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The 100 Games That Taught Me Game Design 

Game Maker's Toolkit
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One of the best ways to learn about game design is to just play a whole bunch of games. But with thousands of titles to choose from... where do you start? Well, this video lists 100 games that have most helped me in my journey to understand game development - from arcade classics to virtual reality thrills.
=== Corrections ===
Call of Duty 4: Modern Warfare was developed by Infinity Ward, not Treyarch.
Spaceteam is actually still on the iOS App Store!
=== Important information ===
Content warning: Blood, Language, War
Backloggd list - www.backloggd.com/u/GameMaker...
While most of the games are available on Steam, Xbox, PlayStation, or Switch, a few can be found elsewhere. Use these links to begin.
Space Invaders - www.vizzed.com/play/space-inv...
Pac-Man - www.vizzed.com/play/pac-man-2...
Rogue - www.myabandonware.com/game/ro...
Tetris - www.retrogames.cz/play_136-Ga...
Diablo II - eu.shop.battle.net/en-gb/prod...
The Sims - www.myabandonware.com/game/th...
September 12th - www.newsgaming.com/games/index...
Cookie Clicker -orteil.dashnet.org/cookieclic...
Spelunky - spelunkyworld.com/original.html
=== Sources ===
[1] Resident Evil Creator Shinji Mikami Reflects... | Gamespot
www.gamespot.com/articles/resi...
[2] Preview: Crazy Taxi: Fare Wars | 1UP
web.archive.org/web/200709272...
[3] 40 years and I'm still here | Game Developer
www.gamedeveloper.com/busines...
[4] The Last Guardian creator... | The Guardian
www.theguardian.com/technolog...
[5] Rez - Tetsuya Mizuguchi's Timeless Masterpiece | Time Extension
www.timeextension.com/feature...
[6] Keita Takahashi talks Katamari Damacy | GameSpy
www.gamespy.com/articles/595/5...
[7] Spelunky by Derek Yu | Boss Fight Books
bossfightbooks.com/products/s...
[8] Designing side quests? Study these 7 games | Game Developer
www.gamedeveloper.com/design/...
[9] Soundbite: Age of Empires and Civilization... | The Life & Times of Video Games
lifeandtimes.games/episodes/f...
[10] Ahead of the Curve: The SpaceChem Postmortem | GDC Vault
• Ahead of the Curve: Th...
[11] Designing Mark of the Ninja - Nels Anderson | Full Indie
• Designing Mark of the ...
[12] Jake Solomon | Designer Notes
www.idlethumbs.net/designerno...
[13] Brilliant Indie Game The Stanley Parable... | Wired
www.wired.com/2011/08/the-sta...
[14] Cow Clicker | Wikipedia
en.wikipedia.org/wiki/Cow_Cli...
[15] 18 things we learned about Alien: Isolation... | MCV UK
mcvuk.com/development-news/18...
[16] ’80 Days': Jules Verne-inspired game... | LA Times
web.archive.org/web/201408310...
[17] How Fortnite’s success... | Polygon
www.polygon.com/2019/4/23/185...
[18] ...The aesthetics of frustration in Getting Over It | Gamasutra
web.archive.org/web/201904190...
[19] Designing Florence... | Game Developer
www.gamedeveloper.com/audio/d...
[20] Understanding the meaningless ... Disco Elysium | Game Developer
www.gamedeveloper.com/busines...
[21] Road to the IGF ... Outer Wilds | Game Developer
- www.gamedeveloper.com/design/...
=== Chapters ===
00:00 - Intro
02:39 - 1 to 10
15:18 - 11 to 20
28:34 - 21 to 30
41:15 - 31 to 40
55:26 - 41 to 50
1:08:07 - 51 to 60
1:19:55 - 61 to 70
1:32:56 - 71 to 80
1:45:45 - 81 to 90
1:58:50 - 91 to 100
2:11:28 - Outro
=== Credits ===
Some music provided by Epidemic Sound - www.epidemicsound.com/referra... (Referral Link)
Other music from original soundtracks of games shown
Video credits - pastebin.com/iDY3GaAn

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31 май 2024

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Комментарии : 1,4 тыс.   
@GMTK
@GMTK 15 дней назад
Hey! This is not what I normally do on GMTK, but to celebrate the 10th year of doing this channel I thought it would be fun to do something a bit different. I'm now working on Mind Over Magnet with the aim of releasing the game before the year is out - so expect more Developing updates throughout 2024!
@verysoftwares
@verysoftwares 15 дней назад
looking forward!
@paulkanja
@paulkanja 15 дней назад
This video is so great... So surprised you didn't feel the impulse to throw in Obra Dinn with how fond you are of it (but I guess Her Story takes that spot)
@Ambo100
@Ambo100 15 дней назад
5 minutes in and I think this is already my favourite GMTK video so far!
@xarin42
@xarin42 15 дней назад
I'm surprised you didn't put Mind Over Magnet as at least an honorable mention since it's kinda teaching you about game design through making it. Though I suppose it was at least shown in passing...
@Charlesbn88
@Charlesbn88 15 дней назад
Such a wonderful video and a myriad of interesting ideas!
@grfrjiglstan
@grfrjiglstan 14 дней назад
I love the lengths Mark goes to in order to not say “they’re not selling it anymore, so just pirate it.”
@BradenBest
@BradenBest 8 дней назад
I'd just like to interject for a moment. What you're referring to as Piracy, is in fact, GNU/Linux, or as I've recently taken to calling it, GNU plus Li
@WetOlde
@WetOlde 7 дней назад
@@BradenBest gotta have all them distros
@einfachnurtoni
@einfachnurtoni 6 дней назад
True
@unvergebeneid
@unvergebeneid 15 дней назад
I'm glad it's such a nice round number in base 10. Imagine if you had been taught game design after only 97 games or something.
@AdeonWriter
@AdeonWriter 15 дней назад
It would at least be a nice round number in base 97!
@mkks4559
@mkks4559 15 дней назад
​@@AdeonWriterBase 9.61927597E+151?
@thetruewhiteowl
@thetruewhiteowl 15 дней назад
Assuming the first ten digits in base 97 were our numbers 0 - 9, then the number 97_10 (i.e. 97 in base 10) would be equivalent to 10_97!
@SZvenM
@SZvenM 15 дней назад
Funny how that always seems to work out for youtubers
@norude
@norude 15 дней назад
​@@AdeonWriter unexpected factorial
@Muskar2
@Muskar2 15 дней назад
The fact that Doom's source code is also public domain is worth mentioning, I think. Even with its age, it still has lots of techniques about efficient and simple programming that has been neglected by us younger generations of programmers.
@squibble08
@squibble08 15 дней назад
im surprised he didnt say "doom is available on literally anything that can run code"
@px2059
@px2059 15 дней назад
You have to be careful because some of the old efficient programming techniques are superseded by better solutions.
@Parker8752
@Parker8752 14 дней назад
@@px2059 Some, but not all, and while computers are much faster than they used to be, I would still prefer not to use that as an excuse to not care about the efficiency of a solution. The more efficient your code, the more machines it can run on, after all.
@px2059
@px2059 14 дней назад
@@Parker8752 the reason I mentioned that was because I saw someone trying to use fast inverse square root algorithm im this day and age. Today cpus have dedicated instructions for that which is going to be faster than any algorithm.
@Muskar2
@Muskar2 14 дней назад
​@@px2059 1. Learning how to profile with minimal overhead cancels any specific advice of which old techniques are outdated. 2. Most software is orders of magnitude away from micro-optimizations moving their needle anyway. 3. Doom is a gold mine, and saying there's also dirt in it kinda goes without saying, but be careful not discouraging people from learning. Better solutions are rare and typically require expertise beyond understanding its techniques anyway - and people have to start somewhere.
@jamesliu8101
@jamesliu8101 15 дней назад
Great subtitles/closed captions support, as always. Your channel pretty much sets a standard with your constant great quality of CC. I have the deepest appreciation for this. Thank you.
@GMTK
@GMTK 14 дней назад
Not a problem - every RU-vidr making scripted content should do it!
@horrorspirit
@horrorspirit 14 дней назад
@@GMTK i cannot agree more to this. i must also applaud you for thoroughly subtitling a two hour video - that must have been an undertaking
@arcan762
@arcan762 13 дней назад
@@horrorspirit they already have the script written
@-41337
@-41337 11 дней назад
@@GMTK I know I'm speaking to the master on this subject but I'll say it anyway. I'm hard of hearing and if it weren't for the CC I literally wouldn't be able to watch the video! It's very appreciated.
@Coffeepanda294
@Coffeepanda294 День назад
This.
@chloupichloupa
@chloupichloupa 15 дней назад
2:41 - Space Invaders 3:48 - Pac-Man 5:10 - Rogue 6:27 - Super Mario Bros. 7:46 - The Legend Of Zelda 8:56 - Mega Man 9:53 - Tetris 11:18 - Doom 12:32 - Super Metroid 14:00 - Pokemon Blue 15:28 - Tomb Raider 16:37 - Resident Evil 18:00 - Half-Life 19:13 - Thief: The Dark Project 20:34 - Crazy Taxi 21:55 - Deus Ex 23:05 - Diablo II 24:45 - The Sims 25:47 - Grand Theft Auto III 27:37 - Tony Hawk's Pro Skater 3 29:06 - Ico 30:23 - Rez 31:19 - Silent Hill 2 33:03 - Animal Crossing 34:20 - Warioware, Inc.: Mega Microgames! 35:36 - September 12th: A Toy World 36:32 - Prince Of Persia: The Sands Of Time 37:37 - Katamari Damacy 38:47 - Devil May Cry 3: Dante's Awakening 39:50 - Resident Evil 4 41:46 - Geometry Wars: Retro Evolved 43:08 - Dead Rising 44:27 - Call Of Duty 4: Modern Warfare 45:59 - Portal 47:32 - Mass Effect 49:03 - Skate 50:23 - Team Fortress 2 51:14 - Bioshock 53:00 - Burnout Paradise 54:05 - Far Cry 2 55:28 - Left 4 Dead 57:25 - Spelunky 58:50 - Dead Space 59:46 - Batman: Arkham Asylum 1:00:52 - Plants Vs. Zombies 1:02:41 - Fruit Ninja 1:03:28 - Amnesia: The Dark Descent 1:04:19 - Fallout: New Vegas 1:05:10 - Sid Meier's Civilization V 1:06:44 - Dark Souls 1:08:08 - Minecraft 1:09:20 - Spacechem 1:10:26 - The Elder Scrolls V: Skyrim 1:11:28 - Journey 1:12:53 - Mark Of The Ninja 1:14:39 - The Walking Dead 1:16:00 - Zero Escape: Virtue's Last Reward 1:17:17 - Xcom: Enemy Unknown 1:18:46 - Spec Ops: The Line 1:20:11 - Spaceteam 1:20:57 - Dishonored 1:22:20 - The Stanley Parable 1:23:23 - Brothers: A Tale Of Two Sons 1:25:33 - Cookie Clicker 1:26:17 - Gone Home 1:27:37 - Papers, Please 1:28:50 - Steamworld Dig 1:30:29 - Alien: Isolation 1:31:39 - Mario Kart 8 1:33:29 - 80 Days 1:34:31 - Her Story 1:36:15 - Metal Gear Solid V: The Phantom Pain 1:37:55 - Undertale 1:39:05 - Downwell 1:40:19 - Yakuza 0 1:41:40 - Kerbal Space Program 1:42:55 - Super Mario Maker 1:43:47 - Doom (2016) 1:44:51 - Factorio 1:45:47 - Persona 5 1:47:02 - Hitman (2016) 1:48:39 - Overcooked! 1:49:54 - Furi 1:51:19 - The Legend Of Zelda: Breath Of The Wild 1:52:34 - Fortnite 1:53:57 - Getting Over It With Bennet Foddy 1:54:54 - Middle-Earth: Shadow Of War 1:56:21 - Among Us 1:57:23 - Celeste 1:58:51 - Rimworld 1:59:43 - Florence 2:01:15 - Into The Breach 2:02:01 - Slay The Spire 2:03:25 - Disco Elysium 2:04:44 - Outer Wilds 2:06:08 - Half-Life: Alyx 2:07:00 - Inscryption 2:08:18 - Vampire Survivors 2:09:08 - Tunic 2:10:21 - Shadows Of Doubt
@ididnothither
@ididnothither 15 дней назад
you dropped this, king
@Canadas_Very_Own
@Canadas_Very_Own 15 дней назад
You the real MVP. 💪
@akaji3013
@akaji3013 15 дней назад
Thank you
@Leonn9000
@Leonn9000 15 дней назад
Thanks a lot. ❤
@shawnheatherly
@shawnheatherly 14 дней назад
Bravo.
@evanmarcus5975
@evanmarcus5975 15 дней назад
You really missed the opportunity with Doom to say "It's playable on everything"
@genexplore
@genexplore 15 дней назад
Yeah, to take a dig at Skyrim and not even touch that Doom had ports official and unofficial on everything from the SNES to pregnancy tests.
@seatyourself7082
@seatyourself7082 14 дней назад
Like on bacterie
@insaincaldo
@insaincaldo 14 дней назад
Rules of the internet should have a section "If it exists, it runs a port of Doom."
@dasanjos
@dasanjos 12 дней назад
I was going to say doom is soo good it’s twice in the list but this is better
@bragesb
@bragesb 12 дней назад
I've literally played doom on the interface of a robotic lawn mower :D
@frozenepsilon5295
@frozenepsilon5295 15 дней назад
Remember. Piracy isn’t stealing if there isn’t a way to pay for it. It’s just art.
@seatyourself7082
@seatyourself7082 14 дней назад
I expected him to say something but he didnt
@MintBunHunter
@MintBunHunter 14 дней назад
​@@seatyourself7082 playin safe
@BananaWasTaken
@BananaWasTaken 14 дней назад
Even if you ignore the whole ethics of piracy debate and there is a way to pay for it, piracy is just copyright infringement, not stealing. Stealing is subtraction whilst piracy is multiplication.
@droycon
@droycon 14 дней назад
Exactly what I was thinking when he said there was no way to play Pokémon red/blue today
@JumalaPlays
@JumalaPlays 13 дней назад
@@droycon Where do you play it? I actually wanted to download blue from vimms lair yesterday, but saw that nintendo had intervened...
@realNom2mooncow
@realNom2mooncow 15 дней назад
This kinda feels like some sort of endorsement for gaming as a whole. The way you explain everything so succinctly makes this video feel like a celebration of video games and their design, which I really love
@wangledteb5671
@wangledteb5671 15 дней назад
This is truly the Dark Souls of GMTK videos
@GamingFreeak
@GamingFreeak 15 дней назад
This video makes you truly FEEL like Mark Brown
@kmikko8496
@kmikko8496 14 дней назад
Really it’s like Halo 2 meets Halo 3
@zaidlacksalastname4905
@zaidlacksalastname4905 14 дней назад
​@@kmikko8496 Imagine if a game like that was released on may 9th
@Unga_Bunga
@Unga_Bunga 12 дней назад
Now let's wait for someone to make a 10h video essay on this video.
@VerySmartPerson
@VerySmartPerson 10 дней назад
This comment is just full of the exaggerated swagger of a Cuphead player.
@the_emigrant
@the_emigrant 14 дней назад
I kind of love the fact that you recommend the Sims 3 instead of the latest Sims 4.
@fionn3083
@fionn3083 15 дней назад
I feel like Before your Eyes is "one that you forgot" mostly because of how it pushes the boundaries of game controls, and in a way that matches the story ("blink and you miss it") instead of just being a really cool and original gimmick.
@Chibranche
@Chibranche 9 дней назад
Came here to say that, fully agree, one of the games that made me most emotionnal
@NagKai_G
@NagKai_G 16 дней назад
Well, this title explains why the video lasts for 2 hours
@RustyDusty87
@RustyDusty87 15 дней назад
2 * 60 / 100 = 1.2 min per game
@aqua-bery
@aqua-bery 15 дней назад
​@@RustyDusty87two hours are 120 minutes, but thats still 2.4 minutes per game
@RustyDusty87
@RustyDusty87 15 дней назад
@@aqua-bery note to self: post after coffee, not before
@sleepycritical6950
@sleepycritical6950 15 дней назад
Oh crap I’m an hour late
@lostprophet8888
@lostprophet8888 15 дней назад
@@aqua-bery He was correct, though. 120 minutes / 100 games = 1,2 minutes per game. ^^
@Dylawr3nc3
@Dylawr3nc3 15 дней назад
Game list with timestamps (I've only played 68 of these 100, not bad considering the diversity!): 1-10: 01. 0:02:39 Space Invaders 02. 0:03:47 Pac-Man 03. 0:04:53 Rogue 04. 0:06:05 Super Mario Bros 05. 0:07:28 The Legend of Zelda 06. 0:08:38 Mega Man 07. 0:09:52 Tetris 08. 0:11:12 Doom 09. 0:12:24 Super Metroid 10. 0:13:48 Pokemon: Blue Version 11-20: 11. 0:15:18 Tomb Raider 12. 0:16:33 Resident Evil 13. 0:17:59 Half-Life 14. 0:19:11 Thief: The Dark Project 15. 0:20:10 Crazy Taxi 16. 0:21:23 Deus Ex 17. 0:22:56 Diablo II 18. 0:24:30 The Sims 19. 0:25:44 Grand Theft Auto III 20. 0:27:09 Tony Hawk's Pro Skater 3 21-30: 21. 0:28:33 Ico 22. 0:30:03 Rez 23. 0:31:04 Silent Hill 2 24. 0:32:45 Animal Crossing 25. 0:34:11 Warioware Inc.: Mega Micro Games! 26. 0:35:19 September 12th: A Toy World 27. 0:36:18 Prince of Persia: The Sands of Time 28. 0:37:33 Katamari Damacy 29. 0:38:30 Devil May Cry 3: Dante's Awakening 30. 0:39:45 Resident Evil 4 31-40 31. 0:41:15 Geometry Wars: Retro Evolved 32. 0:42:59 Dead Rising 33. 0:44:23 Call of Duty 4: Modern Warfare 34. 0:45:58 Portal 35. 0:47:29 Mass Effect 36. 0:48:53 Skate 37. 0:50:10 Team Fortress 2 38. 0:51:10 Bioshock 39. 0:52:37 Burnout Paradise 40. 0:54:03 Far Cry 2 41-50 41. 0:55:26 Left 4 Dead 42. 0:57:01 Spelunky 43. 0:58:39 Dead Space 44. 0:59:35 Batman: Arkham Asylum 45. 1:00:37 Plants Vs. Zombies 46. 1:02:06 Fruit Ninja 47. 1:03:14 Amnesia: The Dark Descent 48. 1:04:15 Fallout: New Vegas 49. 1:05:08 Sid Meier's Civilization V 50. 1:06:40 Dark Souls 51-60 51. 1:08:06 Minecraft 52. 1:09:19 Spacehem 53. 1:10:24 The Elder Scrolls V: Skyrim 54. 1:11:27 Journey 55. 1:12:49 Mark of the Ninja 56. 1:14:15 The Walking Dead 57. 1:15:58 Zero Escape: Virtue's Last Reward 58. 1:17:13 Xcom: Enemy Unknown 59. 1:18:44 Spec Ops: The Line 60. 1:19:54 Spaceteam 61-70 61. 1:20:54 Dishonored 62. 1:22:12 The Stanley Parable 63. 1:23:20 Brothers: A Tale of Two Sons 64. 1:24:38 Cookie Clicker 65. 1:26:14 Gone Home 66. 1:27:35 Papers, Please 67. 1:28:46 Steamworld Dig 68. 1:30:14 Alien: Isolation 69. 1:31:36 Mario Kart 8 70. 1:32:55 80 Days 71-80 71. 1:34:29 Her Story 72. 1:35:55 Metal Gear Solid V: The Phantom Pain 73. 1:37:37 Undertale 74. 1:39:03 Downwell 75. 1:40:08 Yakuza 0 76. 1:41:34 Kerbal Space Program 77. 1:42:35 Super Mario Maker 78. 1:43:34 Doom (2016) 79. 1:44:48 Factorio 80. 1:45:45 Persona 5 81-90 81. 1:47:00 Hitman (2016) 82. 1:48:37 Overcooked 83. 1:49:53 Furi 84. 1:50:58 The Legend of Zelda: Breath of the Wild 85. 1:52:32 Fortnite 86. 1:53:38 Getting Over It With Bennett Foddy 87. 1:54:53 Middle Earth: Shadow of War 88. 1:56:19 Among Us 89. 1:57:22 Celeste 90. 1:58:49 Rimworld 91-100 91. 1:59:42 Florence 92. 2:00:55 Into the Breach 93. 2:01:59 Slay the Spire 94. 2:03:07 Disco Elysium 95. 2:04:30 Outer Wilds 96. 2:05:41 Half-Life: Alyx 97. 2:06:58 Inscryption 98. 2:07:55 Vampire Survivors 99. 2:09:07 Tunic 100. 2:10:09 Shadows of Doubt [Edit] I made this during the livestream and then rewatched a second time to get exact timestamps... Which means I TOTALLY missed the comment that there would be a link to the list later on lol. Oh well, at least I gave the video 2 full views for the RU-vid algorithm gods, gotta build that retention or whatever the lingo is. As for my own personal opinion of this list... I like it! Each game presented had enough of a purpose to keep me from thinking it wasn't necessary. I love making and sorting game lists in general and believe there is a lot you can tell by a person who shows their favorite/influential games like this. Keep up the good work!
@DejayClayton
@DejayClayton 15 дней назад
How does this comment not have 1,000 likes already?
@Enigmalake
@Enigmalake 15 дней назад
🫴🏻🫳🏻🫴🏻🫳🏻
@SALT--
@SALT-- 15 дней назад
​@@meee_5155 i think thats a bot...
@franc9220
@franc9220 15 дней назад
Surprised no Ori
@Orange_Swirl
@Orange_Swirl 15 дней назад
Where are the rest of the timestamps?
@DeusExRequiem
@DeusExRequiem 15 дней назад
1:54:54 Shadow of War had a good mechanic you don't see elsewhere because they patented it and nobody can use it until 2035, like the direction arrow in racing games in the 90s was similarly patented.
@Naryoril
@Naryoril 10 дней назад
The mechanic unfortunately also only works if you fail. I only died a handful of times, so I never had any "relationship" with any of the orcs.
@shizukousapostle1stapostle710
@shizukousapostle1stapostle710 10 дней назад
It's not not in games because it's parented it's not in games because it's a complex system. They have a patent on the specific way they made the nemesis system not on the idea, the idea is present in games like AC Odyssey, Watchdogs Legion, Warframe. None are as developed because no one wants to put that much investment in the system so they just end up with a good emo result. But a studio can put the effort in if they want
@quantummidget
@quantummidget 10 дней назад
​@@Naryoril If you play again, I'd highly recommend "Brutal" difficulty. On this difficulty, you do more damage, but will die in two or three hits, making it far easier to build those relationships with Orcs. I had the same experience as you when playing on Normal or Hard, so would definitely recommend Brutal.
@spaceotter609
@spaceotter609 7 дней назад
Warframe has a legally distinct system called Liches or Sisters. Not as in depth but heavily inspired.
@FluffyBunniesOnFire
@FluffyBunniesOnFire 3 дня назад
Surprised he didn't mention that this time.
@manvslife271
@manvslife271 15 дней назад
1:41:40 I think the best thing Kerbal Space Program achieved was to *make an incredibly hard to learn subject fun, by catastrophically failing at it fun.* KSP has one of the *steepest* learning curves of any game, like, ever, because it's quite literally rocket science, and basically no skills can be transferred from having played other games because of the unique control schemes a space simulator game requires. To the point where you can't get anything meaningful done without HOURS of figuring stuff out, where %90+ of the player-base has never even left Kerbin's Sphere of Influence to go out to the other planets. But the process of learning is made so much fun, and the sense of accomplishment you get when you achieve what you set out to do is so incredibly potent, that you can't put the game down if you somehow manage to get your first rocket to orbit. If there was a list for "most positive impact made to the real world", KSP would reign at the top for inspiring countless people to pursue engineering(aerospace or otherwise) as a career.
@rmsgrey
@rmsgrey 14 дней назад
There's a reason why Dwarf Fortress has a motto of "Losing is fun". In general, it doesn't matter how much players fail, so much as how much fun they have failing.
@usagihinorei
@usagihinorei 14 дней назад
I just want to add to your comment, KSP is the first time I truely started to understand things like orbital mechanics as a lay person. I can't do the math on that, but KSP showed me how to feel it in my bones! Oh god my bones. ( More struts!)
@FormerlyDuck
@FormerlyDuck 9 дней назад
I prefer Juno: New Origins myself, but my sentiment is the same!
@FairlySadPanda
@FairlySadPanda 15 дней назад
I watched the WHOLE THING good lord how did you have the energy to record and edit this I'm surprised there's no Obra Dinn on this list! I guess both big Lucas Pope games would be weird.
@hwkeyser
@hwkeyser 15 дней назад
And here's where I stop on 27, go back to work, and pick this up again later. This video is an epic undertaking, Mark. Well done.
@adityaanuragi6916
@adityaanuragi6916 15 дней назад
Just checking in... Did you watch it fully yet, I also just came from college and finished it
@hwkeyser
@hwkeyser 14 дней назад
@@adityaanuragi6916 During lunch today. Took 5 sittings in total between working and parenting, but DONE! I think toward the end Mark had a harder time boiling the unique designs into terminologies, but I hardly disagree with anything on his list.
@ColdFinger
@ColdFinger 15 дней назад
Surprised Baba Is You wasn't on here with how the level selection screens turn into levels themselves
@jasperdriessens2421
@jasperdriessens2421 8 дней назад
Wait what?
@waffling0
@waffling0 7 дней назад
@@jasperdriessens2421 play baba is you! amazing puzzle game
@lpnp9477
@lpnp9477 6 дней назад
​@@jasperdriessens2421you gotta play it friend. Just be prepared to feel very, very smart for like 50 levels then feel very, very stupid for every other level. And that isn't necessarily in order.
@jasperdriessens2421
@jasperdriessens2421 4 дня назад
@@lpnp9477 I've played it, but I don't remember the level selection screen turning into levels itself... Maybe I'm just not far enough and this was a spoiler 🥲
@Cezkarma
@Cezkarma 15 дней назад
Street Fighter 2 was also massively influential. Not only did it create the combo system due to a bug that was found during the development of the game, but it also allowed the player to pick from eight different colourful characters from different countries with vastly varying playstyles. So each time you put a quarter into the arcade machine, your playthrough of the ladder or a fight against someone else would feel very different depending on the character you chose. You chose Ryu? Your experience will most likely involve standing far away and throwing fireballs. You chose Zangief? Your experience will be to slowly approach the opponent until you're in range to land a devastating SPD. It was truly a hallmark in video game design, especially during the arcade era, and thanks to it an entire genre spawned and even games from other genres took heavy inspiration from it.
@TheCaliforniaHP
@TheCaliforniaHP 11 дней назад
agreed for ignoring the genre at least SF 2 which was revolutionary
@MrVoonix
@MrVoonix 15 дней назад
The fact that Tunic is on the thumbnail makes me soo happy, One of the best and most underrated game. Especially for game design!
@ChuckSploder
@ChuckSploder 15 дней назад
Plus I literally started playing it this week
@statick160
@statick160 15 дней назад
The realisation of the "Holy Cross" is one that will stick with me for a very long time
@Dizzula
@Dizzula 15 дней назад
Underrated? What rock have you been living on top of? :p
@ChuckSploder
@ChuckSploder 15 дней назад
@@statick160 I still need to experiment with the holy cross
@ChuckSploder
@ChuckSploder 15 дней назад
@@Dizzula It is underrated from what I've seen (very little)
@charliericker274
@charliericker274 15 дней назад
I like how the Souls mechanic in Dark Souls is kinda a red herring once you understand the game. What I mean is, it feels like losing a bunch of souls is a big hit, but with how leveling up get's exponentionally more expensive, those souls you lost are not really a big deal. Once you realize this, it's not the souls that become valuable, it's how you spend your limited level ups. At least that is how I came to look at it. I went from caring a lot about losing souls, to caring a lot about how I level up knowing that more souls are infinitely available.
@DuskoftheTwilight
@DuskoftheTwilight 15 дней назад
I think the real consideration there is that if you're grinding souls for a level up or an item, the process doesn't end once you have all those souls, you still have to safely return to a bonfire with them.
@EvanCWaters
@EvanCWaters 15 дней назад
Yeah once you've played the games for a while you realize the curve is designed such that it's usually not TOO hard to make up your losses, though big drops can happen. The game doesn't stop being hard but you feel less like you're being punished for making mistakes. (And this softens the blow a little those times you fall for a design trap.)
@insaincaldo
@insaincaldo 14 дней назад
It also helps that many of your level ups mostly come from the bosses you face. Plus as you get better, you more often reach your unfortunate deaths and only really lose souls when you try to run for them, making mistakes.
@Soul-Burn
@Soul-Burn 8 дней назад
People (and Mark here) focus on the loss of souls, but the unique part about is games is what you *don't* lose. In most games, if you die, you lose all the progress since the last save point. In Souls games, you don't loss items you find, major bosses you killed, or map changes. You unlock a shortcut? It stays unlocked. You ran through a room of enemies to get an item? You still have that item.
@evanchilson9829
@evanchilson9829 15 дней назад
Mark, I just wanna commend you on your wonderful editing. Not only is your script writing super thoughtful, engaging, and funny, but the fact that you could keep it that way for a full two hours is just a testament to your skills. The details -- like at 34:40 where you say "in the blink of an eye" and show a clip of the game where you're giving a man eyedrops -- are so subtle, but really appreciated. I just love hearing you talk and explain, and you're pretty damn good at it!
@grzesfu
@grzesfu 14 дней назад
Others mentioned The Witness, I'll add Braid. While you listed Prince of Persia for weaving the time rewind into the narrative, gameplay wise like you said it's essentially a quick save/ quick load. Braid explores time rewind as a game mechanic building interesting puzzles around it. And along with The Witness it shows how a game can explore a mechanic approaching it from many angles. In my mind this is very Jonathan Blow at this point, and he is doing the same in his newest reimagining of Sokoban, while the original game focused on the simplest form of pushing things, The Witness' designer explores pushing, stacking, teleports, etc, while the game still feels like being ultimately about pushing blocks around.
@level1boss
@level1boss 15 дней назад
This is a next level way to procrastinate on your own game 😅
@themarkandrus
@themarkandrus 15 дней назад
The choice of Skate: A completely different take on skating from Tony Hawk, is why either NBA Jam, or NFL Blitz, would be on my list. I badly wish sports game had taken the exaggerated path instead of where they mostly are now
@Enigmalake
@Enigmalake 15 дней назад
New mutant league football and other wacky sports games exist
@wcjerky
@wcjerky 14 дней назад
@@Enigmalake Modern day take on arcade hockey is _Tape to Tape_ on Steam. Still in beta, but scratches the old _NHL '94_ itch.
@Enigmalake
@Enigmalake 10 дней назад
@@wcjerky I don’t have steam. Lol
@nuclearocean
@nuclearocean 14 дней назад
"Tetris is a perfect game" while I sit, playing Tetris in the browser, avoiding my tasks, late at night Feels good man
@Jackappaarel
@Jackappaarel 15 дней назад
Of all (100) games that you could have chosen for the thumbnail I am beyond ecstatic that TUNIC got the spot. The *definition* of an indie masterpiece in my book
@EnzoMaz
@EnzoMaz 14 дней назад
REALLLLL
@afterdinnercreations936
@afterdinnercreations936 15 дней назад
Play lousy games. You'll become a better-designer, out of spite.
@TheMooseAndJohn
@TheMooseAndJohn 15 дней назад
Halo infinite made me feel this feeling 100%
@TonkarzOfSolSystem
@TonkarzOfSolSystem 15 дней назад
I 100% agree. Mediocre and middling games are where you really learn stuff. Because you spot the flaws. And when when you try to figure out how it could be better, you start realising “oh so that’s why game X did Y - but wait if this game did Y, they’d have problem A, oh wait game X also did Z which at first seemed unrelated to Y *but it solves problem A*”.
@gryzlaw
@gryzlaw 13 дней назад
It doesn't have to be bad. I've recently been playing Blades of Time and as fun as it is it has so many obvious game design problems that it been such a learning experience of what to and what not to do
@randomguy6679
@randomguy6679 10 дней назад
Good things are rarely made out of spite.
@ghostderazgriz
@ghostderazgriz 9 дней назад
Not the approach to take. Games made because "I could have done it better" are rarely any good, especially since most people drastically overestimate their skill in this regard. Bad games can definitely teach good design though.
@jacobward7195
@jacobward7195 13 дней назад
It's a small note on such a colossal video with so much to say, but I loved the choice to start playing the soundtrack of the game for each entry before naming it. It almost added a layer of interactivity to watching, to be able to recognise what was coming before it's announced. It gave me a very satisfying feeling to know "ooh Mark is going to talk about Undertale", or Disco Elysium, or Outer Wilds, before you did so.
@amoliski
@amoliski День назад
Mass Effect music jumps out at me with a single note. Such an iconic soundtrack.
@hurlman03
@hurlman03 14 дней назад
This is a phenomenal journey through the history of games. As a 43 year old that has played games my whole life, this is a wonderful homage to my favorite hobby.
@ReloKai
@ReloKai 15 дней назад
Just wanted to point out in the Mario Maker segment, ANY game with level/gamemode makers are amazing for getting into game design. My two go-tos when I was little was Starcraft's Scenario Editor, and Timesplitters Future Perfect's Level Maker. Both allowed you full access to the the games's entire asset library and then some, and you could add triggers, story beats, NPCs ans AI, and so much more. Starcraft's even allowed you to add dialouge with the main characters. It was awesome.
@FireallyXTheories
@FireallyXTheories 15 дней назад
Blizzard's map editors are easily the best map editors I've ever used. StarCraft 2's campaign and level design philosophy in particular would make me easily put Wings of Liberty into my own list of 100 game design games. The fact the maps have data that can be brought between them and influence how you approach it as a whole, making your playthrough wholely unique from someone else's to benefit your strengths and strategies and your story of pushing through All In is just incredible. But the data editor in StarCraft 2 still makes me outright wish I could code the units myself half the time. XML is terrible. Actor data is terrible. The fact that all the Zerg stuff breaks if you so much as look at it is terrible. XD
@tortoiselover7215
@tortoiselover7215 15 дней назад
I also think the Geometry Dash level editor is worth adding as sort of a middle ground between the two extremes
@WackoMcGoose
@WackoMcGoose 15 дней назад
LittleBigPlanet was _the_ level-making game for me as a kid. They even doubled down on the idea in the sequel, with the tagline "a platform _for_ games". And while 90% of it was crud (as the old saying goes), there was plenty of actually really good content out there just waiting to be played... It's a shame the series got its servers killed, but fans have already got replacement servers up and running, so Sackboy ain't dying anytime soon!
@EvanCWaters
@EvanCWaters 15 дней назад
As a kid I played a lot of Bill Budge's Pinball Construction Set and another EA release for computers, Adventure Construction Set which let you make RPGs.
@insaincaldo
@insaincaldo 14 дней назад
Played allot of one of the online map types in War Craft 3 where you play around with some version of the level editor as a sort of dungeon master of your own domain with the other players.
@darth0tator
@darth0tator 15 дней назад
I still love how I saw a let's play of Gone Home, where they didn't know what game to expect and somehow felt it was a horror game and they were scouring through the house, checking every corner carefully, expecting a monster or some dark history behind everything and then it just turns out to be a very comfy story
@jbradleymusic
@jbradleymusic 15 дней назад
That was exactly how I played it, and I think that's exactly how they intended it to be initially perceived. I 100% made sure to turn on every light I could find when I was going through the house.
@hankw6875
@hankw6875 12 дней назад
From what I remember, there's at least one horror misdirect in there (I'm thinking of the bathtub). It doesn't seem entirely unreasonable to assume that it's a horror game.
@makou347
@makou347 12 дней назад
My favorite thing about the automation genre (Factorio, Satisfactory, etc.) is that almost every new game tries to embed the core loop into a different other genre. Factorio blends with base defense, encouraging you to claim, defend, and expand what you have, rather than trying to branch out and make a dozen new outposts in its procedurally generated world. Satisfactory blends with open world adventure games, encouraging you to explore its hand-crafted world to find new goodies that can power up your machines, unlock more efficient recipes, and discover spots rich with new resources for smaller factories and outposts. Until its most recent update, Dyson Sphere Program decided not to blend with another genre, instead asking what a pure automation game could look like on a galactic scale. I love seeing so much variety in this relatively new genre, rather than the dozens of copycats other popular games get.
@31emanual
@31emanual 11 дней назад
As someone who has followed GMTK for years now, this videos feels as if it represents a milestone. A showcase of all of your inspirations and resources from the medium. Really appreciate your work, take it easy for the next vid.
@joshmackenzie
@joshmackenzie 12 дней назад
Thomas was Alone was probably the first indie game I've ever played and it is such a masterclass in how mechanics can affect how players empathise with the characters, objectively every character is just a square that jumps in slightly different ways, but the way the narrator (Shaun from Assassin's Creed) voices the characters plus how they move allows the players to be so emotionally attached to these little squares that the players feels everything from true joy to heart breaking sadness. I love this game and it's soundtrack is one of my favourites!
@theHacksmith
@theHacksmith 15 дней назад
This is an amazing resource! So many good ideas all in one place.
@ironduck2
@ironduck2 14 дней назад
This is the last place I thought I could find you
@jumpingman6612
@jumpingman6612 15 дней назад
Long video format is under appreciated. Tank you for this gem.
@daruddock
@daruddock 15 дней назад
Hey Mark, just popping in to say thanks for 10 years of cracking good content. Not only is the content fantastic, but the editing and presentation of your videos is top notch too. Looking forward to the 20th anniversary.
@shifting_tides
@shifting_tides 15 дней назад
You simply must play Sayonara Wild Hearts and Citizen Sleeper. Would also have liked to see a general shout out to fighting games and jrpgs. Awesome list and cool way to celebrate
@chungbertflabbergast5995
@chungbertflabbergast5995 12 дней назад
Sayonara Wild Hearts is SO good.
@UlissesSampaio
@UlissesSampaio 15 дней назад
Unique games worthy of mention imho: - *Mount & Blade's directional parry* (and attack) - Vampire the Masquerade Bloodline's & Fallout's blend of dark atmosphere plus humor - Total War's massive scale battles with deep mechanics - Kingdom Come Deliverance's immersion - Counter-strike's simple yet great gameplay
@FlopopsJr
@FlopopsJr 15 дней назад
A great list with great explanations, and wonderfully focused on highlighting different aspects of game design. If I could add just one game to the list it would probably be The Witness (2016) which I was genuinely surprised not to see. The best example I can imagine of a game that carefully uses environment as a means to teach players mechanics, while always making players feel like they are piecing it together themselves. Maybe excluded in favor of other puzzle games that incorporate singular elements that The Witness puts together.
@laithhwaijah1577
@laithhwaijah1577 15 дней назад
Loved the 26th game choice (for obvious messege) But you should've mentioned the great game "Slice & Dice" when talking about "Slay the Spire" and "Into the Breach"
@TheVivesLives
@TheVivesLives 15 дней назад
you are such a hero Mark. You made me love games so much more, even when i dont play them. You've also helped me get through hard times. Your videos are like hanging out with a super smart and engaging friend who loves sharing his deep unique insights. Thank you man.
@k7avenger818
@k7avenger818 15 дней назад
Extremely impressive video. This must have taken A LOT of time to make. So much history and game design packed in 2 hours. Very much enjoyed it.
@hkr667
@hkr667 13 дней назад
RIP whoever had to edit this.
@keiyangoshin3650
@keiyangoshin3650 15 дней назад
I read the title as; Mark Brown’s top 100 video game recommendations! 👍 Thank you. 😃❤️ Congratulations on your 10th anniversary! 🎉
@alli-gator-forest
@alli-gator-forest 15 дней назад
I think that, in terms of Rhythm Games, A Dance of Fire and Ice (7th Beat Games, 2019) manages to combine the visual with the audio in a beautiful harmony. Each beat is tied to a physical piece of the track on a larger string of pieces that your two orbiting balls traverse. I love how certain beat patterns are also tied to a physical combination of tracks, so memorizing an entire level in order to complete it feels like applying your prior knowledge from past levels, making it more manageable. A triangle will always be a triangle, the only thing that changes is the bpm! The game, as far as I am aware, is only on Steam. Highly recommend!
@soloshottie
@soloshottie 3 дня назад
I've been watching your stuff for so many years, and as an apsiring game designer that has, quite recently, finally picked up the torch and began my journey, this series has helped me immensely. whether it be in alterring my outlook on concepts or igniting severe inspiration, GMTK has been a major highlight of my life it's so cool to be here at such a major milestone. there's certainly other youtubers who talk about game design all day, but few hold up a torch compared to the kinds of insights you offer this channel is special
@gordopastafrola2792
@gordopastafrola2792 14 дней назад
I will do a translations about the part where Mark says "you can't find this game in the stores". Here: "Pirate the fuckin game". Done.
@FrancoSang
@FrancoSang 15 дней назад
Everything may seem rosy, but did you know that old or discontinued games can be downloaded or emulated? No one loses money because they are no longer for sale.
@junj1023
@junj1023 14 дней назад
Yes, idk why he did not talked about that, legal reasons maybe? Or he just dont suport emulation?
@project-gladiator
@project-gladiator 14 дней назад
I think that it is a can of worms he doesnt want to open. I, personaly, dont mind that.
@hounddog5
@hounddog5 13 дней назад
That may be ethical but it's still not legal so I'm not surprised it didn't get brought up
@jameshart2622
@jameshart2622 13 дней назад
Talking about doing illegal things is always a dicey business if you are hoping to be a respectable influencer/theoretician. Even if he is in favor of it, best to let mostly anonymous comments pick up the slack.
@junj1023
@junj1023 13 дней назад
@@jameshart2622 But he went as far as "looking for physical copy of the games". As there was no other option. Like, he could just say something like "I'll share the official places where you can find the games" or something like that, but the way he spoke, was like emulation did not exist
@SalKhayer
@SalKhayer 11 дней назад
Hey Mark, just wanted to extend a massive thank you. I've been involved in the software world for a long time, but mostly fintech and business software. I recently got into business with a game design group and your videos have really helped me speak their language and connect with them more, so it means a lot that you put these videos out on the regular. Keep doing your thing, and sharing your journey with us -- but also be sure to take breaks since I've come to learn how much more taxing game dev work comparatively to other verticals.
@ludoviajante
@ludoviajante 12 дней назад
I'm studying game design to make my own game, and this video happened to be very useful. Nothing like learning from the past!
@fernandosegala3964
@fernandosegala3964 15 дней назад
Half Life was number 13 on the list. List has 100 games. 100-13=87. Video was released 16.05. 16+5=21. 87-21=66. 66 is 33x2. 2. There were 2 Half Lifes. 2x33. 33. 2 half lifes times 33. 2 times the number 3. 3. Half Life 3 confirmed.
@FiXato
@FiXato 12 дней назад
hmm, wouldn't Half-Life Alyx mess up your math?
@Focie
@Focie 15 дней назад
This is an incredibly cool list, and it's really cool to see the absolute variety this wonderful art form holds. I run a competition called "Norway's Best Gamer" where we test the contestants abilities to play a lot of different games across genres and platforms. Whereas other gaming competitions usually have people compete in a single game they've dedicated large parts of their lives to, we test it all. Game sense, adaptability, eagerness to try something new. It's a celebration of gaming first and foremost, and I am so chuffed to see how many games on this list are games we've featured in the competition! Thank you so much, Mark, for such a beautiful list. You've reshuffled the priorities in my backlog a ton, and I really appreciate all the effort that went into this!
@EugeneYunak
@EugeneYunak 14 дней назад
oh wow this is such a fantastic idea! do you publish the list of games you used in one of the competitions perhaps?
@matthewjones6786
@matthewjones6786 13 дней назад
Is that competition recorded somewhere? I love the idea.
@Focie
@Focie 13 дней назад
@@EugeneYunakI can certainly try to do a list of all the games we've had the in the competition, sure. Gimme a little while
@Focie
@Focie 13 дней назад
@@matthewjones6786 Yeah, absolutely. Though it's only in Norwegian, considering it's Norway's Best Gamer. We're working on getting the VODS out for the finals this year. Our tie breaker was Nidhogg, and it was suuuuch a close race!
@EugeneYunak
@EugeneYunak 13 дней назад
@@Focie oh i don’t want to bother you, but in case you have it, that would be wonderful!
@stevenmathews9355
@stevenmathews9355 14 дней назад
Happy 10 years! This was a great video, and I loved to see all the positivity and things to learn from each game! The only game that I kept expecting but didn’t see was Transistor. There’s so many amazing and unique mechanics in the game to choose from, but after watching the video, the one I use is its death mechanic where you temporarily lose an ability when you die.
@Thurban
@Thurban 8 дней назад
Wanted to take the time to say thank you for all the content over the years, Mark! I've been working in games for almost 20 years and since finding the channel years back, I've learned a lot from following along and have recommended GMTK to just about every co-workers I have had. I consider GMTK to be foundational to my growth as a dev, so thank you sir!
@neetpride5919
@neetpride5919 15 дней назад
>tfw no Baba Is You, the best puzzle game of the past 10 years
@readmore8974
@readmore8974 14 дней назад
This isn't a "top 100 games" list
@TheEvilGlassRectangle
@TheEvilGlassRectangle 13 дней назад
Yeah but maybe he didn’t learn anything about game design from the fantastic game Baba is You.
@SolaireIntensifies
@SolaireIntensifies 15 дней назад
For number 57, I'm not sure why Mark decided to go with Virtue's Last Reward and not 999, IMHO it is absolutely essential you start with 999 and go into VLR after you've completed it, it's basically a direct sequel and you WILL be very lost if you just jump straight into VLR. 999 is a fantastic game so don't think you'll be playing the worse one first, in fact I think a lot of things in 999 are better than VLR, but the sequel definitely has its strengths. If you can only pick one, make it 999.
@ravenanne1734
@ravenanne1734 15 дней назад
VLR did a way better in terms of game design. 999 feels really outdated when you compare it to VLR. I much more recommend VLR, it spends way less time faffing about with talking and time wasting. Obviously story-wise 999 is a better starting point, but VLR I think is a way better example of how good the series is, because it's just a better game. Regardless of your opinion on the story or how lost you'll be jumping into VLR (you won't be lost at all BTW, 999s plot barely shows up in VLR, only like once that's important), it improved upon the game design principles and that's what this video is about. 999 isn't as user friendly as VLR is
@thisamazingguyspage
@thisamazingguyspage 14 дней назад
From a narrative perspective I definitely agree with this take, but I can see the argument for going for VLR first if your first priority is to study game design. 999 was the one to feature the "info carrying over from branching paths" hook, but this really only actually clicks near the final third or so of the game. VLR in contrast has you navigating locks and jumping way more frequently, so it definitely communicates what makes it unique far more quickly. If you're reading this, definitely play the games in order (in particular, try to play the DS version of 999 first over the Nonary Games port), but if you only have a small time to kill with one of the games, VLR will probably have the more gripping second act and impress on you the series defining feature more effectively.
@taliyeth
@taliyeth 12 дней назад
I think it's kind of a non-issue, as you can only legally get VLR bundled with 999 in the Zero Escape: The Nonary Games, unless you for some reason want to shell out for a physical 3DS/Vita copy of VLR, which tends to go for just about the same as The Nonary Games on digital platforms.
@aggressiona3951
@aggressiona3951 11 дней назад
I think Mark went with VLR specifically because of the flow chart. I am mean literally because VLR HAS a flow chart. Originally 999 didn't allow you to select specific starting points after you finished your first play through, you had to button mash through all the scenario texts again and repeat every puzzle and pray you remembered what branch you needed to manipulate for a different route. I think the ports ended up fixing that problem, but it was originally fixed as the major QOL change in VLR's design. From a design standpoint, VLR is the game where the designers learned something and implemented a major change that showed how much they had learned from the first game, hence VLR being the right one for this list even though I would agree, after the ports fixing that problem, 999 is the most well-rounded game of the series.
@cuca_dev
@cuca_dev День назад
It took me some time but I finally had time to watch the entire video in one sitting without interruptions. Definitely worth it. Awesome job as always!
@bradperry4902
@bradperry4902 14 дней назад
Just wanted to say that I really enjoy the presentation and insight of your videos. This was a great watch. I've never made any serious progress in game design, and likely never will, but the topic fascinates me and this video has inspired me to at least open up a game design document I've been keeping for the past few years and jot down one new idea, so thank you for that.
@Phoenixkovacs
@Phoenixkovacs 15 дней назад
I had always imagined it would be better to play the best example of each of these concepts to learn game design instead of the progenitors. Open to ideas!
@TripmineProductions
@TripmineProductions 15 дней назад
Everything else: "Here's why this game mechanic is good and smart in this game." Fortnite: "It just updates alot."
@TheCaliforniaHP
@TheCaliforniaHP 11 дней назад
lol I hate that game
@TheLotanos
@TheLotanos 11 дней назад
Mark chose just one aspect that is special about this specific game. Is like saying that Mark thinks Bioshock's only good trait is having audio diaries. It's not, it's just the single trait that Mark chose to address.
@PYP-fc7ux
@PYP-fc7ux 11 дней назад
@@TheCaliforniaHP me too
@Awsomeman-bp4mo
@Awsomeman-bp4mo 10 дней назад
this channel has inspirerd me more then anything else and showed me what games are capable of. becuase of you and this channel i decided to go to collage in game design and i couldnt be happier with where i am. while i wasnt here for all the first 10 years i cant wait to be here for all of the next.
@stephaniedantas132
@stephaniedantas132 14 дней назад
Thank you so much for this video! Every one of your commentaries was a delight to hear ❤
@Cidriel
@Cidriel 15 дней назад
"[game] is available on the Switch Online service" I can't wait to come back to this video in another few years to find out that is no longer true.
@SimuLord
@SimuLord 15 дней назад
The best way to learn about game design is to play a lot of games. And learning about game design and how to think like a designer makes playing games a lot more interesting.
@2WinGs2
@2WinGs2 10 дней назад
This might be my favorite video of yours... impressive dedication and passion put to it. I also want to say that the things you've highlighted about Hitman are also the same strong points that I truly enjoyed in Mark Of The Ninja: The mastering of levels and "creation of the perfect choreography" in order to become the perfect assassin... so yeah, now I need to play Hitman hahaha.
@cyborghuey
@cyborghuey 14 дней назад
Thank you so much for mentioning the importance of playing board, card, and tabletop games! Too many folks only think of gaming as it pertains to video games where there is so much to be gained from playing games of all kinds! Great video! Keep up the good work! Congratulations on 10 years and here's to many more!!
@vedaryan334
@vedaryan334 15 дней назад
should've put hitman at number 47.
@user-iz3bd8rb9d
@user-iz3bd8rb9d 15 дней назад
I now have an excuse to stay up till 2:00am
@Avesevenfold
@Avesevenfold 13 дней назад
The music of the games in the background was amazing thank you for all of the feels
@TheDelinear
@TheDelinear 14 дней назад
One game that's left an impression on me even three decades later is one I rarely see anyone reference. The game is Legend by Mindscape, a game I played back in the early 90's. The game itself is a very competent early iteration of the ARPG which felt like you were playing HeroQuest in realtime, but the unique mechanic it had was the spell crafting. You could combine runes in almost any way you saw fit to create programmable spells. Want a spell that shoots a healing blast at a friend and then surrounds them with fireballs which in turn shoot out more fireballs when they hit their target? The ultimate "get out of trouble" spell? You can do that. Moreover, these runes would also make up part of the environment in some dungeons, meaning you could craft spells to interact with the scenery to create interesting puzzles. A rune switch is behind a wall? Create a spell that rebounds to hit the switch. Switches that extinguish fire or light torches etc. It was such a novel concept that I've never really seen fully explored in any game since - sure many games let you craft potions and spells, but none of them so customisable and so integral to the puzzle aspects of the dungeons.
@onatgz
@onatgz 15 дней назад
dear mr. toolkit, thx for the video. best regards,
@TheEvilCheesecake
@TheEvilCheesecake 15 дней назад
Please, Mr Toolkit was his father, he's just Game.
@matthewlozy1140
@matthewlozy1140 15 дней назад
Really great list! Happy to see so many great games listed. I'm a little surprised you didn't mention about Dark Souls' message and bloodstain feature allowing players to hint, help, and deceive each other. I think it's just as unique as the drop your souls where you die mechanic. One note, COD 4 was made by Infinity Ward, not Treyarch
@DarkTwinge
@DarkTwinge 14 дней назад
That aspect is not often talked about, but that is actually what felt most *unique* to me when I played Dark Souls: the novel approach to multiplayer interaction via soapstone messages, invasions, and bloodstains.
@PanMan47
@PanMan47 День назад
This video is amazing, congrats on 10 years!
@andrewruoff4687
@andrewruoff4687 15 дней назад
Great vid! I am amused by how you described the Beginners Guide though, it’s a game that made me cry but it does have some fun bits for sure
@usual.
@usual. 15 дней назад
Man this is the most complete video about videogames a human mind could ever come up with. I'll send this to anyone that says "I don't know what to play". I am grateful I have discovered you channel now more than ever
@lukidjano
@lukidjano 16 дней назад
2 hour video lets goo!
@RhedMonkey
@RhedMonkey 2 дня назад
This video was a massive delight and is the best kind of fuel for being in the games industry - Massive thank you for making it @GMTK
@theelysium1597
@theelysium1597 10 дней назад
Great video! Must have been sooooo much work to put this together, but watching it has been very interesting.
@JustAFoolishMortal
@JustAFoolishMortal 15 дней назад
Finally, the GMTK Cinematic Adaptation I’ve been waiting for
@NoNeedForRandomNumbers
@NoNeedForRandomNumbers 15 дней назад
I‘m expecting at least one Metroid and one Zelda game on this list. I bet that Doom is there too.
@eltinhonunes
@eltinhonunes 4 дня назад
Omg, amazing video with amazing titles, thanks for sharing all of these with us ❤
@xBenjiSx
@xBenjiSx 14 дней назад
After watching this channel for years, this was an incredible journey of both discovery and reminiscence. Thank you for your efforts, Mark! You never fail to inspire and bring a smile to my face :D
@SparkyMK3
@SparkyMK3 15 дней назад
Here's my take on what I've learned about boiling down game design to its core elements from playing lots of games, condensed: 1. DISCOVERY. Learning how to play the game, learning what the game has to offer, and finding whatever secrets you can in it. 2. TENSION. Learning how to play the game 'well' and problem solving in it. 3. FEEDBACK/REWARD. A sense of accomplishment from overcoming the obstacles (and how the game is teaching you when you're doing something right or wrong). There are many ways you can do the latter to keep a player coming back, but IMO, the best of them can be as simple as "More gameplay". 4. IMAGINATION: How can the player "Make their own fun" in the game, be it tailoring their own difficulty/strategies, or just plain screwing around? BONUS: NOVELTY--What makes this game stand out from any of the millions of other games out there today? IMO, the best games are those where a player has the option to create their own strategies and solutions to solving a games challenges that aren't the most obvious methods, by creatively using whatever the game gives them and then tailoring their play styles and level of challenge with it. Mario 64, Final Fantasy VII, Tetris, Street Fighter II, Minecraft, MYST, Star Wars Battlefront, the classic board game Go, are all great examples of this. The variety of options (while staying focused within the games core design to give a sense of context and direction) makes the games infinitely replayable as a result due to how many different ways you can go about your adventure in them, because theres ultimately no 'wrong' way to play em. Not to mention, the contradictions and fun of pushing the games rules to their breaking point and beyond is a fun meta challenge in itself. There's a reason glitch hunting and speed running is so huge in gaming now! TLDR: A great game allows the player to make their own fun!
@foetidum
@foetidum 15 дней назад
2:18 or emulate, that works also
@dox_au
@dox_au 4 дня назад
Took me a few days to get through this, but man what a great video this was. Thank you.
@Belbecat
@Belbecat 12 дней назад
Totally would love another video with another 100 games, as there are still many more that deserve to be mentioned but this was a great list. Games are truly wonderful.
@PacRac
@PacRac 15 дней назад
watch this become mandatory viewing on every game design college course.
@valkyrie-randgris
@valkyrie-randgris 15 дней назад
It's a fantastic video, but WHOA boy does it make me feel old and not American. Absolutely very specific to GMTK's experience. (Not that it needs to be anything else! It's games that taught THEM to design after all.)
@burtcolk
@burtcolk 15 дней назад
@@valkyrie-randgris Going by the accent, I don’t think GMTK is American either…
@PacRac
@PacRac 13 дней назад
@@valkyrie-randgris pretty sure mark is based in the uk 😅
@A120AMIR12
@A120AMIR12 16 дней назад
(before primer comment) I some how know that this video will be really long like 2 hours and 13 minutes Not that anyone publicly announced anything i just know
@nuntius1
@nuntius1 15 дней назад
how
@colhowe9743
@colhowe9743 15 дней назад
A long but extremely worthwhile watch, thanks for taking the time to make this
@hezztia
@hezztia 15 дней назад
This was an amazing video! I am a beginner in the game-making world, and I hope I'll do something interesting in the future! Discovering your channel was the best thing that could have happened to me, since there is a lot to learn from your analysis videos and your dev blogs of Mind Over Magnet. I'm really thankful for your work. There is not a lot to take from rhythm games that we can apply to other genres, so I understand the lack of this type of game in the video. However, two games I think are worth mentioning are BPM: Bullets Per Minute, a game that combines first-person shooter and rhythm, and Crypt of the Necrodancer, a really fun and unique rhythm roguelike.
@D01Light
@D01Light 15 дней назад
The fact that Tunic is in the miniature tells more about the video than the title
@mattishii
@mattishii 15 дней назад
This was a much less personal list than I was expecting. Like was space invaders actually where he learned about this style of difficulty curve, or is he reapplying a lesson he learned from like klonoa to the oldest most classic example of this that he could think of? Edit: maybe this list would read better to me if he took more time to narrativize his experience throughout games in the actual order he played them
@nescirian
@nescirian 15 дней назад
It definitely seems like the first 50 or so are just a list of the most famous games of all time. Maybe he felt a need to cover all of gaming history, and had to look up examples from before his time to do so.
@valkyrie-randgris
@valkyrie-randgris 15 дней назад
Definitely a bit of a mishmash between "early venerated example", "personally relevant" and "this game is important because of the effect it had on the culture" (Looking at you Cookie Clicker, Among Us and Fortnite). But then, I honestly have no idea how you'd go about making any of those three lists by themselves without your own bias seeping in (or cultural osmosis in the case of the second list) or tangling yourself up in academia level research that would add very little to the point of the video, so I can hardly begrudge them that. Lol.
@zerocell2657
@zerocell2657 14 дней назад
I had lots of fun trying to place the music in the background before you name-dropped each game. This is a fascinating deep dive, and I'm sure it took lots of work. Thanks for sharing with us.
@dstails_4599
@dstails_4599 10 дней назад
I managed to get around to watching this after being busy for the past few days, and it was very informative and helpful to see how these games can help to shape a designer's perspective and approach, especially trying to learn more designer-oriented sensibilities to help give my programming prototypes some more direction and structure
@propangasschnuffle
@propangasschnuffle 15 дней назад
Team fortress 2 is not about counters but rather about every class having its own distinct role
@SALT--
@SALT-- 15 дней назад
... which counters the role of the other classes (in its most basic form).
@dav1dparker
@dav1dparker 16 дней назад
I will watch it. I do not care about Ghost of Tsushima.
@The-EJ-Factor
@The-EJ-Factor 14 дней назад
I was hoping you would mention rainworld either for it’s procedural animation or it’s ability for you to truly feel like just a part of a living ecosystem. I take a lot of inspiration from it because I haven’t felt anything like it. I’d also like to mention its ability to make you feel the passage of time through the dlc. It’s very cool.
@Skartcher
@Skartcher 9 дней назад
this channel is a blessing, thank you GMTK ❤
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