I want to quickly mention here that there was a variation of this tactic already also on YT but it was based on an Exploit in reality and also PDX changed those mechanics so far, that the entire strategy even without exploits would`nt have worked anymore on the current patch: Persia is an Endgame Tag, so that you cannot get rid of Celestrial Empire Reform with Persia AND form Tibet after that. And also the Horde Event from Tibet Missions is scripted harder in 1.36 than before as you don`t even get the Horde options if you are just the Holder of the Mandate of Heaven EVEN IF you don`t have the Celestrial Empire Reform anymore... So you cannot use Tibet anymore to become Horde if you are the Holder of the Mandate before clicking that Mission already! Also I think I showed pretty well why this on the current Patch 1.36 is way more than just for fun as the Celestrial Reforms are way better now in terms of their modifiers AND because you don`t have to go through them from top to bottom anymore so that you could take the strongest modifiers right away to have a crazy strong combination of Horde and Mandate modifiers. Hope you will have or had fun with this video as always :)
At a certain point, I feel you should just make a mega-compilation of the countries formable by event (or other unconventional means) and the exploits they can allow. Between Tibet, Denmark, Germany, Lotharingia, etc., it seems you can really mix and match government reforms, missions and other bonuses you were never supposed to have, and now I'm wondering if there's any more obscure nations/mechanics I'm missing like abusing native federations or the Ashanti event to turn Russia into Persia or steal their Tsardom government somehow, or something. Speaking of federations, you made an entire video on the North Western Native ideas, but there's some real hidden gems among natives in general. "Central Algonquian" ideas, for federations of Anicinabe culture outside the "Northeast" region, are the only ones I've found to have both -10% tech cost and idea cost, as well as two of the same idea (national manpower modifier) in the same set. Powhatan missions combined with Eastern Algonquian ideas makes for a bizarrely decent navy by native standards, even before any gimmicks with primitive religions to reform faster, become a pirate republic, and so forth. Even Evenk ideas (only on Solon at the start) are really geared towards rapid conquest, with +2 land leader maneuver, -10% province warscore cost, -5 years of separatism, +10% land fire damage; it's not top-tier, but it is a unique combination.
"What people are your lands bordering, sire?" - "Oh, we just call them 'Those guys'. Those guys are changing their peoples name daily, we stopped trying to keep up."
@@Mattis06 Oirat > Tibet > Yuan So 3 different tags and 2 tag switches right? What did I miss? (Mongol Empire would be 4th but I never saved a game as them as it wouldn't work with the topic of this video)
I have a video idea for you that you may find interesting. :) Try playing Gotland picking the monarchy missions, but then switch to a pirate republic through the hoist the black flag decision. Then complete your missions to form/inherit Denmark (you can only do the last mission in a month where you elected a new guy as leader to be able to have 95 legitimacy for some reason) and you will not only be Denmark as a pirate republic but also be able to still have Sweden and Norway as a PU!!! As a pirate republic!!! I tried that after your last video about the sailors being better then manpower. Obviously being a pirate amplifies that even more.
Anytime you have PUs switching Government Type doesn't make you lose them, you can go Tibet into Khalka as Austria with a bunch of PUs and be a Horde with PUs. I myself recently played Saxony, PU'd Poland and then became Hansa which turned me into a Republic
There is another way that you can swap out of the steppe nomad tier 1 horde reform without the tier 5 but you have to start as a Polynesian nation. They have a mission on the second row of their generic missions that if you are a nomad nation/horde it will automatically enact a tier 1 Polynesian special government type which let's you choose any other tier 1 if you have 50 gov reform. This is the way I did a stateless society HRE run in the current patch :).
Strange thing with this, is that you don't have meritocracy so you can't enact any decree. (The left part of the window is useless) But we're here for those sweet permanent modifiers anyway !
The sino-tibetian and sino-altaic culture is cool and gave me an idea, you can do the same with Korea and Vietnam. So how about a run where you do exactly that?
I actually did this a few months ago, I started as oirat. I let manchu form for the manchu culture. Then I conquered the tibetan, vietnamese and korean culture. Then I took the mandate of heaven, switched to tibetan, vietnamese and korean culture to sinicize them. And then I finally switched back to oirat culture to form yuan and get sino-altaic. It did cost me quite a lot of extra admin to full core the stuff i unstated to achieve this but it was fun. I later formed mongol empire to get the khaaan achievement but got bored and left it at that.
Something similar you can do is with the angevin empire, due to the way its formed via parliament, you can "bank" the debate and form another endgame tag e.g you form spain to get the buffs from the mission tree and then switch into angevin for the better ideas
When i played as a ming released nation i swaped culture to Mongol and i did not get the mandate of heaven mission. Then i reloaded and took the mandate with the chinese primary culture and i got all those missions.
@@thestudentYT according to the wiki you have to be a chinese worlord or Jurchen tribe tag or Manchu / Qing and primary culture not Mongol, Korchin, Khalkha or Oirat. (The capital also has to be in Asia.)
now that we know how to hold this event and you know how to hold the Aragon Peasant Republic event you know what you gotta do next. Peasant Republic Aragon Chinese Emperor.
Are there any formables that aren't endgametags nearby that allow you to flip into a monarchy? The only one i know of is bukhara, but you need to be uzbek for that
I wondered if this was possible. I'm playing a game as Ryukyu for the achievement, and I formed Tibet to become a horde. I had already switched to Hindu well before I could take on Ming because I hate the Buddhist mechanics, and I figured it probably wasn't worth having to manage. By the way, you don't need to culture change back to Mongol if you pick the last option in the event, since it changes you to Oirat primary culture.
As a gimmick one can create such nation. But in reality it's not needed. Ming or Qing are much more superior. Playing Ming by that time you would already most, if not all reforms passed, all of the world as your tributaries, all NW as your colonies, money capped, endless mana points, average dev of Chinese provinces 30, all religions harmonized, even zoroastr, if it's still there.
so how many ccr you can get? 25 from national ideas, 25 admin ideas, 10 from eoc, going buddhist can give you -20 in total, gov reform is -5 and court policy -5, so it's -90. What a beast nation
Hi, Im wondering is there a way to get Divine ideas as Emperor of China. I’m currently playing Dali (released from Ming via exploit). Planned tags: Dai Viet - Manchu - Siam - Hanover - Prussia - England - France. Goal: True One Tag. Is there anything I can do to get divine ideas? I don’t want to form Persia because it’s an endgame tag.
Yeah, just use the Government Reforms to become a Theocracy at one point and then switch back after taking Divine if you want... But you don't need any Exoloits to play as Dali... you can just play as released subject or even play it through event after triggering Nomadic Frontier Disaster
@@thestudentYT I’m already Dali now through Unguarded Nomadic Frontier event, but it looks like Emperor of China is locked monarchy and can’t switch government in tier five.
@@thestudentYT You may know about it but incase you don't The dali exploit allows you to get at least 30k ducats (by abusing loans it is possible to get up to 150k) and all of china for free within the first 10 years of gameplay, its no effort to do
Thinkig about it could you make a world exist (maybe forcing the AI to from countrys and take the missions) where Tibetan, Korean, Altaik and Manchurian are all in the Chinese culture group?
Hi! Did you raize and concentrate dev form Chinese culture provinces in this run, if yes - why (this is your group now and it's good to have dev)? What is the correct raizing policy in general?
I did it because I wasn't in the chinese culture group until 1576... so the entire Game and also because as Hordes you basically want to raze everything always at least in single player because the Mana is more valueable than some unstated unaccepted culture dev
@thestudentYT , thank you. Is it worth to raze when razing became the lowest in terms of mana gain (in arround 22 tech) instead of saving production dev for trade companies?
@@pavlo_fedorchenko By tech 22 if you are still a Horde then you should own the entire Old World at least because otherwise you played the Horde wrong in the 200 years before