One of the HRE CB's (I think claim electorate) has show strenngth as well. I wonder if this can similarly be exploited? The AE would certainly be terrible.
This would be absolutely cracked, even in multiplayer, if you just hunkered down and fell behind in institutions, saved up ten thousand monarch points, then embraced institutions and teched way up
And I thought before that Solon is the worst nation to play as a Siberian Council because it's too big to migrate. So I was wrong. (Playing as an OPM, I migrated to find some gold, showed strength on unlucky tribes, developed institutions and stopped being an OPM and a Tribe).
Well, see, this is not an exploit. You are using a game mechanic as intended. It's broken and cheesy af... But you play as the devs intended the player to. Of course, I think they assumed you would have annexed that tag by this point, by whatever. Good find!
This could be useful to get idea groups early, like you could get full exploration and expansion way before youre meant to have them, i know this is better with admin ideas (stability cost modifier) but itd still be good for that
you could say that about literally anything. why play any game or give yourself any challenge when you could just cheat? its easier anyway right? the reason to do this is to push the limits of exploiting the game without using dev or cheat tools.
@@afridge8608 idk what we are talking about here... if you want to play roleplay or chill eu4 then you can do that... but then why would you desperatly try to criticize an unknown crazy strategy that works without cheats and try to tell me that somehow it would not be worth it to use... I don't get what you want to tell me with this comment honestly xD
I knew about this exploit for a year. But i thought it was possible only in New Zealand. You can do it almost from the start and u have 3-4 nation u can fight at same time. But it was pretty useless since new Zealand is very far away from everyone.
That was the main strength I had when I played in NZ. Europeans would declare wars of imperialism on me all the time, but it took so much time and attrition for them to reach me that I easily won every war... eventually. But yeah, still a pretty slow game and my meteoric rise only really came after imperialism. Might have been an interesting mega campaign though as I held pretty much all the regions that get immigration buffs in Vic2.
I can only imagine how strong this would be with 2 or 3 tribes at the same time. The only thing holding you back at that point would be that you can only declare once a month.
@@thestudentYT Why? If you have 10 tribes around you then you can declare on 5 and peace out 5 each month. Bottleneck will be the amount of diplomats then.
@@Grzeg_g No... you can only click the "declare War" button ONCE per Month... and after 2 months you can anyways declare on the first nation again... so you cannot get more than 1 War per 1 Month and therefore 2 Tribes are the maximum efficiency
You ninjaed me, because I went to check on the wiki if you can take Naval as a Siberian Tribe. Does it still count as “primitive” once you reform? And imho it could well be useful since it increases by 45 mil mana per truce break…