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How to use the Redshift Camera Object - Cinema4D 2023 

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Timestamps
00:00 - Intro
01:08 - Camera Types
02:18 - Focal Length
02:32 - Angle of View
02:54 - Shift
03:03 - Sensor Size
03:27 - Clipping
03:40 - Exposure Type
04:09 - Exposure
04:25 - Whitepoint
04:32 - Vignetting
04:38 - Focus
05:06 - Aperture and Bokeh
05:17 - Diaphragm
05:39 - Motion Blur
05:48 - Distortion
05:56 - Color Correction and Lens Effects
06:15 - Display
06:29 - Reverting to old camera tag workflow
07:06 - Outro
𝑮𝒖𝒎𝒓𝒐𝒂𝒅 𝑳𝒊𝒏𝒌𝒔
Free Terrain 02 - theastropath.gumroad.com/l/3DTerrainRivers
Free Tileable Textures - theastropath.gumroad.com/l/tileabletextures
Free Bokeh Images - theastropath.gumroad.com/l/bokeh_images
Free Terrain 01 - theastropath.gumroad.com/l/skqfg
𝑺𝒐𝒄𝒊𝒂𝒍 𝑳𝒊𝒏𝒌𝒔
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discord.gg/b5UTgYWX
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www.youtube.com/@theastropathhighlights (Random Renders)
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𝑾𝒆𝒃𝒔𝒊𝒕𝒆 (𝑷𝒐𝒓𝒕𝒇𝒐𝒍𝒊𝒐)
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𝑪𝒐𝒏𝒕𝒂𝒄𝒕 / 𝑯𝒊𝒓𝒆 𝑴𝒆
TaylorKenny@astropath.tv
-------------------------------------------
#Cinema4D
#RedshiftRenderer
#JitterNode
#3DModeling
#CGI
#VFX
#3DAnimation
#VisualEffects
#C4D
#MotionGraphics
#NodeBased
#3DRendering
#Cinema4DCommunity
#Redshift3D
#Tutorial
#3DWorkflow
#NodeNetwork
#RenderedArt
#AnimationTools
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#DesignInspiration
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#CreativeProcess
#3DDesign
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#RealisticRendering
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Опубликовано:

 

30 янв 2023

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Комментарии : 17   
@rodrigo_lima
@rodrigo_lima Год назад
nice video... I would love to see a tutorial on how to build this material on RS... thanks
@3dcloud
@3dcloud Год назад
Cool !)
@IE..
@IE.. Год назад
Nice!
@jackj147
@jackj147 Год назад
As far as I know, the sensor size/type setting is for when comping rendered footage in with real life filmed footage. There are variations between real life camera sensor sizes and and the way each one registers light, etc. I just always assumed different sensors might react differently with the lighting of the real life scene and overall camera exposure settings, so if you're trying to match real life footage it's probably best to match everything down to the sensor. But you're correct in that 3D only rendering, there probably isn't much point messing with this setting unless you want to change aspect ratio or something.
@the-astropath
@the-astropath Год назад
Yeah, that's what I thought when I originally played with the setting, but I didn't pick up on any differences in the way the camera processed light/exposure etc. It only affected the zoom of the camera from what I could tell.
@igdeputra
@igdeputra 9 месяцев назад
thats texture so damn gooooodddddd
@the-astropath
@the-astropath 7 месяцев назад
Thanks!
@maisieperry7338
@maisieperry7338 Год назад
I have redshift sun and sky applied to my project but it doesn't appear when I render my animation using the RS camera - it just comes out looking like the basic grey scaled foundations. Im probably sounding stupid right now but can someone help?
@sangyoonjin8619
@sangyoonjin8619 10 месяцев назад
What setting should I do to make it look like anamorphic lens?
@alientan2949
@alientan2949 7 месяцев назад
This new RS camera just won't work for me, at the optical tab, I can't get the bokeh to work
@the-astropath
@the-astropath 7 месяцев назад
There could be a few reasons why. Hard to know without details.
@alientan2949
@alientan2949 6 месяцев назад
Thanks, I've got it working right now, Just need to checked the "native camera for new scenes" box, and restart cinema, LOL@@the-astropath
@ahrenb3393
@ahrenb3393 5 месяцев назад
I don't if i'm trippin but now when I start cinema 4d and add a camera it's automatically a RS Camera instead of a regular camera and idk how to get back to a regular camera with the green highlight cone. The RS Camera is orange and when i click off that camera onto a different object the cone is no longer there. I just wanna know how do i get my regular camera back with the green cone?
@LeighWilliamson
@LeighWilliamson Год назад
If you have a depth pass, I do you deactivate or prevent bokah from baking into the main image?
@the-astropath
@the-astropath Год назад
You can have the depth pass as an AOV and have the Bokeh in the image!
@KronosXll
@KronosXll Год назад
How do I activate this post effects in RenderView instead of cameras, like in an old redshift versions..? It was much more comfortable to have the option to change it globally, instead of rerendering each parameter.
@the-astropath
@the-astropath Год назад
I believe you should be able to still do that in the render view. The camera object options are optional.