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How to use Simulationism || GNS theory in D&D worldbuilding 

Zipperon Disney
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In the GNS model of RPG design, Simulationism in gaming is used for objectiveness and emulation. This video goes into the how to use the S, simulationism in D&D. For advanced dungeon masters, knowing how to look at GNS ideas in your dungeons and dragons tabletop game design can be a useful tool.
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14 ноя 2019

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Комментарии : 115   
@jeffstormer2547
@jeffstormer2547 4 года назад
The challenge with GNS theory, in my VERY humble opinion, is recognizing that these perspectives are not actually mutually exclusive. As an addicted worldbuilder, I lean toward the S and work to craft a great N while using the G to do it. Awesome video!
@ZipperonDisney
@ZipperonDisney 4 года назад
Thanks! And I totally agree that the idea of ONLY have one "creative agenda" is probably the biggest stumbling block of GNS
@swaghauler8334
@swaghauler8334 4 года назад
@@ZipperonDisney I believe that when the concept of GNS was originally proposed (in an early '90s Dragon Magazine article) it was meant to be a "pie chart" with a certain percentage allocated to each concept based on the gaming group's own preferences. They were NEVER meant to be considered SEPARATE game design elements, but rather as a ratio of "ingredients" needed to make the ideal gameplay for a given group.
@davidmorgan6896
@davidmorgan6896 4 года назад
Whilst not mutually exclusive, the different elements can be in opposition. The Game element is the rising in levels (if you use such a system), the winning experience, beating the monster - it pits players against GM, to an extent, or players against the system. Simulationist players just act their part. They might talk rather than fight, or run away or hire someone else. They might be concerned to get home to their aging mother or to not break the family sword.
@JosiahTheSiah
@JosiahTheSiah 4 года назад
You speak to my soul, man. I feel encouraged as a DM every time I watch one of your videos. Keep up the good work!
@ZipperonDisney
@ZipperonDisney 4 года назад
Thanks so much! I'm glad you get something out of these!!!
@xychoticbreak5198
@xychoticbreak5198 4 года назад
I am very much about Simulationism. I think the story flows naturally from the situation with the rules helping to simply determine what's going on.
@ZipperonDisney
@ZipperonDisney 4 года назад
Right! This buttresses up nicely if you're an improv heavy DM
@Camcak3s
@Camcak3s 4 года назад
I don't think this GNS theory is a good descriptor in the sense of "Oh I'm a naritivist". I find it puts people in boxes to which they often don't fit. What I do think GNS is useful for is determining %'s of each in a party. Ie. The part is about 20% G 40% N and 40% S so I should focus my planing on those areas. I feel like the best DMs are those that can switch between each one depending on their players wants.
@ZipperonDisney
@ZipperonDisney 4 года назад
I'm not a big fan of strictly assigning people types either, but like you said it's good for DMs to think about what players want and adjust
@StephireGG
@StephireGG 4 года назад
So rad to have a name for the type of game I’ve been running for years now haha!
@ZipperonDisney
@ZipperonDisney 4 года назад
Nice! I'm glad you got something useful out of this :)
@leewiens9912
@leewiens9912 4 года назад
Very interesting video. Lots of food for thought. As a personal anecdote: DMing my megadungeon campaign, when my players left the "main quest" to go do other things for a bit and gear up, they felt very justified when coming back to the dungeon things felt easier to some extent, even saying "good thing we didn't go here right away 3 months ago, we would've gotten slaughtered!"
@ZipperonDisney
@ZipperonDisney 4 года назад
I LOVE that! I once ran a prescribed mega dungeon where the 1st level had CR1 encounters and enough XP to get to level 2, the 2nd level had CR2 encounters and enough XP to get to level 3 etc.
@leewiens9912
@leewiens9912 4 года назад
@@ZipperonDisney At the time that I started making and DMing the megadungeon I was a bit tired of using XP, so I switched to milestone leveling. Each "floor" of the dungeon would be a level up, although the party could also level up if they did their character plot stuff outside of the dungeon. It's worked out really well so far (lvl 10).
@LurkerDaBerzerker
@LurkerDaBerzerker 4 года назад
*Relevant and Supportive Comment*
@ZipperonDisney
@ZipperonDisney 4 года назад
That's what matters to the algorithm :P
@LurkerDaBerzerker
@LurkerDaBerzerker 4 года назад
@Zipperon Disney And to the aberrant lord, Yub-Tub. (By the way, have you seen the false hydra video AJ made? Was great in it's own way, but also left me wondering what would happen if you mixed one with a deepspawn.) */end/walloftext.exe*
@unbreakablediamond2545
@unbreakablediamond2545 4 года назад
I agree with this sentiment
@ZipperonDisney
@ZipperonDisney 4 года назад
@@LurkerDaBerzerker I DID watch that vid! It came out just after my halloween game where I really liked the way I used the False Hydra by mixing it with the impersonation properties of the Ooblex.
@nadezhdaposlednaya6526
@nadezhdaposlednaya6526 2 года назад
GNS fits into tree pillars of game. Just think about it. :) Gamism - battle Narrativism - social Simulationist - exploration And as i understand that exploration could be a part of social encounter or even a combat, or we can make a social combat rules or exploration rules bringing gamism into this part of the game, you can't deny it's almost perfect fit for DnD at least.
@ZipperonDisney
@ZipperonDisney 2 года назад
Really interesting! I never thought about it that way, but I can see how the pillars if play can slot into GNS
@denniscastello504
@denniscastello504 4 года назад
Wow! Another great video. I haven't thought about these topics since my undergrad days, when I wrote my senior thesis on "Avatar-mediated Synthetic Worlds." I never realized, until watching this, how heavily simulationist I am, as both player and GM. I love all those little details that make a setting feel real. As a player I love tracking my ammo and components, I know which page in my character's spell book each spell is on, and I love to describe what my character is preparing for meals. As a DM I love injecting little bits of everyday realism into my games -- sometimes a guard has to step away from his post to take a leak. Now that I recognize this in myself I feel like I can manage and balance it better. So thanks!
@ZipperonDisney
@ZipperonDisney 4 года назад
"I know which page in my character's spell book each spell is on, and I love to describe what my character is preparing for meals." - That's great! Those sorts of details really get me excited too as a player, I think it helps pull EVERYONE into the world!
@derekishmael4034
@derekishmael4034 4 года назад
Your remarks about Simulationism struck a chord. What you are explaining is the way it felt to play our homebrew campaigns in the late 80's early 90's. The feeling that we could wander anywhere and interact with anything and the world would keep going. A term that I've seen recently that seems similar to me is 'sandbox'. I don't have the time to devote to worldbuilding that I did when I was young, but I enjoy finding complete cities with their own timescales and plots and adding to the stew with my own arcs, connections and MacGuffins. As always, I enjoy how you how you deconstruct a subject. as a scholarly pursuit.
@ZipperonDisney
@ZipperonDisney 4 года назад
Thanks! I think this vid is definitely one of the more 'academic' ones!!
@reiteration6273
@reiteration6273 3 года назад
I think the strict simulationist approach mentioned at about 9:10 makes much more sense than the gamist/narrativist approach of "it doesn't matter how long you take, you'll always arrive in the nick of time". In fact, time-limited situations are probably one of the cases in which I'd think it would be BEST to take a simulationist approach. If there's theoretically a chance that the players could run out of time, but you fix things so that that won't actually ever happen, then in future if you run another time-sensitive event, I'd expect that players won't feel the same sense of urgency which they had the first time round. Though I do like your approaches to the wider campaign with events which will always take place regardless of player involvement, and to the encounter balancing.
@ZipperonDisney
@ZipperonDisney 3 года назад
It's a balance, right? We're always trying to ind that perfect mix of what is logical and what is dramatic!
@c_bass1971
@c_bass1971 4 года назад
Dude love the channel! Not enough content out there that takes an intellectual approach to an intellectual game. Another great vid!
@ZipperonDisney
@ZipperonDisney 4 года назад
My goal is to give folks something interesting to think about! I'm glad you it seems to be working for you! :)
@WraithWright
@WraithWright 4 года назад
@@ZipperonDisney I don't think of GNS Theory as being for players. Certainly players can have preferences for their gaming experience, but GNS is a better tool for DMs to use to understand their game as a mix of the three components. If I don't provide enough gamism, my adventure is just a novel. If I lean too much into simulationism, my adventure is a "walking simulator." If my sessions are all in tactical time, the story becomes irrelevant. Just being aware of the theory helps me not lose sight of the composite RPG experience I am trying to provide.
@ZipperonDisney
@ZipperonDisney 4 года назад
@@WraithWright Very insightful! Like I mentioned, I think it's a very useful tool for DMs to use to look at their games :)
@jnever9768
@jnever9768 3 года назад
phil from the MCDM stuff is very much a simulationist...watch the games he ran with matt colville as a dwarf. i love this style because it feels real
@ZipperonDisney
@ZipperonDisney 3 года назад
For a counter point @MatthewPerkinsDM has a great vid on why realism sucks in RPGs!
@scottburns4458
@scottburns4458 4 года назад
Excellent video I have run my games like this since the late 80’s and feel this style is a how the game should be handled. I recently got into a social media group of DM’s and came to the conclusion that its a dead art as I was told in one thread its about the characters not the world. To see this from yourself gives me hope from the game as there are others out there keeping the style alive. Your comments as to why for XP I thought was brilliant btw Thanks for this video and all your content Cheers
@ZipperonDisney
@ZipperonDisney 4 года назад
I think it's important to acknowledge two things: simulation is a valid way to have fun and the DM is allowed to have fun using it!
@scottburns4458
@scottburns4458 4 года назад
Zipperon Disney So very true and nice to hear it from others Cheers
@davidmorgan6896
@davidmorgan6896 4 года назад
Not all GMs though. I acknowledge the "G" and "N" elements,but for me the fun is creating and exploring consistent worlds.
@rodolforupp292
@rodolforupp292 4 года назад
I enjoyed learning the name Simulationism. That's exactly how I run my setting. Will definitely pick up the word.
@Rodrigo_Vega
@Rodrigo_Vega 4 года назад
Simulationism has a pretty bad rap in some rpg circles. At some point I asked about this in a group and everyone was like; "Well, if you are into _that_ " and I was like... huh?
@ZipperonDisney
@ZipperonDisney 4 года назад
YOUR FUN IS WRONG!!!
@BigCowProductions
@BigCowProductions 2 года назад
I'm a new DM with a gob-ton of learning materials soaked up (stuff like this) under my belt, with 3 rules lawyer min-maxers and one newer player, where I'm running a more Simulationist Narrativist game. Our 'languages' in how we run things definitely clash at times hahaha. But part of the fun is working out how we connect and speak and GM/play, and finding that sweet spot. They definitely are good in a simulationist setting, as they pull on pretty much any hook and do planning for it.
@ZipperonDisney
@ZipperonDisney 2 года назад
Thanks! I really like having the tools/language to communicate with other gamers about what we enjoy or not.
@MsQuikly
@MsQuikly 4 года назад
There are more theories in development. it's really interesting since this kind of development studies rpgs as their own discipline. We can write about them from psycology, from pedagogy, from game theory, but before this it was not being studied as a discipline of its own. Other theories you can check: Threefold model by Kuhner and Kim in '97 GEN theory by Jester in 2001 Forge Theory by Edwards from '99-'05 Color Theory by Ninoles in '03 Channel Theory by Hols in '03 The Wunderkammer-Gesamtkunstwerk Model by Konzack in 2015 The Turku School by Pohjola from 99 to the present The Meilahti School by Stenros and Hakkarainen from '05 to the present. All of them describe different ways of the rpg experience and philosophies, they build on each other or put emphasis in different aspects. But they all analyze RPGs from RPGs themselves.
@ZipperonDisney
@ZipperonDisney 4 года назад
Snap! Thanks for the list - you seem super knowlaglbe about this, and I'm gonna have to read up now ;)
@MsQuikly
@MsQuikly 4 года назад
Thanks! It's all because me and my friends work in using rpgs for different applications. One of them is a psycologist, he discovered for his thesis that players use elements of their own personality (it's in spanish tho, since we are chileans) to create their characters (not necesarilly that they are a full reflection, but since there are some elements of the person, they can be used for therapy and the character created can be used to explore the problem the person is having but from outside of the person perapective. The other is a sociologist, he is working in using rpgs as a way to improve working ambience and as a coaching tool. He did this compilation. I am civil mechanical engineer, and my thesis is about improving maintenance and operations relationship by using conversations and moderation techniques i took from DMing and my friends investigations. We've been working on this for years and i'm developing my own rpg theories for adventure design ( in summary: Adventures are not games, nor literature, they have elements of both things but also emergent properties that the others don't take in consideration and the origen of their design has elements derivated from dungeon design)
@hardylebel3925
@hardylebel3925 3 года назад
I’m running a simulationist-heavy game right now, and my biggest issue is giving players enough information to make impactful choices relative to the world-machine. One of my players complained that he ‘just didn’t know what to do!’ When I responded that he could do whatever he wanted, he said ‘yeah, but I have no way of weighing the outcomes of all those choices!’ It’s a very valid complaint IMO. If you’re going to try and run a simulationist-type campaign, be sure to give players tools to help them judge the world state (npcs, items, etc)
@ZipperonDisney
@ZipperonDisney 3 года назад
kinda' like life
@hardylebel3925
@hardylebel3925 3 года назад
Yeah. But life has an awful lot of feedback systems built in :-) My game is a survival-horror campaign, and the players are racing against the bad guys who are effectively kicking off the apocalypse. I ended up giving them a magic item that gives them some insight into the ‘danger fronts.’
@Roont3
@Roont3 3 года назад
This is great stuff to get some language to describe elements of the game! It occurs to me that Game, Narrative, and Simulation/emulation focus on the game itself and not the players. I try to make my games player-centric, prioritizing positive relations between players, and fostering trust with the GM. It's pretty intuitive to run a satisfying session when reading the room and listening to what each person at the table is hoping for from the moment, scene, or campaign. Whatever we enjoy becomes a focal point. Then again, I'm all about the deep casual play haha Players have fun in metagame. Players have fun in the challenge/reward of RP. Players are excited by lucky rolls, or thrilled by perfect moments for a character to shine.
@ZipperonDisney
@ZipperonDisney 3 года назад
I think at least in part the GNS idea was trying to find what elements in a game the players enjoyed. That is what are the *whys for why people have fun playing
@orbwalking6155
@orbwalking6155 4 года назад
Thanks for yet another awesome vid 👍 4 months in as a noob dm and I can only hope I'm putting these ideas to good use.
@ZipperonDisney
@ZipperonDisney 4 года назад
You got it! Thanks for watching :)
@PhyreI3ird
@PhyreI3ird 4 года назад
I found this seriously fascinating man! Thanks for bringing along all this information :) I think this does such a good job explaining important aspects that are hard to otherwise ask about. I think I might just show this to my players and ask how much they relate to these categories.
@ZipperonDisney
@ZipperonDisney 4 года назад
Yeah! It's just a tool to think about the different things players have fun doing!
@SevenWondersProd
@SevenWondersProd 4 года назад
This is the first video of yours I have seen. Great stuff! Good topic and you have your own, interesting, point of view. I'll have to check out more.
@ZipperonDisney
@ZipperonDisney 4 года назад
Oh boy! I's say this is one of my more boring ones too ;) I hope you find the rest of the channel to your liking!
@BeyondTheScreenRPG
@BeyondTheScreenRPG 4 года назад
Another wonderful video and and a very interesting theory. I'm very much into creating believable worlds. They don't have to feel realistic in our modern standards, but they need to be consistent with their own theme and rules, or else we risk breaking our players' suspense of disbelief. I feel like most DMs are somewhere between the three "aspects," I'm leaning towards the narrative, but I care a lot about the simulation as well. How would you rate yourself between the three?
@ZipperonDisney
@ZipperonDisney 4 года назад
I'd say I'm probably about 40% Simulationism, 40% Narrativist and 30% gamist because I always give 110% :P
@PjotrFrank
@PjotrFrank 4 года назад
Great video. I hope there is a follow-up to this topic, because I think you just scratched the surface. Causality in a fantastic world, availability of resources, when to pick gamism over "realism", … the list goes on. I heavily lean towards a gritty, lethal style of gaming myself, but it would be interesting to hear, where you would cut the "high fantasy" trope, in order to keep a game world inherently "sane" and maintain a credible vibe.
@timwest2322
@timwest2322 4 года назад
I started out more interested in narrative but now I'm leaning more towards gamism and simulationism because it allows for less preparation (the way I do it with procedurally generated content) and allows more interesting narratives to naturally arise.
@ZipperonDisney
@ZipperonDisney 4 года назад
Yeah, I'm an improv heavy DM and letting the setting run its course really helps with that :)
@davidmorgan6896
@davidmorgan6896 4 года назад
I don't see how this is true. Simulating a world requires significant effort, much more so than providing a few narrative hooks.
@hawkname1234
@hawkname1234 3 года назад
Great video man! I run my game almost exactly like you do. Low gold, low magic, (mostly) static world, dynamic situations and consequences.
@ZipperonDisney
@ZipperonDisney 3 года назад
Good stuff!
@iyze8792
@iyze8792 4 года назад
great stuff as always zipper :)
@ZipperonDisney
@ZipperonDisney 4 года назад
Tkx m8! :)
@OldSchoolGM94
@OldSchoolGM94 4 года назад
I love the idea of doing this but I worry about player emotional but in. One thing that you can do to fix this is associate several players with a powerful faction or NPC early so they care about world events. The Rogue needs to assassinate a high level NPC that would wipe the party early on kind of things.
@ZipperonDisney
@ZipperonDisney 4 года назад
Yeah! Have you seen my Super Session Zero vid?
@jacobgarcia5542
@jacobgarcia5542 4 года назад
Awesome vid man, love your channel :)
@ZipperonDisney
@ZipperonDisney 4 года назад
Thank you! I try really hard so I'm glad to hear you enjoy it!
@jacobgarcia5542
@jacobgarcia5542 4 года назад
@@ZipperonDisney It shows man, the passion and genuine interest you display in the topics of your vids are what keep me coming back. It's so much more engaging and entertaining when I feel like the speaker is talking about something they want to talk about.
@trioofone8911
@trioofone8911 3 года назад
Grat videos. Excellent videos in general
@ZipperonDisney
@ZipperonDisney 3 года назад
Much appreciated!
@hambinger
@hambinger 4 года назад
I really love this sort of play, and most of my homebrew games work in a simulationist approach. I love running West Marches style play this way. One of my favorite scenarios is essentially a frontier survival sort of game, where the players start with nothing and even have to gather supplies to build the first keep, negotiate with native tribes and keep the few pioneer townspeople from being slaughtered by marauders. It's a gritty & lethal world. Many players will go through many pc deaths before they create a lasting character. We keep a town cemetery to honor all the fallen along the way. Over time the outpost becomes a village, then a town... at a certain point if they continue to become successful, the neighboring nobility comes to town to "civilize" the thriving community and claim ownership of all the players have done... which makes for a whole new level of intrigue. As they continue to play, some come and go, but they all build a part of the town creating a sense of ownership and complexity that we all find quite appealing.
@damiencullen7060
@damiencullen7060 2 года назад
Thanks!
@ZipperonDisney
@ZipperonDisney 2 года назад
Wow just saw this! Thanks for the super tip!! I'm glad you're finding the channel helpful and interesting!
@Visigoth_
@Visigoth_ 3 года назад
Oh! This is a good one. 😀
@Visigoth_
@Visigoth_ 3 года назад
Wow, I had never heard of GNS until this video (I was familiar with Bartle's taxonomy of player types, which is similar but focused on MUDs "which were greatly inspired by D&D."). - There is some great theorizing surrounding the GNS discussion (and even the criticisms make some great progress into the philosophical.). - This is a topic that fascinates me... I think it's all regarding an aspect of the human condition that we are still trying to understand "human consciousness and the psychology of play." Thank you for exposing me to this. 😃🤝
@onceuponapriori
@onceuponapriori 2 года назад
Very interesting, thanks!
@ZipperonDisney
@ZipperonDisney 2 года назад
My pleasure!
@O_Draws
@O_Draws 3 года назад
Preach!
@viscerallyfemme
@viscerallyfemme 4 года назад
Nice video! To me and my personal taste, the idea of the party arriving before and having to unlock the cage to get the sacrifice out before the cultists come is equally as dramatic as arriving exactly as they're about to sacrifice them. I think arriving late or early can play out badly tho if you as the dm only really intend for them to get there on time but you still try and track time. So when they're then late or early they're faced with basically no content to and say "sorry you spent too long" or "you were too fast" players will be disheartened
@ZipperonDisney
@ZipperonDisney 4 года назад
Hmmm...I don't disagree, but here is another take: the DM should find ways to make thing dramatic no matter what stage/when the party arrives
@viscerallyfemme
@viscerallyfemme 3 года назад
@@ZipperonDisney Yea I agree, I think thats a better summary of what I was trying to say
@bengrunzel5393
@bengrunzel5393 2 года назад
Wow I had the wrong idea on Simulationism this whole time
@SoaresPatrick
@SoaresPatrick 3 года назад
This channel is pretty good.
@SoaresPatrick
@SoaresPatrick 3 года назад
Actualy, this is one of the best rpg videos I've ever seen.
@ZipperonDisney
@ZipperonDisney 3 года назад
Why thank you!
@penrod4523
@penrod4523 3 года назад
oh god i'm a simulationist
@hellentomazin6488
@hellentomazin6488 2 года назад
As this kind of player I get told a lot that "I don't like role playing" now a days. ... and how dare you not track rations and ammo?? just kidding.
@thewaterbear
@thewaterbear 4 года назад
If you were a Bard, you'd be in the College if Enthusiasm 😎 (Loved the video, keep up the great work!)
@ZipperonDisney
@ZipperonDisney 4 года назад
Aww shucks :)
@thewaterbear
@thewaterbear 4 года назад
@@ZipperonDisney P.S. I was half expecting you to say a better word for simulation might be "verisimilitude". But I think some other guy might have already copyrighted that one lol
@GunnGuardian
@GunnGuardian 4 года назад
Hmm even with the artist name at the end I'm having trouble finding the artwork at 8:50
@ZipperonDisney
@ZipperonDisney 4 года назад
That's cause I made a mistake!! But I did a little digging and it appears to be by Shengxuan Shi A.K.A. lost_elle www.pixiv.net/en/artworks/53477792
@douglasphillips5870
@douglasphillips5870 4 года назад
The rules are built around adventure encounters. I keep trying to aply the rules to life outside of adventure. I think in most D&D worlds it would be more magic punk. There should be nonadventure anologs for most of the low level adventuring spells.
@ZipperonDisney
@ZipperonDisney 4 года назад
What do you mean by non-adventure analogs?
@douglasphillips5870
@douglasphillips5870 3 года назад
@@ZipperonDisney i mean using the amount of power in low level spells for things not related to adventuring. Things that towns people would find usefull. There are several spells to cause instant energy damage, but if that energy was spread over time it could turn the wheel of a self propelled waggon or some other practical aplication.
@ZombieFood1337
@ZombieFood1337 4 года назад
I prefer Gamism and Simulationism. I find that focusing on those allows a narrative to arise naturally, rather than forcing your story onto the group.
@ZipperonDisney
@ZipperonDisney 4 года назад
Oh man! I could do a whole vid on the lessons I've learned from trying to force a narrative...
@ZombieFood1337
@ZombieFood1337 4 года назад
@@ZipperonDisney I would definitely watch that video. Well, I watch all of your videos, but I would watch that one with special interest.
@swaghauler8334
@swaghauler8334 4 года назад
The best campaign (a RuneQuest game) I ever ran was actually comprised of a series of random encounters in a small sandbox [region] that I had created in which the PLAYERS (who were used to a RailRoading Dm) then tried to "tie into" some sort of "conspiracy." I took notes on their exchange of ideas and thoughts on why and where an encounter had occurred and actually BUILT A PLOT from their very own thoughts and ideas. Some of my original random encounters didn't quite fit with the building scenario and became "wild goose chases" or "dead ends" which opened NEW PLOT LINES. EVEN I DIDN'T KNOW HOW THE CHAMPAIGN MIGHT END! Sadly, after 5 years of continuous play, we split up and began our post-college lives in earnest and the Great Campaign continues to sit idle in a (NOW 6" THICK) folder in my gaming notes drawer... awaiting the day that the now fully fleshed out sandbox (complete with hundreds of NPCs) can live again! TAKE NOTE! If you like to generate characters or write up neat random encounters but find that they don't fit your current game, DON'T throw them away. FILE THEM! when you need a new "villain" or maybe just a detailed NPC, grab that file [preferably before the session starts] and look at what you have created. You will find that those new NPCs can take on a life all of their own.
@Hjernespreng
@Hjernespreng 3 года назад
Only part I disagree with is XP. *By design* it skews the party to violence even when they don't even want that to be their first option, and it also biases the narrative itself to it. And what do you do to make up for it? Award them the same amount of XP for cleverly circumventing an encounter? That in turn clashes with the Emulationist view. Do they level up by merely surviving through a higher-level zone? Milestone advacement is simply so much less needless book keeping, and removes the subconscious bias to kill everything to progress levels. And how often to level up can then be a conversation between DM and players, with a campaign-by-campaign basis to decide the pace.
@michaelminugh5357
@michaelminugh5357 4 года назад
Awesome video to present this great concept, 5e is quite well-balanced in these terms, but the focus seems to be on narrativism and some even deride gamism (power-gamers unite!) and simulationism. The balance is what truly makes a great RPG for me, remove one part and the whole thing falls flat, yet it's important for people to know about this. I'm not saying No to your idea to be a party-pooper, it's just part of the simulationist aspect, the rule of cool can't override internal logic/consistency every time or the gamist-aspect is nullified. Keep up the good work man, hopefully we'll see another video deep-diving this topic a bit more?
@ZipperonDisney
@ZipperonDisney 4 года назад
Yes! A balance with awareness to what the group likes, and what you (the DM) thinks fun! Like, if you're playing in a adventure time cartoon-logic game, be as ridiculous as you want (Harmon Quest is a good example of this), BUT if you're world is grim dark, it's ok for the DM to enforce those themes!
@Keaggan
@Keaggan 4 года назад
I hate GNS & the Forge with every fiber of my being. It's an utter flaming trash pile...but you did make a good video that discusses other ways to run games. GJ mate!
@ZipperonDisney
@ZipperonDisney 4 года назад
lol I think the downsides of GNS are products of their times: a much more toxic online community, a splintered industry, elitist attitudes were much more acceptable. AND all the absolutist statements that went along GNS (ONLY THIS!) makes it easy to dislike. But, it's still a part of ttRPG history, and (IMO) an interesting tool to look at how games are played and run!
@john-lenin
@john-lenin 4 года назад
Why dungeons have levels.
@ZipperonDisney
@ZipperonDisney 4 года назад
Yes! I ran a whole game based on that exact premise!
@twilightgardenspresentatio6384
@twilightgardenspresentatio6384 4 года назад
Another repeatably watchable ep
@ZipperonDisney
@ZipperonDisney 4 года назад
TY!
@davidmorgan6896
@davidmorgan6896 4 года назад
If you are more simulationist, why play D&D? There are far better systems out there. D&D emphasizes the "G" in GNS; the ludic component. Hence levels and levels of monsters, gaining experience and such.
@ZipperonDisney
@ZipperonDisney 4 года назад
David Morgan Honestly, unless I'm at a convention, I don't really play other systems.
@davidmorgan6896
@davidmorgan6896 4 года назад
@@ZipperonDisney yes, the question was why? It's a rhetorical question, so don't feel obliged to respond. I've now checked a few of your videos and very good they are too. Many thanks.
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