Maaan until now i saw nobody talking about the eat_sound component... hope this makes it way in to the next Snapshot or prerelease whatever comes first
I think it’s very interesting how many people in the Minecraft community don’t even have the tinniest understanding how game development works. Dunning-Kruger effect and all that. I am willing to bet a great deal that drastically more effort goes into actual releases as apposed to the April fools one. But people think quantity is quality and just make their baseless assumptions. My favorite example of this is after the most recent mob vote a bunch of dorks on Reddit complained that modders could make all three mobs in a day. Then modders in droves came out to correct that drastic mischaracterization. I am confident that things in this update are testbeds for potential new content and features, including this one.
I also want to mention that this April fools snapshot doesn't even have "huge amounts of new content". It's mostly reskins, so it ended up actually being _smaller_ than the 1.21 update, yet some people still complain it's somehow "bigger". The "new" dimension isn't even new, it's mostly code from 2010!!
its also harder to make an update if you have to do it in two versions and two different programming languages, but the components could make it easier to translate the code because of how much cleaner it is
People complain about components because they overhauled everything but I LOVE them. They're gonna make it so much easier for mojang to add new item functionality in the future.
Haha that was also my biggest takeaway. Could be super useful though e.g. to display a mini tool tip in the hotbar if i can make it work in a normal version
You should be able to do nearly the same with different perspective display models in a resource pack normally, just set the first/third person model different to the item/inventory model
Unfortunately I don't think this could do something like change whether it has a beam. The model works by defining the shape/texture/etc universally for EVERY display option, and then the individual display options only edit the position, rotation, and size. At least as far as I know.
Couldn't you do this by checking if the player's held item matches a specific predicate, then changing the data of that held item to display the custom model?
@@kyleyoung2464 Ah right! So that's only for using commands to detect items in the cursor, it doesn't really have anything to do with the model haha. I suppose you could rig something up but it would be really janky
Haha that was also my biggest takeaway. Could be super useful though e.g. to display a mini tool tip in the hotbar if i can make it work in a normal version