Support) when they build outside of the world Grid? Thanks.
@brianmullins3805
@brianmullins3805 9 месяцев назад
Feels like the lighting would be better if the character had a 'pupil' that adjusted like we humans do.
@Warp9pnt9
@Warp9pnt9 9 месяцев назад
It can be worth it to bp and build excessively large power storage, maybe smaller 10 GWh plants all over map, or a giant power tower you just slap a few floors onto now and then. If you build like 10x your max grid cap, you get about 10-12h when you initially start teetering past the cap. It really helps in case of things like upgrades, or dedicated server if someone goofs up power plant or overbuilds. The priority power switch can also help as a last restort to shut down low priority factories. But you may want to build factories with a minimal capacity or big output buffers in case of power outages, to prolong the recovery window before catastrophic failure, when a hard global restart can be very painful. And geothermal can be great on a separate grid to charge power storage, run hoverpacks and in-building hypertubes.
@gabrielk6244
@gabrielk6244 4 месяца назад
Amazing!!! Great videos man!! BTW... is glass floor a mod? KEEP IT UP !!!
@TotalXclipse
@TotalXclipse 4 месяца назад
No, the glass floor is available in the awesome shop 😊
@gabrielk6244
@gabrielk6244 4 месяца назад
@@TotalXclipse Thanks a lot for your reply. I already purchased all and dont have it. I have: FICSIT, concrete, greip metal, coated concrete and asphalt. No glass floor. I have the version EA: CL#273254 Is this ok?
@TotalXclipse
@TotalXclipse 4 месяца назад
Ahh it is not a material, look in the architecture or structures tab under the Framed supports :)
@gabrielk6244
@gabrielk6244 4 месяца назад
@@TotalXclipse YEAH!!! Thanks a lot !!!
@micmac8913
@micmac8913 8 месяцев назад
Hi, I would have liked to have your opinion regarding manufacturing logistics. Is it easier to craft on site or move the ores to craft everything in the same location. Thanks for all these videos. 👍
@gemmel3197
@gemmel3197 7 месяцев назад
Depends on the ore and access to water if using the Pure recipes and other other available ores if using alloyed copper for example. As a general rule of thumb whichever one is the smaller amount to transport.
@fugdemaster
@fugdemaster 8 месяцев назад
What?! I didn't know you can use the quick search for math 🤯that's going to save so much time xD
@tankusfred
@tankusfred 7 месяцев назад
You didn't need to have a whole section of machine producing canister, you could have had just a single container full of them feeding the water packager and reuse the cannisters when they get out of the diluted fuel system.
@TheMrCurious
@TheMrCurious 9 месяцев назад
Welcome to update 8. Lots of bugs, but lots of quality of life improvements too!
@clnetrooper
@clnetrooper 9 месяцев назад
Desperately waiting for the update so i can play again. That power update would change so much what i've built already. Plus, the majority of my factories are in the northern forest.
@Keganditsthere
@Keganditsthere 9 месяцев назад
its true that area and between there and crater lake is laggy af which is a shame becouse its so near 0,0 coordinates
@wolfhunter98
@wolfhunter98 6 месяцев назад
1:05 is there a gameplay reason you're doing that with the pipes? Or just looks?
@conmiesterhd6063
@conmiesterhd6063 9 месяцев назад
After my 50k mw factory I never was able to max it out to use nuclear, so I’m still building bigger more consuming factories just so I can have a reason for power plant
@diamonje
@diamonje 6 месяцев назад
Are you going to continue this let's play in U8 or start another one? I just found your channel but noticed you've only been doing tutorials for Satisfactory since. There aren't many people on YT doing megabuilds in long standing series that I can find other than Kibitz and he's already finished U8 and has started on Cities Skylines 2 videos as well :(
@TotalXclipse
@TotalXclipse 6 месяцев назад
Yes! The next episode was released today! :)
@diamonje
@diamonje 6 месяцев назад
@@TotalXclipse Perfect timing.
@pinkalbhakta1955
@pinkalbhakta1955 2 месяца назад
The industrial fluid storage looks like a giant grenade 😂.
@scotthart3621
@scotthart3621 7 месяцев назад
"When I see an oil pipe, I want to paint it black" - The Rolling Stones (maybe)
@gemmel3197
@gemmel3197 7 месяцев назад
I prefer the Turbo Blend Fuel recipe as it uses 38.5% less sulfur and no coal, oil is plentiful but sulfur is not. Nice build though.
@gravidar
@gravidar 9 месяцев назад
Sorry but you've confused me here, at 6:00 you say packaged fuel, do you mean packaged turbo fuel? What recipes are you using overall? I already have a blender making fuel form heavy residue + water with the Diluted Fuel recipe (no packagers), would I be turning fuel into turbo fuel or packaging the fuel? I was looking at turning Oil > Heavy Oil Residue > Diluted Fuel (blender) -> Turbo Fuel seems much more efficient use of Heavy Residue and therefore, Oil or is it the production rates I'm overlooking?
@TotalXclipse
@TotalXclipse 9 месяцев назад
I haven't unlocked the blender yet - si for me I'm taking the alt HOR, to diluted packaged fuel, then creating turbo fuel and packaging that 😊
@gravidar
@gravidar 9 месяцев назад
@@TotalXclipse That explains it. I'm easily confused - haven't played for a while now either, waiting for Upd8 before I tear it all down and rebuild
@daveisnothere
@daveisnothere 9 месяцев назад
You have the best setup for max output, I see so many people bragging about their use of other turbofuel alts, and I giggle cuz they haven't done the math, or their calculator was on drugs.
@gravidar
@gravidar 9 месяцев назад
@@daveisnothere um, what math would that be? Are you saying that using the blender recipe for non-turbo fuel results in less turbo fuel per unit of crude or that the blender fuel recipe consumes more energy and therefore less energy is produced per unit of crude overall after deductions? I'd be interested to know as I haven't done the math at all, just enjoying TX's content and certainly not bragging.
@zackjohnson9928
@zackjohnson9928 9 месяцев назад
How many turbo generators are you using?
@nutbunny10
@nutbunny10 6 месяцев назад
I've tried using the nudge action to position things but it was not working, and looking at the video, I now realise that the nudge option was not displayed on screen while I was building. I have keys bound for nudging in the four directions, but is there some other toggle I need to activate to make nudging available? Note, my Satisfactory installation is up to date as of 20th November 2023.
@ClausHenningKrohn
@ClausHenningKrohn 6 месяцев назад
By default it should be the "h" key to enter or leave nudge mode
@nutbunny10
@nutbunny10 6 месяцев назад
@@ClausHenningKrohn thank you, much appreciated.
@clickallnight
@clickallnight 9 месяцев назад
I have to watch to see where all that sulfur is coming from 😮
@noahbrown6455
@noahbrown6455 9 месяцев назад
Google “satisfactory interactive map” itll show u everything you’ll ever need
@hit-757
@hit-757 9 месяцев назад
40kMW? It's 40GW :)
@TotalXclipse
@TotalXclipse 9 месяцев назад
yeh but 40,000mw looks better than 40GW ;)
@Diabeet1981
@Diabeet1981 9 месяцев назад
​@@TotalXclipse40.000MW yes the thumbnail image 40k MW is just triggering 😅
@derrickjohns
@derrickjohns 9 месяцев назад
@@TotalXclipse just say 40 billion Watts! 😃😄
@derekc1732
@derekc1732 9 месяцев назад
He is actually smart playing human psychology like he is. The mind is naturally attracted to "bigger" things. "Man searches through 10,000 pennies" is going to get more clicks and is more appealing than "man searches through $100 in pennies" it's weird, but it's proven.
@wyattr7982
@wyattr7982 9 месяцев назад
*Doc Brown voice* 40.00 GIGAWATTS
@chriskirley7185
@chriskirley7185 9 месяцев назад
Im confused why you are using packagers at all
@lkyl3l
@lkyl3l Месяц назад
What area of map is this?
@ChrisGuldan
@ChrisGuldan 2 месяца назад
it starts arround 8 minute mark but i dont get all what to use is there a spreadsheet?
@ChrisGuldan
@ChrisGuldan 2 месяца назад
HOR, to diluted packaged fuel, then creating turbo fuel and packaging that i dont get it realy xD
@daves.koster4127
@daves.koster4127 9 месяцев назад
I've had the same issue with the stuttering in the estuary. I've also had to give up on lumen, it seems to chew through my 3050's VRAM in minutes, and the textures aren't good enough on the foundations to build on. I'm also working on a similar fuel project and was debating on whether or not to integrate turbo-fuel; I'm not super sure I will. Right now, I've got oil going to polymer resin to residual plastic going into packaged fuel and those up to the power plants. That's got me 520 plastic and enough fuel for 40 power plants -- should get me to 1040plastic and 80 powerplants @200% overclock on those same oil nodes.
@pheonix2160
@pheonix2160 Месяц назад
Why term it as 40000MW and not just 40GW?
@IsThatDrak
@IsThatDrak 9 месяцев назад
i dont normally do turbo, just diluted till i get nuclear. but im lazy lol prefer to work with belts than pipes. pipes and trains drive me mad lol
@xyreous6146
@xyreous6146 6 месяцев назад
Turbo fuel is the power source that just mocks me from a distance, its biggest bottleneck is sulfur and there isnt a whole lot of that to go around sadly :c
@KennethSmith59
@KennethSmith59 9 месяцев назад
Why not use the turbo fuel alternative recipe and bypass diluted fuel?
@TotalXclipse
@TotalXclipse 9 месяцев назад
Because I don't have blenders unlocked yet :)
@KennethSmith59
@KennethSmith59 9 месяцев назад
@@TotalXclipse I should have specified “Heavy Turbo Fuel” which uses only refineries and no diluted fuel. I don’t see anyone using it and didn’t know if there’s a negative I’m missing. It makes 30 a minute. I’ve started building using that recipe. Thanks.
@yukoi8825
@yukoi8825 8 месяцев назад
@@KennethSmith59 the downside of using heavy turbo fuel is that amount of sulfer needed for compacted coal. the best and most efficent recipe would be turbo blend fuel as it uses less sulfer and outputs 45 turbo fuel per minute
@Warp9pnt9
@Warp9pnt9 9 месяцев назад
The entire map in U8 is stutterfucked, especially on dedicated server. Also, travelling too fast (riding train, any road vehicle, slide jumping before jetpack, hypertube) will crash the client, possibly the server. Normal run and jetpack is about the fastest travel, switching to hover near rail lines, power lines, and bases, to conserve fuel. FYI use Biofuel in jetpack. You can legit fly 2-3km with ease if you run-slide-jump off a tall building.
@Warp9pnt9
@Warp9pnt9 9 месяцев назад
Also crossing many biome zone boundaries instantly crashes the game client.
@Warp9pnt9
@Warp9pnt9 9 месяцев назад
But even so, time saved with nudge and blueprint delete offsets and is greater than time lost via slow travel and crashes, especially if you limit travel by having materials get feteched via train on an as-needed basis, or popup local mini factory, or calculate mats needed and pre-ship via train. A mini-mall bp and train unload manifold could help speed up the process of setting up a popup build site for bigger projects.
@Warp9pnt9
@Warp9pnt9 9 месяцев назад
Clarify: Hypertube cannons, of the linear rail gun or circular cyclotron variety, these high speed hypertubes can crash the game. Also, they may simply just not work too well, as the new physics engine used with the UE5 upgrade changed more than vehicle physics.
@lwcreaper6501
@lwcreaper6501 9 месяцев назад
My brother rented a server I played on said server for 200+ hours then one day I put together a new pc installed the game on said pc and now I can’t join the server I’ve tried all suggestions I even uninstalled and reinstalled and still can’t join any have a suggestion?
@TotalXclipse
@TotalXclipse 9 месяцев назад
Check your new firewall isn't blocking server access?
@lwcreaper6501
@lwcreaper6501 9 месяцев назад
@@TotalXclipse it shows it is allowing access I suppose I can go back to windows firewall see if that works
@TotalXclipse
@TotalXclipse 9 месяцев назад
hmmm I've no idea then@@lwcreaper6501
@K162KingPin
@K162KingPin 9 месяцев назад
Your title is more than a little inaccurate though I guess "I turned 600 oil, and a ton of plastic, coal, sulfur, and an ocean of pumped water, into 40,000 MW", it could be a bit of a mouth full. Still the point is that there are many more resources that go into this than just oil. Even if you got a pass on the water, the coal and sulfur are also as rare and valuable as the oil compared to everything else.
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