I hope you rebuild this whole track, please don't stack S bends so close to one another, if you have a series of S bends without at least a decent straight section, you're already being super risky. Also means you can't rely on acceleration and will have you more tense. I suggest if you need to do S bends, do them early on and go down closer to the ground with a straight ish path.
full brake and full reverse works well in derail valley as well and seems particularly effective with the steam engine (which is a bit of a pain to run, but can stop on a dime)
I actually have fun seeing this sketchy track, i even want to see what happens if you put the rails directly on the grass lol. But please dont let them hang freely in the air...
So the original derailment looked like the flat cars corners hit and pushed them off the rail because the track was too sharp of a curve. The one at the end looked like they hit the little peak where there was a sudden grade spike where the wooden bridge and steel bridge came together when you rebuilt it.
I love the spaghetti lines, should try to snake through the trees instead of cutting all them down. Minimize damage to nature to maximize profitability! Might help with the phantom tree issues.
Your train is built to break apart. Light and empty cars, need to go at the end of the train. Not in the front. The locomotive pulls forward on the empty cars. While the heavy, loaded cars, pull back on the empty cars. This makes it very easy to derail on curves. Never pull a train that isn't weighted properly. Heavy in the front and middle. Light at the end.
Likely have an invisible object(s) on your bridge. It seems like making short track segments, possibly more so when linking between two existing segments, has a higher chance of creating them right now.
i have noticed it happening if there is groundwork above ground work. or if there is an overlap in track. it is like the game engine tries to connect things together but it is a vertical connection.
I have a faster way to build straight track if anyone cares first option (if not using ground work) 1. Get the direction you want by free hand 2. place a 90 crossover 3. at the spot you place 90 crossover place 3 foot track (the 3 foot track should clip into the 90 crossover) 4. use alt the lock the track and go Second option (if using ground work) 1. get the direction you wan by free hand 2. use switching track the make a straight section of track (distance up to you) 3. from the start place ground work (should snap into place) 4. from the start [again] place a 90 crossover 5. delete all but the last switching track (unless you placed a 90 crossover at the end) 6. repeat steps 3 and 4 in first option Switching track can also be used as curves if needed just do the same thing as second option but place the next switching track on the curved side of the switch.
Okay this was a laugh a second for a while I have to admit! Your friend you play this with must have been tossing and turning on this one wondering how he was going to straighten this mess out?! In your turns you need to make sure no corners of each car hits the car in-front or behind it when making them that is causing all your issues with breaking couplers and train cars coming off the rails. Also if your making lines at more than 4% gradient the chance of getting loaded cars back up it with nothing less than a superior Mountain climbing engine like a Class 70 or Mogul or a gear driven one is going to be seriously hard once you add more than one car load. Take your time man don't need to rush all of this nor push your trains for speed either.
Is it possible to make a successful drop? (probably not wit a lot of cars) But to just drive of the edge of a bridge, land on a piece of track below and just drive along.
I'm sure it's 100% possible if you REALLY try hard enough since all of this game's code is physics based, aka the trains ride on the rails because the rails create a spot for the wheels to fit in, and not because the train is attached to the rails like in most train sims. The hardest part would just be finding a consistent and reliable setup to get it to work 100% of the time, since things like the speed of the train, the weight of the train, the slope of the track, and the friction of the wheels need to all be taken into account. TBH it'd probably take many irl weeks of work to find a system that works flawlessly.
I just found a revolutionary feature for building straight rails just line up the first rail with a switch track then hit left alt and it will snap it to the existing straight track dont know if you guys have already figured this out but i just found it and thought i should share. You can also do it with foundations
I have seen some bad tracks in multiplayer this guy I was playing with had a switch the train would go over then it had to back up and go around a 90 degree turn The sad thing was that it nearly worked