Тёмный

How To Use Unreal's Built-In Dialogue System - Common Conversation 

Подписаться
Просмотров 1,1 тыс.
% 42

Hey there!
Did you know that Unreal contains an in-built plugin that allows you to create branching conversations with choices, side effects and pretty much any logic you wish, using a simple graph editor?
Check out this video to see how you could you use it in your projects!
- Here you can find some utilities to get started even quicker: github.com/Collederas/FGConversations
- Check out my work in progress game, The Great V Project:
collederas.itch.io/the-great-v-project
Hope this sheds some light on this forgotten plugin.

Развлечения

Опубликовано:

 

19 ноя 2023

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 9   
@ross.metcalf
@ross.metcalf 2 месяца назад
I think the "failed but visible" is for when a dialogue choice is visible, but not selectable for some reason. For example, say you need the "axe" item to chop down the tree. If you don't have the axe, you won't be able to chop down the tree, but it will show you the option as grayed out. It let's the player know other paths would be available if their inventory was different.
@galafik6084
@galafik6084 6 месяцев назад
Thanks for covering this. Epic refuses to document their own features...
@ilcanalechenonce
@ilcanalechenonce 6 месяцев назад
In their defense, this is an experimental plugin so it's understandable they did not write docs for it. But glad to be of any help!
@NothingNodbody-jt1jm
@NothingNodbody-jt1jm 8 месяцев назад
Man finally I understand this! Had no idea where to start!
@l_t_m_f
@l_t_m_f 5 месяцев назад
this video helped me a lot get it working on my end. its a bit over the place tho and I had to rewatch like 5 times to figure it out. it would be so useful if you could provide the blueprints as well on the github but it might be tricky as I notice you have a lot of setup in place (CommonUI, etc.) luckily because my game is built on top of Lyra I had the necessary setup to easily implement the same stuff. seems like a super useful plugin especially since there seems to be integration in mind with the other systems.
@ilcanalechenonce
@ilcanalechenonce 5 месяцев назад
Ahah all "over the place" is how I would describe myself in general 😁 but i definitely agree, it's not very structured. About giving out the blueprints that's definitely the reason, the ones I'm showing in the video are part of a project with various dependencies and would need to be cleaned up. The idea behind the video is that if I manage to explain the concepts behind the tool, then implementation should be easy. I'm glad you managed to get there eventually. Thanks for your feedback!
@user-wj2sz8eq6w
@user-wj2sz8eq6w 5 месяцев назад
Hi! Did you move your plugin/utilities somewhere else? I cant seem to find it on your github. Thanks for the great breakdown!
@ilcanalechenonce
@ilcanalechenonce 5 месяцев назад
The repository was private 😅I just turned it public and you should be able to access it!
@user-wj2sz8eq6w
@user-wj2sz8eq6w 5 месяцев назад
@@ilcanalechenonce Thank you!