I like to believe that in my 800 hours of playing this awesome game, I've grown to be good at tactics and reading situations, but I would definitely have missed a few things from these fights, namely the double frag opportunity and the hellfire on the ladder. Thank you for the great content, keep it up!
I love all the content you're putting out, in-depth educational guides are seriously lacking in Hunt, most of the content sphere is just compilations, which is fine honestly, but it's great having something for newer players, or even older players who want to improve. This has helped me and many others. Keep up the great work!
I'm a bee enjoyer myself, but frags or dynamite are definitely superior if you plan on CQC within compounds. Since the swarms attack purely based on line-of-sight which is easily blocked, they serve more as area denial unless your throw is spot-on, in which case a hellfire or flash would inflict a more desirable effect
I enjoyed this one quite a bit great job. Also just a thought I've learned alot on how to use frags from the pieces you put in here and there but would love to see a full breakdown showing the art of the frag and maybe other explosives, just a thought Keep up the good work!
04:06 How do you even begin to learn to do that? I'm pretty new to shooters in general and this part seems completely beyond my realm of capability. It's difficult sometimes to view this stuff as something that some people just 'have' and others don't.
You have to give your self a quick reminder when pushing or holding a corner. As you hear their footsteps think "is that walking or crouching? Walking, then adjust crosshair to approximate height." Every pixel you aim closer to your target before you see them cuts down the time it will take to aim and shoot, and gives you that little edge in cqc fights. But you have to keep reminding yourself about crosshair placement until it becomes a habit.
Every time I watch your videos I learn something knew, or it helps me alter my at times "Deer in headlights" thought process. The way you explain things covers enough information to know what you talking about, without waffling on. Really appreciate the content you put out, thanks dude!
I already learned that you don't have to be accurate with shooting in this game. You just need to be able to position yourself properly. In such you will just shoot people from 3m in their backs, no accuracy needed. I get many more kills when I storm a place, but only wisely, taking into account all the things which happen around e.g. when somebody dies, when 3rd team enters the compound or my random teammate engages into fight (I am 3* with KD 0.9).
Yo thanks for the video this helped me as a new-ish player, and I have a question if someone would like to answer, what are some good headphones for hunt but are also on the budget side as I dont have much money? (I'm on ps4 idk if that helps)
I’m on XBox and just use Turtle Beach Recon 70 headphones. They’re only 40 bucks, but I often hear the enemies before my teammates do and am able to pinpoint them.
Great video as always. Other tactical videos i think would worth it. -Verticality advantage during a fight. -A series of video on the compounds of the new map -You did a general guide of sniping but if i am not wrong, you did not make a video on the good locations for a sniper.
The line will begin to move towards you which is showing you how far the nade will go before blowing up. That being said I would just cook the nade for a few seconds and then throw it
I don’t know about you but for some reason Grenade have been hard to avoid mainly because I can’t hear the cook and I only hear when the Grenade is already in the air. Audio is bugged or something since the update
I have also experienced this bug. Players can exploit the fuse by making other noise right before lighting the fuse, then the game doesn't even bother playing the fuse noise.
@@AZ_The_Dude Starting at Default X-Axis and going down to Aperture, I have: 1.00 0.80 0.80 0.60 0.60 0.40 0.9 0.7 0.5 0.9 That might not help you though because those are pretty close to default. My turning extra strength is up to 200 though, and I’m pretty sure that just puts a multiplier on all sensitivities instead of effecting each one individually.
I never approach a fight (except for besieging boss compounds) with frags as part of my strategy. They are tools of opportunity that get free kills when people are out of position.
@@4FSGaming understandable for shotgun compound campers. But they are a bit over powered and there is exploits to cover their hiss so you cant run away and then also if you get pitching the enemy literally cannot get away there is no counter play and its just bad game design. I love throwing dynamite and other explosives but frags just make fights so quick and easy, whats the point unless your farming free kills.
@@StallionTG I think you are overstating their power, they are only unavoidable if the enemy player is positioned poorly, ie below you or in a small area with limited mobility. The
@@4FSGaming normally sure. But if I have pitching and cover, and you are at normal throw range, i will nail you with a frag 100% every time. If you run or not in any direction, as footsteps can still be heard. Then theres the sound exploit. Have partner make loud noise or throw hive bomb first for example right before you start fuse. The fuse noise is muted and inaudible, even after the loud noise ends.(a bug) easy exploit anyone can do. No time to run when you cant hear the fuse. Your starter guide frag strats are balanced but these are the meta strats and they are reliable and uncounterable and I just think it makes the game worse to promote the frag. Please, experiment. Try it out. Your kda will fly. make a video on it on adv frag strats. When everyone is throwing frags every game I hope crytek will bother to balence them.
@@StallionTG frags have been nerfed over and over since launch. I still use two in just about every loadout, but again if someone is making good choices with their positioning a frag won't work. The situations you describe setup, so when executed properly of course you should be rewarded with a kill.
I love frags, I think most people underestimate the power of frags. About 10-20% of my kills are frag kills (usually 1 frag kill every round) because most people can't handle explosives and they freak out, when you pull one out.