@sdslayer100 , A WAY easier way to make platformer swingcopter is keeping the green orb "inside of you" and make it follow you X and Y. Then have it as the ball gamemode AND IT KEEPS IT WITH 1 ICON!! Your welcome!
The second end trigger is left over from early versions of 2.2, being the version in the GDPS, and the initial editor leak from World. The functionality of it was removed when the full version of 2.2 came out, but it remained in the game’s code, and keeps its texture.
I will have to agree with you, I don't know why RobTop didn't include the swingcopter in platformer mode even though it doesn't even look bad and it's not hard to do imo
*A fucking reverse trigger took him months to work. Now you think he can make an awkward gamemode into a new and buggy mode that also took him months to work?* you probably didn’t know that I’m sorry
The ufo physics perfectly match up with the swing, put a green orb in the ufo, make a move trigger, make it where the green orb moves with you, and it works!
You could've probably made another event trigger that spawns a spawn trigger with a tiny delay to make another green portal to re-flip gravity so orbs work normal. Idk, if it works I'll edit this and add the id
sdslayer is the only person who can do this: "so you guys may know about the nuclear war germany caused yesterday. before we get into this, you know what you should cause? the beginning of your sdslayer subscription-"
you had the "unlisted blocks in editor", which includes all the old versions of the triggers that means that you used the old version of the end trigger
Idea: jetpack + somehow you can’t hold + blue orb? Edit: no idea if the physics or actually making it would work out, but the swing just feels like the ship but with ball inputs sooo Edit2: I said this before watching so if that’s what happens then don’t yell at me
I know why the dash orbs are swapped when you touch the green orb it counts as 1 the dash orb but because you click there it also counts as you flipping gravity too thus making them reversed
Hey @sdslayer100 can you tell me the mod that makes the editor bar more *c o m p a c t* EDIT: And dude the reason the dash orbs are inverted, is that green orbs don't invert your gravity but the green portal DOES. And the purple orb ALSO DOES and plus the inversion of the green portal makes it normal. Ever heard the phrase "two negatives make a positive"?
"there is 2 end triggers omg robtop dude" i mean it's not him lol you just have the unlisted object mod which brings that other end trigger that's all (alongside old object like uncolored sawblades solid "clubstep" blocks and others)
@@Velocifyer the regular swingcopter only uses one icon, so the idea is to remake it using only one icon so it has no physical movement limitations, also using the dual ball strat is lame af
@@sdslayer100 yeah same. Someone made a level that got featured where there’s a makeshift swing in platformer and everyone was wondering the same thing
I made the swing copter very easily I took the duel I made it so1 of the duel Was trapped and when you clicked it would activate a blue orb And yeah it works pretty fine
@@Jacksten-gamer He can but the swing and wave are supposed to go forward without stopping. If Rob didn't have the idea to make a jetpack gamemode, then it doesn't exist.