An insane number of changes... what are your first reactions to it all? I will be going LIVE with the PTS tomorrow at 8:30AM Pacific/11:30AM Eastern 🔥 Hope to see you there!
Don't get me wrong but wouldn't be nice if devs added new gear set items as high-end i always appreciated new cosmetics but new mechanics are boring we don't need complexity we just need new content in new york . Ps: i will still use striker no matter what lol
Actually the change needed is stash size, the space is just not enough to collect all the gear sets or named/ exotic items, even one for each. Since they introduce more items every season, and do buff/ nerfs for encouraging more builds, the space matters...
Nerfing things to promote the use of other items is the dumbest argument I swear. Just don’t use the things you think are OP, you don’t need the devs removing these options from the game. When I play COD I don’t use meta guns, I use what I think is fun.
What you said makes sense for me, since I’m primary PVE, but I understand it for those who are in competitive play. you don’t only want to be limited to the same 4 weapon loadouts and gear sets as everyone else, in order simply to compete. Multiple seasons of the same meta can get old, so I can see why they do what they do; granted unlike you and I (just playing for fun) many are real sweats and make it a big deal to win by any means
@@Malacite that's where you lack basic analysis. you're considering surface level nerfs and buffs and can't think beyond that for some reason. if this game hadn't created a high level of investment through optimization costs and exotic components i wouldn't mind. but where i do mind is a complete lack of respect for player's time. also, it's not that scorpio is OP, it's because most weapons in the game are dog shit which makes it more of an outlier.
@@questionmark05not anymore once they nerf it smh. They just need to keep the buffs but remove the nerfs. They need to leave those guns and gears alone and just buff the ones they wanna buff out
This is not a balance this is horrible for anyone with all the gear in the game. This is to clearly stop the player from doing damage. This will possibly drive most veteran players away from the game. None asked for this update.
Had a little heart attack when i saw the strikers nerf, but it's only the backpack and I already sacrifice that slot for a memento. Still pissed about the Elmo nerf.
Their balancing of SMGs has been the worst out of any weapon category. They either nerf the hell out of it (They might as well take the T821 out of the game) or it’s overpowered compared to all the rest, making just a couple even being viable options.
I don't quite get the changes to the Scorpio, the increase in shots required for each debuff doesn't work since the gun only has 8 shells before a reload
Scorpio debuff does not end just because you reload. The debuff is still working, they just force you to reload before you can apply the 20% all incoming dmg buff for your team. Unless you get some +mag size with your gear, but probably not a stat that's really worth going for unless in certain builds. Alternativly 2 people could use Scorpio since the debuff stacks together, but I am not sure about that.
The problem is lack of new content. We just had a lackluster season with nothing new which caused a ton of players to stop playing & their solution is to nerf the most popular gear and guns that we've spent months grinding to upgrade. Make it make sense. Clown dev team 🤡
Typical massive. Puts to high of emphasis on expertise, makes us grind out to upgrade to realize the game isn't balanced to their liking. They're so afraid of what happened to end game of div 1 or understanding we're playing outdated tech to begin with! At some point it has to break in order for u to make a new one or you just micromanage or core fan base away
Do they not realize that when they nerf something like this, all that accomplishes is to ensure basically no one will use it, thus making it pointless to even have in the game?
@@paulocarvalho1982 The thing that perplexes me to this day is that, when they first started talking about Division 2 and why they were doing a new game instead of continuing to support Div 1, was that they needed to do a new game from the ground up so they could balance PvE and PvP separately. That at least made sense. But since Div 2 came out, they've done very little of that, and they still balance PvE based on PvP. PvE is cooperative, so why does it matter if Striker or the MP7 or whatever is powerful? Balance it differently for PvP, fine, I couldn't care less. But PvE? Why? It just shows that one of the main stated reasons for doing Div 2 in the first place was ultimately pointless.
@MatthiasPowerbomb it's a whole other team working on Div 2 than what we had making the game. That team got pulled to other projects, and Ubi Bucharest took over and had a *huge* learning curve to boot. For their small numbers, and small funding from mama Ubi, they do at least deserve some credit.
First thing: Very excited about automatic rifles. Definitely will take my lightweight m4 for a spin to remind myself of division 1 days. Very excited for the new exotic too. Time we had some love for the FAL. Second thing: I know i will hurt my fingers using scorpio now. Because of all the taps and reloads. Same thing with ouroboros. It will be just spamming the R key as they reduced the number of rounds. That gun already depleted its ammo very quickly.
How the hell did the devs look at the helldivers 2 fiasco and decide; “Y’know what division 2 needs? Nerfs” Edit; to clarify I’m really only bummed on strikers being nerfed because if they really wanted people to use other gear sets or brands they would buff the weaker ones to be optimal. I completely agree on the Oro nerf as that smg is brutal in PvP. I don’t really see Oro being used in PvE that much tbh.
yup picaro's holster did not deserve that nerf i lost 5 WHOLE percent of my damage for what? so that i would consider tripping myself with some defective pruduct i want to live not to die because the gear systeam is ducked
5??? More like 20. It was doomed from the start. OG PH came with 20% weapon damage, got reduced to 15 with the intent to be able to roll 15 as a core attribute. Noticing their blunder they claim it can't be rolled as a core because its a minor and would require rework of the whole attribute system. Now look, its getting nerfed yet again.
@Scallaix that's actually what I'm running for a make shift lonestar build. Just to get a little closer to what lonestar does, I'm running steady handed for the auto reload
The bighorn is already op and that’s from somebody who uses it 247 and it doesn’t make sense to buff it even more. Glad the ouroboros finally gets a nerf it’s going to be more fun in PvP again with that gun not plaguing the game
Great to see my beloved Chameleon getting a buff. Now I may not be the only one using it in Countdown. With the new seasons and these changes, it is going to take some time to figure it all out. There is sooooo much.
Its giving devs pet that you agree with every nerf, a bit disheartening to even hear you in such a favor of all the nerfs. Particularly the Saint Elmos which I hope doesn't come to fruition. SEs damage was in its mods, it doesn't get an exotic talent that buffs damage or survivability. You have to land a full mag in order to get shock rounds which have diminishing returns as status effects have been nerfed into the ground as well. Also the functionality of the weapon means only about 30 rounds of shock ammo serve a purpose. You basically have a named weapon prancing around as an exotic. Just because the devs decided to introduce weapon handling and mag size into gear sets 6 years in it doesn't mean an item should get reduced because of it. If they're going to nerf SE mods, it needs a more viable talent.
They just destroyed the st.elmo, nerf the obliterate, striker gear, reduced the magsize and fire rate of f2000, reduced the weapon damage of picaro's holster. Akm's burst damage was also nerf. Fast hand was reduced. Overall this upcoming update is clearly to spit on dps builds then they call it "BaLaNcE"
Don't forget the massive TRIPLE nerf to Scorpio, which is a SIX12 shotgun. Damage down, decrease the reload speed, and requires more shots to apply status effects.
I disagree almost all of the brand set, and exotic weapon nerfs if I am being honest. The St Elmos is not overpowered in PvE, it never has been. There is several AR's that compete with it in it's current state. The Scorpio nerf, sure its best in slot by far for shotguns in PvE, all that tells me is that they should make the other shotguns better instead of nerfing the only one that stands out. The Iron lung, they are buffing the regular MG5, the GR9 and the bullet king, so why does the Iron Lung get nerfed? That just doesn't make sense to me. Obliterate being nerfed, again doesn't make sense because Glass cannon gives more dmg anyways, plus most people just run the striker, or umbra chest instead of using obliterate anyways for those sets. The brand set nerfs are also incredibly unnecessary. I am just really confused by most of these nerfs as most of them make zero sense to me.
Next season will have all backpack talents change to ‘doom’ talent where everything dies as you walk in the room. If you run into the room it also fills your cache capacity with exotics.
Really happy with many of the changes here. I decided to try and get back into div 2 ahead of the eventual dlc. I’m happy with the bighorn change as it’s my primary PvP gun, but I hate it in pve. Even in pvp when you’re against guns like Elmo, oroboro, iron long with its fire, it can feel a little bit pointless to build for headshots.
The rav is gonna be very strong now especially with aces. Bit sad for the MP7 just when it started to get some much needed love. The M870 going up seems weird. Might see more versatile builds in PvP. Oroborous nerf was needed. It's just silly. I've been saying forever they needed to buff weapon mods above everything else especially since Elmos came out. So glad to see that. That will make a huge difference to builds especially if they buff crit chance/damage a few percent and provide a more substantial increase on stability. I'm really happy for the HB buff. It's my favourite set by far. So maybe I'll jump back in for a bit. I think they might regret this one now though as heartbreaker is already crazy strong. Did you mention True Patriot? If any set needs a buff it's that. I could've missed it though.
@@RogueGold I think they won't touch the true patriot set for a long while. I am sure they still have ptsd from when it was running rampant in the dark zone in the early years. What I am sad about the most is that the ACR is still getting shafted while not having any redeeming qualities to its name after 6 years the game has been out, meanwhile the famas gets buffed.
That new Exotic. Negotiators Dilemma or Hunter's Fury might be the play. As for any of the major changes, I have a Measured SMG Ongoing Directive build. That's getting a very notable buff. Measured Vector fired like a damn autocannon during the Guardians Global Event.
You know, I might have to get into the division again. The Striga might do wonders with the armor set, with being able to debuff every thing and then going close with a back up smg. You could also really try Ravenous again, because I think its one of the rifles becoming full auto. I might have to give Space Marines 2 and get back on the division grind!
already read the notes just wanna say there is 0 reason now to play the incursion for the ouroboros and them massively nerfing the most popular guns and build when we have poured tons of materials into them is an insult, if you want more things to be viable, make them stronger, dont take power away from us forcing us to choose different things, give us the choice to choose equally powerful things. I really hope they reconsider some of these.
So... by this logic they need to make items stronger, then theyll have to make enemies stronger unless you want trivialized combat but buffing enemies is essentially just negating the previously mentioned buffs? So you've gone full circle with no actual change. Sometimes items are too overpowrted and just buffing other items doesn't make those overpowered items any less overpowered lol.
I've had the oroborous since the incursion dropped and it's just so f*cking stupid. If it's being nerfed, good. They do this on purpose BTW. Nothing needs buffing in this game. They introduce OP stuff to draw people in and then they rebalance after time.
@@aToxicJester wow way to miss the point, you realise that strikers as it is is powerful but not game breaking and by nerfing it youre massively hurting the casual audience who just want a classic dps build, this is the same thing they did the other year when they nerfed heartbreaker, people just moved over to strikers. And i 100% agree the game should be more difficult if it means more stuff if viable due to buffs, not nerfs.
So if I understood correctly while making a CHC/CHD build you will be investing to the weapon instead of brand/gear sets. So instead of promoting and buffing diffirent things, they nerfed so we can "Forced" to try new things. I hope my striker build will forgive me but I'm going back my HF build...
I dont think its worth nerfing the ouroboros. The main defining attribute of the weapon is its insane rpm. Nerfing said attribute will put it on par with similar smgs like the vector and make it generic. Combined it with the ammo nerf, it is slightly more than a vector with a extended mag, which defeats the purpose of it being a unique weapon for the Paradise lost incursion. If they go through with this, people are going to stop grinding the incursion as they can just farm and use a vector and get higher dps due to its higher base damage than the ouroboros. Really hope that this don't come to pass.
I hate weapons with terrible handling. It makes me not want to use the gun especially if I can’t even change it up to make it better. To take down -10 weapon handling on st almos is basacly saying fuck that gun you loved it, well we will destroy it for you a big F U smh terrible man also the Oro taking down -10 on mags is crucial man smh terrible
If the SIX12 damage and reload speed nerfs also apply to Scorpio, then that gun was just MASSIVELY nerfed into Oblivion. Extra shots to apply the status effects while significantly decreasing the reload speed is a huge double-nerf.
This was coming. I already sensed it during the recruiter manhunt. When rogue gold invited that dev to hangout in his stream, he said it there. That Scorpio works in every situation and they might change it in the future. That's what happened. I don't know why they had to change it. Like most of the time we would just use it on hunters.
@@Narniak69 Yeah I mean I don't know why scorpio really needed a nerf. It wasn't affecting other players or anything. Just a thing in PvE which wasn't really even used all the time. Just a last resort against tougher enemies.
I have been out of the loop for this game....When do Season 2.0 go live? I tried finding info about it online, I saw one post say June for Season 6. But I have not played this game in over two years. So what's up everyone.
Ok, I know I should really watch the full thing before commenting but SHOTTY SNIPES IS OFFICIALLY A THING!!! Oh hell yes I am loving these two new sets, it is about damn time we get options for boosting optimal range (I wish there was a talent for that in Descent) dear God yes. That mask is especially insane for a shotgun build, time to go legendary LMB on people (a cookie if you get the reference) EDIT: incoming Swap chain build? Is it finally going to be a thing as well?
Felt the mighty need for another comment. Why the piss are we seeing nerfs over buffs to less otimal brands/sets/etc? You cannot tell me that you wouldn't use other options over 10% crit if you got a larger return. Same goes for crit damage of 15% taking a hit. And we wonder why 3p set bonuses aren't utilized when we have gearsets tending to net top damage. Every tier 3 should be grossly boosted, especially for sets that get outclassed when you're losing stat slots to net their 4p boosts. Especially in cases where you wouldn't ninja for superior returns. Devs shouldn't be balancing a game they aren't playing. Determined is another clear case of that. Idk just seems they looked at a chart of most actively worn items and clearly didn't use brain cells.
Gonna be honest Rouge, the reason I use Rifle/Shotgun build is because the aren't automatic...in combat you really aren't gonna be spraying and praying every time your in combat, I'm an Infantry vet trust me, it's a bit more immersive and realistic for me but making the lot of them automatic, everyone already has ARs and the smgs so I don't know why they are doing this to a class that needed a bit of skill to master imo. Yes I play conflict, go in the dark zones, and don't always get wreaked because of the automatic build but idk. I'm like you broski, love this franchise and will still have fun with it but honestly just a little disappointed if you will because it, anyway thanks for the to vids today and enjoyed watching the stream since missed it live. Cheers.
Fully respect that take. I think the biggest motive is accessibility- for me it's physically uncomfortable to run a Rifle for long periods of time due to the trigger spam. So I'm looking forward to that change for that reason, but I do get the disappointment in them losing their individuality
@RogueGold true, it does get a bit taxing on longer plays. But like we say don't know till we play it right. Again I truly appreciate your channel and content. Division and Fallout are really the only franchises I play lol. I catch when you go live with the pts, just don't tell my boss lmao. Thanks for getting back to me broski, means a lot a hardcore Division fan.
It’s pretty obvious that the mods getting buffed are the mods no one ever uses and with a few nerfs here and a few nerfs there, crit builds will suffer. I get that they kinda sorta wanna move the meta along, but whenever someone does this by nerfing a bunch of stuff it tends to be a recipe for disaster. I’m not terribly impressed by this, even though it fundamentally doesn‘t seem to effects me much. I can go back to a vector 45 with killer and just keep on using my EB. Progress, I guess. The first few months after this patch goes live is gonna be pretty crazy, though
People love to scream and cry the moment they see nerfs in any game. It shows their weakness and dependence on the meta. The new mods are great. For example I run 3 mods with my AR for maximum stability, now with the changes I’ll be able to remove 2 or 3 of them in favor for more crit damage or accuracy etc. choice…my friends…
They are quick to buff and nerf gear and wepons but actually fixing some of the real issues....not so much. How long has the Call for Backup option been down? A couple of months, at least. For those who say just use Matchmaking, it's not ideal for players like me. I enjoy hanging out in WONY on the weekends to help players get their watches. Not consistently possible using Matchmaking.
So all of these talents will see some sort of nerf. No doubt about it. But I reallllllly like the concepts of them and am very excited to use these in game (regardless of whatever increases or decreases they see), craft new builds. Should be a fun season.
instead of buffing the unused gear and weapons first, and then balancing the game, is the reason players leave. When will this morons learn that. I really do hope Ubisoft close this studio
They better back track on the nerf to striker Oreo and Elmo’s bc it seems like a cop out instead of them making other things stronger and giving us new item that shake up what we want to use the just nerf the good guns and gear like striker has been reworked more then any other set just leave it the way it was leave the guns the way they were and just make other shit better like make the love-c and lightweight m4 assault rifles and make them good just make other smgs better I hate the way they try to balance bc all they do is fuck up the game for players who actually put time into there game just to make it more new player friendly fucking pisses me off
I'm ok with most changes although the Scorpio changes are worrisome in that it was the one weapon you could depend on and now maybe not so much. Have to see how it plays out. Can I as a final thought say we need a historic handgun like a Colt Peacemaker, so we can go Virginian/1886;Peacemaker with our cowboy apparel to be as 1886 as possible.
I think you're missing the point. There will always be a meta. Nerfing things to promote other things is dumb. But its twice as bad nerfing shit on a 6 year old game. Especially seeing said game is a super grindy loot shooter. Ppl have put in time to get what they want only to have it scaled back once they get comfortable. Why should they continue to dedicate themselves at that point?
@@dontatme__ but to that point I seen someone else say it buffing everything is just going to make the game a lot easier which doesn’t help anything. Also the nerfs are not even that bad look at destiny for example some of there nerfs make the guns unusable the their current meta.
The issue is that people like those guns because they are good. They are EXOTICS. They are SUPPOSED to be good. It would be different if they buffed everything else without nerfing the old stuff. Because now we are going to have the same situation, just with different guns. And now the guns that we enjoyed are shit.
Im not gonna lie if it wasnt for the fact we have missions that we can target farm certain gear id say adding so many new items would be SO bad cause adding so much to an already massive loot pool would mean it would take forever to farm for full sets (or parts) for builds
I'm still gonna play love this game, and I agree with your assessments of most. But my 3 main builds are an m1 headshot build, a scorpio hunters fury build, and a strikers oroborus build.... im starting to feel personally attacked here! Excited by the buffs and new stuff.
And this is the patch that drives players away from the game, it's fucking endgame fix and balance things for PVP. PVE doesn't need shit balanced, it needs things fixed. It's unreal the incompetence of these devs, continuously nerfing shit that not a soul asked to be nerfed...
Only nerf I have an issue with is obliterate. Why take damage away with that chest piece talent? They can easily just leave it where it’s at as they buff other talents in that category for other play styles. Now you’re nerfing people that love a certain damage play style for no reason.
Ive been using 3 Providence, with Dacrifice and Gift. Contactor and Foxes Prayer with gruppo sombra. Hits like a mac truck still. Dont really need any other fancy crap.
The number of nerfs to crit chance and damage on brands sets is fairly gross. But also hits to RK's tier 1 and legmo tier 2? And some didn't change which is strange, especially on pieces that didn't have as crazy of impact. Or where they got crazy boosts for being one of the common to abuse (45% bonus self repair with 1% regen AND 10% armor on kill). The third is fine but I see the first two constantly abused.
Personally the ceska nerf is a bit much for me. 6.5 crit chance? wth is that. It's gonna screw up so many builds. I get the striker, ouroboros, elmo & scorpio nerf but I'm sure others have noticed it as well, they give you something with one hand, and then take it away with the other. One example, they buff New Reliable with 10% more weapon handling, but then nerf the RPK with almost a second longer reload speed, lower mag size and lower RPM. The slight buffs they gave it not too long ago, are now again being taken away. Why? It's not unbalanced. I'm sure there're numerous examples like this, depending on your favorite weapons. Personally, I despise that never ending stream of buffs and nerfs. It's one of the things that screwed up Destiny for me. Always having you chase something else depending on what gets nerfed or buffed.
That's that devs pet shit. no way anyone should be happy that the most commonly used stuff in the game is getting nerfed. Unless they want to appease someone
I don’t have a way to play the pts on a desktop. But I would let them know the new Strega FAL needs a 60 magazine, not 20. You can tell that the developers don’t play PvP 😂😂😂😂