As a Sol main, each morning I make sure to open training mode, find the Slash and Heavy Slash buttons, and practice pushing each one. After about 20 minutes of practicing button presses, I spend around 10 minutes to make sure I know how to throw out Volcanic Vipers and Wild Throws. Finally, I practice inputting Heavy Mob Cemetery for a final 5 minutes. After that, I know I'm ready for the day.
As a Sol main you get flashbacks from getting ultra wedgied as a child. You have a panic attack & slap the stick like a cocker spaniel receiving an electric shock. After you congratulate yourself after another hard earned win you sneak your moms dirty gusset out the wash and begin the unenviable journey of trying to find your micro pen is
The best thing about testing things in training mode, is that you have to set up what they were doing, which gives you perspective on how difficult it is to do that thing they kicked your ass with
This is 100% true! I get a lot of appreciation for the wacky setups that my opponents do this way. You realize it takes a lot of patience to lab it until you get it consistently, and the skill to know when to use it effectively in a match. And a bonus is now if you ever want to play that character you know some good tech.
well i just found out that leos are literally rolling their face on their buttons once they get back turn after trying him in training mode, i think my respect for them dropped even more
@@MayHugger I was being sarcastic by quoting some ignorant comment that Sajam was mocking the other day. I watched rooflemonger's video on the dolphin stuff, I know what's up =P
One thing thats really useful is you can save recording sets, I recorded 5 different millia oki mixups and then wanted to play some games and lab them again later, you can save and load like 12 sets of 5 recordings, its useful so you dont have to rerecord everytime.
There is literally not a bad theme, there is not a bad GG song, just overused ones. I personally love Birthday Train because it reminds me of Sin, Elphelt and Ram's moments together. Plus is makes the training mode very relaxing, it's a good track to listen in between sets.
I feel like the only thing this game is lacking in terms of how to learn is the replay vod sandbox accent +r has. I feel like nothing helped me learn the matchup more than actually being in my past matches. I didn't have to worry about not having the execution to perfectly execute any setups or combos, I just had to focus on how to beat it, which was a real load off.
Can't help but feel sorry for Sajam, it's by no means the first time he talked about this nor do I think it'll be the last But hey if anything, videos like these will always be relevant to people trying to get into fighting games AND to all the people already in the FGC that somehow forget how to use training mode with every new game and go complain on twitter n twitch chat instead
he's talking about how you should use training mode in a broad sense before, but this is the first I'm seeing him go over how to actually use the tools that strive gives you. It's nice, since since it can be a little confusing going through the menu and figuring out what's important and what each option actually does. Plus the mechanics of recording and playback are a little obtuse if you're not used to using those tools.
Something also useful and important, you should have Stagger recovery Fast enabled. For some character, it's very important to know what's real or not. ( Combo'ing after Stroke for Ino for example )
I mean I could go into training mode or I can go online with some headass take about no options and let Sajam do it for me while ruthlessly rippin on me
This is great thanks, I really should've looked deeper into what options there were with the training mode other than just "reset" lol. Now I just need the much better players I try to learn against in casual matches to stop giving me the old one-and-done so I can actually find what I need to lab against.
I became overly spoiled by replay takeover from EFZ and +r that now having to go into training mode to recreate the scenario feels like such an inconvenience LMAO.
ikr? The training mode in this game is great, specially with the recording and playback macros, but I do rope they implement replay takeover in the future.
For analog players, I'd recommend for you to make sure record is on R3 and play back is L3. There were many times where I were to do a combo ending in super on training mode that the combo would drop all because I did super and pressed to hard on stick.
I wish we could take over in replay like R+. I can't replicate some people's pressure and it's too much of a hassle to try learning that character so I can properly do the mix up/pressure in training.
I think certain things are more convoluted in strive like the chain system or the Roman cancel system in some ways. Also dust changes isn't helping one way or the other it's just a worse version. I just feel like some ppl hear it's supposed to be more approachable they get this placebo effect that it's easier but really it's execution is still just as High. It's just as hard but has less options.
How do you get the custom actions to work in the counter attack settings? I thought they would be recording slots but that didn't seem to work. Also, is there an easy way to set up a recording so the opponent is in the correct position for an attack when you reset?, I've been testing gio's f.S and I need to record her walking from the reset point to be in the right position for the move to work, but thats a little finicky.
Well I definitely didn't know about the round call option. I was just recording them rcing from starting position into their button. How I sorta did it in Uni training mode with CS.
Good vid. I watched Roofle's before this. You have to keep pressing play to make dummy attacks happen? In SFV it'll repeat automatically, but that's okay. And I can't get Reversal Action to work. I set it, sweep the dummy, then want to bait or throw a DP, but CPU does nothing. Well, maybe someday. Enjoyed all the previous GG games.Thanks for this.
Is there a way to make a character do a specific move? I'm trying to lab May's dolphin. I'm kinda embarrassed to say but I cant spam the dolphin. I want May to do it without me inputting the move myself. Is that possible?
Practicing how to deal with alpha blade aerial with Gio n seeing that 214S beats it and gets you a free combo only to go into online match and never do it because chipp has 6 other options to choose from.
On PC setting record button (at least for me, as well as some people I've seen on reddit) permanently breaks your Kick button regardless of what you set it to. Also it doesn't work.
To me it's kinda hard to bind the record and play buttons, because i have a Venom Fightstick wich doesn't have a R3 and L3 buttons. So i don't know how to make everything work tbh
is there a way to have the record and play buttons set if you're on a controller with limited buttons? In Xrd I could just use my keyboard while also having the ability to use my controller, but it looks like you can't do that in this game
If you have a L3 and R3 on the controller (dunno since you said its limited) you can use those. If im not wrong people usually dont map those to anything and you have 8 buttons for everything else in the face buttons and triggers/bumpers for the other stuff (P K S H D Ds RC and Taunt)
@@laya1618 Ya I mentioned limited cause I don't have those. I use a pokken pad, so 6 face buttons, 2 triggers and a start and select. I use the main 4 buttons and the triggers as PKSHD and dash, with one of the extra face buttons being RC, select is reset position, start is start, so I only have one extra button left which I have to constantly remap between record and play
@@Fireblaze3127 Ah, never actually seen one of those. I use 8 button stick with L3 and R3 on the side so its easier for me. If you can maybe try to get another controller and map that one is the only answer I have unfortunately.
@@noboty4168 Yeah, that's the closest I've found too. Two things I wish the game had: repeated playback of recordings in training, and the ability to rewind in replays.
Can some explain to me what “Labing a matchup means.” I can never beat Millia players and they always tell me to “Lab the matchup.” But I have no idea what that means.
It's basically just going into training mode with your character and Millia and seeing what your character has that can beat out what Millia has using the tools Sajam is showing off here. This can range from just simply dealing with her buttons in neutral to how to guard/get out of her mix-ups on your wake up. So if the Millia players are doing something specific you aren't sure how to deal with, you head to training and mimic what they're doing so you can practice dealing with it.
@@Persephone_07 you have the saved replay, so you can see what they were doing. You then go into training mode and copy what you were losing to in a recording and try to see if there's anything you can do to beat it. If it feels like they're just running a train on you, pick 1 thing in the replay that you see a lot (eg you get hit by Milia's crossup jH often) and practice that first. I promise that knowing how to deal with even 1 situation will help a ton with the matchup. When you can deal with the thing and you now lose to something else, you go into training again and figure that out etc etc until you know every relevant situation and you're just playing the game.
I find that a lot of people just don't know how to use Training Mode and equate it to "doing homework" or "studying." Here, we have Sajam showing people how to test things out using Training Mode, which is the equivalent of conducting lab experiments and why it is also called "the lab." It just tickles my funny bone seeing as I preferred the lab parts of any classes with lecture and labs because I was being hands on with my learning. I have to ask for anyone who view training mode as cumbersome, why?
I find training mode cumbersome because I enjoy playing the game more than I enjoy practicing a combo. Perhaps I'd see it differently if I was at a skill level where I'm not just trying to consistently get some combos out and actually am testing different scenarios I see in game.
@@Freakattaker That's the exact same problem my friends have with training mode. It's important to know that a fighting isn't just combos, something I try to get across to them. Combos are the rewards that a player gets for good decision making, situational awareness, practical application of knowledge, etc. What I recommend is practicing how to get yourself into a situation that opens your opponent up so that you can land a combo. Trust me, you can go pretty far if you know how to meaty, apply safe pressure, and take minimal risks in neutral even if the only combos you know are 5K or cl.S into sweep.
I mostly only play against my friends and even in the closest match up I already generally win footsies and/or have better reads on their set play. They also have much better combos than me with RCs and wall breaks, so that's how the match up becomes more even. I get more hits in generally, but they make their hits count more when they do land. So I can't help but feel like I'll be in a winning position just by having a few go to combos that increase my overall damage return. And it worked in getting me a 2-0 in our last game of our Bo5 too! Had a 2p spam oki that normally gets me a stun edge at best even if they weren't blocking. Managed to remember to turn it into a 6p overdrive only once in all our games, but it's still a form of progress for me at least. As for the other things you mentioned like meaties and safe pressure, I'd rather get bodied in a game figuring it out than testing it manually in training. If you know any guides that aren't like an hour long of specifics for these things, I'd be interested though. I enjoy learning from others much more than trying to figure out something on my own when it comes to competitive games. (Not that I can't, but if there's information out there that upgrades my game by a significant amount simply by knowing it vs not knowing; like say knowing how to block; then that's the kind of thing I like.)
@@Freakattaker Strive has two missions in Mission Mode specifically for that. The first is called "Meaty Attacks" found in the Mayship section where it teaches you how to do a meaty attack on your opponent with the character of your choice after a throw. The second is called "Setting Up a Safe Offense (Safe Jump)" in the Wasteland section. It teaches you how to do a safe jump after a sweep with Sol, but this situation happens with any other character after a sweep. I recommend them, and Mission Mode in its entirety, if you want to look for ways to improve while being more hands on with your learning of the game. I recommend doing Mission Mode in chunks in order to prevent overloading yourself with information.
@@Freakattaker it's truly as simple as "man this player did X a lot and idk how to beat it. Lets see if i can figure it out" so you set it up in training mode. You don't need fancy combos at all, it is much much more important to know how to land a hit in the first place. What use will a fancy combo be if you dont know how to land the required hit?