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how video games make FIRE 

Stylized Station
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2 окт 2022

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Комментарии : 95   
@StylizedStation
@StylizedStation Год назад
i find your lack of BotW fire shaders disturbing
@StkyDkNMeBlz
@StkyDkNMeBlz Год назад
same
@Riley_Christian
@Riley_Christian Год назад
same
@SNIPA007v2
@SNIPA007v2 Год назад
same
@bubblechicken2339
@bubblechicken2339 Год назад
same
@goriah9144
@goriah9144 Год назад
same
@zaidlacksalastname4905
@zaidlacksalastname4905 Год назад
I think botw's smoke makes it look more coherent and cartoony, which fits the art style a lot
@BenExell
@BenExell Год назад
Adding some heat distortion helps a lot too by adding some scrolling normal maps to the refraction node
@drewx123
@drewx123 Год назад
i was just saying this to bro the other day
@zillaquazar
@zillaquazar Год назад
I hope you know how appreciated you and your videos are. We all respect you and know it takes a long time to create these videos and they are worth every minute of watch time. Thankyou for all you do
@nzed2138
@nzed2138 Год назад
This is amazing! Been looking forward to these types of videos where you explain how the visual process of video games work.
@NyxTheShieldOFFICIAL
@NyxTheShieldOFFICIAL Год назад
ha, fun! I actually just had to this some weeks ago, using UV input as distortion really is one of the coolest way to create convincing distortion effects!
@Kio_Kurashi
@Kio_Kurashi Год назад
I have the duality of titles now: This video is called both "why can't i hold all these fire shaders?" and "how to make a BotW-style fire shader" at the same time! (I've had it tabbed for too long I guess.)
@xmadeinwyoming
@xmadeinwyoming Год назад
Love these kinds of videos, can’t wait to see more stuff like this :)
@geodraws
@geodraws Год назад
As a VFX artist, don't you dare look at my fire from the top-down angle.
@forrestppando
@forrestppando Год назад
Nice! Excited to try the flame out. Next up for you is probably nanite particle systems integration with flip books. Good luck 😅!
@jd0087
@jd0087 Год назад
Been loving your presentation
@JMulvy
@JMulvy Год назад
Even though I don't have a personal use for this type of information anymore, the information is just too interesting to ignore. I have to keep watching.
@simonp.7411
@simonp.7411 Год назад
just discovered your channel, its really good mate, keep it up 👍
@Kuuribro
@Kuuribro Год назад
Oh hell yeah, how did I not find you before aaaand subbed!
@LunarPriestessYT
@LunarPriestessYT Год назад
Flipbooks are pretty cool
@jamesc5801
@jamesc5801 Год назад
Congrats on the patreon boost! Looks like taking your own advice and making stuff cheap and accessible to more people has already paid off. I think that was you right? ;)
@coffeedrinkingdude
@coffeedrinkingdude Год назад
Amazing once again!
@DolatheDola
@DolatheDola Год назад
Hello, Please inform me what is called Soft which is used in this video to create "Hurricane" Type thing.
@eduffy9856
@eduffy9856 Год назад
been waiting for some videos on valorant / botw effects!!! thank u
@aodhanmorrissey
@aodhanmorrissey Год назад
Never wanted to sign up for someones Patreon so damn fast. haha
@R3TR0J4N
@R3TR0J4N Год назад
It's great when they interact w/ the wind, unless it consumes a lot of hardware resources.
@dreamisover9813
@dreamisover9813 Год назад
The last videos have been really interesting to follow
@javedakhtar1435
@javedakhtar1435 Год назад
where is that gdc video from, hard to find old gdc videos ;-;
@sametkucuk9152
@sametkucuk9152 Год назад
Cool stuff but how would you make it interact with the environment? (burning grass, wood, igniting a fuse etc)
@rusluck6620
@rusluck6620 Год назад
its just graphics
@zakhar_gabyshev
@zakhar_gabyshev Год назад
I feel like this guy knows Ian Hubert lazy tutorials
@fairsnaillz-1293
@fairsnaillz-1293 Год назад
It appears that the fire from breath of the wild uses marching cubes. Just by the looks. Though I may be wrong.
@Caporal_Croaporal
@Caporal_Croaporal Год назад
Can you make how was snow made in video games
@_Caose
@_Caose Год назад
Can somebody tell the name of that particle-related software at 4:32
@robrucki6695
@robrucki6695 8 месяцев назад
At 1:00 which GDC talk is this from?
@ShuShuShop
@ShuShuShop Год назад
They listen to my mix tape.
@sugarsores6521
@sugarsores6521 Год назад
The OGs know the original thumbnail
@emiel333
@emiel333 Год назад
Great ❤ video.
@lll8476
@lll8476 Год назад
You havent done a video on the art style of fall guys, what do you think ?
@leonardosilva-me6og
@leonardosilva-me6og Год назад
It's just awesome
@SyncroScales
@SyncroScales Год назад
Music used?
@ArnavSingh-im5bj
@ArnavSingh-im5bj 4 месяца назад
At 4:36 what software is this??
@silverrehan2282
@silverrehan2282 Год назад
Awesome video
@MaszekMester
@MaszekMester Год назад
I have no idea about the yt algorithm .. but i like it.. nice
@eugenethemonkey7409
@eugenethemonkey7409 Год назад
This video was fire
@moshmoshpitpit
@moshmoshpitpit Год назад
MORE OF THIS
@timmayvns
@timmayvns Год назад
VIDEO GAMES DONT MAKE FIRE , PEOPLE MAKE FIRE AND PUT IT INTO VIDEO GAMES
@misterdot6923
@misterdot6923 Год назад
yes
@shaam2nd
@shaam2nd Год назад
which game is it that you are playing?
@WiLDbEAsTGameSHere
@WiLDbEAsTGameSHere Год назад
there is a total change in thumbnail , but it looks stylized
@Andy.R50
@Andy.R50 Год назад
Im Kingdoofy. Love your Patreon videos. Well worth it ❤
@sword0115
@sword0115 Год назад
You should have a look at Fortnite's campfire effect, specifically on next gen consoles as I'm not sure if it looks the same on PC, I don't know how they did it but the fire coming from campfires literally look better than fire does in real life
@dixie_rekd9601
@dixie_rekd9601 Год назад
surely the right combination of scrolling noise textures and masks could make a flame identical to the flipbook version, its just a case of finding out that combination of shaders and math nodes to make it all work and look incredibly realistic. its a shame that the 3rd party software doesn't come with UE export options to export a nodetree to create an almost identical looking effect. that way it could be manipulated programmatically in realtime using ingame influences rather than being pre baked... Although on second thoughts those 3rd party software companies don't want to end up maintaining just a plugin after they realise their software would become largely obsolete.
@randomcatdude
@randomcatdude Год назад
...the problem is that those high-fidelity flipbooks tend to be pretty expensive to render out, which is why they're pre-rendered into an atlas in the first place. you *can* do it, but be ready for inevitable compromises unless you really just do not care about performance, which i guess if you use UE, then... fair enough
@dixie_rekd9601
@dixie_rekd9601 Год назад
@@randomcatdude those flipbook style fire effects are created from a simulation though (as you said, very slow and expensive to render out) what I'm saying is any visual effect or simulation can be converted into an algorithm. It's just a case of working out the precise shader setup to create the look without needing to either simulate or use pre rendered. There WOULD be compromises in the same way jpeg compression can create almost any image with only slight artifacting. Creating a complex enough shader that can recreate the exact look of a pre baked fire effect in real-time is just a matter of effort and experimentation, if the third party simulation software could output an effect but as a real-time shader (with perhaps dozens or hundreds of scrolling noise textures and alpha overlays) which would give the exact look of the pre baked effect but allow realtime interaction with a physics system.
@dayayelluripati6091
@dayayelluripati6091 Год назад
Is this unreal engine
@estd.bruwer2778
@estd.bruwer2778 Год назад
🔥
@Justathereptile
@Justathereptile Год назад
4:33 what software is thart?
@user-sr4jp9vr6e
@user-sr4jp9vr6e Год назад
A Unreal plugin called FluidNinja VFX tools. It allows you to simulate and bake simulations inside editor
@bossff1074
@bossff1074 Год назад
But how to make atlas texture?
@user-sr4jp9vr6e
@user-sr4jp9vr6e Год назад
I missed the free flipbook ninjafluid month and I'll regret it every single second untill I bought it
@poluefemus
@poluefemus Год назад
noice
@sharif47
@sharif47 Год назад
So which method does FromSoft use for Elden Ring and which one does BluePoint for Demon's Souls Remake? Edit: I believe the short answer is Flipbook. But how do they make it look so good? (especially DS Remake)
@GWAFEM
@GWAFEM Год назад
They probably generated those textures in Houdini or Embergen. That's what we use in our games. There's way to achieve realistic fire with maps in a shader, but it's a lot of work!
@sharif47
@sharif47 Год назад
​@@GWAFEM yeah, I get that these are textures from simulation used as flipbook. But did they do anything else to enhance the effect? Also, as the video said, is it really worth using realtime shaders?
@webkahlifa
@webkahlifa Год назад
@@sharif47 Depends on your use case, realtime shaders usually have more instructions but need smaller textures meaning they use less memory than flipbooks that need to be quite high res for invidual frames to look good when the fire is big, so depending on your project you might have a lot of benefits using one vs another. For example Nintendo Switch only has 3GB of RAM which is shared between the CPU and GPU, meaning memory is luxury and realtime shaders make more sense, but for AAA games on PC and consoles, you'll just get more detail and a better feel if its simulated or hand drawn for really stylized games (Leage of Legend uses tons of hand drawn flipbooks, not just for fire but a lot of magicy stuff).
@arttemplarno5257
@arttemplarno5257 10 месяцев назад
If i make vdb file where i fulfil a fire-flame - can - after export - import into unreal engine - illuminate enviarement using thid flame?
@peezieforestem5078
@peezieforestem5078 Год назад
Oh, but there are more techniques for fire shaders! I guess you are honest about learning this in a week.
@zaidlacksalastname4905
@zaidlacksalastname4905 Год назад
Lmao that's evil. Definitely right though, botw's fire shading wasn't developed by a guy with a week of theory
@anuraagchandra2548
@anuraagchandra2548 Месяц назад
Please add "using Unreal Engine" in the video title.
@enage.
@enage. Год назад
unity's particle system 🧐🍷
@enage.
@enage. Год назад
@Stylized_Station120 Stylized_Station120 != Stylized Station
@gaker19sc
@gaker19sc Год назад
Wait, is that 60fps BotW?
@Erksah68
@Erksah68 Год назад
botw didnt try to be realistic it tried be something else and was great.
@zaidlacksalastname4905
@zaidlacksalastname4905 Год назад
Not very BOTW to me, but really interesting nonetheless
@nekierin6402
@nekierin6402 Год назад
YOU NEED TO WATCH THE TEKKEN 8 TRAILER
@TheSaintsVEVO
@TheSaintsVEVO Год назад
I’m sorry but the first one looks nothing like the breath of the wild flames..
@GameDevEyra
@GameDevEyra Год назад
😮😎
@MethDealer5916
@MethDealer5916 Год назад
Or you can just take up 100% cpu and gpu usage
@JOCoStudio1
@JOCoStudio1 Год назад
5:45 That vehicle burning in Halo infinite looks godawful. No offence to anyone making it, I'm sure it wasn't important enough to divert many resources, but it looks nothing like the vehicle is actually on fire. Just a bunch of 2D fire assets thrown at it and calling it a day. No lighting, no depth, no variation, no actual contact or scorching. Definitely a 'how not to do it'.
@caedmonkehler7312
@caedmonkehler7312 Год назад
My dude, stop your patreon and make a website like CG cookie. That would be sick
@ItsAkile
@ItsAkile Год назад
Halo Infinite’s fire, not a fan of the style
@cbomcnasty
@cbomcnasty 9 месяцев назад
Rename video to how to make fire advertisement
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