new to UE, how would that be different from the method he used? this other guy's comment implies he did what you said: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0HvhJtwH32w.html&lc=UgxOSmND7arSqEZUnYd4AaABAg
this comment seems to imply he did use the Control RIg: *@ArtificialLight 1 hour ago* i salute you for actually sticking with that ue control rig thing man cause that does NOT seem fun 😭
@@iinkstain I think it depends on what you want to use them for, if you want them for an animation drawing them in 2D is probably better but I want to use them on character skills
Love this style of editing! Feels like we are there creating the scene with you. It also captures the process really well. As an artist, when you lost a chunk of your work, I felt that so hard. Anyways, keep doing what you're doing!
yeah, we DEFF need some JJK stuff RN, this style of video is really cool and entertaining, I would love to see more of your videos done like this, dope video fam 👍
Maybe try when Mahoraga Attacks Sukuna for the next vid (37:58) Can't wait to watch this new vid, We appreciate all of your hard work for us, and thank you so much for entertaining us and trying your best to get the job done And I prefer when you talk while you're working instead of writing a script and talking while editing (46:33)💀
surprsingly i was really enjoy and entertained watching this LOL i hope you keep making this kind of video not just straight tutorial but its like your journey making it
This is so cool!! As for impact frames, I don't know if unreal engine has these following tools for realtime camera processing, but this is what I sometimes like to do in photoshop. If you're not drawing them in 2d, you can use an unsharpen mask to exaggerate the highlights and shadows in the shot, and then use a threshold filter and move the slider around until you get a concentrated, gritty light burst. Then you should end up with everything looking high-contrast black and white, from there you just add insane bloom/glow to the shot. literally do that for like 1-2 frames. ALSO im actually nitpicking so hard but for 36:32 there should be atleast 1 frame where the ring is blindingly white, because it's now the main light source, and should cause the camera's lens to be overexposed and have it quickly readjust, hence the black ring follows thereafter.
Love the content and the comentary it is hilarious and the final product is incredible. I do a lot of vfx too but not for cinematics. I do game abilities and environmental stuff. Still cool to see your work flow. I wish I could go this in-depth for my effects but at runtime I am not sure the frames would survive and maintain playablilty.
I like the long form talk-over for the process videos! It's not a tutorial so I don't need the tight editing. This is a lesson in the artist's process, which isn't shown enough. We see default cube, then Avengers Endgame. As I'm learning these programs, I want to see how people's minds work.
suggestion: ragna crimson - ragna vs ultimatia (fight starts at ep6 20:15 and resumes at ep7 7:35 and goes on until about 20:40 but there is quite a lot of talking in between.) any scene from this fight would be cool, especially with the time stopping and time rewinding :D
I can safely say after all the other videos that this was a massive improvement. the editing was really good and the lighting was amazing, I guess the only problem I had with it was the movement but I can see you also made a massive improvement there. better then the megamind rules 7.5/10
Oh? The king has cooked once more? Let me examine this fire meal 🔥 Edit: The part where the Katana glows just before the neck is cut is my fav, 10/10 meal, the chef can cook
Looking good! In the future, you may find it easier to just have the default forward kinematics (FK) on the arms instead of the inverse kinematics (IK) stuff. IK makes sense a lot of time for the feet/legs since the feet will be on the ground a lot. But for the arms, unless the character's like... swinging or leaning on something, it's usually easier to just do FK. (in more complex rigs, there'll usually be a way to toggle IK/FK for the legs and arms, but I'm not familiar enough with UE to tell you how easy that is to set up)
@15:31 the ptsd I got from seeing that fail to merge bones error hit hard. Sadly you can't just export from unreal to blender and reimport in the way that you did as for whatever reason this uhh.. doesn't work. The work around I found was to detach the mesh and use auto rig pro to rematch the armature, then redo the weights, then watch as it doesn't quite match up inside unreal for some reason, then slowly lose my mind. Or alternatively, you can bring the mesh in and use the IK retargeter to retarget it to the sk_mannequin, but the results are usually pretty janky. but whenever that failed to merge bones window comes up, always press CANCEL unless you want to die a little inside.
that was AWESOME! I know you tend to lean towards shonen anime, but I feel like you'd enjoy the particle effects for a couple Sailor Moon attacks, namely Uranus's attack "World Shaking" or Neptune's "Deep Submerge" Whatever you make next though I'm sure it'll look incredible!
Big fan of this longer format. You were already in the runnings for current favorite channels and this bumped it up a lot. Ive struggled recently in finding my art style in 3D and it hit me youre finding yours just by making stuff with what feels easiest for you, so thanks for that. As far as what to do next, Rengoku vs Akaza’s final moves would be sick. It has a substantial uptick in animation, along with general difficulty
Hey man , love your stuff , a bit of advice from an animator , unless the hands have to keep their position on something or they are driven by another object it is better to keep them in FK. Having the arms in FK will give you free arks and a lot less jankyness
51 mins. Great Stuff. Idk about ideas... This was pretty great. Maybe 40 mins insted of 50 ahahah my attetion spawn is all messed up All i can say is I love that you took us along with the process Love the struggle with things that probably seem basic things for rigging professionals haha You even post the links in the description... I dont have any ideas on this one I just digged it i hope this video is profitable so you can keep improving and working on this format. Have a good week.