Just to clarify, the "Ban Transformation" option for custom battles is to ban being able to select pre-transformed characters and restricts things to base-form only so you have to transform or fuse mid-battle? That would be a really great option.
As the person above me said. The purpose is so if you picked a super saiyan goku, you are stuck in that, you are not allowed to go up to the power of a god or blue. Stick to the character you picked
@@niftylittlename super saiyan goku cant even transform into god/blue lol, super goku and the main 3 SSJ are differenet characters, but i get your point
Bro, as a kid, I always wanted to be able to run on the ground in bt2. I hope they gave them like slow walking animation so you can have like a cool walk to the opponent
Im pretty sure in the last game even on the hardest difficulty the opponents get harder the further you go in the tournament. Thats why the first matches are always easy
i want a 80 player battle royale tourmanent of power mode. just everyone going insane on a flat platform with ten of your buddies defending the universe
Finally Blue Vegito! I hope you recorded some GoD Toppo gameplay. Nobody seems to have recorded him and I'm dying to see his gameplay & moveset! So God Final Kamehameha is just blue. Yeah there's tiny lightning around it, but no yellow swirlies... They should've just reused Kefla's swirly beam and recolored it. *feels bad man*
The yellow lightning is definitely there but it fluctuates. It probably looks a lot different when it lands on a nongiant. Someone played as Zamasu in the story mode and blocked a God Final Kamehameha and the yellow lightning was there.
@@phantomrogue7894 I mean they already have the model for the proper swirly beam, Kefla literally has it... They should've used that and just recolored it...
can someone for the love of god show final kamehameha landing and what the other moves of vegito blue do this guy only landed 1 of the 5 attacks in the whole entire video
I dunno if Blue Vegito was a proper test for that tournament difficulty; back in BT3 picking a Fusion was what I did when I wanted to demolish a tournament on any difficulty because I was annoyed and they're so overpowered XD I would absolutely not expect Giant Slug, Guldo, and Yamcha to give Vegito Blue much trouble.
1 thing that would have been cool is if you choose a characters transformation they would hit a pose and either do a burst up into the form (would be hard with giants) or power down when you go lower
Wish that Ult landed properly... Its crazy how there's been a ton of gameplay released but you're the first one showing off Vegito Blue. I thought he'd be more popular
If I recall there was one rush attack that did work on giants in DBZ BT2 and that was Dragon Fist. You should test this out and that would be cool to find out as soon as possible.
Since the custom battle mode allows for harder difficulty CPU, then we could see higher difficulty levels added in later on if it's something we ask for. I can see options like Weak, Normal, Strong, Super, Ultra, and God, with the last one being like the Guldo from the end of this video.
I still hope they fix how you can look through the ground and see the bottom side of assets like plants and stuff... it's okay for it to happen rarely, but it's pretty frequent
I haven’t been able to get clear confirmation on this: Can you do a tournament with Online Players AND CPU’s at the same time? Me and my cousin are super excited, but are worried the only way we can do tournaments that include other super sweaty players as well.
Regarding 'making it too hard that it's not fun for players'. Tbh, games are meant to have progressive difficulty in story mode. I'd implore you to try beating Android 17 and 18 on the hardest difficulty in the Trunks DLC of DBZ Kakarot. Now that is hard lol. Great video :)
camera going under terrain is still there, i though it was because of the demo still in development but this is the final build of the game :\ hope they can fix it soon, it's frustrating when that happen
Man, I was excited about Tournaments but seeing how small the brackets are kinda killed that hype for me. Like, In BT3 it was 8 matches...Now it's 4?? That feels so lame imo
@@MirrorBlood absolutely not. This game probably isn’t built for comp play. There’s gonna be absolutely broken characters and probably some ridiculous spam tactics online so I’ll be avoiding that completely unless the devs mention anything about balance. But with 185 characters there’s literally no way to balance this game so I don’t have high hopes for online play.
@@ddfurrymann Well people should've figured that out already, it's called an anime-inspired arena fighter, meaning it's pretaining to fan service that is canon to the source matieral. If Gogeta or SSJ4 Goku ain't op then it's a flop.
Dang, no Dragon Dash Cancel is pretty disappointing. As far as difficulty goes, since Sparking Zero seems to be taking inspiration from not only Tenkaichi but also other DB games I wonder if may be there might be an additional unlockable difficulty like Z, Z2, and Z3 were in Budokai 3.
Coming from a pro Bt3 player, They need to increase the difficulty drastically with defense! I thought they wanted this game to be long term. People ZC2 skill gonna cap in a week……
I think its possible that in the tournament even if you select the highest difficulty from the start, the AI will become more difficult as you advance stages within the tournament, thats why in the Final Yamcha was harder.
This is what I was a bit afraid of... even on the hardest level, BT3 was too easy for me. What's the point of having all these cool attacks and animations in Sparking Zero when, at the highest level, the AI is absolutely dumb, doesn't use transformations, and fights like an amateur. I would wish for a difficulty level like in WWE games, where on Legend difficulty, the game becomes less predictable and more competitive.