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Every Minecraft Far Lands, Ever. 

AntVenom
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This is the deepest dive into the Minecraft Far Lands I've ever done! ;)
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The Far Lands are a phenomenon of Minecraft world generation that occur 12 and a half million blocks away from spawn. There's the Minecraft Far Lands, the Minecraft Farther Lands, the Minecraft Fartherer Lands... and the Minecraft Farthest Lands, along with corner variations for all of them, and they all occur for distinctly different, but similar reasons. Today, we're gonna check them out!
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22 мар 2024

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Комментарии : 1,1 тыс.   
@iDeactivateMC
@iDeactivateMC Месяц назад
First
@notreallyNat
@notreallyNat Месяц назад
Real
@meplayroblox1117
@meplayroblox1117 Месяц назад
No me buy one second
@Blue-zf2rh
@Blue-zf2rh Месяц назад
nobody cares if you are first
@gdminervm
@gdminervm Месяц назад
second
@AntVenom
@AntVenom Месяц назад
how tf did you actually manage to be first Anthony lmao
@SalC1
@SalC1 Месяц назад
Finally, after all this time someone ACTUALLY explained how and WHY the far lands generate. That visual with the cubic chunks mod helped me make sense of it the most! Awesome video.
@denontown
@denontown Месяц назад
@NumberOneRated1997SPAMTON G SPAMPTON??????
@JoBot__
@JoBot__ Месяц назад
@@denontown FROM DELTARUNE???? 🤯
@jeffchee4714
@jeffchee4714 Месяц назад
@NumberOneRated1997 omg sand from nude dealer 2
@tristantheoofer2
@tristantheoofer2 Месяц назад
seriously and i properly understand the math too. same with the power of 5 thing (which when it overflows 2^1024 terrain stops entirely but before a shit ton of other stuff happens)
@salthunterjharnanath
@salthunterjharnanath Месяц назад
​@@tristantheoofer2 yo tristan
@xavvvvxd
@xavvvvxd Месяц назад
"hello, it's tom scott, today we're here at the 32-bit integer limit" "cave johnson here, i'm at the 32-bit integer limit. the lab boys tell me if i go any further i'll loop back to the other side of the map due to integer overflow. whatever that means"
@SethbotStar
@SethbotStar Месяц назад
That would have actually been a really cool way of handling that. It would be hell to render though
@Twiddle_things
@Twiddle_things Месяц назад
​@@SethbotStar like when you go a certain depth (8000m I believe?) in Subnautica and warp back to the safe shallows
@TheSilentPr0tag0nist
@TheSilentPr0tag0nist Месяц назад
I didn't know cave Johnson was a Minecraft gamer!
@SOPH-cw7gw
@SOPH-cw7gw Месяц назад
Portal!
@daemonspudguy
@daemonspudguy Месяц назад
That does sound like something Tom Scott would do.
@nathanielcutajar
@nathanielcutajar Месяц назад
My Bacherlor thesis was literally called 'Procedural Generation Using Perlin Noise with User Preferences', and my love and respect for Minecraft (and especially the generation) actually started with this study. And the fact that I am watching this video and see how all the studies I have done are applied in this video, it feels so rewarding
@doufmech4323
@doufmech4323 Месяц назад
Nice. You studied Computer Science?
@DentedFrontalLobe
@DentedFrontalLobe Месяц назад
​@@doufmech4323I am studying computer science right here ☝️ I'm gonna be that "Marcus Zergingham" A joke of Mark Zuckerberg
@nathanielcutajar
@nathanielcutajar 21 день назад
@@doufmech4323 Sorry for the late reply. Yes I graduated as BsC in Computer Science :)
@ichibear4395
@ichibear4395 16 дней назад
​@@nathanielcutajar🎉🎉 nice bro
@k90v85
@k90v85 9 дней назад
​@@nathanielcutajarcongrats, im going into computer science too, hope you find a good job, gl out there mate 👍
@NickAndriadze
@NickAndriadze Месяц назад
The Far Lands are genuinely one of, if not *THE* most interesting phenomenon in the history of Minecraft. Nothing really comes close in terms of how iconic, timeless and _weird_ of a ''bug'' it is. I could listen to trivia facts about these bizarre accidental creations for hours, and that's why I love Ant's channel so much.
@NickAndriadze
@NickAndriadze Месяц назад
@@Faizan29353 Oh that is very true. By accidental I moreso meant ''they weren't supposed to be in the game,'' bad wording from my end.
@flameofthephoenix8395
@flameofthephoenix8395 Месяц назад
@@Faizan29353 In a game like Subway Surfers it is completely avoidable.
@manelneedsaname1773
@manelneedsaname1773 Месяц назад
It's so cool looking, wish it was an actual thing in game
@justind4615
@justind4615 Месяц назад
@@Faizan29353 what if just make integer unsigned? so it becomes 0 after it reaches limit
@justind4615
@justind4615 Месяц назад
@@Faizan29353 just make 64 bit unsigned integer, its extremely long so it will take too much time and once it overflows it automaticly sets to 0 u dont have to do anything, and if it repeats its actually kinda cool
@notlistening6499
@notlistening6499 Месяц назад
I love the part where he is yelling. You get the comedic effect of him yelling, but you don't get the earsplittingly loud increase in volume that absolutely RIPs headphone users. It's details like that which AntVenom seems to nail every single time.
@Kiephie
@Kiephie Месяц назад
Haha
@AntVenom
@AntVenom Месяц назад
Aww, I appreciate that. And yeah, I hate it when a video can't be passively enjoyed due to some kind of ear-splitting edit. To me, it's just not considerate. Volume can always be adjusted without losing the effect.
@kr1v
@kr1v Месяц назад
​@@AntVenom as martincopants once said, if you feel like you're too loud, just back up a lil, and do it again
@skibidip123
@skibidip123 Месяц назад
Ant there is a 1.3.2 mod that allows generation till the 1024 bit limit and lets you see all of these limits in their true positions (even the fringelands) but normally the mod uses the module patch from beta 1.8 but you can get rid of that and also merge the comb artifacts of the fringeland and other stuff but you need to install it the old way in the base luncher but i just used multimc add to jar button and you can get this mod at allam a video titled BREAKING THE (64bit number) LIMIT AGAIN​@AntVenom You can also find the jvm arguments for the fringelands ,normal farlands pos and the stripelands fix and other stuff with the 64bit person generator but you can find it in a comment
@StarshadowMelody
@StarshadowMelody Месяц назад
It felt like _Distance._
@randnew2900
@randnew2900 Месяц назад
Of all the RU-vidrs I've watched, you made the reasoning behind the farlands glitch the easiest to understand
@tristantheoofer2
@tristantheoofer2 Месяц назад
seriously i didnt properly understand it until this video but now i do
@Pirlo926
@Pirlo926 Месяц назад
Fun fact: The farlands also exist on the old console editions! The same exact patch for them is there, but because worlds are limited size, you can never see them if you unpatch the farlands. By forcing the scale of worldgen to be insanely small, it actually generates not only the farlands, but also the sky farlands! I have a proper override that forces the farlands to generate past a certain chunk distance from spawn. It works, but the farlands are capped to y=128. It's pretty cool how they're identical to java's, since the worldgen code is mostly 1:1 (set the biome scale to large before making the world, and then it's identical to java 1.13!).
@Twiddle_things
@Twiddle_things Месяц назад
I wonder if the 3DS edition of MC counts as Legacy edition, and if it also has the farlands 🤔 easily one of my favourite versions because of how lonely and uncanny it was. The thick fog and lack of mobs... was so disappointed when they added hostie mob spawns. Zombies ruined my island's atmosphere :(
@1unar_eclipse
@1unar_eclipse Месяц назад
​@@Twiddle_thingsThe 3DS version is closer to Bedrock than Java. Not that it's without Far Lands - on mobile devices, you can still see them to this day, as far as I know!
@cornbreadbutcringey5723
@cornbreadbutcringey5723 Месяц назад
@@Twiddle_things3DS edition was not developed by 4J studios, and i'm pretty sure it was even based on the bedrock codebase, so it would not count as a legacy console edition. however, this might mean the far lands could theoretically still exist on 3DS if worlds generated out far enough, but i couldn't manage to find anything on the subject in the five minutes i was willing to dedicate to this youtube comment reply. it's also possible they were patched out regardless for some reason
@__Monke__
@__Monke__ Месяц назад
​@@cornbreadbutcringey5723it was based on pocket edition. bedrock edition pre 1.2.x.
@TheAbsol7448
@TheAbsol7448 Месяц назад
RIP Switch Legacy. Entirely impossible to get legally now.
@domoslomo1
@domoslomo1 Месяц назад
I would certainly not be opposed to Mojang re-adding the Farlands to the game. They’re so mysterious and beautiful. Waaaay cooler than the current world border.
@remor698
@remor698 Месяц назад
If I understand this video correctly, it wouldn't even be that hard to do either. Just tell Minecraft's world gen code to break itself for the last like 100k blocks out from the vanilla world border and you presumably would have this bug turned into an unintrusive, but really cool feature.
@danang5
@danang5 Месяц назад
​@@remor698or actually make it an actual biome that only shows up that far off the center rather than intentionally breaking generation
@Verchiel_
@Verchiel_ Месяц назад
Farlands dimension.
@grandmasteryoda6717
@grandmasteryoda6717 Месяц назад
They still exist in Bedrock.
@Dabazuka
@Dabazuka Месяц назад
Anarchy server players will riot
@holyknighthodrick5223
@holyknighthodrick5223 Месяц назад
Ngl in the past few days I started to miss your far lands content and was re watching your old videos on them..perfect timing
@nf7283
@nf7283 Месяц назад
seems like a lot of people including myself have felt that way, weird
@justhaku9240
@justhaku9240 Месяц назад
7:08 "Well, if youve kept up with me thus far" Meanwhile me: Uhhh yeah, math! I think?
@moonyl5341
@moonyl5341 Месяц назад
ok
@Painter_VR.
@Painter_VR. Месяц назад
ok
@SF124-gy7hk
@SF124-gy7hk Месяц назад
Your going to hate me when I tell you that I understood it
@irdc
@irdc Месяц назад
​@SF124-gy7hk you're*
@justhaku9240
@justhaku9240 Месяц назад
Just to be clear this is indeed what we'd call a joke, man this isnt rocket science it ain't that hard to understand I just thought it was funny throwing out numbers in the billions and doing math to understand why the *minecraft farlands* exist ahahaha
@jozefkudrys1681
@jozefkudrys1681 Месяц назад
One note. Minecraft is using 3d perin noises, not 2d. Just, the higher you get, the more of it is "cut". 2D perlin noise is unable to generate things like hanging cliffs, overhangs, arches etc. because it give you no depth value, just height. Henrik Kniberg a former minecraft dev is describing it in his "Minecraft terrain generation in a nutshell" video. Another proof of that can be seen at 3:38 min of the video. Look at the "selector noise:". Below 3 variables are shown, Period, Period Y, Period Z - 2D perlin noise is taking only 2 dimensions as the input, and is returning 3rd one. 3D perlin noise on the other hand is taking 3 dimensions, and is returning 4th one. This 4th dimension is threated differently than 3rd dimension in 2d perlin noise. It doesn't show you how "high" on the 4th dimension you should generate terrain, it just show you where blocks should be, so e.g. values below 0 are air, and above or equeal to 0 are stone. World generation shown at the graph above, again at 3:38, as well as the farlands terrain is impossible to generate with just 2d perlin noise
@vibaj16
@vibaj16 Месяц назад
So does Infdev use 2D perlin noise, and that's why the farlands there are just solid stone (height value is huge, so everything is "deep underground", and there are no holes because 2D perlin noise only gives a height)?
@jozefkudrys1681
@jozefkudrys1681 Месяц назад
@@vibaj16 Its of high probability
@glowiak3430
@glowiak3430 Месяц назад
Allam A. has confirmed last year, that the Fartherer and the Farthest lands are not true FL interations, but rather structures that break down back into the Farther Lands after several thousand blocks. And there is the infinity bit mod that actually confirms that.
@unnamed7430
@unnamed7430 Месяц назад
ANTVENOM MUST SEE THIS!!!!!
@tristantheoofer2
@tristantheoofer2 Месяц назад
yep i was gonna say this. actually i think the fartherer and farthestlands actually are what that repeating terrain is in that 64 bit mod where it doesnt properly generate anymore. its also why it makes perfect sense where it starts where it does imo
@user-hs7hw6hq7w
@user-hs7hw6hq7w Месяц назад
So it's more of: far, farther, fartherer, farthest, far, ..., right?
@tristantheoofer2
@tristantheoofer2 Месяц назад
@@user-hs7hw6hq7w nope. it goes far, farther, fringe (for 3 stages of degrading idk why those aint called the fartherer/farthest), skygrid, nothing.
@glowiak3430
@glowiak3430 Месяц назад
@@user-hs7hw6hq7w No. It's: Far -> Farther -> Fringe
@knickohr01
@knickohr01 Месяц назад
It's kinda funny how often AntVenom talks about the Far Lands, while the bug that causes them in the first place was fixed about ten years ago.
@Alanboss777
@Alanboss777 Месяц назад
It was not fixed, but pushed back
@unspokencookie8644
@unspokencookie8644 11 дней назад
@@Alanboss777how far back? Currently trying to get there
@UCgx7OseCrundqkE8oEVeobg
@UCgx7OseCrundqkE8oEVeobg Месяц назад
I feel like having some kind of notation for different kinds of Far Lands would make naming them easier. There could be 4 levels: • 1 - Far Lands; • 2 - Farther Lands; • 3 - Fartherer Lands; • 4 - Farthest Lands. Additionally, there could be 4 designators: • E - Edge Far Lands; • T - Sky (Top) Far Lands; • B - Void (Bottom) Far Lands; • C - Corner Far Lands; -• V - Vertex Far Lands.- A pair of edge designators of the same level give the corner designator: E2E2 becomes C2. -A pair of corner and sky/void designators of the same level give the vertex designator. The void designator prepends a minus sign to the V level: C4T4 becomes V4, C4B4 becomes V−4, E4B4 stays the same.- Example usage: • E1 - Edge Far Lands; • B2 - Void Farther Lands; • E2E1 - Edge Farthest Edge Far Lands; • E1B1 - Edge Far Void Far Lands; • E2B1 - Edge Farther Void Far Lands; • E1T1 - Edge Far Sky Far Lands; • E2T1 - Edge Farther Sky Far Lands; • E2T2 - Edge Farther Sky Farther Lands; • C3 or E3E3 - Corner Fartherer Lands; • -V−1 or- C1B1 or E1E1B1 - Corner Far Void Far Lands; • -V1 or- C1T1 or E1E1T1 - Corner Far Sky Far Lands; • E1T4 - Edge Far Sky Farthest Lands.
@ScrawnyTreeDemon
@ScrawnyTreeDemon Месяц назад
Great idea! Truncates the long, cumbersome titling while still being clear as to what varient we're referring to :)
@andrewpinedo1883
@andrewpinedo1883 Месяц назад
I approve of this notation. However, I'd remove the V designator entirely, because the V designator doesn't really need to exist (V1 could be expressed as C1B1). Also, "vertex" isn't currently a part of the Farlands naming convention: if V was removed, the notation would have the benefit of having a direct correlation between notation and naming.
@UCgx7OseCrundqkE8oEVeobg
@UCgx7OseCrundqkE8oEVeobg Месяц назад
​@@andrewpinedo1883 yeah, I was not sure if the V designator was a good idea, it seems like it makes things more complicated.
@equilibrum999
@equilibrum999 Месяц назад
2B2T: i guess i am Farther Lands of Sky and of Void
@EnigmaticGentleman
@EnigmaticGentleman Месяц назад
What about the fringe far lands? Granted Ant hasnt talked about those yet since you literally need a 128 bit mod to get there.
@StuffandThings_
@StuffandThings_ Месяц назад
I love how mysterious, weird, and exclusive the early days of Minecraft are. The early happenings of Minecraft have like a nearly mythical status.
@LavaCreeperPeople
@LavaCreeperPeople Месяц назад
Yes
@hristovski3019
@hristovski3019 17 дней назад
SO satafying
@NuruddinPlays
@NuruddinPlays Месяц назад
Whoa... This is just fascinating to learn... This video blew my mind, just like back then, in 2017-2018, when I first started watching your Breaking Minecraft series and learning about the farlands for the first time... And I want to say thank you for bringing me into this side of Minecraft all those years ago :)
@brodin3096
@brodin3096 Месяц назад
I have a mod that goes beyond the 64 bit integer limit to explore the farlands and see the ways in which the terrain falls apart at extreme distances. I love the farlands.
@the_man_of_birch
@the_man_of_birch Месяц назад
i bet that mod is on 1.3.2
@user-hs7hw6hq7w
@user-hs7hw6hq7w Месяц назад
So you have 128 bit mod? Pretty cool ngl
@Bruh-zx2mc
@Bruh-zx2mc 11 дней назад
Source: "trust me"
@user-hs7hw6hq7w
@user-hs7hw6hq7w 10 дней назад
@@Bruh-zx2mc why dismiss it? The 128 bit mod exists
@geo3106
@geo3106 Месяц назад
Welp, it’s time for the 69,420th AntVenom video about Minecraft’s limits. 😮🍿
@retinasw
@retinasw Месяц назад
🤓 um akshually antvenom only has 2 thousand videos you're wrong-
@commander3494
@commander3494 Месяц назад
Thankfully! That's what im subscribed for, i love this
@Alex169o
@Alex169o Месяц назад
Bruh. ​@@retinasw
@retinasw
@retinasw Месяц назад
@@Alex169o it's a joke comment can you not see the humor?
@Alex169o
@Alex169o Месяц назад
@@retinasw is the most humorless joke i ever seen.
@YiatCraft
@YiatCraft Месяц назад
The only thing that is hard to remember is the extremely long names of some of those farlands variants.
@l9m241
@l9m241 Месяц назад
I'm curious to know how this would look in the Nether and the End dimension. I can just only imagine End Sky Farlands. So for those wondering: You can actually generate the Sky Far Lands in a vanilla world. If you take the Y-Scale for the noise map and multiply it by an extremly high value you can actualy see them in-game! So it is a true thing that doesn't require the cubic chunks mod and that's just insane.
@iBridgee
@iBridgee Месяц назад
Imagine walking to the Far Lands in Minecraft, then realizing it's just an endless void of glitchiness 😂
@Krzysztof-Panda
@Krzysztof-Panda Месяц назад
I love far lands
@rayansaqr6146
@rayansaqr6146 Месяц назад
i love farther lands
@zyrenfall
@zyrenfall Месяц назад
I love farther-er lands
@ungageable2987
@ungageable2987 Месяц назад
There gone in bedrock
@rayansaqr6146
@rayansaqr6146 Месяц назад
i love farthererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererer lands
@rayansaqr6146
@rayansaqr6146 Месяц назад
real
@-aid4084
@-aid4084 Месяц назад
This feels like an existential video, it's so far out of reach for a normal player that someone without cheats or mods could never comprehend it.
@kennyholmes5196
@kennyholmes5196 Месяц назад
I would recommend, for clarity's sake, calling the vertical far land categories as "high" and "deep" instead of "far". So the above-normal sky far lands of the topmost level would be the "Highest Sky", the level below that would be the "Higher Sky", the layer below that would be the "High Sky", and the layer just above the normal terrain generation would be just the normal "Sky Lands". Likewise, the void lands, going from outermost to innermost would be "Deepest Void", "Deeper Void", "Deep Void", and "Void", respectively. So, how you would mark the lands that were in the corner two out and three up would be the "Corner farther higher sky lands".
@AntVenom
@AntVenom Месяц назад
I honestly think the way I named them is better, because specifically naming them in this manner means there's really never any confusion. Edge Farther Sky Far Lands implies a very specific and easy to understand section of the Minecraft world. It's on either the X or Z Farther plane, and on the Far plane on the Y axis. Changing up the wording, IMO, will cause more confusion.
@xavvvvxd
@xavvvvxd Месяц назад
@@AntVenom I had a little trouble following the "Edge Fartherer Sky Far Lands" type names in the video. I think the High/Deep naming scheme that OP suggested would add extra clarity.
@0geflev407
@0geflev407 Месяц назад
If you go so far, you might find the missing Father Land
@theunderstatement6842
@theunderstatement6842 Месяц назад
legends say the rivers and streams of the father land flow with milk, and cigarettes sprour from the ground like blades of grass
@JoBot__
@JoBot__ Месяц назад
I traveled so far my Minecraft character exited my computer and visited every place on Earth and I still didn't find it. It's probably a myth.
@tobithesergal
@tobithesergal Месяц назад
This can either be a germany joke or a ur dad left joke
@equilibrum999
@equilibrum999 Месяц назад
+ if you venture into the center of the spawn far enought so cords are -1000000000 0 -1000000000, you may also find the Mother Land.
@tobithesergal
@tobithesergal Месяц назад
@@equilibrum999 IN TO THE MOTHERLAND THE GERMAN ARMY MARCH
@physrune
@physrune Месяц назад
Even though it's all pre-calculated, I still get the same feeling of dread and wonder that I do when learning about deep space. Very well researched video!
@BrackenStrike
@BrackenStrike Месяц назад
I'm a huge worldgen geek but I've always wondered what had to happen to make the terrain go so crazy in the farlands. Thank you so much for going into the math behind this.
@Zorokthegreat
@Zorokthegreat Месяц назад
glad your still making content, here is to another decade my friend.
@MikolajMNK19
@MikolajMNK19 Месяц назад
14:27 I love the way the corner sky far lands look, the terrain kind of looks normal but is broken up and mystical at the same time
@xiphosura413
@xiphosura413 Месяц назад
Brutalist world generation, would be cool to see in a normal world.
@qSavv
@qSavv Месяц назад
As a farlands walker, I approve
@nat_cat2923
@nat_cat2923 Месяц назад
legend!!!!
@StuffandThings_
@StuffandThings_ Месяц назад
You should try to make it to the void or sky farlands in Cubic Chunks!
@johnjolin3157
@johnjolin3157 Месяц назад
hi sav
@celestialgaze
@celestialgaze Месяц назад
hi sav
@SomeRandomGerman
@SomeRandomGerman Месяц назад
the greeting to the youngest farlands walker called sav hi
@YeetgamingYeet
@YeetgamingYeet Месяц назад
AntVenom has some of the most technical, yet messy deconstruction and destruction of the game I’ve seen, love it!
@Taigs_
@Taigs_ Месяц назад
I truly miss rewatching the old far land videos but THIS VIDEO has made my interest for this weird terrain generation has spiked even more.. thanks Ant Venom, this series, even if it is one is just so perfect to me.!
@coolokayyeah
@coolokayyeah Месяц назад
This is one of my favorite parts of Minecraft, I’m glad it’s being covered again!
@thenightskyeofficial
@thenightskyeofficial Месяц назад
Absolutely insane video. Loved every second of it and I love how much passion and dedication you have for breaking Minecraft. I first started watching your videos back in 2011 in your original coverage of the Far Lands. It's crazy how much to this silly little block game there is. As always great video and I cannot wait for your next one! Of course don't overwork yourself/burn yourself out either. Your health matters too.
@juke37024
@juke37024 Месяц назад
The void far lands being submerged in water truly gives me that "abyssal" feel. You dont gotta worry about falling forever because theres a medium to swim in... but that medium to swim in goes down forever.
@SamiTheAnxiousBean
@SamiTheAnxiousBean Месяц назад
I raise to rename "FarthererLands" to just "FurtherLands" Normal game - Farlands - FartherLands - FurtherLands - FarthestLands
@pdlbackup
@pdlbackup Месяц назад
Great Video! I like your explanation. I really liked the use of music during the math sections and when you showed the graph blowing up.
@danielypark
@danielypark Месяц назад
Man, seeing you post is a hit of nostalgia. Would watch your videos everyday when I was a kid 😂
@beedslolkuntus2070
@beedslolkuntus2070 Месяц назад
Really. Nothing has even changed. Same style. Missed these types of videos.
@Barteks2x
@Barteks2x Месяц назад
For a naming scheme I propose borrowing ideas from chemistry and have names like (optionally with positive/negative before X/Y/Z to specify direction): X-farlands - regular farlands on +-x Y-farlands - vertical farlands XZ-farlands - regular corner (?) farlands X-far-Z-fartherlands - regular farlands on X coordinate, fartherlands on Z coordinate X-far-Y-farthest-Z-fartherlands -regular farlands range on X, farthestlands on Y, and fartherlands on Z coordinate XYZ-farthestlands - farthestlands in all directions Etc.. Or maybe even avoid the somewhat silly farther, fartherer and farthest as names and do something like: X4Y2Z-farlands - corresponding to X-far-Y-farthest-Z-fartherlands, though that would be very uno virus what it even means when someone doesn't know such naming scheme
@aratictvAlt
@aratictvAlt Месяц назад
This is my favorite video you made so far in your RU-vid career. It’s just insane how far the farlands truly go, and who knows, maybe there’s something else more daunting to be be discovered…
@jug-eun
@jug-eun Месяц назад
I really wish they would embrace the Farlands and add it into the game instead of removing it. It could've been a more interesting border than the one we have right now, perhaps in a normal Minecraft world they could've made it so the final 1000 blocks before the border could be Farlands that you can actually enter and interact with, and then after those 1000 you get the border we have right now. It would give players a reason to try and traverse such a long distance just like how they did long time ago and they would also play along with such a historical phenomenon. Honestly a missed opportunity in my opinion.
@WFly101
@WFly101 Месяц назад
I just watched a dramatic 15 minute video about a block game and I'm not upset about it
@derekott8919
@derekott8919 Месяц назад
This was so in depth with detail it was like sensory overload. I never knew that these types of far lands existed thank you so much.
@ravonna_
@ravonna_ Месяц назад
Always lovely to see a new Ant upload on my recommended! Hope you’re doing well!
@agentredactedvr
@agentredactedvr Месяц назад
I've always absolutely loved how you explain things! you make topics even normally ones that'd be boring really interesting to listen too!
@AntVenom
@AntVenom Месяц назад
Yooo tysm!
@Cameraman_arkerman
@Cameraman_arkerman 5 дней назад
​@@AntVenomI love your breaking Minecraft vids I subbed!
@Cameraman_arkerman
@Cameraman_arkerman 5 дней назад
​@@AntVenomsuch a shame there no farlands in bedrock edition....
@thefallenprince9929
@thefallenprince9929 Месяц назад
I always wanted someone to bring the Far Lands back - as a biome. One that only appears at significant (but still humanly achievable) distances from spawn. maybe with the Alpha grass colors and some other additions to make it feel less like a bug and more like a mythical landmass type. And probably increased enderman spawn rates.
@ComplexButSimple
@ComplexButSimple Месяц назад
you're an absolute legend in this community, im glad that i grew up with this game and i appreciate all the og youtubers. really well made vid!! -old fan
@SemiHypercube
@SemiHypercube Месяц назад
is there a mod that allows for the Far Lands generation to happen throughout the entire world instead of only at the edges? I feel like this could be interesting for more wild and difficult world generation
@cornbreadbutcringey5723
@cornbreadbutcringey5723 Месяц назад
i think the mod ant uses to add them back actually allows for this as an option
@adamnapolitano432
@adamnapolitano432 Месяц назад
The farthest lands of the far lands starts to feel like that scene from 2001 A Space Odyssey.
@dominiccalcei3339
@dominiccalcei3339 Месяц назад
I just randomly clicked on this minecraft video for some nostalgia, and to my surprise its one of the most og minecrafters to date. Its been years since Ive seen a vid from antvenom and im so glad that you're still making videos. The old gen still remembers and loves you buddy
@cobaltbluesky2276
@cobaltbluesky2276 Месяц назад
i could watch a several hour long video about this stuff its just so fascinating to me. also the yelling part is hilarious
@Chordata7
@Chordata7 Месяц назад
The far lands freaked me out as a kid. Just unsettling and alien. Somehow minecraft capture how non Euclidean geometry from lovecraft better than any horror game.
@kvxtr
@kvxtr Месяц назад
This is what i watch this channel for Happy to see you creating something related to Minecraft (Hope to see you cover DistantHorizon mod)
@justvictorgd
@justvictorgd Месяц назад
Oh right. Imagine the far lands but you can see them all the way from 10,000 blocks away. Would be cool.
@kvxtr
@kvxtr Месяц назад
@@justvictorgd Yeah Exactly
@thisdudenamedz3699
@thisdudenamedz3699 26 дней назад
I’m gonna cry, you were my childhood. I’m 24 now and I can’t tell you how grateful I am that you’re still making videos. Thankyou antvenom, ive got a few years of videos to catch-up on
@midnightflare9879
@midnightflare9879 Месяц назад
Stuff like this is why Minecraft has managed to bring the art and tech people together. There's enough for both groups and more.
@MUSHIAMI
@MUSHIAMI Месяц назад
Theory: there could be another set of farlands after the farthestlands that occur 18,521,747,076,623,449,917,835,399,680 blocks away from center of the world. I’ll call them the fartherererlands.
@user-vh9mk5rm8g
@user-vh9mk5rm8g Месяц назад
Um actually it would occur 8624860615516759664 blocks away from spawn and there would also be another set of Farthererlands at double its distance
@MUSHIAMI
@MUSHIAMI Месяц назад
@@user-vh9mk5rm8g he said that they are the multiples of 4.2 billion
@TheRepublicOfDixionconderoga
@TheRepublicOfDixionconderoga 18 дней назад
Nah. But, at 55 septillion blocks on the corner, and 9*10^48 blocks on the edge, there’s another one that hasn’t been that deeply explained. The edge has to do with the 4th or 5th root of (2^1024/171.103), I think.
@TrideGD
@TrideGD Месяц назад
A small part of my brain was expecting a smosh sketch
@SeaGlowingPro
@SeaGlowingPro Месяц назад
What if you buff-date Kratos so it’s harder than Tidal Wave or Aeternus xD
@Xnoob545
@Xnoob545 Месяц назад
yoooo Tride
@seesikopter
@seesikopter День назад
Finally a technical explanation, I was waiting for something more in depth for a while now. You said you love bugs and glitches, my thing is to understand HOW they happen and how they were fixed, thank you!
@johnvalle0130
@johnvalle0130 Месяц назад
Man I have been waiting for another farlands video for so long!! They are always intriguing!!
@tristantheoofer2
@tristantheoofer2 Месяц назад
this is actually the first video that i watched that i can properly understand for reasons why the farlands happen oh my god thank you edit: btw the fartherer and farthestlands are actually artifacts of terrain gen breakdown likely being the bug that affects the farlands in the 64 bit farlands mod where terrain just repeats itself to a point
@NuruddinPlays
@NuruddinPlays Месяц назад
Oh hey there! Still waiting for that video wink wink Anyways, yeah, this is some really fantastic stuff to learn... Wow... This just blew my mind, just like back then when I first learned about the farlands from Ant's video
@brodin3096
@brodin3096 Месяц назад
now i know what the farlands really are
@tristantheoofer2
@tristantheoofer2 Месяц назад
@@NuruddinPlays same here. and then i learned about the fringelands a couple years ago from allam a. i actually singlehandedly credit ant and allam for getting me way into computer science as a whole and breaking games too. its great also yeah the video im making is probably gonna be out by like april 14th or so. atleast i hope lmao
@tristantheoofer2
@tristantheoofer2 Месяц назад
@@brodin3096 same here
@tristantheoofer2
@tristantheoofer2 Месяц назад
@@brodin3096 i knew what they are originally but i finally learned properly WHY they happen
@victorwindahl4903
@victorwindahl4903 Месяц назад
You have no idea how many university-students who drunkly watch this
@aratictvAlt
@aratictvAlt Месяц назад
I love that your starting to upload consistently again, also the videos have been amazing! Great job Ant!
@C_Corpze
@C_Corpze Месяц назад
Minecraft's farlands is one of the reasons why I love algorithms and math in programming. Fascinating how algorithms for world generation can sometimes do crazy things when it reaches some kind of limit or unexpected condition.
@rex_ink
@rex_ink Месяц назад
YOOOOOOOOOOOO A CONTINUATION!!
@quiteafancyemerald
@quiteafancyemerald Месяц назад
Peak Minecraft video essay production time once more 🗿
@boiiodyep
@boiiodyep Месяц назад
The names of all the far lands variants broke me. Edge Far Sky Farther Lands doesn't even sound like anything without any context and I love it.
@ZigZagZion
@ZigZagZion Месяц назад
I never knew that I needed this until I watched this, great video!
@TheeFlashbackMan
@TheeFlashbackMan Месяц назад
i like to occasionally travel to farther west edge sky farthest land tbh
@66dan77
@66dan77 Месяц назад
Do you think a video of the history of the bedrock farlands would be good? Good video thou
@theodoros_1234
@theodoros_1234 Месяц назад
After so many years, I still find this stuff really fascinating. Thank you for this video!
@NY_Mapper
@NY_Mapper Месяц назад
It's crazy that 99.9% of a Minecraft world resides in the Farlands. The "normal terrain" is actually the smallest portion of a Minecraft world by a huge margin.
@Verlisify
@Verlisify Месяц назад
This video is absolutely incredible
@rebekahjoysasser8971
@rebekahjoysasser8971 Месяц назад
Nice education on the Far Lands, Void Far Lands, and Sky Far Lands. I’ve been curious about them for years.
@MrIvonJr
@MrIvonJr Месяц назад
I love that 10 years later even though everything in my life has changed I still find joy in watching ant venoms content
@minccinoRocker
@minccinoRocker Месяц назад
13:41 For as long as I have known about minecraft, the far lands phenomenon has always had me very very intrigued, and even moreso the more I dive into coding and general computer science stuff. Ant, I beg you PLEASE make that video
@kjn1217
@kjn1217 Месяц назад
Bro your content was my whole childhood, glad to see you’re still going at it!! Be good my man
@photonic083
@photonic083 Месяц назад
This is the explanation I was looking for! This has been bothering me for years! THANK YOU!! Seriously, I hate how everybody just touched on the integer limit thing, and that's it, then they just started showing off the effects of getting closer to the world border and reaching the far lands, but never gave an actual technical explanation.
@stickmanproductions2828
@stickmanproductions2828 Месяц назад
you know. i would love to watch a 1 hour+ documentary on everything about he Farlands, Voidlands, and Skylands.
@Rainbowww_
@Rainbowww_ Месяц назад
I HAVE BEEN WAITING FOR A VIDEO ON THIS FOR SO LONG THIS IS AWESOME
@NotedGaming
@NotedGaming Месяц назад
I love the far lands series it’s so interesting and reminds me of a time before modern RU-vid
@AustinTheWeenieTickler
@AustinTheWeenieTickler Месяц назад
I came back to this channel after randomly remembering the farlands existed after years and I can’t believe he’s still making videos about them to this day. Nice
@zoomstrikegaming
@zoomstrikegaming Месяц назад
The man, the myth, the legend, has returned. Amazing explanation on farlands generation! Very well done!
@PrismBlock
@PrismBlock Месяц назад
Great video man! I remember watching your videos growing up
@BaccarWozat
@BaccarWozat Месяц назад
You've cracked the code! It is fortunate that most of us play in the near lands, however, or else the far lands would become commonplace and uninteresting and we would pine for normalcy.
@cian.photography
@cian.photography Месяц назад
Absolutely insane. Quality content, man!
@GamesWithArty
@GamesWithArty Месяц назад
How many years later and you're still uncovering new information about the Far Lands, great video
@paulgherghel1106
@paulgherghel1106 Месяц назад
Been playing Minecraft since I was a kid and its always helped me visualize principles I learned in school. Now that I'm finishing up a software engineering undergrad its interesting to look back on this phenomena to see the visual representation of the edge limitations of higher-level languages.
@touhouguyII
@touhouguyII Месяц назад
It's been SO long since we had a video like this!
@JakeRileyDavies
@JakeRileyDavies Месяц назад
AntVenom still providing the most introspective Minecraft content on the platform in a fun, detailed but easy to understand format Always get excited when I see a new upload!
@connorcriss
@connorcriss Месяц назад
If you compressed the Minecraft worlds so that the distance to the far lands was just one block, the farthest lands would still be further away than the far lands are without being compressed.
@goober6412
@goober6412 Месяц назад
why do i really like to hear this guy talking about bugs and glicthes. Its just so good!!!
@adamhayes4691
@adamhayes4691 Месяц назад
And then there’s bedrock: a few million blocks out (I’m not sure how many exactly), the terrain generates as normal, but all entities cease to collide with blocks. From there onwards, the further you go in that direction, the more difficult it is to travel perpendicular to the farlands. At around 12.55 million blocks, you reach the farlands. I’m not sure what’s in between, but at thirty million blocks out, you can literally only move parallel to the farlands, and vertically. All blocks now appear two blocks long, and every second block doesn’t exist visually. Also it is impossible to travel beyond this point by any means, even teleportation. As for vertical farlands, I’ve never known of a mod that generates them in bedrock, but I do know that many thousand blocks up, you hit an invisible ceiling which cannot be passed by any means, even commands. And downwards, there’s an invisible floor forty blocks into the void that you can just walk around on in creative or if you survive long enough in survival. You can teleport beyond that, but I’ve never checked what happens if you keep going down there.
@zero-z4551
@zero-z4551 Месяц назад
Here we go again Another nice documentary video
@Squishto
@Squishto Месяц назад
There's something just oddly beautiful with how terrain generation acts once you reach all these far land variations, some of them actually look pretty cool!
@user-nj4ft7yf5o
@user-nj4ft7yf5o Месяц назад
Yes a new Aunt venom video! I love your content on the far lands.
@kateruu
@kateruu Месяц назад
came back after 5 years... you have changed ant... can still hear your enthusiastic voice years back
@rogersasanka3408
@rogersasanka3408 7 дней назад
Assuming you have infinite blocks and build upwards nonstop, it would take 117 days to reach the Sky Farlands, and it would take 9527 days to reach the Sky FARTHER Lands. You would need to build upwards for 26.5 YEARS to reach that distance.
@Christmasprancer
@Christmasprancer Месяц назад
So glad your back antvenom
@lmdsn
@lmdsn 12 дней назад
I like how the infdev farlands just look like an imposing barrier designed to trap you in cube world
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