CLARIFICATION: The following settings were used for the tests: Through-the-lens images and FOV test: Vive Console "High" (3672x1836, 90Hz) and SteamVR to 150% (standard setting). The modes "Ultra" and "Extreme" could not be selected because the compositor crashed. Benchmark test: Vive Console "Choose auto setting" and SteamVR to "100%". ATTENTION: My Vive Pro 2 is already broken: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-KwE-s2P0siA.html Additional proof of the Vive Pro 2 FOV mesured by the actual rendered scene (smaller with your eyes) OpenVR Benchmark: HFOV: 97.921982 VFOV: 96.281494 Help me spread VR further! Support me here or via Patreon from 1$ per month and get Early Access to my videos and exclusive behind the scenes videos: patreon.com/voodoode You want to support me for free: purchases via Amazon via amazon.com/?tag=voodoodevr-20 or twitch.tv/voodoode
@@K11... There is something wrong with his measurement of FOV. I have both Quest 2 and Reverb G2. I use them daily, and love them both. The G2 mostly for flight sims and racing games though. The G2 clearly has better FOV than the Quest 2, yet in this review he rates Quest 2 with better FOV than G2. That is so incorrect, and no way G2 has as low as 78 degrees. One of the main reasons I am keeping and using G2 for simulators and car games is just because it has noticeably better FOV than the Quest 2! Also, head over to Reddit to read comments about this review and how the FOV was measured. I can not make any judgements about his methods - though I can say he is totally absolutely wrong about FOV on the G2 and Quest 2. So maybe he is wrong about FOV on the Vive Pro 2 too - but I haven’t tested Vive Pro yet so I can not say for sure. But forget his G2 and Quest 2 ratings.
What headset would you say has the best sweet spot and edge to edge clarity just now? I have the G2 and it has a very small sweet spot for me, but Q2 is very good
sounds like the lens effect is like one of those scenes in a movie where the person is on drugs and the peripheral vision starts blurring and fading away
How much time has HTC had to engineer a microphone solution that doesn't make popping sounds from your breath? It's been almost 5 years since the problems were first reported! Either they are extremely ignorant of the problem, or they simply don't care. And this is a headset supposedly suited for BUSINESS use, which means it should be good for holding business meetings in VR? Ridiculous.
He ran it outputting to the panel in upsampling mode at nearly HTC Vive 1 resolution. This review is flawed and should be redone. He seems to have rushed it to get it out first.
when you said in the previous video that the pimax 8kx was your new favorite headset, i knew that Vive pro 2 was crap... haha of course i knew you had it for review
96 deg FOV would be a disaster. 😲 But I noticed something. The G2 is measured in this review as 78 deg HFOV. As he said FOV is highly dependent on face shape, eye location etc. Other reviewers have measured 98 deg HFOV on the G2. So that’s a 20 deg difference. If we assume that the Vive Pro 2 also has 20 deg HFOV difference between this reviewer and others who get higher FOVs due to face shape etc. then the VP2 would be 116 deg HFOV. Pretty close to the HTC claim. So will be interesting to see other reviews measurements as well. Would also be interesting to see if they have the same sweet spot issue. Those are the two most important things for me. Will keep my pre-order for now and return it if it does not work for me.
I appreciate the good attention to detail and honesty on this channel, but the FoV and sweetspot parts being so different from other reviews makes it hard to take that part seriously. I think it's because his eyes are deeper in the sockets than for most people. Of course this may be useful for people who also had bad FoV with Reverb G2, and the distance having greater effect would also indicate that the headset has quite small lenses.
@@Johnny_Thunder Sweetspot from camera is not accurate if the camera lens is different from eye lens and more importantly because of pupil swim. My Reverb G2 has chromatic aberration on camera and not in person.
@@rtyzxc its accurate compared to the same method on other head sets. Look at his other videos and compare the pictures through the lens, and this vive pro 2 looks terrible. Stop making dumb excuses, pathetic fan boys.
Killer review, thank you. Bet HTC is regretting sending you a review unit 😂. Any thoughts on the eye tracking module, VRSS 2, and foveated rendering in general? It feels like it’s finally happening this year, but I’ve now lost hope in getting a good solution from HTC.
I saw some other review regarding field of view to get this fixed you need to replace the front foam, to get the real field of view. So not sure why they have build in that thick thing, maybe to keep the light out.
@@Seanweekhaizhen Exactly, personally I'd cancel and wait for more reviews first. This review is enough for me to cancel completely. But then again, I wouldn't have been choosing this product in the first place.
Thanks for the review Voodoo! When you get a working unit, please test it with the wireless module and make a video about the experience. I read that it will only work in 90Hz mode, and with very reduced resolution currently. They are reportedly working on a new firmware for the wireless module to support higher resolution but it would be still lower than what you get with the cable. Your first hand impressions will be much appreciated.
I have both the Index and Vive Pro. I prefer the Vive Pro for wireless/OLED/72IPD. Sounds like the Pro 2 would be either a side grade or a downgrade for me. Resolution is only half the battle.
I feel this way about HP reverb G2. nice displays, horrible optics. I think optics need to be improved on ALL VR headsets. it's a major weak spot to me.
did you try other HMDs? On Quest 2, Valve Index its OK, but on Vives it always was not as good as on other devices. Also Pimaxes have a good sweet spots & it works very well for some % of ppl, but others have significats issues with it, so there are still options though. But I dissapointed as well I like my Vive Pro, after going with thin VRCover mod sweetspot got much better & it's not a big complain now, but comfort degradated as thin cover doesn't help with plastic sharp edges on the HMD. Hope with the same mod Vive Pro 2 will be usable, as I can't use G2 for me it's totally unsable piece of crap & I still use Index instead + Quest 2
Having owned all the major consumer headsets I seriously doubt the FOV and sweet spot is going to be as bad as he says for most people. I’ve seen reviews of how bad even the G2 sweet spot is and after extensive use it’s works great in my opinion. Loved the 8KX but that thing made me feel cross eyed half the time and it’s so uncomfortable to wear! Giving the Vive Pro 2 a fair shake, it’s being delivered June 5th and I bet it replaces my G2….albeit this is only going to be used for sim racing and flight sims. Quest 2 with airlink/virtual desktop is still king for everything else.
Cant wait! Curious how it holds up vs the G2 and what the steam render resolution is/performance is. Gotta see if it's worth the upgrade, looking forward to it!
Hello there man! I'm pretty happy of the video you made, it's very detailed! I own the HTV VIVE 1 (NOT PRO) with the poor resolution and big screen door effect but after a while of getting used to it if you forget about the screen door effect you kind of not see it anymore until you remember and just see it again=). I can't tell from your video at which angle off the center of the screen the image becomes distorted/unfocused, but on my HTV VIVE 1 it's very blurry and can barely understand any text which always forces me to look straight at a thing to much clearly see it, so yes, now I understand that the HTV VIVE still has this plague even on PRO 2 (dunno about PRO 1) which forces you to look straight at stuff to see it. 120 deg helps with almost nothing if you can't understand what's there. You can have even 350 deg and still does nothing useful if only 20 degrees FOV is what you can clearly have clear. I like the fact that you are genuine in your thoughts and freely tell what you see and understand without any fear, which I appreciate! Thanks!
What EXACTLY do they mean by 20- or 30-series GPUs are needed for "Full Resolution Mode"? So what resolution do I get with my 1080 Ti (which is also on the approved list)? Test a 10-series card, please!
You need a card that supports DP 1.4 with DSC. There's very few cards outside of the RTX 2000, 3000, and AMD 5000 and 6000 cards that support this. Without DSC, the bandwidth required to push the Vive Pro 2, to the highest resolution is more bandwidth than DP (display port 1.4) can push.
@@michaeldeford1335 Their spec page says the 10-series cards work, but that you need 20 or 30 series for "Full Resolution Mode". Without any explanation what will happen with a 10 series by comparison. I need the numbers.
@@Darrylx444 It seems, that max "transfered to HMD" resolution, that you can have, will be 3672 * 1836 (and then it will be upscaled to the HMD's native in the HMD itself)(because next resolution from options, 4896*2448 couldn't be send through DP without DSC even with 90 Hz (( not enought throughput) (I took this information from the options screen on the video)
@@Darrylx444 hmm I thought Display Stream Compression supporting gpu is needed for the 120hz ...not sure the resolution will be different if the video card doesn't support dsc .....but yes it needs to be clarified
Hey Thomas , Did you get any Acceptable Results with a 6 mm pad , and if you did, Was there any Distortion ...I share the same IPD as You , But Thinking about the Artisan over VP2
Hold out JB3. I suspect better things are on the horizon, even if not immediately/without firm dates. Worst is to regret a purchase/have to resell etc.
So you’re saying it has roughly the same vertical fov as Reverb G2 but 20 degrees wider Fov (so it looks kinda widescreen) and has 12 million pixels vs the G2s 9 million? Sounds pretty good.
So it isnt that the fov is tiny on the Vfov but that for you due to face and head shape you only get 78 vfov on the g2 where i get 94 vfov you get 78 so for us it is a lot better. And maybe you having the face shape you have has made it look like you are using ultrawide 21/9 so maybe i will take that into consideration
MRTV seems to like his PRO 2. He's hasn't yet done a full review. But IF he sings praises for FOV and sweet spot, I'm forever going to be suspicious about content/sponsorship politics.
mrtv is not to be believed. He sold his soul to HP. The fact that he claims that g2 has higher fov than quest 2 despite having 64mm ipd ( which is pretty much perfect for quest 2) makes him look like a clown.
@@MT-ly6mt Agree. Hes says every headset he has ever reviewd is amazing. The G2 is a piece of shit in evry way except the screen res, like the Vive Pro 2. The sweetspot is the most impiortant thing. Whats the point in good FOV with a tiny sweetspot? Most headsets have terrible sweetspots compared to OG VIve or Occulus. And the vive OG beats every headset on the market with its OLED screena and FOV even in 2021.
Hmmm .... so the image size is small. I decide between PIMAX 8KX and VIVE Pro 2. So should I buy the Pimax instead? The difference in price is not important! The importance is 100% Functionality and compatibility!
@@VU2395 Watch Thrill Seeker's video on it. There's tons of signs that it is going to either be announced or released soon. If money isn't an issue, buy the G2 and get the Index 2 when it comes out.
@@huskieszn Thrillseaker totally misinterpreted the information in that video I saw it as well. Its clearly evidence for a portable console, not the index 2. Im not saying the index 2 is out of question but still
I can't deny that I'm tempted to get one, but I've had an Index since they launched and it's still meeting my needs. Not having any screen door effect would be nice though. From the reviews I've watched/read that's the only benefit this has over the Index.
Can we ask you to also measure sweetspot and fov with facial interface removed and eyes as close to displays as possible? It would show how big fov and sweet spot would be after doing frankenmod...
Please, after publication, if it is not in the video - write steam vr rendering resolution (with 100% SS), with using display port 1.4 with DSC and with using some older display port, or without DSC. Wanna know, what upscaling mode will be used on older videocards.
Looking forward to seeing how the HP Reverb G2 Omnicept performs! Foveated rendering seems to be the way to go - and the headset has an updated head strap.
I feel like the pimax is a better deal. but I'd just wait for decagear. half the price and 99% as good. but then again it's all theory. who knows if it'll even get out. maybe valve will have a nice headset
It is indeed strange situation that one of the cheapest vr headset on the market psvr get by far the best lens with zero god rays, zero glare and a huge sweet spot
@@NilssonFPV Probably better and cheaper with the PS5 included than and HTC headset. I'm seriosuly thinking asbout ditching my PC steup. Sony have the best games by a mile too. PCVR is dying and microsoft arent even interetsed in saving it. Why the fuck havnt MS even got a headset yet? MS to buck up their ideas or both windows games and XBOX will go the way of the dodo or windows phones.
I was hoping this would be the new king of sim racing. So on the vive pro 2 you can't buy just the headset?? it wont work without base stations and controllers? I never use my g2 controllers. I love my g2 and wondering if there is even anything out there better for sim racing. Thanks
There is a button on the side of the hmd to use as a select control for software like steam vr home and the likes so for sim use you should be good to go as said 1 hmd and 1 base station... ide buy used from cex and save some money around 60 or 70 bucks price wise each ... Good luck
> Heat: I use active fans with Valve Index. Can't imagine my life without it. Especially so I'd consider using this for wireless while dancing/performing, not having active cooling is pretty damn stupid.
lucky us htc did not get even MORE confused with degrees and using farenheit degree with their calculation ! it would have been more or less 49 °fov if converted in celcius degree !
Can u use Vive 2 on my i7 saba GTX 1080ti 32 GIG ram. I have the very first vive, so do you think I can benefit from upgrading and can I take advantage with my set up. Warm regards 👍🏼👍🏼🇦🇺🇦🇺
That was "Brutal"...Hahaha. Good job with the detail. As expected (if your "press" unit wasn't broken/breaking since you received it), that's HTC business as usual. But let's see how the other unit looks, once you receive it/them (your own and/or new "press" unit).
Still not cancelling my preorder, I have to see it myself. I am looking for something to replace my Index (already sold), Quest 2 and Pimax 8KX (selling right now).
@@intetx I would really love to enjoy my 8KX. But even despite its high res and wide FOV it's a difficult headset to use with terrible IPD adjustment. Every session I spend some time trying to figure it out and finally get super clear picture, but never happening. Also eye strain is real with this one... I want to love it so much though :(
@@adrianstealth340 Quest 2 is too low resolution and too narrow FOV for me. I just want something like Index, but with high resolution, so I've pre-ordered Vive Pro 2 hoping that this is finally it.
Awesome review, well done. Exactly what we wanted to know. do you think the Sweet spot problem is related to using a lower resolution(Performance mode, versus Ultra mode)? Please, when you used the Performance mode (1224x1224 per eye) and ue 100%SS SteamVR then you had 2692x2692 per eye. Right? Can you then report what numbers appear in SteamVR when the other modes (High, Ultra, Extreme) are used and mantain the 100%SS in SteamVR?
When its not even possible for a well known youtube VR reviewer to tell us what resolution hes looking at the game is up. HTC are taking the piss with this headset. Its like a fake premium VR headset.
I'm suprised that reviewers seem suprised that the mic and the headphones are the same when the headset shell is very clearly extra vive pro shells that HTC had in inventory. HTC took a portion of the components for improved visuals in their enterprise focus 3 headset and repackaged them in the VIVE pro shell they had so that they could sell enterprise headsets for enterprise prices to consumers. The only thing that will suprise me about this headset is if HTC offers good support to customers who reach out with a complaint. Even the focus 3 is being marketed as "it can play games too!" meaning HTC is misleading the public into thinking these are consumer devices when they are very much not, HTC just wouldn't stop you from buying one anyway if you wanted. Say what you will about facebook, at least they're business tier headsets are not available to consumers because the business software is not built around consumer needs. they offer a two tier solution for a reason, because business expectations and software/hardware needs are different than consumers. HTC has one tier, a business tier headset marketed towards consumers in public but clearly thought about internally solely as a business solution. That's a pretty shady business practice that for me tempers a lot of the hype I might feel otherwise
How on earth do you get just 78 degrees HFOV with the G2? I tested mine and got more than 90, so weird! Are you not strapping it on enough? It should be similar in vertical and horizontal fov. Apart from that, good review, but please START with display and visuals, not everything else!!
For me the preorder for the vive pro 2 is one big hell,i did pay on 14-5 with ideal for the preorder everything went well.But after a while i got a email my preorder is cancled...But my money is off my bank account.I have been emailing them for 2 weeks But i still dont have my money back!I send them every payment provement from my bank..Its one big mess..Everyday i get the same answer from them: Regarding your inquiry, we are still waiting for updates and we have also raised a reminder to our escalation team so once they reply back to us, we will send it to you immediately.
I am having the same issue. Pre-ordered through the US Vive webstore. The webpage says they will not charge until shipped, but they charged anyways and having trouble cancelling the order.
Those FOV numbers are ridiculous compared to their claims. Sure, real world FOV compared to manufacturer's numbers are never really that close but these are just a mile away from their claim of 120 Degrees HFOV. I'll keep my Index as once you have the increased FOV in both directions you sure as hell don't want to go back to googlebox view (for sim racing, FOV is just far too important to go backwards)
I knew this headset from HTC was going to be a waste, didn't even consider pre ordering one after the mistake I made pre ordering the HP Reverb G2 last year, that headset ended up getting unhooked from my Desktop Computer and put it aside in my closet because I gave up on it and it didn't work right with any games, not the least bit interested in this headset from HTC at all, this will be another failed headset like the G2, the Quest 2 and the Valve Index are the 2 top vr headsets out there right now, for wireless and a standalone vr headset, the Quest 2 hands down, for a wired vr headset connected to the pc, the Valve Index, but I prefer the wireless option over wired any day
Any tracking issues using knuckles? Was told over on MRTV site from a few users they have issues or it stopped working. Does the fov bother you on the G2. Will a 2070 be enough? Thanks
As someone who has preordered, and whose index controllers and base stations have already arrived, you've depressed the hell out of me with your view :/
What need to pay attention too is due to his face shape he gets a 78 vfov with the G2 where me and most others get 94 to 96 vfov, he states that is it is the same Vfov as the g2 but with 20% more Hfov so for me that is great news.
Nobody in their right mind is interested in using glasses in VR - compatibility with prescription lenses is MUCH more important. Would be interesting to hear what vroptitian com has to say.
You can fix the compositor crash by disconnecting one of your monitors. It's what I had to do. You need to then update your review after testing 5K @120hz. 😉
The shape of the lenses confirms your info unfortunately on the FOV, you killed two birds with one stone (the FOCUS 3 .. ) The HMD is good but not the revolution that some expected
Would be funny if was just a bad/faulty unit and everyone canceled their pre orders lol I will be one of those people though... since I already bought the knuckles controllers I guess I will buy the G2. I just didn't like the max 90hz and smaller fov of the G2. I didn't like the resolution of the index and god rays and black level. Was so hopeful for this. After the cosmos I should have known.
Wait for more reviews before canceling. I didn't have anything like Voodoo's experience with the g2, likely due to head shape. For example I had nearly 20 degrees more horizontal fov than he did.
@@Titanum7899 lol no I can't, it was more for when I get a new gpu I would have the ability to use it at 120 if available. Semi last longer before needing a new headset is what I was thinking. Watching another review now but not nearly as in depth as this one.
HTC are a bunch of scammers. Overhype, overcharge, underdeliver and then ignore you when you have issues. Terrible company. Its why valve ditched them Imagine releasing a headset with software that doesn't even work with steam, that you cant figure out what resolution it is playing at! It says it all . I had the OG vive and both wand's trackpads broke - they were not good to start with never mind peddling them 4 years later. But mostly theiur software, viveport even thjeir website was terrible. Customer support was even worse. Took months to repair and cost me lots in postage and jumpuing through hoops. Everything about this company is utterly awful. Just like their stupid marketing teasers. I hope they go bust. Glad people got this review before their discount runs out. Dont get one. Wait for Decagear (maybe) or a company that delivers on its promises (valve)
Thanks for the review, I canceled my pre-order. I have a Vive Pro and I hated the lenses, I swapped them out with full glass lenses and it's MUCH better. But that doesn't look like that will never be possible with the Pro 2. With the lack of video cards right now, I would have issues running this thing to it's potential anyways.
Does it support 2 3090 gpus nvlinked ? Do you think it's possible to get 120 fps with 2 gpus nvlinked in project cars ? Also do you think that amd 3990x is better than intel 11900k for vive pro 2 ? Thanks
I do not think any VR game supports nvlink, less than a handful of flatscreen games bother with that anymore. Linus actually tried 2x 3090rtx in nvlink, there was like one game that shown proportional results. The issue is that with GPUs, anything outside the chips introduces big latency and GPUs are sensitive to latency. To run project cars at 120hz, I don't think any currently released GPU can do that at Pro2 resolution, maybe the cards next year. As for a choice between a 3990x VS 11900k, I don't see much a point. I'd pick the 3900x just because you can upgrade to Ryzen3 in the future, although a 5800x or 5900x or even a 5600x would be fine for VR (I do not think VR games are terribly multicore sensitive).