I'm pretty sure this man single handedly: - popularized wii games again - Kept business in the toad wii remotes with wii motion plus inside - 100% Wii Sports run (any time) - tested the unmatched power of his vocal cords and yet can still speak coherently
He already destroyed one of them not too long ago. Dude probably has bought himself a reserve of joycons so when he inevitably does break one he can just pick up where he left off.
Fun fact that poof probably doesn’t realize: The AI’s in this game actually have the same names as they do in the original Wii sports and Wii sports resort.
I think the weird thing about the physics is that the pins seem to change their weight once they are moving. The pins are heavy when on the ground, but other pins that fly and hit them don't seem to knock them over consistently as if they were lighter
Since you asked at 5:18 There's a principle in physics called conversation of momentum, where as long as no external work is being done on the system (in this case it represents the ball and the pin) that any momentum the system has before a collision, it will maintain after the collision (you could definitely make an argument for work being done by friction due to the ground, but we'll ignore that). Anyways, momentum is equal to mass x velocity, and can be easily broken up into an y component(up and down the lane) and an x component (side to side across the lane). We can assume the x component of the system to be zero initially and the ball has very slight movement left to right. When the pin is hit at that angle, it goes flying off with some velocity in the -x direction. Since there is now a velocity in the x direction, that pin has momentum in the x direction (momentum = mass x velocity). In order to adhere to the conversation of momentum, and have net momentum in the x direction be 0, the bowling ball must now have some velocity in the +x direction. Net Momentum = (Momentum in -x direction) - (Momentum in +x direction). That above can be simplified down to Net Momentum = (Momentum of the pin) - (Momentum of the ball). And since those two must equal each other in order for Net momentum to equal 0. (Mass of the pin × Velocity of the Pin) = (mass of the ball × velocity of the ball). Since the mass of the ball > mass of the pin. Velocity of the pin > velocity of the ball. Hence why the pin flies so quickly but the ball only goes slightly off dead center. I know I went a bit further than just explaining why the ball moved, but I think it's interesting and wanted to share. :)
You know, at this point I feel like Poof has enough history with the ten-pin across so many bowling videos that he could build up official Poof lore about the ten-pin in specific.
Poof: "Wow, they must have decreased the difficulty in this game, it took me something like 50 hours to get a perfect game in Wii Sports resort and 60 hours to get that perfect 3000!" Me: Sounds like you have over 110 hours of practice in this game then.
Back then, it was the 4 pin being a pain in the ass. Now it’s the 10 pin giving him trouble. I have played the game myself and I can say the 10 pin and 7 pin are the bane of my existence
I want to take a moment to appreciate that Poofesure never gets involved in pointless drama and his videos don't have forced jokes mixed with overly edited videos like a lot of other tubers. Just simple gaming videos.
What’s funny is that the CPUs are doing bad throws, so I just imagine them being scared of Poof screaming at the top of his lungs for not getting perfect throws, even tough he’s the best bowler in the whole alley
@@Not_Soggy Honestly the physics looks like shit, the pins and balls all seem way too light and floaty. The ball always goes super slow like there’s no zip to it, the pins fall almost in slow motion. All in all they made some really bizarre choices here. Honestly the way the ball and pins worked in the original just seems objectively better
@@Benjibeatsmusic Agreed. And am I the only one who really hates the ugly ass color scheme of this game? The recurring weird teal greenish blue motif just makes me think of 2013 when everything and its mother was mint green.
The physics in this newer version seem really weird, maybe I'd have to play it to get the gist of it but the Wii physics for bowling seem somehow more advanced lol. The pins are strangely heavy and barely move as much..
Honestly the physics looks like shit, the pins and balls all seem way too light and floaty. The ball always goes super slow like there’s no zip to it, the pins fall almost in slow motion. All in all they made some really bizarre choices here. Honestly the way the ball and pins worked in the original just seems objectively better
When there’s a will there’s a way. Congratulations Poofesure you earned this one. As for usual you complete another mission that proved to be very difficult.
The physics seem so different from the Wii. The pins seem to have less momentum. On the Wii, the pins fly at each other, but on the switch, they just kinda fall. It seems like it's got more gravity or something. Maybe the pins are heavier or the ball is lighter
I like how the 10 pin comes back to huant him from wii sports resorts 3000 perfect game and shows up on a completly different version of the game actually funny.
i will say seeing how switch sports physics are in bowling , its a real head scratcher as im seeing these pins doing stuff that they dont do irl so the physics here are kinda strange to me but gg to poof for geting a perfect lol
I haven't played it (cause screw Nintendo), but the pins definitely look "heavier" in this game than in Wii Sports. There's a lot less travel between them and less of a chance that they'll knock each other over.
someone has to make a poofesure manga about poofesure fighting his arch nemesis the 10 pin. filled with action, spares and strikes. then for like a couple chapters there’s a romance arc between poofesure and the “strike ooh” girl. idk just an idea
Is it just me or does this version of bowling not feel as good as the one from Wii Sports? I don't know, the physics are weird, the ball doesn't really look heavy at all, it doesn't have an 'impact' anymore. It looks like one of those cheap plastic bowling sets for kids.
👁👄👁 I watched Hayden struggle to get 200 points for like an hr or whatever and honestly he's the reason why I'm watching this rn. Love the content, I'm glad I found this channel through him ❤
"How heavy is that front pin to change the direction of a speeding bowling ball?!" It's about 3 pounds 10 ounces. You're not crazy. They actually are weighted.
as a collegiate bowler, knowing how pin action works and often typical "bad breaks" happen in bowling... all the "bs" in this video makes perfect sense. most of the ten pin leaves have a legit reason why they didn't fall and it pains me to see anyone complain why they don't fall. every time this man hits the pocket so flat youre gonna leave a ten pin practically every single time. need more entry angle to deflect the 6 pin into the 10 pin way more often
When he said "I don't know what the 10 pin is doing right now", it was hilarious because even professionals say the same thing. Also does this game simulate a house shot? seems like a lot more hook on the outside
@@SidVirtuous nah I've actually taken the time to experiment with what kinda of oil pattern would be on the lane of these games and they all simulate a 1:1 flat pattern, which is mostly irrelevant since in these games we can aim our throws down to millimeters of preciseness and know we won't miss. The games focus more on your form and technique, and that the lane is just slippery enough so it slides long enough depending on your rev rate before it hooks a proportionate amount compared to said rev rate.