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Hypnotic Pattern is AMAZING in D&D 5e! - Advanced guide to Hypnotic Pattern 

Pack Tactics
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Link to the Aetherial Expanse kickstarter: www.kickstarter.com/projects/...
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Link to Cephalon: cephalon.xyz/ConditionImmunities
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25 июн 2023

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Комментарии : 125   
@PackTactics
@PackTactics 11 месяцев назад
Link to the Aetherial Expanse kickstarter: www.kickstarter.com/projects/977277590/the-aetherial-expanse-setting-guide?ref=4qsw45 Thank you Ghostfire gaming for sponsoring this video!
@lordmcbutterfingers3300
@lordmcbutterfingers3300 11 месяцев назад
Always love to use this spell in combo with a friend using entangle, web, or spike growth so when Hypnotic Pattern goes up the enemies are still stuck
@araccoonstolemyradiator
@araccoonstolemyradiator 11 месяцев назад
That's evil, since other enemies might have to wade through the spike growth to save them
@sicroto
@sicroto Месяц назад
I love doing this or fog cloud/ blindsight against my players. if they are going to use it enemies can as well.
@MasterOfTheBrood
@MasterOfTheBrood 11 месяцев назад
Fun Fact: Pack Tactics has all the spells memorized and that scroll is just a scroll of Cloud Giant Strength. it's why he gets so ripped everytime he pulls out a scroll.
@RIVERSRPGChannel
@RIVERSRPGChannel 11 месяцев назад
As a bard I’ve used this. The last time there were civilians in the middle of bad guys on the street and the party was outnumbered 2-1, it was a life saver.
@patrickhannon2694
@patrickhannon2694 11 месяцев назад
Fun Fact: People say Bards have a good spell list. If Hypnotic Pattern wasn’t on it, then it would be called mediocre or even bad. THATS the impact this singular spell has
@alex2legit66
@alex2legit66 8 месяцев назад
I'm a die-hard Bard fan, and I read this, and I still can't help but think... "yeah... fair lol"
@WolframYouTube
@WolframYouTube 11 месяцев назад
Another thing about the "Each creature in the area who sees the pattern" thing is that you may be able to shout at the paladin in the example at 2:05 to close his eyes. I'm not sure about the rules around this, but you could say that the Paladin will need to use their reaction (or a free action) to close their eyes, and they would remain blinded until the start of their next turn considering a DND round happens within 6 seconds so everything goes on almost all at once. This would only obviously work against enemies that don't speak a language. Alternative solutions are if you and the paladin share a language that the enemies likely don't share, if you have some way to telepathically communicate, or if you and the paladin in-game have established some kind of code word between the characters to use as a signal when you cast the spell.
@sauronsrighthandman301
@sauronsrighthandman301 11 месяцев назад
I would probably say the rules for that are similar to a Medusa's/Basilisk's petrifying gaze. In 5e talking is a free action so you can warn the party member that you are about to cast the spell, but in order to avert their eyes it would have to be that party member's turn. I would recommend using the Ready action in preparation to cast the spell after the party member's turn has begun, thereby allowing you to cast Hypnotic Pattern as a reaction after their gaze has been averted. Like you said, a round is six seconds long, so moving, casting spells, talking, etc, is all taking place in a very short timespan. By the time the spell has subsided the paladin wouldn't really know when to open his eyes. So from a rules perspective and my own observation, the PC wouldn't be able to open their eyes until the start of their next turn. It makes sense in my brain, if not being slightly complex.
@sauronsrighthandman301
@sauronsrighthandman301 11 месяцев назад
@@WizardVolovik Um... No... That's not the rules for ready action. According to the rules, you quote: " *When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs* . To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration (explained in chapter 10). *If your concentration is broken, the spell dissipates without taking effect.* For example, if you are concentrating on the web spell and ready magic missile, your web spell ends, and if you take damage before you release magic missile with your reaction, your concentration might be broken." In other words, the spell has been cast, but the spell's effects don't occur until after you release its energy. And according to the additional rules, the spell hasn't yet taken effect yet. So you aren't yet concentrating on the spell. This means you can ready Hypnotic pattern, concentrate on the readied spell, and then release the spell in full once you use your reaction. This breaks no rules, since the spell wasn't released, and didn't need to be concentrated on until after you released it. Nowhere in the rules does it state it is impossible to ready a concentration spell. All it does is that you're literally holding onto the spell's magic until you're _ready_ to release it. Ps and tldr: I suck at explaining if you couldn't tell, but. If you ready a spell, you withhold its effect until your reaction occurs. There is nothing to concentrate on beyond holding the spell until after you've used your reaction.
@sauronsrighthandman301
@sauronsrighthandman301 11 месяцев назад
@@WizardVolovik If your players agree with that interpretation it's fine, but I know of absolutely no-one else who interprets the rule that way and you're likely incorrect in your interpretation. I'm not trying to throw shade or insult you in any way, rule 0 exists for a reason, but I see no reason to limit what players can ready when the ready action is already extremely limited in its use and applications. Furthermore, the rules dictate that you have cast the spell, but the spells effects don't incur until after your reaction. There is nothing to concentrate on until after you've taken your reaction, and if anything, you're already concentrating on that spell. The rules say the spell ends if you concentrate on a different spell, not the same spell. The rules for concentrate state you can't concentrate on two spells at once. But if you're not concentrating on two different spells, then readying is not a problem. (especially since you're preparing to release the spell that very same round)
@sauronsrighthandman301
@sauronsrighthandman301 11 месяцев назад
@@WizardVolovik Except trickery cleric's invoke duplicate is a different effect entirely. Readying is simply concentrating on the same spell, on the same spell effect, not a separate effect or spell. Concentration rules only breaks concentration when concentrating on something else. If you're already concentrating on the same spell, you're not concentrating on a different spell. Therefore it doesn't break any rules to ready a concentration spell. Obviously this is going nowhere, so, if you find that fun, go ahead, I just think you're completely wrong so we'll just agree to disagree.
@adriel8498
@adriel8498 11 месяцев назад
​@@WizardVolovikif the duration of the spell start counting when you ready the spell, then all instant spells wouldnt work, because that instant have already ended. I don't think it works that way but every DM is free to rule it as he wants if the table is ok with it.
@Chiisii1076
@Chiisii1076 11 месяцев назад
Spells like Hypnotic Pattern are the perfect example to show why casters are so, so much better than any martial. It also shows the exact reason why Incapacitation as as condition needs to be completely reworked. There is nothing less fun than not being able to do anything in a combat because you were incapacitated for 3 rounds, and especially since stuff like this forces the DM to ramp up encounter difficulties as a result. I was in a campaign once where my character had Hypnotic Pattern and abused the crap out of it (along with his extremely high initiative) every encounter. It got to the point where the fights weren’t even fun since half of the enemies were incapacitated before they could even take their first turn, and the party’s entire combat tactic was forcefully changed from whatever it was previously to “protect the wizard and keep the enemies from waking each other up”. What made it worse was that it actually became necessary for me to use Hypnotic Pattern in order for us to survive, and it was obvious. We were facing enemies way beyond our power capabilities because I was shutting down half of an encounter by myself and the very first time we ended up facing a group of Celestials, which turned out to be immune or extremely good against charms, Hypnotic Pattern completely failed and I got killed in the first round. On round 2, it was a TPK. From that day on, everyone in our group collectively agreed to ignore any pretty much any spell or effect that caused Incapacitation or similar shut-downs like Banishment or Wall of Force, and we have had so much more fun. Combats actually required thought and strategy, and our martials actually felt useful for the first time. We are in the process of homebrewing a rule that makes it so you (and the monsters you face) can still do stuff while Incapacitated, it just gives you exhaustion afterwards. From our tests so far, that seems so, so much healthier for the game as a whole.
@sirbaronvoncountesq.526
@sirbaronvoncountesq.526 11 месяцев назад
This is one of my favorite spells! I’ll never forget winning a boss fight with hypnotic pattern and mold earth, and the look on the DM’s face
@joda7697
@joda7697 3 месяца назад
Did you just suffocate the incapacitated victims in earth? Because, damn, that is a creative way to execute helpless enemies. Also incredibly cruel. But effective, for sure.
@sirbaronvoncountesq.526
@sirbaronvoncountesq.526 3 месяца назад
@@joda7697that’s it exactly, just buried them alive and changed my alignment from neutral to evil. Incredibly fucked, but effective.
@goodgulfgas
@goodgulfgas 11 месяцев назад
Good video Kobold. Hypnotic Pattern is great spell. If a Bard has an "Instrument of the Bards" the creatures have disadvantage on the saving throw.
@ancientgammoner6961
@ancientgammoner6961 11 месяцев назад
It also pairs great with Careful Spell metamagic to avoid your allies.
@adriel8498
@adriel8498 11 месяцев назад
Yes, one of my favorite combos used by my aberrant mind controller sorcerer
@samuelbroad11
@samuelbroad11 11 месяцев назад
got this with metamagic adept feat on my Lore bard. Perfect. Then, a few levels later got circle of power as 10th level magical secrets...realised careful spell, circle of power and synaptic static were a sweet combo to avoid friendly fire.
@entropy11
@entropy11 11 месяцев назад
6:34 lmao Gator learned a new word.
@segevstormlord3713
@segevstormlord3713 11 месяцев назад
It's certainly more powerful and more useful for a party that has meleeists than _web_ or _plant growth_ or _entangle,_ because it doesn't create difficult terrain that your allies must move through, nor a hazard they must deal with. Once cast, the affected enemies are immobilized and unacting while the party has freedom to move right up into their faces or past them. The fact it doesn't offer repeat saves is kind-of nuts in 5e, too.
@KuaEtus
@KuaEtus 11 месяцев назад
I like that you also help the DMs undestend how to run that spell 🐊. I want that ship book but i have no money, sad 🐊.
@wolfVFV
@wolfVFV 11 месяцев назад
shooting the paladin is always the right option
@Finalplayer14
@Finalplayer14 11 месяцев назад
It is worth remembering, if you go the route of attacking the hypnotized creature to break Hypnotic Pattern the odds aren't 100% as you still have to roll to hit against their AC. I have seen opponents miss their allies and waste a full action trying to do this. It is quite funny.
@lucamonticelli267
@lucamonticelli267 11 месяцев назад
Hell, Hypnotic pattern don't even grant advantage, so attacking can be even worse than shaking.
@TheMrMomo1
@TheMrMomo1 11 месяцев назад
When I play a character with Hypnotic Pattern I either agree on commando phrase with my party like: "Move 34" which means everyone that is in heavy enemy contact closes their eyes for a moment, or use telepathy to shout at the person in the radius to close their eyes. My GM usually allows the use of a Reaction to perform pre-planned moves like that. Even if the GM doesn't allow that, you can yell that out and hold the spell until the palis turn if the turnorder isn't too bad for this. Also, Magic Missile is the best wake-up spell. 1d4 force damage with guaranteed hit.... The only issue is that my friends are usually dumbasses that sometimes forget the moves we agreed on that I forced them to write down.... Funny thing, a group of Vampire Spawn is the very first group I ever disabled using Hypnotic Pattern. Only one vampire spawn made their safe, but we proceeded to murder the shit out of them 4 on 1 before putting the others in chains we just bought in town.
@MrOdrzut
@MrOdrzut 11 месяцев назад
Even the fact that some of the enemies will succeed the saving throw is useful - this leaves a few of the enemies available to kill while the others are frozen and cuts down on the miscommunication among players. Using this spell reminds me a lot of playing winter wyvern in dota2. Splitting the enemy team with disables is very powerful. Which reminds me to homebrew splinter blast and cold embrace into D&D. In general dota2 abilities are a good source of interesting and balanced spells for d&d homebrew.
@ChibiHoboProductions
@ChibiHoboProductions 11 месяцев назад
I've found a neat little trick with multiattack in these cases. Characters (both NPC and PC) can choose to take unarmed strikes with a knee or elbow instead of using their weapon, dealing less damage to their allies than hitting with a sword as it's just their Str mod (min 1) for damage (unless you're a monk, have unarmed fighting style, or other similar things, but it's still generally less damage than hitting allies with a longsword.)
@benevolentworldexploder5395
@benevolentworldexploder5395 11 месяцев назад
That's actually relevant to yesterday's session. We were fighting an aboleth that had mind controlled our paladin and then our bard on a following turn. I used magic missile and split the missiles up to hit each character and the aboleth. It worked quite nicely.
@asdfniofanuiafabuiohui3977
@asdfniofanuiafabuiohui3977 11 месяцев назад
actually this does not work with multiattack (assuming you're talking about an NPC) as an npc cannot replace any of the attacks in their multiattack besides what is specifically listed in the statblock. Sure they could unarmed strike, but they can't do two unarmed strikes in place of their two longswords, unless the multiattack specifically says they can.
@ChibiHoboProductions
@ChibiHoboProductions 11 месяцев назад
@@asdfniofanuiafabuiohui3977 Kind of silly but I see what you mean. My group will probably continue to allow it because it makes martial fights more engaging for us. My point stands for PCs with extra attack, at least.
@ricardopadulajr
@ricardopadulajr 11 месяцев назад
I love it, but recently I have preferred Slow because there are no charm restriction, no friendly-fire and most importantly, it doesn’t require sight
@zinogrevz7389
@zinogrevz7389 11 месяцев назад
Team slow for the win(also its more fun for the dm because the enemies can still do something
@trebmal587
@trebmal587 11 месяцев назад
I always have slow prepared just in case hypnotic pattern doesn't seem to be the right fit. It also make roleplaying the fight way more fun !
@tur13l
@tur13l 11 месяцев назад
I like the fact that you point out things for the dm as well as player :D
@ManMilk07
@ManMilk07 4 месяца назад
I play a Necromancer right now, and if a party member get stuck in HP, I can just ordre one of the skellies to push said party member. The owl trick work well too
@marcosantonio-hj7vp
@marcosantonio-hj7vp 11 месяцев назад
This spell works very well with Careful Spell from sorcerers metamagic list.
@elmsigreen
@elmsigreen 11 месяцев назад
Love Hypnotic Pattern. A DM once made us fight a group of 10 bandits and I managed to target 8 of them, and ALL of them failed their save. I told the martials to kill the two others first and then focus fire on one at a time while I just sat back and played my lute (I was a bard 😁)
@Delderi
@Delderi 11 месяцев назад
Most importantly. Incapacitated condition also breaks concentration. So its a counter to invulnerability.
@mbjargvide
@mbjargvide 11 месяцев назад
Hypnotic pattern was the first spell I ever cast in D&D. Three enemies failed their saves, and the Goliath conquest paladin just walked around carrying the stupefied orcs to the edge of a cliff and dropping them to their deaths. Good times.
@swxqt6826
@swxqt6826 11 месяцев назад
We need a video comparing Hypnotic Pattern and Slow.
@Rugghio
@Rugghio 11 месяцев назад
One of my favorite spells when playing sorcerer with highlighted spell. Then someone throws web and you shut down a lot of monster.
@robjob34
@robjob34 11 месяцев назад
Love these videos! Both content and format. Any plans to do a graviturgist build or cover the subclass? I’d really like to see how to optimize their 6th and 2nd lvl abilities
@PackTactics
@PackTactics 11 месяцев назад
Not anytime soon. Sorry. I'll think about it though.
@johngillan4475
@johngillan4475 11 месяцев назад
Thank you for your information video
@pederw4900
@pederw4900 11 месяцев назад
Gator in the background “…SHIT!” Made me lol
@bearking1249
@bearking1249 11 месяцев назад
I had a special version of this basically by using minor illusion to show a lovecrafting cult ritual, I had seen earlier in the campaign, it had it's own dc check which was higher than my spell dc and well let's say the chimera didn't care but our monk was just not wisdom built
@adriel8498
@adriel8498 11 месяцев назад
Magic missile is my wake up spell
@sauronsrighthandman301
@sauronsrighthandman301 11 месяцев назад
As a recommendation for DMs, I know, I know, the monster statblock says they can make a multiattack with specifically their weapons or whatever. But, if they have multiattack... Just use your fists. It's only 1 + str in damage... A Goblin wouldn't shank their friends to wake them up... It makes more sense for a goblin to just kick them.
@carlosbarreto4695
@carlosbarreto4695 9 месяцев назад
I just used Hypnotic Pattern once with my Hexblade Warlock. Most of the time, my Warlock would just cast Darkness or Shadow of Moil and slash enemies with his War Scythe. Until one day, when the group met a group of 4 Frost Giants. My Warlock cast Hypnotic Pattern and got 3 of the 4 Frost Giants. Then the rest of my group just mobbed each Frost Giant to death. It trivialized an encounter that otherwise would be a very tough battle. And I loved it.
@pyrobaka5227
@pyrobaka5227 11 месяцев назад
Funny enough I used this spell for the first time last night, definitely made a huge difference in the combat
@TiasVsEverything
@TiasVsEverything 11 месяцев назад
I’ve got an upcoming one-shot where my recurring character will have access to Hypnotic Pattern and I’m so excited to combo it with with Quicken Spell (via Metamagic Adept) and use my access to Eldritch Blast whatever makes the save out of the area so it can’t shake things awake. :D
@reidosarous
@reidosarous 9 месяцев назад
This is also one of the spells that bardic instruments force disadvantage on because it has a material component.
@SlinkyTWF
@SlinkyTWF 11 месяцев назад
Our bard was very good at dropping this spell in most situations. (Dropping it into the group of vampires, where our warrior tank was the only one affected, was not one of those times.) A problem was that a couple of our melee combatants liked to run into the area and break every mez in the same round the spell was cast.
@adriel8498
@adriel8498 11 месяцев назад
Oh man, I would talk to them in character for them to not do that. I mean if you see your spell being ruined by some team members is normal that you character want to solve that problem.
@ninalindqvist4032
@ninalindqvist4032 7 месяцев назад
Aren't vampires immune to charm?
@40Found
@40Found 11 месяцев назад
For the recovery reasons you listed, I've found myself picking up fear much more often. Harder to aim effectively but recovering is way more difficult.
@Renard229
@Renard229 11 месяцев назад
FINALLY!😍
@smeevca
@smeevca 11 месяцев назад
My friend and I are in a high level campaign where it's just the two of us as players and my friend's girlfriend as DM. 11th level, I'm basically half and half bard and paladin, my friend is full cleric with high con and the tough feat. We need to get someone out of jail and sneaking hasn't worked out so far so we just bust down the door. My friend goes in first and she absolutely tanks the explosive sigils on the ground as well as basically the whole room attacking her. Glamour bard time, baby. I use my mantle of inspiration so she can take half her movement without provoking opportunity attacks, then once she's out of there I cast hypnotic pattern on all the enemies who have now conveniently just clumped up around the door. All but one fails the save, I quickly kill that guy, and then the DM agreed that we could easily just insta-kill the rest of the room. Probably one of my most satisfying moments playing d&d so far
@EEEEESaladmanaway
@EEEEESaladmanaway 11 месяцев назад
this and sleet storm are my favorite 3rd level spells... so when u gonna make a sleet storm video? i remember the fathomless video, you said you would do it.
@renatocorvaro6924
@renatocorvaro6924 11 месяцев назад
Dope spell
@ryadinstormblessed8308
@ryadinstormblessed8308 11 месяцев назад
1:31 yeah, I only ever used the spell once because when I finally got the chance to use it on a group of enemies clustered up together (and only one of them made the saving throw), the DM just had them wake each other up one by one all in the same round. It doesn't make the slightest bit of sense realistically, but there's nothing in the rules specifying that the creatures having been woken up can't use their action, so it's up to DM discretion. I think the spell needs to be clarified to state that "... creatures woken in this way are considered to have used their action in reorienting to their current environment."
@B4K4157
@B4K4157 11 месяцев назад
Would the gator statblock be appreciably different from them crocadile statblock? If the answer is yes I'd be interested in knowing how :D
@gabrielrussell5531
@gabrielrussell5531 11 месяцев назад
"Hit your Paladin with Hypnotic Pattern" In the words of the Music Meister: "Good guys or bad guys, it doesn't really matter: you are all just slaves to my hypnotic pattern!" ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-P5vKwcz820s.html
@GrimHeaperThe
@GrimHeaperThe 11 месяцев назад
Have you tried closing your eyes and casting it while you're in the AoE?
@aidan7525
@aidan7525 11 месяцев назад
Woah, I never realized the spell doesnt require line of sight. I've always just dropped prone and casted before standing up.
@GrimHeaperThe
@GrimHeaperThe 11 месяцев назад
@@aidan7525 Fireball doesn't either. Really good spells as they already are.
@ryancrawford4639
@ryancrawford4639 11 месяцев назад
You should do the cmcc build channels gauntlet!
@imagaythgil7625
@imagaythgil7625 11 месяцев назад
are creatures with true sight immune to hp, cause the are able to see through illusion and hp is an illusion spell
@DavidSmith-jj7ll
@DavidSmith-jj7ll 11 месяцев назад
I really love Hypnotic Pattern, but I'm sad because my bard doesn't have Find Familiar. But everything else about him is sooooo much fun that I can't complain. Also does anyone else think that the Aetherial Expanse is basically gonna be what Spelljammer should've been plus Sizzling Hot Pirate Kings/Queens and minus the Prussian Hippo Patrol?
@prasiolite
@prasiolite 6 месяцев назад
I was already excited for this campaign setting but you really sold me with this interpretation!
@trebmal587
@trebmal587 11 месяцев назад
Also, be aware that the targets are incapacited, but not blind or deaf. Futhermore, they are charmed by the caster, so any social skill check he does toward them is with advantage. This spell is a great way to end a fight diplomaticaly.
@__Rodrigo__
@__Rodrigo__ 11 месяцев назад
with the new cleave property of weapons they could shake up more than 1 at a time
@moonmist1390
@moonmist1390 11 месяцев назад
Could you just tell at your paladin to close or cover their eyes so they aren’t effected by the spell?
@5uperM
@5uperM 11 месяцев назад
BASED Hypnotic Pattern
@TheRox0923
@TheRox0923 11 месяцев назад
Can you use a free action to tell your friend to close their eyes and then cast the spell?
@marifrit2490
@marifrit2490 11 месяцев назад
Not RAW but a DM could rule it as possible (logically it makes sense) . Bad idea i'd say since the spell doesen't need to be any stronger.
@TheEmperorGulcasa
@TheEmperorGulcasa 11 месяцев назад
Or have the paladin be a devotion paladin and be immune to charm. Doesn’t matter how many allies you hit if they are in the paladins aura.
@samuelbroad11
@samuelbroad11 11 месяцев назад
fun to bring a bunch of flying things down too. Sure, they take the damage but now they're prone and in melee range.
@RenoKyrie
@RenoKyrie 11 месяцев назад
Probably my weirdest question yet Do you have any plan on checking Baldurs Gate 3? Asking since im still afraid people are going to spread misinformation again on Ranger since for the most part some of the stuff are similar to 5E And yes im aware Favored Enemy and Natural Explorer is SIGNIFICANTLY different in BG3
@michellebleakley2766
@michellebleakley2766 23 дня назад
i got to see the power of hypnotic patter just today for a group i was DMing and it got every enemy in one fell swoop and basically ended the entire encounter and unfortunately this adventure takes place under ground so there is going to be a lot of opportunities for the sorcerer to do that again
@Calebgoblin
@Calebgoblin 6 месяцев назад
3:45 have them use their off-hand hand xbow to drop the dex mod damage ;) unless xbow xpert
@lucamonticelli267
@lucamonticelli267 11 месяцев назад
Another immense power of HP is rhat against single target creatures it becames 100% a save or die type of spell at level 5. After the creature it has been incapacitated my party usually tide it up to render it incapable to fight back.
@deepmind299
@deepmind299 4 месяца назад
You can do multi attack with your fist
@Nemnar7
@Nemnar7 11 месяцев назад
This is why i always try to give my paladin at least a 12 in wisdom, so the DM cant use this same tactic to shut him down, especially before the auroa kicks in.
@johnnypop-tart335
@johnnypop-tart335 11 месяцев назад
Level 13 arcane trickster with Hypnotic pattern is nasty
@garwynrosser8907
@garwynrosser8907 11 месяцев назад
Don't worry about the paladin because if you took oath of devotion... He's immune to charm!
@akureikorineko
@akureikorineko 11 месяцев назад
Give Gator a stat block!
@Capt.Fail.
@Capt.Fail. 11 месяцев назад
Legitimate question for you/channel viewers, because I’m truly curious. When you use a spell like this and win an entire encounter, is that fun for you? Like saying, “I cast Hypnotic Pattern,” and the DM says, “Alright they can’t do anything, you win this encounter. Moving on.” I like optimization, for a couple reasons; I just like theorycrafting, for one thing. And nothing wrong with broken concepts on the theory side. But when I’m playing, I want the game to actually have a semblance of strategy, to be interesting and engaging. I honestly don’t want to shut down an entire encounter with one Hypnotic Pattern. That’s really boring. So, I guess I already asked if you think it’s fun when that stuff happens. But also, do you think these sorts of spells should be removed? Or nerfed? Because I would advocate for yes, but this channel seems to never really regard how healthy an option is, just how effective it is. Anyways, just curious. I get that everyone has fun differently.
@marifrit2490
@marifrit2490 11 месяцев назад
It's very rare that the spel alone will end a full encounter by itself. Groups of enemies will have some pass or fail or be divided enough it doesen't hit all of them. Many of the big super strong enemies that could be effected either have LR or high wisdom saves or there is someway for anothercreature to wake them up. DMs just have to be little smarter positioning when players use this spell.
@Capt.Fail.
@Capt.Fail. 11 месяцев назад
@@marifrit2490 Right, sure, but that encounter-ending cast is what you’re aiming for as a spellcaster. Now every encounter the DM runs needs to check certain boxes to make sure it isn’t immediately ended by this spell. The more spellcasters you have in your party, the more checkboxes your DM has to shove into their encounters. Make sure this, this, this, this, and this never happen, because if they do, the players get a free win. Immediately. And this channel advocates strongly for playing nothing but spellcasters, so clearly Kobold wants to maximize the chances that one of those scenarios actually comes up. And I’m just asking, is that fun? Having something that, given some reasonably common criteria (assuming the DM isn’t being intentional), you just win? I compare it to the Slow spell. Enemies get hit by Slow, and they have a serious debuff. But they don’t lose agency, and there could be plenty of ways a fight with a Slowed enemy could be fun. Even in the scenarios where it is affecting all the enemies, you’re probably still engaging with the encounter. Hypnotic Pattern, you cast and in the best case scenario, the encounter is over. Yay… so fun. Edit: I know I’m really rambling here, but here’s another way to think about it: by taking options this powerful, we’re actually limiting the encounters we experience. Because some types of encounters now simply do not work, as in, the DM cannot run them and hope to challenge the party at all, what we’ve done is just lower the subset of encounters we can have fun with. The reason that happens is because these spells are *so* strong that the DM can’t ignore them. They have to counter them to give the players a reasonable challenge. A healthy game would remove these constraining options so the DM had more room for encounter design. It’s the same result - you weren’t getting your encounter-ender anyways, if the DM was “designing good encounters,” but now the DM isn’t so stressed making sure it doesn’t happen. Because it can’t, and the game’s in a good place.
@benevolentworldexploder5395
@benevolentworldexploder5395 11 месяцев назад
Every table is different and when we talk about "healthy options" we have to follow with "Health of D&D as a game or health of the player's fun?" Some people want that power fantasy, some don't. Some DMs ban spells like this, others build encounters with these spells in mind. Charmed immunity is common enough to put a wrench in these well laid plans, must have not been that well laid. If we're talking about an upset in the system by repeated use of the same spells from play to play then that still comes down to preference. I personally think less about specific spells and more about the overall spell list for a class. The beautiful thing about wizards is that there are so many subclasses focused on different schools and each subclass identity is defined by features which are intertwined with their spells, which cultivates differences in playstyle. That's excellent! Even if we have the common repeat offenders, you've still got incentive to try different subclasses and play around each of them. That is great for casual play and optimization. The problem with these spells often comes down to how they engage or interact with spells that fill a similar role. Hypnotic Pattern isn't a very niche spell. It overshadows a lot of spells. Is the problem that it is too strong or is the problem that there are too many options that are less effective? Do we need a nerf to hypnotic pattern or a buff to other options? Or, do we need spells and class features to have more unique identities? We can all make suggestions, I know Kobold has before, but it's all theory crafting based on perspective. On another note a big problem in 5e is how they attempted to consolidate the enormous library of options from AD&D. I recently worked with my dad, an old head on the roleplay scene, to prettye over the psionicist class. Some of the psionicist abilities are based on spells from back then, and some of the current spells today used to be exclusive to psionicist. Psionics weren't magic, but the class concept felt like an overly complicated alternative to magic. The most challenging aspect of porting the class over was the overlapping redundancies with magic and even between psionic abilities. So many of the abilities did the same thing, but with different flavor. I had to know where to cut a discipline or science out, where to nerf, where to buff, and where to recognize the importance of some small differences. This is the challenge of reinterpreting someone else's legacy. My dad and I argued a lot over all these aspects, and that's because we had different philosophies on what would be a fair interpretation. If we are talking health of a player's fun then that is so hyper specific and niche that you are really just questioning the identity of someone else's entertainment. Beyond that, "winning the game" doesn't begin or end with combat. The reason the pillars of combat are so massive in 5e is because roleplay is far more open ended and loose formed, whereas combat is restrictive. Surviving a combat is "winning" in the sense that you get to continue playing the game with the same character with your friends. You can optimize a combat far more easily than a social encounter, because the social encounter requires communication and improvised intuition. Casting hypnotic pattern in a crowded market place is a great way to never be allowed in a city ever again, but maybe that's optimal for your character's personal journey. For me the goal is to reach my character's natural conclusion in a story. If I die in a fight then that's the natural conclusion, I win. If I retire from adventuring and become mayor of a small village then I win. The only other condition is that my friend and I have a good time. So yes. I will use whatever tool in my box without guilty conscience or fear of not having fun. I enjoy optimization, but more importantly I enjoy playing pretend with my friends and holding onto that childhood wonderment.
@Capt.Fail.
@Capt.Fail. 11 месяцев назад
@@benevolentworldexploder5395 I get where you’re coming from, and I agree as far as saying everyone has their own fun. Absolutely. If people truly enjoy the game that Hypnotic Pattern creates, then great. But I don’t think the question is irrelevant. We’re currently thinking about what makes a game healthy and fun right now as OneD&D is being developed. And, moreover, Kobold has a large platform and could recommend things that he has seem make for a better game when talking about such options. No one needs to listen to that opinion, necessarily, but he could provide credence to DM’s struggling with the fact that it’s overpowered and enlighten players that don’t quite see what the game could be if something was changed. I respect Treantmonk massively for doing exactly this. He is very careful not to recommend “theoretical optimization,” or trying to bend the rules. Because he knows that it is a negative playstyle in the experiences he has had. He is open about not liking the Conjure Animals or Darkness/Devil’s Sight playstyles, because he thinks they have a negative effect on the game. He isn’t saying you can’t disagree with him, just that he has an opinion, one that’s reasonably informed, and he thinks the game is better when done a certain way. And that’s very helpful for people to know, I think.
@burgernthemomrailer
@burgernthemomrailer 5 месяцев назад
Do you hold the same sentiment for the cleric’s Turn Undead feature?
@daigoroxyojimbo8615
@daigoroxyojimbo8615 Месяц назад
I'm an alligator baby 😁 @5:30
@Zaknyfein
@Zaknyfein 5 месяцев назад
The different between a Salty and a Gator is about 20 feet.
@hienas5877
@hienas5877 11 месяцев назад
one of my players used that on last session and i was like wtf?
@hastingsisgood
@hastingsisgood 11 месяцев назад
My DM is insane lucky with enemy saves.
@Kylora2112
@Kylora2112 11 месяцев назад
Hypnotic Pattern is great! Unless you're fighting some undead that are immune to charm effects. Learn from our bard's fail.
@tylarsaunders4303
@tylarsaunders4303 11 месяцев назад
Algorithm bump
@theuncalledfor
@theuncalledfor 10 месяцев назад
I don't think crocodiles and alligators are different enough to justify separate stat blocks.
@PackTactics
@PackTactics 10 месяцев назад
Gator would be so mad at you if he saw this.
@MartinGasparini86
@MartinGasparini86 11 месяцев назад
I find this kind problematic spell who do damage to ally...the problem is level 3 spells have a lot of good one... better hypnotic pattern or better something like fireball or spirit guardian
@federicopalacios7439
@federicopalacios7439 11 месяцев назад
That's the "weakness" of Wizards (almost a non issue but still something), that they can't just spam encounter ending spells on top of their allies. Otherwise those spells would be even stronger than they already are.
@MartinGasparini86
@MartinGasparini86 11 месяцев назад
@@federicopalacios7439 I play a paladin hexblade sorcerer divine soul I don't know if is better get spirit guardian or something like that... I usually get spirit guardian or fireball or some other level 3 spell with less problem because I'm afraid of hit my allies
@dumberdummer
@dumberdummer 11 месяцев назад
This spell rules, always feels good using a precious warlock slot to cast. Used it recently to take 2 enemies out of the whole encounter, then tied them up while still under to interrogate them afterwards. And flavor is free! My PC is a storyteller and weaves the visuals of a story that she recites as the hypnotic pattern in the air.
@Blod1998
@Blod1998 10 месяцев назад
The real reason there aren't any Gator stat blocks is that it would be too powerful
@lightning2034
@lightning2034 11 месяцев назад
as much as we all know this spell is good. is there anyone who has had a bad experience with this spell?
@GravityAP
@GravityAP 11 месяцев назад
But kobold
@futurecaredesign
@futurecaredesign 2 месяца назад
Two important things to consider when picking up Hypnotic Pattern: 1) If you have a melee cleric in the party who likes to cast Spiritual Guardians, this spell is useless. The damage from that spell will wake everybody up. 2) "a point you can see within range" includes UP! So if you are fighting giants or other large creatures, casting Hypnotic Pattern ten feet off the ground will still have them make saves, but excludes you meat shields who have already ran into melee range. Perfect for when you don't win initiative.
@jeffcarbone3728
@jeffcarbone3728 12 дней назад
Fun fact. I’ve payed since 1st edition. Never seen this spell used. Everything is immune to charm.
@PackTactics
@PackTactics 12 дней назад
You have never seen or tried to cast this spell. If you look up the average creature immune to charm, you'll find that the vast majority of them are high levels. Throughout all of tier 2 and early tier 3 play, this is amazing and you know the obvious monsters to cast this on, like giants, humanoids and monstrosity. Try it. It's a fantastic spell.
@Apeiron242
@Apeiron242 11 месяцев назад
Remember kids: it's PA-tern, not pa-ter-en.
@GoddessCynthia
@GoddessCynthia 10 месяцев назад
eh it’s kinda lame RP wise to set your friends up to get hit
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