Wow...by luck, I searched "Edit STL blender curves" and found this video...and very impressed how quickly but precisely you explain things for us newbies into Blender. This makes learning so much more fun and easy to absorb new knowledge. Ty and sub'd!
THANK YOU! I'm new to 3D printing AND CAD programs, but I also had downloaded blender but gave up because it was so confusing. I went through 3 tutorials with Fusion 360 and couldn't accomplish what I needed and was about to give up and honestly, I don't even know where I saw this video, but it was my last attempted wondering if blender could do what I needed. And your video NAILED it for me ... I had a clamp on cable organizer and the space was too big and I was able to alter the STL ... print it .... and attach it to the stand and it works!
Blender is such an awesome and powerful tool but as a newcommer to 3D modelling & printing as well as blender it is shockingly complicated to learn the 10238091265812659812659812 important hotkeys, basic controls, modes, etc. even before you can start learning the modelling process. Feels like it takes a lifetime to get started, so thanks for your videos, they do help.
Blender is only complicated in the beginning, because it behaves very differently compared to other software. I don’t know about version 3 and up, but I learned version 2.7 controls and use them ever since. It’s very intuitive once the hurdle of unfamiliarity is gone. I watched a bunch of beginner tutorials and it got me up and running in no time. I went from no blender experience to creating decent cycles renders in about a week. I did have some 3d modeling experience from using milkshape 3D, might have helped with understanding some terms and concepts better, so…
This was an awesome video. I have no idea how to use blender, but I got more from this video than the hours worth of other videos I've watched. It was super fast, so I'll have to take notes, but it was great.
I've been recently getting really into 3D printing design as a side hobby for dnd purposes.. discovered your vids and have been watching them after work to learn Blender. Thanks so much! Everything has been extremely helpful so far.
I appreciate you making this video! Ran into a part that needed a portion extended to fit properly (thank you, measure and grab). It also had some really unnecessary geometry hiding around the edges, and the dissolve tip was exactly what I needed to get rid of those while maintaining the surfaces that I still wanted.
I've been doing a ton of modeling lately but i love watching even these simple videos because i can pick something up. You just taught me how to create an edge and cut with it. Awesome! Before i would have to make the edge, make 2 new faces, then delete the big face
I’ve never watched a video where someone actually teaches at my speed before o.o I’ve always watched videos on 2x 😅 nice to find you! Thanks for this!!
wish all your vids were so concise. TOTALLY not a criticism; just coming back to blender after 2 year hiatus. Great work on PDT and stuff, and many thanks for the vids!
This is an incredible tutorial! I'm starting to learn blender so the speed is overwhelming but it's really really good. will low it down to understand and replicate the tutorial
Just found this and i have to say. Thank you for making the video i have so much to learn with blender as i am trying to use it with my new 3d lizard scanner. Subscribed from another streamer
This was very useful. I went through video after video and program after program trying to figure out how to just make a model longer and this finally showed me. But now the 3D-Print addon is showing tons of errors and the clean-up button isn't fixing them. Where do I go from here?
Great tutorials always! One issue that I have, is once I do this process, and then export the str file to my slicer. The model has somehow added all of those crazy edges/triangles back. Leaving me at the same spot I was in when first exporting the original blender STL. What to do?!
Will this be updated for 3.1? Some of the hot-key short cuts don't seem to work the way they are shown here. Not sure if it's a setup thing or due to the newer version. Otherwise it's a nice tutorial. Thanks.
Have you got a video explaining how to reduce the size of a model and make it thicker so it will still print? I have heard of Solidify -> Rim and downscaling but I can't figure out how to do either. TIA.
halo , i have a aluminum alloy tuning fork . My model is orz om 136.1 hz how to change the 0.5cm wheel handle support to 0.1cm with blender 3.4 ? And then i dunno if the aluminum changed to 0.1cm ,what sizes values could use . thx
Hi Jonathan - in the previous version of this video, at about 10:00 in, you're checking how the piece will print in a "slicer" mock-up app. WHICH app is that? And do you still recommend it? I'm a BRAND new Noob, so easiest is best for me. Thank you! Lippy.
I have a question about the way a model is printed. I sorta know what I'm doing in Blender and have never 3D printed before and I just needed some things clarified. For example, the model you made here, would the printer print it hollow? Since the model doesn't have a solid inside and it just faces, would the printer calculate to make that a solid inside or is it hollow. Also, what if I have an object that has all faces except for one that is deleted and allows the inside to be shown, does it also make that solid or does it not? I know this is a long comment but I'd appreciate any help, thanks!
It kind of depends, I haven't done any molding in blender, yet: but if I say made a cube and then save it as an stl file then when its sliced, it would print it as a solid. How solid would depend on how much infill you choose, (it's in percentage). If you made a box then your infill would be what ever the thickness of your walls are. Put simply. Hope this helps.
@@pooheadlou Alright so if I understand correctly, you can choose the added thickness of a face that'll only be applied in the print. Thank you, that helped!
@@flooskesky764 yes. However you can also (use the slicer, say importing a cude) go with no infill and say no top layer and end up with an, open top box, or say no top or bottom layers, and end up with just the 4 sides, and no top or bottom. So in some ways you can do some very simple modeling, (kind of! (Using slicer settings alone) Hope I haven't confused you. RU-vid is your friend watch lots of videos, on the subject. It will start to make some sense.
I think this is a problem you can help me solve. When I have an object that has alot of remesh and I try to use limited dissolved, blender always crashes. The problem I'm trying to get at is by me using boolean to cut the object by remeshing the object and using limited dissolve.
If it's a super high poly mesh and you are decimating it... In my limited experience if you want to keep precision use limited dissolve but as you have seen there are limits there. If hyper precision is not a problem. first be sure to merge as many as possible by distance and that use a decimate modifier and see if that works any better. Head on over to discord if you would like the community to give a try.
First of all, amazing content. Being truthful though, this is way-way too fast. I know I can pause but I find that I can't hit the pause key fast enough most of the time. I was totally judging the other people commenting that it was too fast as well. I would do the academy but I don't think I can take 10 hours of instructional video at that speed. But if something like that doesn't bother others, I'd highly recommend. Just not for me.
Seems pretty expensive for the course just for a hobbyist to get started with blender, as I am fairly new in 3d designing I'm just gonna stick with the RU-vid videos for now