In this 8th video, I will show you how to update and migrate a destructible vehicle project from Unreal Engine 5.0.3 to 5.2 and above. This is a useful skill for anyone who wants to work with the latest features and improvements of Unreal Engine 5.2.
You will learn how to:
Switch Unreal Engine versions and fix any errors or warnings that may arise from the update process.
Fix the CitySampleSensorGrid plugin error that prevents the project from opening in Unreal Engine 5.2.
Create a new empty project in Unreal Engine 5.2 and migrate all the assets and blueprints from the original project.
Fix any issues related to the character animations, the enhance input, the vehicle center of mass, and the vehicle virtual texture.
By the end of this video, you will have a fully functional destructible vehicle project that runs smoothly in Unreal Engine 5.2. You will also have a better understanding of how to update and migrate any Unreal Engine project to a newer version.
CitySampleSensorGrid Plugin: mega.nz/file/YvBxwZrC#eYCS_jF...
Updated Project Download: / project-file-how-90530934
I hope you enjoyed this tutorial and learned something new. If you did, please leave a like, comment, and subscribe to my channel for more Unreal Engine tutorials. See you next time!
Chapters
Intro: (0:00)
Switch Unreal Engine: (0:46)
Fix new Update UE5.2: (2:13)
CitySampleSensorGrid Plugin Error: (6:06)
Fix CitySampleSensorGrid: (10:05)
Create new empty Project: (12:19)
Add Copy Pose Rotations Node: (15:55)
Fix get Skeletal Mesh: (29:25)
Migrate Everything to new empty Project: (32:05)
Fix Third Person Character Input: (34:10)
Fix Enter Car Animation: (36:13)
Fix Vehicle Center of Mass: (37:42)
Fix Vehicle Virtual Texture: (39:42)
Credit: (40:51)
1 авг 2024