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HUGE Base Building Mistakes You Need To Avoid In No Mans Sky! 

BunkzGaming
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25 сен 2024

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Комментарии : 62   
@BCWasbrough
@BCWasbrough 9 месяцев назад
If I had anything to add, it would be to not underestimate how important interior lighting is, especially if you are using the Alloy parts for your base. I've lost track of how many bases I've visited where the interiors were darker than caves due to how little light is making it inside. There are lights available that don't require wires and electricity that are perfect for this use.
@BunkzGaming
@BunkzGaming 9 месяцев назад
Good shout!
@randywatson8347
@randywatson8347 4 месяца назад
Choosing the right lamp is a thing. I end up downscaling a table lamp and use it as a hidden lightbulb inside the hanging lamp that does not emit light. The white lightbar I only use for kitchen.
@SmartSmears
@SmartSmears Месяц назад
What lights don't require electricity?
@SoundAuthor
@SoundAuthor 9 месяцев назад
Another one I recently learned: placing several storage containers in highly visible parts of your base, causing them to constantly load in whenever you pass by or look in their direction. This causes parts all over your base to struggle to load in. Solution: Put your storage containers in a part of your base that's tucked away and out of sight.
@ion_force
@ion_force 9 месяцев назад
I know you specifically recommend not engaging in mega projects early in the game. However I always end up building a gigantic observation tower/hotel on every save file. I always do it in the early game with short stairs and short wood panels, and then build the building(s) around the staircase as it goes up and my base expands. Eventually I'll hit about the height of the sears tower (roughly 440 meters). One thing I learned is, that's about as high as I want to build. Since I don't use short range teleporters, there is a practical limit to how high one can build a continual staircase, provide lighting and doorways going all the way up etc. Maybe I'm just lazy. PS, if you plan to add a landing pad to your skyscraper, resist the urge to build it on the very top. This can obscure the view of the penthouse, cause visitors to be completely out of reach for trade, and make it a pain to get to your ship with out bringing it to you on the ground. Instead, Build it about half way up the structure. This is more aesthetically pleasing, and gives visitors a choice on where to go on arrival where either choice, up or down, isn't too much of a hassle to get to. You can set up little glass floor pads around the base of the tower for base jumping when you reach the top. Thank you for coming to my ted talk.
@jamessmith4865
@jamessmith4865 5 месяцев назад
I’d love to see how this looks from a picture or video or something, I’m brand new to the game but this sounds very intriguing
@jonathangebert3006
@jonathangebert3006 9 месяцев назад
The save often tip is HUGE. I ran into an issue when working on my freighter base where I clipped into the floor. and had to reset from the last save. The autosave just brought me back to the same clipped spot so I had to use the manual restore point and in doing so, I lost almost 2.5 hours worth of work.
@BunkzGaming
@BunkzGaming 9 месяцев назад
Ah I feel that pain! It takes no time but totally worth it
@zandensterner3918
@zandensterner3918 9 месяцев назад
Base building is fun, but glitches make it 10x more fun! My favorite is size glitching, which lets you resize any part in the game. If you want tutorials, beeblbum has videos for just about everything
@SilverCyric
@SilverCyric 9 месяцев назад
9:53 Before cloaking, I used to run power poles to my base and built a power station to organize and with switches, control power separately to teleporters, lights, storage, etc. just to have fun with the possible details you can build
@Aereton
@Aereton Месяц назад
still do that I build little power poles to transmit energy to different parts of my base and I even go as far to do actual wiring layouts inside (run the cables along walls, ceilings, etc) so I don't even need to hide them
@kristoferwallmark
@kristoferwallmark 9 месяцев назад
Altthough - if you want to build a cool, deserted, eerie kind of base a pro tip would be to flatten ground to make it grow back. Looks really cool. And if this happens, turn the re-growth into something cool.
@ferretsage8928
@ferretsage8928 4 дня назад
1. Another thing I would add, is to not make rooms enormous. Otherwise, whatever environmental hazards are on the planet will also spawn inside your huge room. This seems to happen more often when you have a cave base, or a base set into the side of a vertical cliff. The simple fix is to simply keep dividing the room into two until the problem goes away. The problem may have to do with volume more than square footage - bang to building high rise base cathedrals. 2. Always build at least 500 units away from any crashed ship. Or, do not build any landing pads. Otherwise, crash ships have a tendency to fly off, yes - completely broken - they launch from the ground and disappear. If you want to camp spawn a ship, (and with 18 1/2 trillion trillion no man sky worlds, why not) make sure you build your base a little bit away from that crash site or no landing pads. The crashed ship launch glitch seems to trigger when there is a landing pad at the base AND the game detects players walking on the ground within base distance. SCORCHING HOT TIP: If you have made the mistake of building a large base within a ship crash site, you can still sneak up on the crashed ship by approaching from a direction away from your base, and then jetpack directly on top of the crashed ship in order to claim it. Don't run along the ground towards the ship wild within range of your base. For whatever reason, the game detects that, and the crashed ship will fly away like a spooked seagull. The crash ship is supposed to then land at your launchpad, when it flies away, but oftentimes this does not happen, or your ship is already occupying the launch pad, and the crashed ship simply flies off permanently until the next one spawns the next day -still on fire and everything. If your crashed ship at your base flies off, and you don't have a good save spot to revert to, simply quickly clear your landing pads, and hopefully the ship lands at one of them within the next minute or two. If, and only if, this happens, you will be able to claim the ship from the pilot that spawns for free. No man's Sky clearly intended to land crashed ships conveniently at your base launchpad, considering they custom programmed a pilot to claim the ship from, but this feature is horridly glitchy and not working well at all. 3. The resource nodes, for bases, of gas, minerals, and Power, spawn in a vertical column up into space, and down into the center of the planet. If you detect a base resource hotspot, you can build an underground base underneath it, or an orbital base directly above it, and reap the same rewards from that base resource node at whatever elevation is most convenient for you.
@binary_ironclad
@binary_ironclad 2 месяца назад
Great video. Recently dove back into NMS pretty hard; played off and on since launch. The improvements are staggering. A lot of my base building is based on need. I'll set up small bases on planets with certain resources to mine/farm things I want. Then I pick a nicer, tamer planet to experiment with build mechanics and try new designs. Not the best designer, though... :). I need some work. Thanks for the tips!
@geofffleming12
@geofffleming12 3 месяца назад
This is top-shelf content. Complex game mechanics made better through concise well delivered tips! Appreciate the time implied, and not having to wade through disjointed presentation & padding. Liked + subscribed.
@kaligath6616
@kaligath6616 5 месяцев назад
Word of advice if you want to build big build small things but leave room to grow remember you can always knock down a wall and expand it at a later time i like to picture a base really small and then leave areas where it can be expanded. As for material gathering take a exocraft with the best mining upgrades you will terraform the ground in no time and rack up so many resources.
@stephenschroeder6567
@stephenschroeder6567 9 месяцев назад
Been watching this game for years but never took the plunge. I know everyone says it is great and I would agree it all looks pretty cool, but at the same time this looks very much like a job and seems to have a steep learning curve? No matter, this was an excellent guide and thank you for your time making it. Merry Christmas!
@BunkzGaming
@BunkzGaming 9 месяцев назад
The learning curve of the overall game isn't that steep to be honest, the story does hold your hand and teach you the basics. Base building can get complicated when you want to build bigger more complex things but you'll soon get the hang of it. And Merry Christmas to you as well! 😊
@gwoody4003
@gwoody4003 Месяц назад
Before I start building, I think about what the purpose of this base is. It matters a lot if its gonna be an in-game purpose like a resource farm/mine, a research facility where I keep my little hireling guys, a lot if garages and hangars for all my exocraft to be parked at, or a role-play thing like a lighthouse or fortress or something that doesn't really do anything but look cool. Having a style and material in mind based on the purpose of the build helps in laying out the base and making design decisions. I really like buikding little neighborhoods with functional and artistic buildings.
@StephanePoirierGaming
@StephanePoirierGaming 4 месяца назад
06:20 Well you learn every day. Either I did not know that launch pads had no fuel cost to launching ships or had forgotten it. PS: 06:50 Wow!
@billcassin5091
@billcassin5091 9 месяцев назад
Nice advice, you have covered alot of the Base pre thoughts which is good and it is the same with your freighter..... Choose wisely when building a Base on them.
@Matthew...1979
@Matthew...1979 4 месяца назад
...this was an Extremely Helpful video! Thank you soooo much for taking the time to make it!! Thank you, sir!!!
@BunkzGaming
@BunkzGaming 4 месяца назад
My pleasure, glad you found it useful 😁
@User-r2e6q
@User-r2e6q 7 дней назад
First bases I put down are mining rig platforms for every single resource.
@divinity4053
@divinity4053 Месяц назад
You don't need storage containers at a base if you have a freighter with containers and trasmiter beam
@BigSchu22
@BigSchu22 Месяц назад
Wow, amazing orbital base! I make the equivalent of Minecraft dirt houses in NMS!
@randywatson8347
@randywatson8347 4 месяца назад
Lol use savepoints a lot. One day you accidentally delete a cuboid room and lose everything inside it.😅 I love building tiny houses. I use a down scaled table and stack them to form a compact staircase. I love to build bases on planets with only gold, emeril, salt and no sentinals in green systems.
@RetiringvirusReacts
@RetiringvirusReacts 22 часа назад
so the one issue im having idk if its a glitch as of the latest patch???? but im getting fucked off with it... Building a base and for some reason the environmental impact (ie Storms) are penetrating my building???? how is this even possible???? someone help
@thehubbleton
@thehubbleton 5 месяцев назад
The ground regen drove me nuts.
@Alcopop100
@Alcopop100 7 месяцев назад
Do you make base's on freighters (I have never bothered on the old or new style) But since getting the pirate dreadnaught I am itching to have a go. I have seen Scottish Rods build but I am nowhere near the standard required. In fact I don't k now where to start deleting or building. Any help would be appreciated.
@BunkzGaming
@BunkzGaming 7 месяцев назад
I've never actually put that much effort into my freighter base, mines pretty basic even since the latest update. If I ever have a go at making a proper one I'll be sure to do a video 😊
@Alcopop100
@Alcopop100 7 месяцев назад
@@BunkzGaming Thanks it would be a big help
@the1tigglet
@the1tigglet 9 месяцев назад
I'd suggest that if you are building boxes for storage make a designated resource box and designated plant box and designated higher value resource box (magnogold Activated anything etc) if it's a farm then make sure to get a box for plants that way you can keep it all organized.
@chowmein12
@chowmein12 2 месяца назад
if I have an oxygen farm which i surveyed could I still farm energy on it too?
@TheWererapter92
@TheWererapter92 9 месяцев назад
What is that Jetpack ur wearing and how do I get it?
@BunkzGaming
@BunkzGaming 9 месяцев назад
It was a reward for the exobiology expedition so you'd need to complete that if / when they replay them to get it
@NegativeROG
@NegativeROG 9 месяцев назад
My #1 base building tip: Glitch planet! With only a fraction of exceptions, you don't have to worry about weather, Sentinels, visitors... My fav is the "Ossified Star" planet. No water, but nothing else to mess with you, either. You can build all day and never have to worry about refilling your Hazard Protection, and all glitch planets have ferrite dust and carbon, which are building essentials.
@salamifinger9510
@salamifinger9510 9 месяцев назад
Search a Paradise planet, They can come completely safe and I would argue they look way better than Glitched planets.
@NegativeROG
@NegativeROG 9 месяцев назад
@@salamifinger9510 As I CLEARLY stated, Glitch planets don't have weather and rarely have Sentinels. 99% of Paradise planets have storms, and 90% have above average Sentinel activity. Just because you found 2 Paradise planets in your 30 hours of gameplay doesn't make them ideal AT ALL.
@salamifinger9510
@salamifinger9510 9 месяцев назад
@@NegativeROG found more than enough
@HamsterBalls1
@HamsterBalls1 9 месяцев назад
@@NegativeROGthe paradise planets that I have my base on never has any storms
@NegativeROG
@NegativeROG 9 месяцев назад
@@HamsterBalls1 Paradise planets can have storms. Are you saying they can't?
@greentimallen62
@greentimallen62 9 месяцев назад
The biggest disruptive factor for me, aside from the ground created, is the change in the shape of an identical object, as you can see in your video from 3:32 onwards. if you want to stack it, for example. WHY??? I don't understand why it was handled this way. This becomes particularly clear with the large wooden windows if you want to build them one on top of the other. And while we're at it. Finally, rework this construction editor. Dealing with it during construction makes gray hairs grow. MfG
@CosmicChew
@CosmicChew 20 дней назад
I’m unsure of storage. Why place them when others can have unrestricted access into your base? I don’t want others to steal from my storage units. Wish this game also had secure doors and storage.
@BunkzGaming
@BunkzGaming 19 дней назад
@@CosmicChew if you go to another base and access someone's storage it'll be your inventory not theirs. And not to mention unless you advertise your base location on Reddit or somewhere the chances of someone coming across it are basically zero unless you've built on an already populated planet.
@Jolgeable
@Jolgeable 5 месяцев назад
- It's over, solar panels! I have the electromagnetic hotspot! - You underestimate my power! But seriously, I think it's worth starting the base with that generator that burns carbon, then moving on to the solar panel... I haven't gotten to the electromagnetic hotspot yet. But I'll do in the near future. I think it's been good to go through the other generators because I can explore what the game offers. And the first ones are simpler. Another thing, at the beginning of the game there is a lot of information to absorb, it's good to go from step to step. This way the game lasts longer too, I guess. It's not necessarily a mistake, I think. The video is very good, it was worth it for presenting several possibilities to explore in the game. Thank you! 💫
@alderoth01
@alderoth01 Месяц назад
I hate how the ground keeps coming back.
@dannybacon8063
@dannybacon8063 9 месяцев назад
One HR gang
@bullshivit1
@bullshivit1 3 месяца назад
Sooo many visited bases can’t even be accessed because of land regen….do better people haha
@HamsterBalls1
@HamsterBalls1 9 месяцев назад
Would you like to visit my base and take a tour
@the1tigglet
@the1tigglet 9 месяцев назад
Actually concerning the solar panels, I've personally made bases with solar panel zones sortof like what power companies are doing in real life. I put out a field of them on a flat surface and then connect them all and have 1 wire from one of them going to my base. Then I set down and hide my wire cloaking device. And I bury it so that you can't see it even though it's still there.
@rudisluyts1761
@rudisluyts1761 4 месяца назад
À friend invite me to its base it's verry hot. I die immitetly. Wat can I do
@the1tigglet
@the1tigglet 9 месяцев назад
You can align launchpads with your base even if it's using walls by free placing a box or circle base down aligned evenly with where your base is going to be installing a hallway and then a door on the end of the hallway or just use the end of the circle room that uses a door and put a door there, the launchpad will snap to that door. Or you can put down one of those circular room stands that the rooms rest on after building the circular room and it helps snap it in place as well.
@the1tigglet
@the1tigglet 9 месяцев назад
When I want to design and build a large base I just turn on infinite resources just for the base building. It keeps you from having to stop and go around getting the resources endlessly just to build the home of your dreams. I personally turn that off while doing all other things like repairs upgrades to ships and multitools and building anything in missions because it cheapens that experience to have infinite resources. I only use it for base building because it's more fun to be able to just make it look like whatever you want it to look like without restrictions.
@BunkzGaming
@BunkzGaming 9 месяцев назад
You make a great point to be fair, that definitely make building bases a walk in that park... For the most part anyway
@the1tigglet
@the1tigglet 9 месяцев назад
Just for the big designs if I'm just slapping a portal down it's not necessary. ;)@@BunkzGaming
@SkyenNovaA
@SkyenNovaA 9 месяцев назад
Permadeath players unfortunately cant do this.
@13tonka13
@13tonka13 13 дней назад
It's cheating, no two ways about it
@the1tigglet
@the1tigglet 13 дней назад
@@13tonka13 Yes but it's still fun, you can set a solo game if you want to do it all the time that's what I've done in the past to keep my designs away from the server I played on with friends.
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