It is always incredible seeing how Minecraft glitches when you upscale/downscale its settings to limits it just can't handle. There are so many things here i didn't even know!
I still wonder if there's more strange things to be found on other versions of minecraft. Things break so often, I wouldnt be surprised if we got some really trippy effects on older versions of the game.
The negative values before lighting breaks entirely looks like the fog of war from a lot of strategy games. There are defs some practical applications for that one.
Really makes you wonder: If it breaks this much how weird is it gonna get when they change lighting physics in 1.19? Also how will the Darkness and Night Vision effects work with this?
18:50 I can actually explain some of this Put simply: angles are floats, so the further out you get, the less precise it becomes Using your F3 menu you can see that your angle might always be a multiple of 1, or 2, or 4, etc This can also mess with your speed and sometimes make you a bit faster or sometimes unable to move at all (use optifine's fast math to change the effects, it makes angles 16x less precise)
I think the negative gamma value could be a really cool idea for an adventure map. Everything is cloaked in darkness and you have to slowly light the world up again
The negative extreme moody modification seems like it would be useful if you want to light up the overworld but don't want to wait for daylight, since it blackened anything that had block-light of 0 and that's now the condition for mob spawning nowadays.
The 10000% audio volume kinda just reminded me of how some cinema sound systems feel. Like some of the knobs are turned up too high and the movie's audio hasn't been edited right so there's some clipping issues at that volume
I find this all very interesting, especially the Gamma effect. I've seen it before in very rare circumstances and had no idea what it was. The only clue I ever had was a bad Optifine install on an old machine caused one of my worlds to completely lose all gamma lighting and it was black despite being daytime. My knowledge of java is limited, nothing looked wrong in the little code I could read and I just abandoned it, thinking it was corrupted.
Setosorcer made a video about this a long time ago, but his wasn't nearly as comprehensive as this. The gamma bug has been around a long time, but I wonder if the effects change depending on the version, as I remeber there being a lighting overhaul several years ago.
MASTERFUL work as always Ant, you are one of the reasons I stick around Minecraft. Not to mention I have known and watched you on and off from the start of the channel.
Those shots of the strange shadow world in the fog actually more or less happened to me while I was worldhopping in the April Fools "infinite" screenshot. Torches didn't work at all, and the sky was this dim lavender, and I couldn't see the barren terrain at all from every angle except one, like every block was being lit from one side by an eerie purple light. No noise, no mobs, no clouds, no features, no sun, no moon, no stars at all. It was spooky. I also did get a proper shadow world once or twice. So strange. But I noticed that Minecraft had colored lighting ever since that snapshot; so many of the dimensions shaded everything, including the player model, mob models, and the gradient light of torches, into such strange shades!
This is very interesting. I've known about the bugged lighting with very high gamma values for a while, but all of the rest is new to me. fascinating what setting a few numbers beyond their intended limits can do.
I've had my gamma set to 3000 for years so I see everything completely bright, I have never used torches or any light source of sorts to see, only to block mob spawns.
I'm almost certain I've seen something about setting the gamma outside of the normal bounds. I kind of thought it was this channel, but maybe not. Nevertheless, it was cool to see all the different ways you broke Minecraft again. Can't wait to see what you've got for next week.
@@bloonman5043 dream's video was modded and more about surviving minecraft with that handicap then actually exploring the glitch indepth. i believe phoenixsc made a pretty good video covering the gamma value glitch. also setosorcerer aswell but i don't really watch them.
Ant, your videos keep getting better and better! I’ve been watching your channel for a very long time now, ever since I was in middle school more than a decade ago. Thanks for all that you do.
Honestly, Those shadows are terrifying. Imagine watching your world getting slowly devoured by shadow’s. And before you know it, You too, *Are the shadow’s.*
The way things in Minecraft are rendered are related to the tangent of that FOV angle, more precisely tan(x/2), where x is the FOV angle in degrees, and 180° = π. That's why it reaches nonsensical values (0 or infinity) at multiples of 180 and why it repeats every 360 degrees.
The entire camera chapter is hyperbolic and elliptic geometry merged together. Or maybe it's neither and it's a new sort of non-euclidian space. It's really cool!
Befor watching the video ( I am at 1:35) I think that due to the overflow of the Integer the number switched to the other side of the Integer spectrum to the lowest Integer number and caused the Gamma setting to break the lighting engine. I think that aren't the shaddows that is the light source itself that got so dark that it got that black/blue tint.
The fov effects remind me of the game "a slower speed of light" . That was a game created by MIT to demonstrate what traveling at relativistic speeds would look like. Really trippy
I had this exact same problem.I had not changed any values. The darkness effect was not as bad, but I blew up a respawn anchor , and around it came pitch black. It changed the items in my inventory too to be darker.
Haven't seen anyone comment this so.. With the sounds 10,000% volume, the sounds appear to be hitting something in the audio world called a limiter. Basically it limits how loud things will get. When one sound plays super loud, it will turn it down back to a certain level to stop it from sounding distorted. Another sound being played as less loud, will still be brought down to this same level however. This is why every sound is pretty much playing at the same volume at 10,000%. This is something common in games. Great to stop things from distorting if the sound accidentally gets too chaotic. Games that don't have this will start distorting the sound, sounding really crap. I think Starbound is a game that doesn't have audio limiting, I remember hearing bad sound distortion at one point.