I'v been thinking about one idea that consists of people needing to go down a spiral track (don't know if its been done yet) you can do whatever you want after, but I'd like to say that making it possible to just go down the middle with a secret SHORTCUT.😂
I don't like it when they show a validation run at the beginning, so you know they are going to fail even before they start the video. They should always do the validation at the end, so you don't know if they are going to fail or not.
i would like to start by saying i am terrible at this game so i feel that, but watching kan aim for the same wrong spot over and over again is amazingly frustrating and equally entertaining. nice map though it was a fun idea.
Based on the connections in your thumbnail, there are far fewer routes possible than I thought, assuming a few things; If you have revisit any lilypad and any amount of them up to 3 times you'd be around ~83,000 possible paths If you don't revisit any lilypad your at about ~1300 paths. My math is probably flawed, but thought it was interesting and naturally the amount of paths would increase to infinity if you don't put a limit on number of revisits
I think what your problem is that when there is no competition you do well but when there is competition the pressure is on and you just start messing up
travelling salesperson is definitely computable; the number of possibilities is finite so you can easily define a brute force algorithm that solves TSP (horribly inefficiently) and there are algorithms that solve TSP in exponential time
I'd love to see a castle themed map. Like the Hogwarts, Hyrule, or Disney castles. Or an archery course, where you're boosted to max speed and then have to paraglide into the bullseye on a target.
my assumption: from ramp, land on the right side in lilypad, flip over to the left side of the frog in the next. repeat sequence for next frog... I don't know the best path for third frog and finish tho
For MM you guys should all make an area for hide and seek, the connect them. Then play hide and seek on the map, each of you guys will know your own hiding spots, but you can hide in any area. Day 4
Free roam zeepkist track, where after 1-2 minutes the ground disappears and you get dropped into the finish. And to make it entertaining: the time after which you get dropped is fully random, but there's a whole bunch of triggers that make it look like you have to find the correct triggers to open the finish.
@@codewaltgaming I was more meant in the sense of the level creation aspect, I miss both their weird and wonderful levels. Yours have been rad so far btw, glad to see more zeeptubers.