Biggest news was actually that Age 2 will be naval warfare/exploration and religious expansion. I think that might address the underlying weakness of naval gameplay in previous civs, by making an Age dedicated to it. Because the Renascence Period was a period dominated by naval warfare over land-based warfare. [Apologies to Potato, but yes, the fact that England was an island played heavily into it.]
@@wifeofanacrobat3654 i'm not sure. Considering how vastly the game will change between ages, having more than 3 ages sounds like it could be a bit tiresome.
@@wifeofanacrobat3654 More ages doesn't make the game better, in fact it was one of the biggest problems with Humankind's version of it. You need enough time per era to properly be able to settle in with your current civ and get to use their unique things to the fullest before you move on to the next one. If you add in more eras you either need to reduce the timespan of each of them, or extend the whole duration of the game significantly, neither of which are probably desirable.
@@SondrebolWell, hopefully in a future dlc they will have an option for how many ages you want in your game. I love long games. I would love 4 or 5 ages with the 5th age being a future age.
I don't see any chance of there being new ages introduced in the middle of the timeline. The stuff from those eras is not missing, so it would involve a massive restructuring of the current ages to rework another into the middle. Medieval is already covered by the late Antiquity and early Exploration eras. Seems like a lot of wasted effort imo. Though I personally think I would have like a separate Medieval age. If they added any new ages, it would on the ends imo. So some sort of prehistoric age, or a future age. Or they could copy their competitors' ideas again implement alternate age variants like Millennia did. None of this is likely imo though, outside of maybe a future/information age, as truly modern technology has been seemingly absent from everything we've seen.
The game never feels complete until an expansion or two. I know there are economic reasons for this, but it would be nice to see a complete game at launch.
Part of it is also that players getting their hands on the game shapes its trajectory. It doesn't feel "complete" on launch because the last 3 civ games have had core parts of the game overhauled in DLC as a result of player feedback (well, maybe not Beyond Earth). That and mods. I think it "not feeling complete" is something that you impose on the game, not the other way around.
@@LoganChristianson True, for me getting directly into Civ 6 at launch definitely felt like a complete game. I liked the changes added in the expansions, and if I went back to do a game without the expansions it probably would feel incomplete, but it definitely didn't feel like it at the time.
@@LoganChristiansonciv 6 was a buggy mess at launch as well as missing key features. Religious and diplo victories weren’t in the game and now that they are they’re the least liked. Combine that with gathering storm’s hated global warming mechanic. So I don’t really see it as “player input” in how the game is developed. As well as asking for $70 upfront when the games have a history of launching incomplete and buggy I can see why people are passing on it
Like: "Did you get any meaningful input from the competitive players, or fans with thousands of hours in Civ 6, before making foundational and game breaking changes to the Civilization formula?" I didn't think so.
I know those guys don' control this, but the high prices alongside no regionalized monetization made this game completely impossible to buy in Brazil. The base version costs R$ 350, meaning it's almost double other AAA games (many cost R$ 200,00) and the complete one cost R$ 650,00 - our monthly minimum wage is R$ 1.412,00. This is based on a 44h week work hours, or aprox. 132 montly hours. For reference, this is worth USD 260.03 with today's currency conversion. In the US, the mimnimum wage it USD 7.25 per hour, so considering the same work hours, UDS 957 per month. So yeah, no more 2K games here.
You can thank US minimum wage workers for that. They don’t understand economics and vote/pressure government to mandate pay raises without any accountability from them. They overestimate their value causing more harm than good.
@@CarKiller92 anyone, no matter how much they earn, or where they live should have the right to spend time with Hobbies, and have ways to deal with stress and have fun with their time,
This wasn't a hard question interview, spuddy. It was more game detail minutae, which is of course very fun and interesting and valid in its own right, but the actual hard questions weren't brought up. People have important issues about the packaging surrounding the game (modes and compatibility, denuvo, pricing structures, and so on). Of course there is still a litany of questions about the gameplay, style, and the nuts and bolts of it, those of which can be hyped or debated about forever as with any other new game, but they aren't what's pressing to the community at the moment. Again I fully recognize that these guys don't make the decisions regarding these big questions, but the damage from dodging them still effects them and the perception of the game itself as negatively as much as it does 2K and the archetypal "out if touch ceos in suits". This whole launch campaign looks incredibly sus when it very likely does not need to be, and I can't for the life of me figure out why there is so much opacity about this game. Potato please blink twice if they're holding you hostage!
Big question - can you play a game (and win) in a single age by multiple victory types? Like can you set the game to be ONLY a single age and somehow get a science/culture/domination victory within that era?
You need to see it this way; the people living there saw a new animal every other day. Or they died by something new each other day, hence learned quite a bit.
@@erikhudepohl754 yes I see that, but I hate when I misclick, they could maybe make it an option for those of us that aren’t using it for advantage and just are playing it drunk at night and misclick a movement.
i love developers who are open with the modding community but i can’t stand a developer placing faith in modders to fix their mistakes and balance issues instead of just taking time to make it good themselves
You should reframe how you look at the modder/dev symbiosis. Think of the devs like chipotle, they hire all the workers, buy and prepare all the ingredients, run all the background logistics etc. You get to enjoy their product how you like. For civ it’s Single player, multiplayer, early game, late game: think of it like rice, beans, protein, toppings. You then have the freedom to go home and add whatever else you want to your bowl they even give you the tools to do it. So you can go home and “mod” your chipotle bowl and add Oreos and pickles and whatever weird shit you like. It makes zero financial or logistical sense for chipotle to stock every store with Oreos and pickles for the niche community that wants that esp when you can just do that at home. Same thing with game dev, it doesn’t make sense to try and balance your game to try and serve every niche cub community. Especially when you know that community is just going to regulate itself anyway. It makes far more sense to give them the freedom and tools to cater to their specific need rather than wasting time and energy trying to add Oreos and pickles to your game just for them.
They are expecting mods to fill the gap of missing civs, not balance and mistakes, at least from this interview, it is obvious with eras split the game will lack content. Expect MANY leader pack DLCs too.
I'm glad to hear about adressing map balance and start bias! That's one of my biggest frustrations with civ 6, a bad spawn (i.e. neighbours like 5 tiles from your capital, barbarian insanity or just desert/tundra iceball with a civ that has zero bonus to it) can ruin your game, and a godly spawn can ruin it as well, where you blast past everyone in the Classical Era and are hopelessly running away without any hope of challenge or intrigue. I've abandoned so many games because I got ganked in the first ~20 turns or where by turn 100 I'm already "done" and the next 200 are just a formality to click through.
I wish balanced spawns are a togglable option, because I kind of hate where everyone has the same power level and all civs are equal it's more fun and realistic to have some outliers.
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but that's what I like about civ. that's how history was, the vikings were forced to raid because their soil and resources were horrid. if you get a bad spawn, go military, your civ wants to take others lands. then your crappy spawn city can be purely for encampment/military spawning. The land you take can be for food and resources. civs are not meant to be equal, and you are supposed to try and adapt, thats the fun. just choose the mirrored competitive maps if you want perfectly balanced spawn..
This entire interview felt like a waste of time. If I wanted to have the devs promote their game at me I’d just go rewatch their company’s promotional content. A hard question might’ve been something along the lines of asking them about recent games that inspired them and how they intend to truly differentiate their work. Potato even vaguely referenced Endless Legend’s and Endless Space’s staple Civs with his “always at war” civ comment. Those conversations would’ve been interesting and worthwhile, much more so than “Let’s reiterate everything said in the announcement stream but with no visuals and less cohesion.” Missed opportunity, alas.
If you get a second interview, can you ask them to explain what the “opening up the map further in the second age” means exactly? Obviously it means they’re going to add the tech to cross deep water but what if you pick a pangaea type of map where you don’t worry about that? Will certain areas be prohibited for you to access until then?
The biggest question for me is if they really plan to release the game with the denuvo malware. If so, that would be a no-go for me, and I won't buy it.
Hey bud calm down... noones ever heard of the game you failed to mention and these guys are the only 2 in this entire comment section asking the only pertinent question. @DigitalDeath88
@@michaelmoran2125 Because it's not singular at all. There are hundreds of games that came before humankind with the same mechanics. It's part of the entire genre. Stop flailing.
"Yes, we made a love letter to fans by making you unable to play the offline game if you don't connect to the internet every now and then to make sure you actually love us" Ah yes, I know people with similar definition of love, sounds pretty toxic to me tho
@@TheSjuris He's talking about the denuvo anti-piracy system which is considered a malware. The game will come with it as they announced it would. And, in order to repel piracy, it has to connect to the internet periodically to check your game version which literally destroys the game performance in many systems including older computers. Therefore, in CIV VII, even the single player mode is not 100% off line. As a matter of fact, it will need connection for you to even be able to play it.
@@hikariluanGC you’re thinking about anti-cheat which would also eliminate modding. The game is verified to be 100% offline with modding ability. Again don’t like it, get rid of the pirates which have been a problem for millennia. It’s a one time check.
@@TheSjuris Well, as per what I know how it does work is that it needs to be checked periodically with denuvo which is the system that they are using and it is not anti cheating, it is anti hacking for anti piracy issues. It is not a one time check at all and you're not getting it. Also, I don't know if I will play civ vii or not. I will probably wait a few years since the game is always a mess on launch and needs dlc to actually start being a game. Firaxis and their fans are delusional about what the company is actually able to churn out. I'm not that big of a fan of the genre and there are more games to explore which are way more worth of my time and money. I'm not worried one bit about if CIV VII will be a success or badly fail, that is not my problem at all. It is a huge nope for me as long as they have denuvo. As for me commenting, I was just trying to explain how denuvo works to you and seems like you're either not getting it or trying to twist the truth to make Firaxis look more competent than they actually are.
@@TheSjuris millenia? Are you seriously comparing people downloading games to like, Barbary pirates raiding settlements and selling slaves lmao? And are you seriously telling people who BUY games to "get rid of piracy", like how, if they're ALREADY buying? If anything, Denuvo always hurts suckers who PAY for a virus on their PC. It's SecuROM all over again. I used to install noCD patches for games I owned discs for just to remove the DRM.
I am a bit disappointed in these questions. There were not any that I would consider "hard". You didn't even ask about what was, supposedly, the absolute "I will never stop complaining about this if it isn't changed" point of the two leaders facing each other instead of talking to the player.
@@Nothing2150 "We are taking on all feedback as we release information. We love what our design team have done with the leaders and think it adds immersion" And then they will probably change it for beta ha
I really enjoy your content and thoughts in a lot of cases, and make sure I watch your videos on Civ - you're really the only Civ RU-vidr I watch - but nothing about these questions were 'hard'. They were the very definition of softballs, and I honestly wouldn't care too much if you didn't clickbait and say that these were hard questions. Not going to be one of those 'I unsubscribe >:(((' commenters or whatever, I generally like your content (you expressing honest opinions is refreshing) but I do hope that you represent yourself more truthfully in the future to your audience.
yeah, when he says "hard questions" I want to hear pointed discussion about things people have been worried about, like the insane prices being thrown around, and the denuvo spyware
This was pretty disappointing. You didn't ask about Denuvo, why multiplayer is limited, if they plan on reworking the leader models, if they plan on selling leader skins as the reason why they face each other, or why they're rehashing old mechanics and passing them off as new. This was just an ad with one worthwhile question about mod capability. Nice clickbait.
@@zacharykusztos And why they have been "unpersonalizing" leaders since V. I miss my Montezuma II's altar room with all the boos and cheers in the background. 7 leader scenes look super fucking LAME.
Commander Types: Think in terms of an Age/Era-based structure. Ancient commanders were Very Important People with either a military background or a military role in government that grabbed up troops to deal with problems or launch wars. They also served as their own Field Commanders, essentially, or All-in-One leaders. Middle Ages, you had permanent/standing military persons under the King/Queen or central government but who had to levy troops as needed when the central government required a task. Less a Field Commander now and more of a Rallying Point Recruiter. It would also fit with Exploration as Cortez recruited discontent rebels to take on the Aztecs, Pizzaro the same against Incas, long naval trips required persuading/coercing random island inhabitants to give over supplies, etc. Modern Era, you had both a standing military chain of command and a professional army. The commander type now became Logistics Leaders and Strategic Commander. Field command was delegated, homefront officials handled recruitment, but doing the Grand Chessboard with armies and generals was the primary goal. They turn mobile forces, artillery pieces, and infantry into a Combined Army.
So you just know that every new strategic resource that appears once the Age changes will spawn right underneath your well-developed city and wonder tiles.
Since certain civs might need certain start positions e.g. Egypt and navigable rivers - maybe they should just add spawns next to a navigable river into the civs description
You might pick a leader for that civ with a contrary start bias so it cannot be blanket I would imagine. It does sound like the bias is pretty strong for something that important though, from their comments on Hatshepsut
What do you mean? I can still play ancient games like Fallout 1/2 or Baldur's Gate 1/2 on Windows 11, you don't need a 64 bit .exe to make game playable on newer systems.
@@KasumiRINA The game loses its video and sound effects, especially after a few turns, because it can’t handle as much as it wants to. It asks for 64, but only can output 32, in simple terms.
Regarding movement... I didn't have much of a problem with the unit having movement points left but needing more in order to actually move to surrounding terrain. What I did have a problem with is air units like observation balloons and drones moving like land units, where it cost extra movement points to go from plains to hills or to cross a river or go from land to sea.
I feel like the modding question was too glossed over and 'soft'. You should have lead into it by asking about plans for additional content and pricing, THEN asking about if they felt modding would 'muscle in' on potential profits from possible microtransaction-based content.
That's not a hard question lol "We do have a post-release plan for additional content but we cannot talk about that yet". "We have always believed in modding and love what the community creates. The community makes amazing content and that sometimes inspires us for additional content but we are of the firm belief that the more content the better and we will always support modding". What else are they going to say really?
Excellent that you got this interview, Potato. Super excited for Civ 7. Obviously you can't ask every question but I would like to hear from the devs on why they've moved away from a one on one perspective on the leader interaction screens.
Timestamps! Note that the answers in brackets are high level overviews, click the timestamp for the full detailed answer. 0:02 What is your favorite civ pun? (Carl mentioned the phrase "The rest is history" being used earlier today.) 0:22 Modding capability of Civ 7? (It's a foundational part. Modding system is similar to Civ 6.) 1:39 Modding on platforms other than PC? (PC is easier, no news about other platforms.) 2:14 Are there features or systems you're excited to see modders make use of? (Ages system and modders adding new Civs.) 3:54 Does the gameplay also expand in Era 2 and Era 3? Are there new layers of gameplay that weren't there previously? (Unique gameplay systems in each age. Distant lands, naval gameplay, and religion in Exploration age. Legacy paths tailored for each age.) 5:55 Potato asks a question about worries players will have with a sequel. (Ed Beach takes the answer in a different direction: How they're trying not to be too predictable in their marketing and DLCs.) 9:11 Unnecessary micro looks to be reduced in places. Which of these changes do you feel haven't gotten the attention from the community that they deserved? (Depth not complexity is one of the design pillars. Terrain yields redone. Each biome has it's own flavor yield. Player positions determined before (some?) of the map generation happens.) 15:49 Was there a feature or change that you had to walk back? (Diplomacy took 4 tries before they were satisfied. The various civs had boosts for everything, they had to make them more specialized.) 19:53 What is the strangest or most unlikely place that inspiration came from for a feature/civ/ability/anything? (Nothing is unlikely, inspiration taken from books/films/videogames/history/etc. High res images of inscriptions on rock faces being strangest.) 21:14 How involved is Sid Meier in the game's production? (Answer is about Sid designing how movement points work. They didn't want a Civ 6 situation of having movement left but being unable to move.) 25:40 What's your go-to game when you're not thinking of Civ 7 and why is it Balatro? (Carl answers with Assassins Creed, Ed answers with Slay the Spire) 27:28 What is the most interesting answer you had in previous interviews you can add to my video as well? (Cheeky haha! Answer is about each age having a different commander "Type".) 28:36 What if we had a space force? No it's only to the modern era. There's no space. Maybe there is space? IS THERE SPACE? (Ed mentions he was a contractor for NASA) 29:01 Anything you want to say to the community before the video ends? (Engaging with the community, journey to launch together is exciting.)
The part about tile yields around your start location being less random and the map generation being done after positioning the player is very interesting! This gives me hope multiplayer might not need a Lekmap or BBS equivalent.
Man, it seemed like Potato was stumbling all over the place and didn't come well-prepared. Still great to have him as an interviewer, but I wish he was more on his A-game. I'm sure there'll be another opportunity for Potato to knock it out of the park
@@LNER985 Kernel-Level anticheat is a massive middlefinger to any legitimate purchases of the game as it means those who pirate it will have a much better, and more playable experience Denuvo does not stop cheating, it does not stop Piracy, all it does is make the game laggier for those who actually bought it. All Kernel level anti-cheats are terrible, but Denuvo takes the cake in that regard.
Just because the game launches with only three ages, doesn't mean that they can't add in more ages later on. I can definitely see Firaxis adding in a Space Age in a DLC.
The meltdown in these comments is pretty wild. Really brings back fond memories of the people screaming about how shifting to hexes from squares was also game ending and that Civ V was going to be the worst in the series and how dare Firaxis make such changes to the very core of the game. Good times.
It does seem a bit warm in here, I'm starting to enjoy the thought of civ 7, the changes sound good with more options rather than simply learning patterns. I liked the hex change, I never understood all the fuss.
@@mattanthony2277 hex change was easily the best thing they did, now far easier to surround a hex, that and removing stacks of doom. Units fighting to death for minutes was also bad in older games. BUT even then, people said that Civ 3 ruined everything lol. there always will be unhappy people, it's like you have crowd hating on Baldur's Gate 3, but if you looked up old posts, original BG was already accuses of casualizing D&D.
I really would have enjoyed hearing them talk about the leader models, and reassure the community that they would be revisiting them, but I guess we can't have them all. I don't want them to go back to the drawing board, but oh boy would I enjoy some modifications to the models so they feel better
I do think this will be a fun game and I'm sure lots of effort was spent on it and the team is listening to the community, but I can't express how disappointing it is that Denuvo is a part of it. Besides all the privacy concerns, Civ is already a big game to run and with Denuvo on top of that I don't think I can. I have to wait a whole year or however long it takes for them to remove Denuvo before I can even buy the game.
I think i am starting to understand where firaxis is trying to go with this. I think that the framework they are going for will be a good structure for the future of civ, gathering storm, heros and secret societies ect from civ 6 changed the flow quite a lot. I look forward to seeing what kind of directions they can take this more "focused in" approach to civs. Honestly i feel like they are deliberately holding back all the juicy stuff. Modern day geo politics and trade is very complicated. Maybe the modern age holds entire gameplay sytems like trade sanctions, deeper espionage, more fine tuning to government ect. Honestly i would love to drop spies and special forces into enemy territory only to be on the world stage denying the entire thing 😂😂😂😂 Also: i get that having some of the systems micromanagement condensed and simplified may feel like taking alot of controls out of the game, but sometimes when im playing civs i find myself creating little stories in my head about how the cultural alliance i have stopping loyalty pressure on my citys is the population accepting each others differences and becoming friends during the mediaeval era for example. I would like to think that firaxas is trying to explore this kind of thing while keeping the game as interactive as possible. I feel like some of the sacrifices might actually be justified. Playing as teddy Roosevelt and playing for 3hrs waiting for fighter jets and film studios feels like a drag when Alexander is slapping me around, and having a Babylon player or sometimes even a Australia or korea player flying bombers over my corner of the world where its all horse and swords juggling for control of the city states in my area just seems a bit disjointed. I think there is a way to make the world more immersive without taking the fun out of it while also celebration the people of my empire not just the units buildings and territories. I have faith that firaxis will pull this off. May a 1000 year flood and category 5 cyclone strike down this comment if i am wrong. 5+ era score for having faith in civilization 7 pre launch 🎉
More choices, more ways to react to "not quite winning so far" will always be good. As long as there aren't a few paths that will always win it should make the game more fun. The best mods are the ones that make the interaction easier, hopefuly some of the civ 6 mods have been incorporated.
I think a neat feature for me would be to remove micromanagement to a degree. Well, not remove, more automate. E.g: Add a setting or use advisors to automatically manage cities and their production. Maybe enhance the range of advisors while nerfing their effects slightly, or add a new type of character devoted to managing micro city-scale decisions. So people who want to micromanage can, and those who don't, don't have to. These people would then progress and upgrade cities automatically, using a percentage of your per-turn income, and you could tell them what game route you are taking so they can optimise each city individually e.g: religion, military, financial, science, tourism etc etc.. This would allow beginners to get a grasp of the major mechanics and be able to somewhat compete against older players, whilst allowing growth and skill gaps to remain. They could focus on learning to macro manage before diving on after they have a grip of the basics. The skill gap potential is obvious, as these would not be optimised cities, only mathematically optimised cities that may not evenly spread efficiency. E.g: One city may soak up money while another is left deprived until you're making enough gold to purchase the very expensive limiting building, while an expert player will know to focus something cheaper for early play and will have a more dynamic city layout. Really looking forward to Civ 7 as it's looking to be my first real Civ game. Good luck to the devs, and I have to say I'm impressed with their communication. Most devs nowadays are miles worse than them, and it shows through the passion in the community. Thanks Potato!
They already let you focus city on production, food, or science etc. AND have advisors suggest you what to build for this or that, might as well code an option to automate that, not even for new players but for late game where you found cities for a new resource or conquer a huge enemy and now have to manually build 6 granaries and 8 lighthouses.
@@PotatoMcWhiskey Lots of people think it'll ruin the gameplay experience 🤷🏻♂️ I don't know so just hope it doesn't! Good questions though, I liked that you got them to flesh out more about their thought processes and what they're hoping to achieve
Glad to see Ed plays Slay The Spire. One of the best releases since Civ6 came out. Curious if they take any Roguelike/Roguelite influences beyond maybe the new goodie hut choice system.
I really want to know how the map expansion works on Pangea map. Obviously on Pangea there is no New World, so what happens there? What I think would be cool and would keep the to theme of map expansion is that on Pangea map when you hit Exploration Age that the map would break apart and no longer be one massive landmass. It could break apart and some parts of it still be connected, some parts of it will be disconnected and even some new landmasses rises up from the ocean or breaks off from the Pangea map and floats off and creates bigger land masses. If non of this happens then it seems like there won't be any change to Pangea map (which I think is one of the more popular map types.).
Yes and heard that you will be required to use those technologies for the entire game without ever getting an upgrade. So go attack my tank with your slinger.
I'm torn. While it's positive that they support mods in the game rather than fighting against it, developers shouldn't be relying on modders to essentially do a lot of the work for them for free.
What was the indication they were relying on mods to do the work for them? They spoke about Reddit posts of 100s of civs for just European locations. Would you ever expect them to develop that content themselves to that level? I didn't get the sense they were leaving features out with the expectation someone would mod it in.
This is the second interview I’ve watched but I get the feeling that there’s some sort of rules about what you can ask. For example, they interviewers never ask if a competing game influence civ7. Which is a bit of a disappointment not to hear about. The idea of changing civs is very humankind. The ages part as is quite similar to another 4x game which came out earlier this year. I’d love to know more about this but it feels like this is a no go area for firaxis
For sure the questions are pre-approved in this format. They did say they were inspired by other games though. Considering Civ is the original in the format, the iteration is a circle. I'm not really sure why it matters where the inspiration lies, more what they do with it right? Not for nothing, it is clear Ed Beach has been into the idea of rising and falling civs through the ages for a long time now, considering they released rise and fall DLC in 2018. And their division of 3 ages seems to have more gameplay mechanics tied to it than other games.
"Now any leader can go with any civilization" - As someone that resonated with the comment early in the video where it said "The rest is history", that decision is definitely not something I would call an improvement
"A loveletter to the people who love civ" Dude, I play the game since 1991 and the terrible changes concerning the areas and their wish to destroy the game in favour of generation tiktok is the opposite of a loveletter. You might need to change "hard question" to "fanboyism".
What the actual does TikTok have to do with anything 😂 I think you only have to listen to the devs for 2 minutes to know they are incredibly passionate about their game and their choices. If it's not for you then oh well I guess
@@rexanael243 You are aware that they are trying to sell the game and everything they say is part of the advertisment, right? That is not an accusation, it's just how it works. It is PR, mate. Them breaking down the game into three short games with the explicit invitation to not play the whole game but just one of the small and short three games (not being able to keep a civ throughout the whole game is basically forcing the short games on the players) is rooted in the believe that younger audiences are not capable of keeping up their attention span long enough. The whole three short games in a row instead of a long one schtick is based on that believe. They killed immersion for that.
Potato must be sweaty af, the way his hair is sticking up. Edit: As a filthy casual (almost as filthy as your mom) who recently started dipping his toes in deity. I would appreciate the need to not constantly reroll so I don't immediately get bum rushed by a war happy civ or a horde of barbarians.
so these really was not the questions ive seen the community worried about. My biggest issue is so much is changing is this going to feel like civ. They sounded like in the beginning they were saying they changed things to change things so im worried that is just a new game IP almost and not really Civ 7
That's literally what they did in Civ 3, Civ 5, and Civ 6, and everybody always complained. I am more worried about limited civs and waiting for expansions to fix stuff: Civ 6 was pretty much feature complete from the start, but 5 without expansions was painful.
I didn't play anything before 5 so can't speak to that but I didn't feel 5 to 6 felt like a different game just steps forwards or changes in direction. I'm worried they have changed alot just for the sake of changing it and it seems like in this interview they said they went out of thier way to change things so hopefully they knock it out and its amazing. I'm just worried it will be mid and not feel like civ. And totally agree civ 5 was rough in launch compared to where it got after expansions. 6 did that alot better. @@KasumiRINA
They addressed this exact point so I'm not sure what question you still want answered. They felt they were predictable and wanted to make some BIG swings. They have tried to stay true to what they believe is 'core' Civ, but I think at this point it is reasonable to assume this will feel like a very different game. Now it will be up to you whether that interests you or not and, as they release more info, you will have a better idea. But it will be a big change from Civ 5 and 6.
@rexanael243 that's what worried me though from what they said they changed alot because they felt it became predictable but that doesn't mean it's for the best. It could be great and I hope it is but you don't change what isn't broke.
I have started to play civ 6. This my first civ game and also first in the genre. I have never won a single match and i play in settler mode, continent and duel. Its is very addictive and fun to play even if i dont win. It is fun do better each time i play, i just need one win to understand how the game works.
@@StaalBurgher0 if you don't understand the wincons i could see it being tough. Or if you get beat down early. But I'm sure someone new to 4x may have a tough time
@@loran1212 Because you can still improve and iterate, whilst retaining the core gameplay experience of having a single civ stand the test of time. Civ 7 explicitly is about leaders first, and Civs not standing the test of time. But you know, if you want the experience Civ 7 seems to be offering, you can go and play Humankind. I tootled around in that a bit. Decided it wasn't for me, but perhaps it will be for you.