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I Accidently Created A HORDE of Zombies Outside My Fort | Dwarf Fortress Evil Biome #3 

Pr1vateLime
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Evil Biomes are always fun :)
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16 дек 2022

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Комментарии : 190   
@daanbouman9604
@daanbouman9604 Год назад
maybe try using the rename feature on your bridges and levers. Giving them matching names like bridge1 and lever1 can really help in the long run
@vanconojl
@vanconojl Год назад
yea that would be a good idea.
@profwoland8942
@profwoland8942 Год назад
It is essential
@roetemeteor
@roetemeteor Год назад
That's the coward way. Everyone knows true dorfs throw several levers in the same area, with no label, and with some not even connected so you can't even tell what does what, and having at least two of those rigged to destroy the fortress entirely. *IF IT'S GOOD ENOUGH FOR BOATMURDERED, IT'S GOOD ENOUGH FOR YOU.*
@wu1ming9shi
@wu1ming9shi Год назад
I kind of wish this game had pressure plates tbh. It would add so many new possibilities imo.
@noname-xk6pv
@noname-xk6pv 7 месяцев назад
@@wu1ming9shi it does
@EebyDeeby413
@EebyDeeby413 Год назад
Three tips: Make a trash compactor by putting a bridge at the bottom of a 4x3 hole with a 3x3 overhang (so you can conceal the unmoving mechanism part of the bridge and not have stuff get stuck on it). You can then link it to a lever (preferably named 'trash compactor' to avoid confusion) and simply atomize any undead giblets (found out yesterday that butchered skin and fur reanimate???) that end up in your pit, freeing up frames per second AND peace of mind if someone accidentally falls down (assuming you keep it relatively clean). Second piece of advice is try disallowing movement into other locations. All of your burrows have motion between stations outside of their range enabled. Click the blue lined button to the left of the pause button and they should hopefully all drop everything to scramble into place next time. Third: Never put your dumping space Over a pit. Just designate the garbage dump to the side and they'll throw everything they want to get rid of over the side. Otherwise they'll jump in sometimes lol.
@djdexcat
@djdexcat Год назад
On skin and fur reanimating: My understanding is that it was originally a bug, but they kept it in because "It makes as much sense as skeletons reanimating"
@PerfectDeath4
@PerfectDeath4 Год назад
The code reason for it is that organic items that have the tag for grasping (aka you can use skin and hairs to grab the same way you can use rope, string, cloth, etc to grab) if you can tan the skin fast enough it won't reanimate, so put the tanner near the butcher, and a stockpile for skin there too.
@lechking941
@lechking941 Год назад
so a dump zone on the side WILL just dump over it... HU cool
@paxpanda5662
@paxpanda5662 Год назад
Not a Pr1vateLime video without Zombies
@cyber_robot889
@cyber_robot889 Год назад
As no zombies without Pr1vateLime
@paxpanda5662
@paxpanda5662 Год назад
@@cyber_robot889 facts
@_Its_Ya_Boy
@_Its_Ya_Boy Год назад
So kill private like in an apocalypse as you would with patient zero, understood
@SWA81
@SWA81 Год назад
Engraving is a quality based* skilled labor. Assign one dwarf to smoothing only, then when they become a master have them Engraving everything. Your fort value as well as other dwarfs will love seeing the engravings!
@Lexyvil
@Lexyvil Год назад
Smoothing stone doesn't increase Engraving skill, just Stonecutting skill as far as I can tell (which used to be called Stone Smoothing in Classic).
@SWA81
@SWA81 Год назад
@@Lexyvil unless they changed a mechanic from 47.05 to 50.03.
@Lexyvil
@Lexyvil Год назад
​@@SWA81 From observations: Stonecutter replaced Stone Smoothing, Stone Carving replaced Masonry (Masonry now is Architect I believe, which doesn't make sense to me), and Stone Engraving happens to be the same.
@SWA81
@SWA81 Год назад
@Lexyvil the only good news is they didn't get rid of architecture labor. I really like making 'fine bridges' and seeing it in the thoughts! Thanks for the reply. I'm currently observing people play 50.03, and playing and editing 47.05.
@SWA81
@SWA81 Год назад
@@Lexyvil I really need Dwarf Therapist to come* out asap. I am a labor maniac.
@SomethingVeryFunOrFunny
@SomethingVeryFunOrFunny Год назад
Maybe you shouldn't fight the unceasing nature of undeath...but crown a Necromancer and join the icy cold legions! Anyway, loved it!
@Fallout3131
@Fallout3131 Год назад
You can do that?!
@Fallout3131
@Fallout3131 Год назад
WHAT
@bigbalticbox
@bigbalticbox Год назад
@@Fallout3131 You can also make a legendary dwarf by dropping him onto a sword from a high height and getting him to parry the stab, thus cementing his name as the dwarf who parried a strike from a planet
@Fallout3131
@Fallout3131 Год назад
@@bigbalticbox Woah…. What’s the success chance on average of that? 😅😅
@SomethingVeryFunOrFunny
@SomethingVeryFunOrFunny Год назад
@@Fallout3131 Certain books can teach Dwarves about the art of necromancy, or certain dwarves will already be necromancers. After that, easy enough to position them in a leadership role!
@Cyrillius1
@Cyrillius1 Год назад
That disband squad button is an absolute menace, I hope they move / change it soon
@DonnaPinciot
@DonnaPinciot Год назад
At least a 'confirm' thing, because it didn't seem like one existed in the video.
@vanguze
@vanguze Год назад
@@DonnaPinciot it doesn't it just does it. I have done it countless times on accident lol
@shoukokomi6419
@shoukokomi6419 Год назад
I wonder if it would be feasible to construct archery towers near the entrance of your base, with a staircase leading from underground and no aboveground entrances. Hazardous during construction, but then you'd finally be able to potentially clear out the undead milling around outside and leave a safe path for travelers.
@lechking941
@lechking941 Год назад
needs catapults for best results
@PerfectDeath4
@PerfectDeath4 Год назад
Bolts arn't the greatest at killing undead. They could if you got a very heavy bolt, by studding it with stone or lead I think? There is also a great amount of risk that the archers would try to climb down the wall to melee when out of ammo unless you know how to build to prevent that.
@lechking941
@lechking941 Год назад
@@PerfectDeath4 ya make it have a roof and have the arrow slitted walls up top so they can shoot out. once its roofed ya just dropt he scafolding down and prep for the gun show
@stephenchurch1784
@stephenchurch1784 Год назад
Bolts generally won't pulp zombies so they'd just get right back up. Minecart gatling cannons on the other hand are extremely effective if you can manage to build them without killing your whole fort in the process
@exoltik3199
@exoltik3199 Год назад
It'd be nice, but archers are pretty buggy with this version. Can almost never get them to equip bolts. I think BlindiRL figured out a way to make it work, but I forgor 💀
@fovarberma752
@fovarberma752 Год назад
I am glad you found out shrooms can be grazed and channeling. Props for the difficulty level. The fact you always allows the possibility of getting whelmed is why I love this channel.
@fovarberma752
@fovarberma752 Год назад
Also, you should disable Hauling on key dwarves.
@chezecheetos4979
@chezecheetos4979 Год назад
Man your dwarf fortress content is really good! Keep it up Lime
@Drakelash
@Drakelash Год назад
Just wanted to say that I am tremendously invested and bide my time until the continuation of this beautiful series. Please, keep up the wonderful work.
@Shnyak
@Shnyak Год назад
Honestly, it wasn't even a question of "if this is going to happen", rather a question of "when".
@KidMangaX
@KidMangaX Год назад
At this point, your best hope is to train the hell out of your remaining dwarves for like a year straight. Seriously, assign everybody you can to the squad and have them do nothing except train... obviously keep your Brewers and farmers and such, but otherwise just run a military outpost for now. Once you feel prepared, send everyone out through the stairwell and have them clear out the zombies. Then, once all the zombies are gone, have them bring the gear in from the bounty hunters. I think this is really your only shot. Good luck!
@ivanlagayacrus1891
@ivanlagayacrus1891 Год назад
That or simply accept that they are mole people seperate from the outside world and expand the ant colony until something inevitably goes wrong
@sgt.doughnut5918
@sgt.doughnut5918 Год назад
Disassemble your wagon, they will stop congregating there.
@fajile5109
@fajile5109 Год назад
Build tunnels out to the sides like your map borders then put a door and 3 tiles away another door. Zombies take a min to break down doors. They are pretty usefull for slowing down enemy’s sometimes ill put a door in front of a draw bridge. But yeah if you build tunnels to the borders your migrants will have a better chance of getting under ground.
@jamesodwyer4181
@jamesodwyer4181 Год назад
You know, when I eventually get around to playing dwarf fortress, I suspect it will go about as smoothly as my first zomboid games: atrociously. Good luck with the zombie hordes!
@shunscarsythe8853
@shunscarsythe8853 Год назад
You should really make a large drawbridge that crushes zombies as they enter .... well a single flick of a switch they be sent to oblivion.... like Gate = > Airlock with large drawbridge inside (center) = > Gate ... so if any stupid monsters enter that area they be sent to oblivion...
@Tekdruid
@Tekdruid Год назад
19:58 You need to assign a spot next to the _top_ of the pit as a dumping zone and then they'll chuck stuff over the edge.
@minerman60101
@minerman60101 Год назад
In DF classic I always embarked with a bunch of different colored stones so I could color match my levers with the bridges they control.
@igortakesabride1139
@igortakesabride1139 Год назад
I haven't read all the comments so I dunno if it's been mentioned already, but if you open the dig menu, and look to the right, there's a yellow arrow icon which opens up a sub-menu that allows you to set a number priority on your digging tasks. It's also there for engraving menu and maybe other functions too.
@WiseArkAngel
@WiseArkAngel Год назад
After watching your videos on Dwarf Fortress, I decided to give it a shot, only to realize that I have no idea what the fuck I am doing.
@matthewsanchez7953
@matthewsanchez7953 Год назад
Start small. Keep the wikis handy. Tons of good tutorials on YT atm too. Don't be afraid to start a new fort after the current one descends into a dumpster fire; each one gets easier/farther/better. Remember, losing is fun! :D
@vincentsalcido9605
@vincentsalcido9605 Год назад
Add some grates so things can't get in through the gap you left for water in the caverns. I fought cave crocodiles in the original and they are strong
@Kainnax
@Kainnax Год назад
Small tip: rebind mouse wheel to zoom in\out and mouse thumb buttons on level up\down. A lot more comfortable than default.
@jayocaine2946
@jayocaine2946 Год назад
Genius
@thr3308
@thr3308 Год назад
deconstructing that wagon might help. if you take it down and put a meeting zone by your trade depot, it could encourage your migrants to make better choices. a very !fun! fortress, all around. i at least am enjoying it!
@thr3308
@thr3308 Год назад
oh also the sheep probably came with a migrant wave. no idea how it died, though. if you're in the mood for an extremely goofy horror movie, check out "black sheep" (the 2006 one, not the 1996 one with Chris Farley). and i think you might need to put a dumping zone at the top of your pit to have them toss stuff down it? not as much of an expert on that though
@bookpenguin8818
@bookpenguin8818 Год назад
As you were talking about the goblin settlement there was a tooltip underneath it that said the diplomatic status of their civilization towards yours. It was peace, so the goblin was freely moving about as normal.
@stephenchurch1784
@stephenchurch1784 Год назад
Goblins at peace shouldn't be possible. They're supposed to be hard coded to be at war with every other culture besides the clowns (if you're not familiar with the clowns, you'll find them at some point and its best not to spoil it by looking them up)
@bookpenguin8818
@bookpenguin8818 Год назад
@@stephenchurch1784 Oh, I’ve seen the clowns, alright. And, I don’t think they’re necessarily supposed to be constantly at war with everyone. It’s just that their ethics are so screwed that they find it okay to raid and kill people and thus end up in a lot of wars. In my latest game, I haven’t been at war with the goblins at all, though considering how many rumors existed of them marching on my civ at game start, I think a peace may have been negotiated immediately before my embark.
@stephenchurch1784
@stephenchurch1784 Год назад
@@bookpenguin8818 They've got the [babysnatcher] tag which is supposed to make anyone without the tag hate them regardless of any other diplomatic factors. People are understandably not very happy when you steal their children
@bookpenguin8818
@bookpenguin8818 Год назад
@@stephenchurch1784 Apparently it doesn’t. I honestly have no clue as to why they weren’t at war here or in my save. I don’t know the specifics, but maybe they only snatch from civs they’re at war with or consider a hard target? It’s possible that, considering the Goblin War ended almost immediately before my save (and possibly his), they haven’t had the time to snatch enough children for people to get tired of them again and start another war.
@jackofblades3998
@jackofblades3998 Год назад
When you switch from underground to the snow up top it's like going from dark mode to light mode
@jackofblades3998
@jackofblades3998 Год назад
I appreciate that you dug the pit one level at a time
@AtomicBoom227
@AtomicBoom227 Год назад
Is that how it should be done? Or is there an easier way?
@lechking941
@lechking941 Год назад
@@AtomicBoom227 the easy way is to use a bolder made of several tiles to knock out the weaker floors *baiscly a simple fall atomizer
@ShaCaro
@ShaCaro Год назад
@@AtomicBoom227 the easy way is to dig a channel, or whatever the option furthest right in the mine menu is. Shortcut m+u in the steam version. Why does everyone on this channel have to make it weirdly complicated to dig a hole when there's literally a 'dig a hole one level down' button?
@jackofblades3998
@jackofblades3998 Год назад
"the animals can actually graze on the floor fungus" Oh nooo it's too late the poor camel and ox are dead Now I remember why I stopped playing the ASCII version, cos I would get sad and restart when anyone/anything died ...That and it hurt my eyes plus it hurt my computer to run
@matthewsanchez7953
@matthewsanchez7953 Год назад
Right? Once you get near that 120 pop, most rigs start to get a little heated lol.
@nahson7192
@nahson7192 Год назад
DF between Zomboid is a nice change of pace, looking forward to more from your fort sieged by zombies :D
@theblackneon5396
@theblackneon5396 8 месяцев назад
With the amount of biting that's involved in Dwarven militarism, I'm suprised the zombies didn't turn into dwarves.
@UncleGooe
@UncleGooe Год назад
You could dig a big 1x1 hole using the shovel button. With adjacent staircase (for construction purposes). Do this directly over your water, and you can build a well and ever level above the water can have water, per pit, per well. You can start with one shovel square on your top floor, then 2 square pit , 3, 4 ect. As long as it's over water then all wells would end up in the same general area on each floor.
@thunderousavenger2382
@thunderousavenger2382 Год назад
i really love that you decided to do a series on the steam release of dwarf fortress. its a good refresh from zomboid. and a very welcome one in my eyes. as im getting into that game myself finally. i waited for the steam release for 3 or 4 years. always wanted to play dwarf fortress but the ascii and horrendous ui never convinced me. or rather, just the horrible ui.
@PerfectDeath4
@PerfectDeath4 Год назад
A few ways to "safe" access the water source: - If you dig a small 1 square channel next to a stair case that goes from your fort to the open space of the caverns above the water, wells can access that water. Super long ropes bro. Has a risk of flying creatures coming up. - Dig next to the water, leaving about 2 squares or 1 depending on if you want the safe or risky method. This lower area can become your pool, you can make a room above it with a channeled area for a well and also fishing. To get the water in, the risky method is to smooth and then cut a fortification into the wall between the water and your pool. Put a staircase on the other side so the flood water that pushes the dwarf away pushes him to the stairs. The safer way is to cut fortification into the wall but leave another layer of wall between your pool and the water. Then on the upper layer you can mine out to that spot and mine a channel which will remove the wall below. Then wall up your upper spot. Fortifications are relatively safe for filtering out large creatures, though the fishing doesn't seem as productive. While you can always have an open access to the water with the ground routes blocked off, swimming creatures are still a risk. =P Silver as a material for blunt weapons is comparable to steel, better than iron. Children do suck, they love ignoring burrow orders to play make believe. By default, the wagon acts as a meeting hall, if you deconstruct it migrants and visitors won't go there, they will stand at the map edge until they can path to one.
@Abduckted
@Abduckted Год назад
Im amazed at how youtubers play through the intro phase of something and already have an entire story to tell.
@djdexcat
@djdexcat Год назад
"Building A Dwarf ARMY To Fight Zombies" -> "I Accidentally Created A HORDE of Zombies Outside My Fort" Yeah that sounds about right.
@ennou1236
@ennou1236 Год назад
I think you should wall the wagon and the top entrance if you find a way, it may encourage the "visitors" to go to your "formal" entrance
@maxdickings6874
@maxdickings6874 Год назад
The thumbnail should read “FUN mistake”
@mdb45424
@mdb45424 Год назад
Really should butcher corpses worse case you get zonbiefied skin
@matthewsanchez7953
@matthewsanchez7953 Год назад
Always horrifying and hilarious at the same time.
@BullMcCloud
@BullMcCloud Год назад
man my 3rd fortress went from 160 to 20 because of a werecavy it's wild how easily the spiral starts
@V_Drawin
@V_Drawin Год назад
This series is truely the spirit of kill it with fire.
@larry84903
@larry84903 Год назад
You should try setting both of your airlock doors to the same lever but have one up and one down, that way when you pull the lever one will lower and one will raise automatically
@twocvbloke
@twocvbloke Год назад
Well, guess them kids learned a valuable lesson, don't leave the compound, bit too late though... :P
@joshuapartridge5092
@joshuapartridge5092 3 месяца назад
i remember trying this game years ago but i couldnt understand what was happening but with the new UI i like it alot and i hope they keep improving it
@tezza48
@tezza48 Год назад
Put the don't at the top of the pit :) They should drop into the zone and it'll fall.
@Etherealizer
@Etherealizer Год назад
Could always dig a massive cave-in hole underneathe the zombies and try to get them to fall into a massive pit or something. LOL
@stephenchurch1784
@stephenchurch1784 Год назад
This is actually a common enough tactic to have its own page on the wiki. Liquids teleport to the top of plugs dropped into them so carving out a cube of dirt with a single support over a pool of magma can be really effective when the difficulty begins spiking
@mwi1995
@mwi1995 Год назад
Loving the DF videos!
@dylanbrewer8605
@dylanbrewer8605 Год назад
I was waiting for this episode. Nice.
@alexolas1246
@alexolas1246 Год назад
dunno if this is even worth commenting at this point, but here’s a concept: As a hard anti-idiocy measure for the drawbridge, place each lever behind a small barrier (like another drawbridge, or perhaps something less dangerous if one exists) that is connected to the *other* lever. When one lever is pulled to lower its end of the airlock, it also blocks off the other lever. Thus, it is physically impossible for you to open both airlock bridges at once
@dakalovanzula2482
@dakalovanzula2482 Год назад
Loving this
@UnclePutte
@UnclePutte Год назад
Oh hey it's your favourite thing, hordes of zombies! You play with 'em practically every day!
@yourikhan4425
@yourikhan4425 Год назад
Oh, evil biomes. That explains it.
@DisDudeDraws
@DisDudeDraws Год назад
Unsolicited advice, feel free to ignore. but it's often more efficient to make stone blocks in a Stone worker's and make big walls like in your cavern project out of that. Stone blocks are lighter so your dwarves can carry them faster. Additionally, you can make enough for several walls from one stone, so it's cheaper.
@jjolarte98
@jjolarte98 Год назад
I couldn't wait for rhis episodes pls release more of this
@wonderglu1483
@wonderglu1483 Год назад
Continue the series! Love these episodes 💕
@marksbrabo
@marksbrabo 7 месяцев назад
its organization in constructions is enviable.❤
@shubhanshujain9827
@shubhanshujain9827 Год назад
This is a really complicated and frustrating Rimworld.
@AHersheyHere
@AHersheyHere Год назад
You could always put Sodel in a new military unit, so to give them movement orders.
@joestocks6590
@joestocks6590 Год назад
Pls keep making these I like them
@TheQuietOne937
@TheQuietOne937 Год назад
Put the dumping zone at the top of the pit. They'll chuck them into open air.
@filthplanet
@filthplanet Год назад
Nice! Perfect time for this video to drop.
@100Jim
@100Jim Год назад
More more more love it!
@ayuvir
@ayuvir Год назад
That uhm, cave fungus, ehm, looks like a great fire hazard.
@stephenchurch1784
@stephenchurch1784 Год назад
Nether-cap ( the cave fungus) has a weird property of having a fixed temperature at the freezing point of water. You can't actually freeze water with it because it doesn't transmit heat but you can totally fill a barrel made with nether-cap wood with magma no problem
@BkippyOSRS
@BkippyOSRS Год назад
YESSSS ANOTHER LIME VID!!! Keep checking every day and I spot another dwarf fortress video! Next start a new cryogenic winter series my guy, I’m 3 months into mine.
@Americanbadashh
@Americanbadashh Год назад
You need to deconstruct your wagon, it's a natural meeting place.
@jackofblades3998
@jackofblades3998 Год назад
It was funny when you switched to the bottom of the pit to find Ahang standing over the zombie's remains I wonder how he got there
@randomvortex2184
@randomvortex2184 Год назад
That disband squad button really screws with me lol
@Pr1vateLime
@Pr1vateLime Год назад
ITS SUCH A TRAGIC PLACE TO BE,
@specrtre
@specrtre Год назад
Maybe dig a relief tunnel towards the edge of the map where the migrants come from might make it to where the can join without provoking the zombies unless monster autotrack to opening in the fortress.
@TenkaFubu
@TenkaFubu Год назад
Very fun! Thanks you
@Axon0p62
@Axon0p62 Год назад
You know what they say about Dwarf Fortress? Failing is fun, yeah hell it is XD
@mr.unforgettable
@mr.unforgettable Год назад
@Pri1vateLime, For the memes sake it is amazing but, Oh lord why haven't you removed your cart wagon, it is the default meeting spot for the dwarfs. Since you haven't created a new meeting spot inside your fortress migrants will simply stand there idle and will be mauled by the undead. Also, one more thing some cave creatures like trolls etc. will break any door.
@rosebrandon0
@rosebrandon0 Год назад
Invest in ranged dwarves, and build fortifications at your entrance that allow dwarves to attack from but melee attacks cannot reach the shooter.
@Brandon34098
@Brandon34098 Год назад
a fun idea, have a door you can open full of fallen enemies to unleash on more enemies maybe also traders
@vanguze
@vanguze Год назад
When I first started doing a lot with the military I disbanded my squads a few times I hate that button placement.
@andrewgreeb916
@andrewgreeb916 Год назад
when fighting here death is temporary as every broken piece of them will wake back up, unless you toss them in lava or atom smash them
@markrobertshaw886
@markrobertshaw886 Год назад
Could carve out dome fortifications and have your military change to archers and then just make bone bolts and crossbows for easy shooting and help clean up the undead
@violet7188
@violet7188 Год назад
When are you going to free that camel Lime?
@mikelezhnin8601
@mikelezhnin8601 Год назад
things are slowly getting out of control xD
@AaronQ64
@AaronQ64 Год назад
Losing is fun!
@B0bb217
@B0bb217 Год назад
You should make a custom work order just for hauling refuse and have one or two dwarves who just haul corpses (you could even just enable it when you need to
@ExOTeX_ZA
@ExOTeX_ZA Год назад
Deconstruct your wagon and set a meeting area by the trade post, should sort out some of your issues
@theonlyD
@theonlyD Год назад
Legendary miners with steel pickaxes kill everything.
@mrgreen497
@mrgreen497 Год назад
Oh watch out with the cavern walls you built, open air over your walls can be jumped and flown over, ive seen it kill a fortress before lol
@tempy2440
@tempy2440 Год назад
Maybe in future draft migrants to allow better movement controls. Dump zones/stockpiles need to be pathfindable to. To make a pit where you can dump corpses/things into is a minecart route with the dump in direction of pit designation. Loving the emergent story telling though
@jeremybarrett3616
@jeremybarrett3616 Год назад
Pretty sure Armok has abandoned Room Lucid to it's fate. But perhaps there is hope yet. Maybe. XD At least if a siege shows up the locals will maul them. Before the siege stands back up as zombies. XD But hey,at least there aren't clouds spawning thralls.
@dylanbrewer8605
@dylanbrewer8605 Год назад
Can dwarves propagate? You might have to play the long game if your Frozen hellscape fortress has any hope.
@Fallout3131
@Fallout3131 Год назад
Yes they can
@GiaZera
@GiaZera Год назад
Yes. They also generate with different orientations and intersex conditions
@Fallout3131
@Fallout3131 Год назад
@@GiaZera no gay dwarves got removed in the lava update
@peter300official
@peter300official Год назад
Project dwarf!
@friendlyroughai3319
@friendlyroughai3319 Год назад
put more air lock so you can lure lock few zombie ones at a time.
@ryaniko94brglowingkitty68
@ryaniko94brglowingkitty68 Год назад
If you think your situation is bad just imagine how much the Taxes of the cities are for them to suicidally walk up to here lmao
@onlychild5213
@onlychild5213 Год назад
I would make another entry point and lock a number of zombies inside it using one dwarf as bait.
@Gustav_Kuriga
@Gustav_Kuriga Год назад
It said the Goblins were at peace with you, not at war.
@ivanelias3916
@ivanelias3916 Год назад
this is not a Dwarf Fortress playthrough whithout a kid dying in a horrible way :D
@AtomicBoom227
@AtomicBoom227 Год назад
hell yeahh
@100Jim
@100Jim Год назад
Hi just wondered if you voice over or record while yours playing thanks.
@kingdomh2lover
@kingdomh2lover Год назад
While i was playing burrows skew pathing and cause everyone to stop pathing .
@mostlyjoe
@mostlyjoe Год назад
Still think you need to get the atom smasher working.
@bantuatha
@bantuatha Год назад
Mangled= Corpses cannot get back up again, I've done this before on the old version.
@libefiken1863
@libefiken1863 Год назад
Hey man, if you dig out a silt layer you can create a semi reliable source of wild fungus mushroom growths without having to enter the caverns. Just an idea if you start losing too many people. Cheers!
@danpaz9485
@danpaz9485 Год назад
I think you might of forgot to assign stockpile zones without corpses of animals and people, it might explain why they didn't bother putting the corpses in the pit
@jahwillprovide8791
@jahwillprovide8791 Год назад
You can designate a dumping zone in the corner of a stockpile and it'll let them stack an infinite amount of things on that single tile zone. The name the DF community has given it is a "Quantum Stockpile" Maybe watch a video or something about it, hard to explain things over text.
@pravculear
@pravculear Год назад
hi Pr1vateLime!
@AlternativeAffirmations
@AlternativeAffirmations Год назад
Anyone else put this on 1.75x playback and visualize a sweating Morty playing this?
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