Hey there! I'm currently a student focusing on Motion Design, and I really appreciate you shedding light on this subject. I'm a firm believer in delivering high-quality work to clients, ensuring they get what they paid for without compromising quality, even if it means learning new things on the go. Additionally, I value not overwhelming myself with stress, because I believe designing should be enjoyable, whether it's for work or for fun. Cheers man, also thanks for all your tutorials that you've created, some of them really helped me a lot :)
Everything is fine. When UE5 is imported, everything looks terrible. Why are the colors added and I can't see the deep colorings there by transferring the UE5 megascan files to UE5?
How do did you manage to get several colors like in the intro with the orange and blue? I also want to multicolour my smoke but I find it difficult. Thanks for the tutorial!
Hey, firstly congratulations on your content, you gained a subscriber. :) Can you share where you downloaded the textures for this video and others that talk about matcap? I really appreciate your help and congratulations on the content once again.
i have done same procedure , but the object mask show allot more then the object orignaly selected , i am selecting a water bottle label but label when rendered is not just label it also shows some bottle outout line too , any fix for this ? also when i multipass render i just see aov masks i cant see the beuty render or rgba image as i used to do in phycial multi pass render . so how to get the orignal image render too ?
Hey, I appreciate the comment, but this isn't that kind of tutorial. If I explained every slider the video would be 3 hours long. I could make a whole video about each node.
Thanks for all these amazing tutorials on Gaea! Question: I can not get a good texture out of Gaea, when I say good I mean high res sat map or color map. They all look pixelated even at 8k export. Do you have any advice on that? Do you have the same issue taking the textures to Cinema 4D?
A great tutorial and of course the free terrain was also great but you have to make a tutorial on how to import the exported terrain in to the UE5. And if you've already done that then plz point me to the video. Thanks.
Chaining two river nodes with the same seed can give you areas where the rivers have shifted. You can blur threshold masks to expand them into a river bank mask
Is there a workflow in Gaea to start new, generate a random landscape (until happy with it), generate textures, output, DONE? I love the results but I'm not looking to master the program and 1000 nodes. I just want to RAPIDLY generate landscapes for use as brushes in Unreal. It seems like every Gaea video is 20 min to an hour and a million nodes and tweaks. Thanks.
When you export your terrain, there is an option to create random seed variations of the same setup. It makes it very easy to quickly generate lots of options of the same setup. I believe... I cover that in my video about exporting your terrain. If not I should do that soon lol
I don't if i'm trippin but now when I start cinema 4d and add a camera it's automatically a RS Camera instead of a regular camera and idk how to get back to a regular camera with the green highlight cone. The RS Camera is orange and when i click off that camera onto a different object the cone is no longer there. I just wanna know how do i get my regular camera back with the green cone?
Hi thanks for this great tutorial! I'm wondering at @3:08 the "Photographic Exposure: Global" is not showing on my redshift. Is there anything i need to turn on to be able to see it? Thanks!!
Thank you! Things have moved around a bit in the new versions of Redshift, I believe this setting is now in your scenes RS Camera Object. Click the Camera Object you're rendering, select the optical tab. You can swap the exposure type to get access to the ISO settings. But really this just comes down to personal preference. It's not essential to this particular tutorial.
@@the-astropath Cool, found it! yeah that one isn't essential for the main point of the tutorial but it's good to know!:D Thank you!! I appreciate this tutorial, you teach well, it's concise and spot on! Hoping you'd do more tutorials!:D
Just yesterday I was starting with Gaea together for this. To continue working with the same tools, c4d and rdeshift... It's perfect for me. Tnks mate!
I followed the steps but my scene is almost completly white.. what could it be? My water, walls and main light have the appropiate RS tags and bucket rendering is on
@@Ricardo-de9ju "Freeze Geometry When enabled, all geometry information, such as the radius of a parametric cube object or the point positions of a polygon object, is frozen to avoid re-translating the geometry for rendering. Changes to the geometry are no longer visible in the current render." - C4D Redshift Manual It's going to speed up the render view since you're not having to calculate these geometry updates.
Ok, what the function does is clear, it stops the render view from updating changes in the view port regarding point positions. But why would you want this, just pause the render view, update your geometry and start it again. That's why it is not clear, should have some specific usage, because it doesn't make sense. @@the-astropath
@@Ricardo-de9ju It would be very useful if you're working on a complex animation. I find it to be helpful. If you don't think you need to use it, then there's no need for it I suppose :)
This is very niche was hoping this would be a video about general performance when not working with tessellation. Redshift really struggles as your scene grows.
Compared to what? Seriously, RS is the fastest, most versatile engine out there. I was literally suffering when I was using Arnold. Octane is good, but speedwise RS is the king.
@@kratos_1335 I'll be honest, I find Octane to be generally faster than Redshift. But I like Redshifts workflow. Arnold is slow but it's mainly a CPU renderer. I will say Arnold is more stable than Redshift or Octane in my opinion. They're all great for different situations it just comes down to preference.
@@the-astropath Arnold GPU is slow as hell too. I moved to Redshift from Octane. Redshift shines on heavy scenes with lots of AOVs, where Octane just freezes at some point.
@@kratos_1335 That's great you enjoy Redshift so much! It's my main render engine but I think Octane and Arnold are worth learning for certain projects.