i see that repetitive pattern recognition got reworked later down the line cuz it now procs every 3 clash wins also for anyone confused about stimulating fumes, it's basically a smoke-dependant version of "Deflect Assault" from Yujin's key page i'm gonna guess this was before urban nightmare general invitations because slash has 2 power boosting passives with "Dark Cloud Blade" from Sayo and "Swordplay of the Homeland" from Bamboo-Hatted Kim
One Abnormality Page you forgot to mention is Gebura's "Hello?" Since smoke increases the damage you deal, it also increases the amount of HP you recover! I suppose "Absorption" can also apply, since smoke will make enemies easier to kill. Oh, and the boosted damage helps you preserve Red Mist status! I think Gebura has a lot of potential to be a good smoke floor! [14:17] Referred to Emma as female LMAO
I did forget that Hello was tied to damage, so that's a good catch! I did list Gebura as one of the best floors for smoke. Emma is a girl in my heart, his name annoys me.
Ey, time to put my useless facts knowledge to good use, Yan's passive, which is also his name, directly translate as the "Unshackled" Makes sense with his design theme and all
I enjoy using Smoke and Maximum crash on the Purple Tear's page. Slash stance does absurd damage, with endured characters still taking max damage. The 0 Cost is also pretty good in Block Stance.
This was very helpful actually, I was never sure how to work with smoke and opted to not use it, instead sticking to blockma or gebs floor wiping everything. I'll need to give this a chance now,
It can be a little rough to build at first, but it has one of the highest damage potentials even though we haven't gotten any new Smoke since November.
Lmao I can't beleive these sorts of videos are out. very nice! Library of Ruina learning curve can get overwhelming at SotC for new players, so these are really nice. (Veterans wants enemy buffs while new players want nerfs lmao. Learning curve is real)
At the time I recorded the voiceover, the Church of Gears page didn't have enough passive slots to support very much customization. Since then; PM has given every page more passive slots, so it's a lot more reasonable to use the page. I still would recommend using the purple Smiling Face pages as a base instead though, that way you can use more of their passives at once.
@@kaskozhuk4158 I am aware of the increase in slots from 7 to 9, however even with the 7 limit, with Speed 2 you'd still have 2 slots left for 1-cost abilities (or just use a 2-cost). The main advantage here is actually being able to use Speed 2 to it's full effect, as the only page in the game to have it for now is Yujin, who also loses said die due to abilities. Everything else uses either Speed 1 (earlier on) or Speed 3 (nowadays, but Speed 3 is worse than Speed 2 since it's additional die only comes at emotion level 3). Church of Gears is one of the few key pages to have both the passives/not having weaknesses without having Speed 1/3.
@@Rengor1997 "Speed 3 is worse than Speed 2 since it's additional die only comes at emotion level 3" No, that's incorrect. It says speed dice slot +1. Gain additional speed die at emotion level 3. Speed 2 only grants you one additional speed die while Speed 3 can grant you 2 additional speed dice, so Speed 3 is better in every way than Speed 2.
@@nomad123ad uh no that's factually wrong: Speed 1 - gain an additional speed dice. Cost 4 Speed 2 - gains two additional speed dice. Cost 8 Speed 3 - gain an additional speed dice. Gain another speed dice at emotion level 3. Cost 6 Everyone gets +1 speed dice at Emotion Level 4 as a general rule. The problem with Speed 2 is that the only page in the game to have it is Yujin, who has a passive that breaks one of them and you can't assign Speed 2 if the target already has Speed 1/3. So Church of Gears being a Star of the City key page without speed means it has good HP, no weaknesses, a good amount of useful passives and is actually able to use Speed 2 to it's full potential
I do wonder since the gear worshippers uses smoke, does that mean Eileen is going to be smoke orientated? That would be kind of weird for her, and also would be literal endgame material to get smoke.
Ooh, you just gave me a decent idea: Bamboo hat Kim, grade one fixer bleed passives, puffy brume, combustion engine and fill the rest with bleed damage boosts. Cards: 2 inhale smoke, 2 flesh fillet, 2 rules of the backstreets(Kim naturally has singular strike), yield my flesh and then some slash light regen. Think of all the slash boosts, bleed damage boosts, 9 smoke power boost, and then it all gets amplified by smoke. Imagine actually landing to take their bones. Can't wait to try this when I get home in like 6 hours.
there still the omnimois power build which is the one of the best build for smoke like 3 omnimous power, 3 loss of sense and 3 deep drag for not puff brumr and affliction build and for the puffy brume build 3 omnimous power, 2 loss of sense 2 , deep drag and 2 vapour build just put soggy thack and smoke addiction for both of these and u get an everending card and light caused of omnimous power and card draw
wait holy shit they buffed paralysis to affect X die on _every_ page??? that's absurd! it was already really good (just lacking in terms pages that afflict it)
Seems meh. I'm looking at the fights in background with sucky SotC opponents and your team took so much dmg... I wonder how the consistent this setup compares to tougher SotC fights like Liu 1, Complete R Corp or the other boss fights. Stagger dmg is generally more important than raw dmg, as once you staggered them, they are as good as dead next turn. Also the smoke decks have too many defensive dice for my taste, which means that you cant go pure str stacking (to both deal and negate dmg). Furthermore I think they lack good pages with 3 dice for clashing. The meta is still Str stacking.
I still dont understand is Nikolai he or she? Nikolai is primarily male name in Russian language and he/she looks like a male, but i hear she so much i dont even know 🤔
Nikolai's a she. If you look close enough you can see very slight curves in her appearance, both in her artwork and in the appearance of her keypage. It really is too close to notice at first glance though. Project Moon is kind of weird with names in that sense, since Emma is also supposedly a guy.