In this video, I have managed to perfectly replicate real life inside of Skyrim... okay, maybe not perfectly. But ya know I did my best. 📄MODS LISTED: linkmix.co/17461773 - #skyrim
Your new job: Walk at that cliff, just walk forward turning a little and you are allowed to jump, but no climbing. When done move to the next location and repeat. What? Food, drinks, rest? No. We could allow it, but its not like you need that, just do your job. Still sound like a good idea? >_>
0:00 Intro 0:09 Immersive Citizens - AI Overhaul 0:51 Diverse Skyrim SSE 1:19 Jobs of Skyrim 2017 SSE 1:55 Bandit Economy 2:15 Skyrim Battle Aftermath SE 2:49 Immersive World Encounters. FINAL SE 3:23 Master of Disguise 4:00 Take a Peek - New Stealth Mechanic 4:23 Security Overhaul SKSE - Lock Variations 4:58 SkyTEST - Realistic Animals and Predators 5:44 Alternate Start - Live Another Life - SSE 6:33 Frostfall - Hypothermia Camping Survival 7:15 Wintersun - Faiths of Skyrim 7:59 Shadow of Skyrim - Nemesis and Alternative Death System 9:05 Skyrim Souls RE - Updated 9:39 ImprovedCameraSE 10:19 Blowing in the Wind 10:45 Immersive Spell Learning 11:45 Animated Clutter SE 12:17 End Times
It's great stuff. No hate on MxR. I actually love that guy a lot. But I'm happy to see someone who's looking at modding Skyrim for immersion where immersion doesn't mean bigger boobs.
Wow skyrim should look like this already, having been re released twice. Bless modders for doing so much hard work to make the game look and feel so damn good.
Twice, I think you forgot 10 other releases, let me try and list them. Skyrim Skyrim Special Edition Skyrim Aniversary Edition Skyrim vr Skyrim PS5 Skyrim Xbox Series X Skyrim Xbox Series S Skyrim Nintendo Switch Skyrim Xbox One Skyrim PS4 Skyrim Xbox 360 Skyrim PS3
Wow the security overhaul locks mod is something I've never even considered but adds SO much to the immersion. These look great but that one is a must-have for me (along with the battle aftermath remnants).
I did it when I was 10. I was looking through an old xbox's gamelist, like "oh what's this?" I played Skyrim, and my first character was an Argonian mage. Later on I restarted and played a Dark Elf. This time, that character reached level 40 and completed all the main questlines. They mastered both Conjuration and Destruction, and it was quite a journey. :) that was like 6 years ago sooo
I wouldn't use Frostfall anymore and change it in favor of Sunhelm, for exemple =) it's updated and worked upon, while Frostfall, on the other end... Still plagued with bugs and ctds =/ still, a legendary mod for sure < For all the rest: QUALITY STUFF. Y'all can download those mods without second thoughts, they're all incredible 😍
Having just finished modding my game for a new playthrough, I found that Sunhelm's temperature system is less in-depth than Frostfall's. After playing with Frostfall for years, it felt like something was missing. Fortunately Sunhelm is made to be able to work with Frostfall, which IMO is the best way to play it. Also I haven't had any CTDs with it in dozens of hours of gameplay, but everyone's modlist is different.
@@adlez47 You are right, but it's also because Sunhelm is a general need mod, so it enphasizes less on the cold aspects... But I found a mod making it as unforgiving as Frostfall, so... ;D For the bugs and ctds, I'm also saying this as many people have been reporting those problems, and even more the past few years as Frostfall has been aging not that good
Ehh. Honestly Sunhelm hasn't impressed me much. Not thorough or immersive enough for my tastes. Frostfall and Campfire are my go-to's. I also like using the Wounds Mods with CACO. :D
@@megspradlin7345 Sunhelm seems to be the most up to date and compatible option for a needs mod (eat/drink/sleep). It is relatively simple though, I agree. I'm actually doing my first real survival style playthrough now, so it's been working out well for me.
@@megspradlin7345 To each his own, I guess, and we are all so lucky having multiple possibilities to chose from =D maybe Frostfall was a bit too ''complete'' and ''hardcore'' for me 🤔 Wounds and CACO are go to's too ;)
i am shocked that skyrim doesnt have wind, especially considering how great the wind effects are in oblivion, it adds so much when out journeying in the wilderness
don't forget the mod 'Pumping Iron' - your character will physically grow depending upon how much you use him; so tankers will get big but wizards doing not a lot physical will remain skinny
This was EXCELLENT! In 2019 or so I was modding Skyrim and you have compiled many of my staples here! My PhD got too intense and I haven't since, but almost done... so I am favouriting this so I have a good starting point when I start modding again from scratch!
About learning spells in skyrim, I like the idea of learning the most basic skill of each school by book and then using it until it "evolves" into more complex ones , basically you will use flames a lot then "discover" how to do a firebolt, then use a lot of firebolts until you "discover" how to do a firestorm ... But i haven't find a mod like that and dont know how to make one Sorry bad grammar , I'm not native english speaker
I recjon alternate perspective is the best alternate start mod. It keeps the same start scene when you're ready to start the main story. You just arent in the cart
Jobs of Skyrim along with Economy Mods where you buy lands/farms/shops turn your story into a GTA-like game, with plenty of quests to do in an infinite loop.
sure, I've been using most of those for years... but I'm halfway through and have 4 tabs open to mods I've either never heard of, or forgot about. GREAT video.🥴
I use a lot of these mods in my mod order, but there's one you missed. As a companion to Frostfall (or by itself), Campfire. I don't leave home, especially when using frostfall, without it.
Thanks for taking the trouble to provide a comprehensive list where each mod can be accessed directly. Something too few bother to do, providing only a Vortex collection.
one nice improvement in skyrim and fallout is, not letting locked wood chests and doors stop you when you have explosives, guns, missiles, spells, huge metal weapons, and i think willful destruction/damage of all items/buildings should be mandatory.
I mean...you can get married in Skyrim and all you can do with your spouse is talk about kids and money and be happy that at least you sleep in the same bed. Sounds like a real life simulator to me.
Ive played Morrowind back and forth, played some Oblivion and Ive never played Skyrim lol. Experiencing it for the first time with all of these mods years and years later sounds like a unique experience.
As someone who has played (but not completed) all of them, I find Morrowind and Oblivion to be more slow and they have less options on what to do. Doesn't make it less fun, but they remind me of the typical limits in old Xbox 360 games. I play Skyrim on mobile (with the Xbox Game Pass). Skyrim has more to do and.. it's still a lil slow. Especially if you're the type who likes to explore but I think you could get through the map in under an hour if you're dedicated enough (this is what I've been told by other fans, I haven't done it so take it with a grain of salt I prefer to fast travel everywhere). One thing that Skyrim is missing is being able to fast travel directly to the shops like in Oblivion. Plus Oblivion is way hard, like they plop you where you gotta do these portals n the things coming out of it just murder you. I guess it's like Skyrim in the way as it only gets easier if you do some exploring and side quests. I haven't played enough to form that opinion yet. I'm using the Arena to level up. Most of my playthroughs have been Khajit with the Skyrim but here lately I've got an Argonian one handed spellcaster build going on. I had a level 40 wood elf but all the resource mods wrecked my game to where I couldn't use the Alftand lifts/Blackreach... It's a common bug that can apparently be fixed with the USSEP mod. I had it at the top of the order, but somewhere, something went wrong with the mods I chose and you can't get out of the bug even by the conventional means of old before the mod was made (pausing the game and waiting for a while I mean you can't interact with anything). It seems like bugs in Bethesda games are fairly common across all the ES games. I do recommend Skyrim, but also get the USSEP patch so you ain't gotta lose your save like me.
Know what mod I’d like to see? Something that balances the economy to make hunting more realistic. You kill a deer and you’re lucky if you get one sandwich out of it, take down a mammoth and only harvest the trunk... Never made sense to me. I feel like there should be harvestable ingredients that scale with the size of the animal.
Doubt anyone will read this, but back in the day they had a hell of a leveling overhaul mod - Requiem I think - or something to that end that REALLY helped make all the skill trees logical and realistic, same with damage that basically gave you a vibe of - "Shit I could die anytime now and so can they!" Do we have something like this for SE?
I used Battle Aftermath for a while. Interestingly it got unimmersive for me real quick. It looks cool when you find a battle ground first time, but when you start to think about it... Why the victors let the bodies with equipment just laying around? Why none clears up the battlefield? Why do these places still look the same on your 5th visit after 60 in-game day?
Your questions make sense, but they made me think about The Witcher 3 and why I loved the world so much. The battefields really made me feel like the world was at war. But The Witcher 3 had and advantage, because the monsters would feed on the bodies of the dead, so no one would risk their lives to go loot or clean it up (at least that's what I think). In Skyrim it would indeed feel weird to just have a bunch of unguarded bodies full of loot. The alternative would be to make it so some monster would spawn there and keep everyone away. About the victors not looting the equipment, I'd say the nords don't like to mess with the dead after battle and just keep it at that.
@@laurabenevides7061 facts. The skyrim one is to video gamey compared to witcher. If they used burnt corpses and rotting corpses instead and used burnt assets instead of raging fires it might have been more unsettling but the battlefield is too fresh and sparse to have a psychological impact.
The most amazing mod in my mind is Mantella that gives llm ai to all npcs, each with their iwn backstory and endlessly inventive and changing dialogue. Almost like real people!
Some of these will be perfect for a roleplay-heavy playthrough im planning :0 though ive heard theres issues with mods and anniversary edition? Does anyone know if these mods still work with anniversary?
Are these mods available for ps4? I play on my old Xbox 360 so it’s completely vanilla but I’ve heard that there are mods for the new versions of Skyrim. Just wondering
sadly, no matter how skillful they are, there's still one thing that modders couldn't overhaul : smooth and realistic human animations. now it's janky animations in a beautiful modded world. maybe not because they don't know how, but because they don't have the hardware.
Clearer roads! Roads should be safer in certain areas where there are guards, guard towers... ie less 10 wolves, a million dragons (maybe less dragons after Alduin's defeat).
If you are able to play Skyrim VR, with a handful of absolutely exceptional mods (VRIK, HIGGS, etc) it becomes the best VR experience possible, even when compared to the newest VR games. You’ll never want to play Skyrim any other way. Edit) without mods it’s unplayable lol.