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I Didn't Know This Was A Thing Until Recently 

Garbaj
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Twitch: / garbajcan
Twitter: / garbaj2
2nd Channel: / garbajgaming

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8 сен 2022

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Комментарии : 420   
@luggy2000
@luggy2000 Год назад
As someone who has rigged characters for unreal engine. This is a godsend for anyone who may not know. Had a lot of headaches when importing my models.
@StevloYT
@StevloYT Год назад
Ohhh so that's why gta sa def edition CJ looks weird
@garbaj
@garbaj Год назад
same here
@wakkowarner3716
@wakkowarner3716 Год назад
@@StevloYT Yep. The SA definitive edition was so bad, they didn't even care about the final product.
@innoillust
@innoillust Год назад
IT IS
@Phosfit
@Phosfit Год назад
I hope whatever this is about is explained well
@lethn2929
@lethn2929 Год назад
This is why I test things before hand with something dead simple just to check importing is working correctly, there can be weirdness, by the way pro-tip for anyone dealing with Godot in particular, it's a good idea to create an individual folder for every model you import, Godot doesn't always play nice with the materials importing otherwise.
@garbaj
@garbaj Год назад
you have to make sure each new material you import has a unique name from previously imported materials otherwise godot will not import it
@kevin-bf4ww
@kevin-bf4ww Год назад
both of these are good to know
@qumquathedgehog9439
@qumquathedgehog9439 Год назад
I actually find little tutorials like this extremely helpful. Your short, straight-to-the-point tutorials like this one are good.
@nononoohfuck
@nononoohfuck Год назад
He should make more
@arcadeyous
@arcadeyous Год назад
Short, straightforward and helpful is something you don't see these days, it's always long, click baity, waffle
@TheSuperKiwy
@TheSuperKiwy Год назад
Indeed, although the video title is... Well it's not very serviceable.
@RealGoOhm
@RealGoOhm Год назад
Bro you've probably literally kick-started my career with this amazingly concise video. The one thing I've always struggled with is animations and its always been due to this one issue all along! I'm quite technically minded and find most things easy to implement once I get the concept for it but this problem was just that roadblock I needed to climb man and this definitely isn't the first time you've blown my mind. The videos are perfect man keep it up!
@fl0G2
@fl0G2 Год назад
"im a game creator i can do whataever i want" 😀 "im a game creator i can do whataever i want 💀"
@uziiii.-.999
@uziiii.-.999 Год назад
Ohhhh now i understand
@CrazyGiaky
@CrazyGiaky Год назад
*IMHO, your mini-tutorial videos are your **_BEST_** videos!* I get more digestible insight on certain aspects of game development that makes me appreciate gaming a lot more than I would've before!
@bannah6400
@bannah6400 Год назад
Repent and follow Jesus my friend! Repenting doesn't mean confessing your sins to others, but to stop doing them altogether. Belief in Messiah alone is not enough to get you into heaven, you must become a new creation and be born again by responding to the Holy Spirit. - Matthew 7:21-23, Revelation 3:15-16 cf. Hebrews 10:26-29. Pay close attention to your thoughts and how you respond to your inner monologue because it has a greater impact than you think. Call on the name of Jesus and pray for Him to intervene in your life, and do all that you can to follow His ways.
@cxob2134
@cxob2134 Год назад
There is an slight inaccuracy here. You should ALWAYS uncheck Deform an ALL control bones, any bone that should not affect geometry. This helps a lot when weight painting as you do not have to deal with unnecessary vertex groups. And this will save you from a lot of weight normalization nightmares. You can still us non-Deforming bones in animation just like any other bone. keeping things tidy can save you form a lot of rigging associated pains.
@itch433
@itch433 Год назад
and not to mention the obvious utility of non-deforming bones being rightfully ignored for the initial automatic weights assignment. I guess some people tend to add control bones after that step, but it's much faster to just make all the bones you need right away and symmetrize the entire armature.
@BmacSoundsLab
@BmacSoundsLab Год назад
@Gibbon yes
@bannah6400
@bannah6400 Год назад
Repent and follow Jesus my friend! Repenting doesn't mean confessing your sins to others, but to stop doing them altogether. Belief in Messiah alone is not enough to get you into heaven, you must become a new creation and be born again by responding to the Holy Spirit. - Matthew 7:21-23, Revelation 3:15-16 cf. Hebrews 10:26-29. Pay close attention to your thoughts and how you respond to your inner monologue because it has a greater impact than you think. Call on the name of Jesus and pray for Him to intervene in your life, and do all that you can to follow His ways.
@letterblak.gaming
@letterblak.gaming Год назад
I love these videos & I miss them! Your current content is amazing & i love watching it, but the mini tutorials are what I started watching. Thanks for making fun bite sized dev content!
@stuiedaman
@stuiedaman Год назад
+1 not a game programmer, but a web app developer, and I love these more detailed tutorials because they give me a glimpse into somebody else's work
@FIVEBASKET
@FIVEBASKET Год назад
Interesting video
@anxboxharddrive9348
@anxboxharddrive9348 Год назад
I remember I used to learn a lot about game development back in the UDK days, feels kinda nice to know that people actually want to make things not just consume it
@TheImpracticalcowz
@TheImpracticalcowz Год назад
Man I don’t think I’ll ever really use the information in your videos about making games (one can dream tho right?) but I really love watching each one you release. Always clear and concise. Beautifully done
@Fafhrd42
@Fafhrd42 Год назад
You really ought to turn off 'deform' for control bones when you're building the rig and before you attach the mesh to it. Blender will only create vertex groups for deform bones, and it's having vertex groups for those bones (even with the weight being 0) that causes the issues when you bring it into a game engine. There are actually a lot of reasons why you might want to have non-deforming bones included in your skeleton. Like, for example, for use as an animated socket that other game objects attach to (like a holstered weapon or something).
@Varaldar
@Varaldar Год назад
I love that yoinky sploinky running animation where they are running while perfectly A-posing
@S.I.L.E.N.C.E33
@S.I.L.E.N.C.E33 Год назад
I love the mini tutorials. Thanks.
@shibii
@shibii Год назад
Man allllllllll your videos are fun to watch, mini tutorials, glitches, tricks, whatever man, we are here for the journey and seriously just put whatever goes through your mind, you are fun to watch no matter what!
@thedressless
@thedressless Год назад
your mini tutorials were what got me started, I hope you do more. Much love
@sortal
@sortal Год назад
It was certainly somewhat interesting. Does the final game animation still have the original animations, or is the animation itself simplified?
@marekmikeska6781
@marekmikeska6781 Год назад
Only bones within skeleton are affected so animation itself is exactly the same. In simpler terms, only stuff that makes shit happen is different (stuff that you as a player don't see).
@abyssdeepen5248
@abyssdeepen5248 Год назад
Yes, the final animation isn't simplified. I personaly use (in blender - unreal engine workflow) 2 skeletons for animating characters: first is the "game" skeleton and the other is "control" skeleton. The "control" skeleton is really easy to manipulate but has a lot of bones in a weird hierarchies, so it is good for pure animation And the game skeleton has only necessery bones with proper chierarchies.
@titanic_monarch796
@titanic_monarch796 Год назад
The animation for everything except the game rig is usually irrelevant, so the control rig is like the strings on a marrionette. You move the strings around, but only the movement of the marionette itself is important.
@TheGuyWithWifi
@TheGuyWithWifi Год назад
i've loved your content from day 1 but this is the first thing i've had no idea about. everything else has been either an 'i know' or 'i had a general idea' but this is completely new to me!! love it!
@austinglueck2554
@austinglueck2554 Год назад
Just a little add-on, you can actually import the non-deforming bones no problem and they generally don't create conflicts (occasionally you'll want to uncheck them from certain masked animations though). I like to keep my control bones in the rig I'm sending to the engine because I use them as pole targets and such when I do runtime inverse kinematics. That way it's all already where it needs to be and I don't need to set up another object.
@bannah6400
@bannah6400 Год назад
Repent and follow Jesus my friend! Repenting doesn't mean confessing your sins to others, but to stop doing them altogether. Belief in Messiah alone is not enough to get you into heaven, you must become a new creation and be born again by responding to the Holy Spirit. - Matthew 7:21-23, Revelation 3:15-16 cf. Hebrews 10:26-29. Pay close attention to your thoughts and how you respond to your inner monologue because it has a greater impact than you think. Call on the name of Jesus and pray for Him to intervene in your life, and do all that you can to follow His ways.
@ximplex1
@ximplex1 Год назад
I really enjoy seeing these design/dev element highlights, they're interesting and make me reflect on the things I do in my own game-making hobby projects.
@morgennistuff418
@morgennistuff418 Год назад
Garbaj: Rigging tricks Me: Thicc
@RoadkillLaharl
@RoadkillLaharl Год назад
I actually really appreciate the mini tutorials, this one is especially helpful as I’m literally about to start doing some blender work for characters in my first game.
@imhungreee7645
@imhungreee7645 Год назад
This videos timing was perfect! I'm literally working on an animation and I needed this exact tutorial.
@FairinArt
@FairinArt Год назад
This was a great video! Tbh i wish u did more of these. Short and sweet but alot we can learn from them.
@eekk2k242
@eekk2k242 Год назад
I love these short form infographics/turorials and i wish i could see more of it.
@torbjornkallstrom2316
@torbjornkallstrom2316 Год назад
Thanks for showing me this video right when I needed to know how to do this
@sinanfaruq3776
@sinanfaruq3776 Год назад
Garbaj, I beg of you, you should make more of this content (weather it is to explain how things works or short tutorials). As somebody who is an aspiring blender animator, you have changed some of my perspective on things and even my approach on certain aspects. Regardless of what you choose, just know that we (or at least I) apricate what you do and are infinitely grateful.
@AkariInsko
@AkariInsko Год назад
lol weather
@bannah6400
@bannah6400 Год назад
Repent and follow Jesus my friend! Repenting doesn't mean confessing your sins to others, but to stop doing them altogether. Belief in Messiah alone is not enough to get you into heaven, you must become a new creation and be born again by responding to the Holy Spirit. - Matthew 7:21-23, Revelation 3:15-16 cf. Hebrews 10:26-29. Pay close attention to your thoughts and how you respond to your inner monologue because it has a greater impact than you think. Call on the name of Jesus and pray for Him to intervene in your life, and do all that you can to follow His ways.
@sinanfaruq3776
@sinanfaruq3776 Год назад
@@bannah6400 what the actual fuck does this have to do with my comment
@koxtheknight7087
@koxtheknight7087 Год назад
Short, informative and entertaining! I just subbed
@TheMasonX23
@TheMasonX23 Год назад
That's super cool, I've worked with rigs for years and never knew about this! Thanks for sharing man, appreciate all the hard work you do!
@MrMarshallMan3
@MrMarshallMan3 Год назад
THANK YOU Please post more things like this that you find, I haven't exported to Unreal yet but I'm going to soon, you probably just saved me hours of pain lol
@Danymok
@Danymok Год назад
I found this video somewhat interesting despite me not understanding anything you said lol
@imberny
@imberny Год назад
Really helpful stuff. I was scratching my head last week about this exactly.
@learningtofly5081
@learningtofly5081 Год назад
I've always wanted to design my own games ever since I was a kid. I've dabbled with 3D game design and modeling programs at my local science center, and made a couple flash games for newgrounds as well (many many years ago). My life went in a different direction and I kind of gave up on the whole thing, but I really enjoy watching and learning from these videos you make. Maybe one day I'll have the chance to work on a game again and I can apply what I've learned from ya 😁
@argusbargus4301
@argusbargus4301 Год назад
Love your tidbits of wisdom good sir. Thank you!
@ryo-kai8587
@ryo-kai8587 Год назад
I love these little mini-tutorials and wouldn't mind anytime you wanted to upload one.
@richardlewis1427
@richardlewis1427 Год назад
I plan on getting into game dev myself and I can't wait to use all the amazing tips you've given us
@finnamabob
@finnamabob Год назад
this is actually very useful info that i hadnt heard of before. thanks Garbaj :D
@RooMan93
@RooMan93 Год назад
1:09 - damn that M16 got some crazy Jungle/drum mag setup
@Ozzymand
@Ozzymand Год назад
Keep doing these mini tutorials, it's helpful insight for someone who wants to get into game dev
@PureLogic7121
@PureLogic7121 Год назад
Bro I love these videos. I love learning about gaming. How they work etc. Even though they are for game devs it helps the players understand. And can improve our performances if we remember key things while gaming.
@cintron3d
@cintron3d Год назад
This is really helpful!! Thank you!
@lezamaduque
@lezamaduque Год назад
These small bits of info are also a way to appreciate more the work of developers. I don’t think I’ll ever develop my own games, but I definitely enjoy learning about new stuff and I love to play video games, so I find this kind of videos very entertaining and interesting. Great content here! Keep up the good work
@FileTh1rt3en
@FileTh1rt3en Год назад
The mini tutorials is why I started watching, would appreciate if you continued doing them.
@hapasiuhengalu7586
@hapasiuhengalu7586 Год назад
Yo this is so cool! I like learning how these things work, even if I’m not necessarily planning on making a game anytime soon lol Keep the tutorials going if you’re feeling it
@hamidrezakhosravimusic
@hamidrezakhosravimusic Год назад
Wow Man... I'm a starter in UE5. I'm working on my indie project and this is just a life and time saver. Thank you so much
@bannah6400
@bannah6400 Год назад
Repent and follow Jesus my friend! Repenting doesn't mean confessing your sins to others, but to stop doing them altogether. Belief in Messiah alone is not enough to get you into heaven, you must become a new creation and be born again by responding to the Holy Spirit. - Matthew 7:21-23, Revelation 3:15-16 cf. Hebrews 10:26-29. Pay close attention to your thoughts and how you respond to your inner monologue because it has a greater impact than you think. Call on the name of Jesus and pray for Him to intervene in your life, and do all that you can to follow His ways.
@davidpettigians
@davidpettigians Год назад
I love how we can see your game slowly coming together
@albarnie1168
@albarnie1168 Год назад
important thing to note is that if you select multiple bones in blender, unticking deform will just update the active bone. to apply it to all, you have to right click on the deform checkbox once you've disabled and click copy to selected
@bannah6400
@bannah6400 Год назад
Repent and follow Jesus my friend! Repenting doesn't mean confessing your sins to others, but to stop doing them altogether. Belief in Messiah alone is not enough to get you into heaven, you must become a new creation and be born again by responding to the Holy Spirit. - Matthew 7:21-23, Revelation 3:15-16 cf. Hebrews 10:26-29. Pay close attention to your thoughts and how you respond to your inner monologue because it has a greater impact than you think. Call on the name of Jesus and pray for Him to intervene in your life, and do all that you can to follow His ways.
@Clockwork_Myr
@Clockwork_Myr Год назад
I love these kind of videos ngl, prolly never gonna use the knowledge but seeing how games are developed is great
@thomasmaier7053
@thomasmaier7053 Год назад
I missed these mini tutorials, short and to the point
@CodingKaiju
@CodingKaiju Год назад
I needed this. Thank you
@Badguy292
@Badguy292 Год назад
I do enjoy your small tutorials honestly, thank you.
@11sveden12
@11sveden12 Год назад
Agree with the comments below that the short bite size tutorials are always welcome. Any way you can help a game developer save time is a plus. Would love to see more. Thanks for this info!
@bannah6400
@bannah6400 Год назад
Repent and follow Jesus my friend! Repenting doesn't mean confessing your sins to others, but to stop doing them altogether. Belief in Messiah alone is not enough to get you into heaven, you must become a new creation and be born again by responding to the Holy Spirit. - Matthew 7:21-23, Revelation 3:15-16 cf. Hebrews 10:26-29. Pay close attention to your thoughts and how you respond to your inner monologue because it has a greater impact than you think. Call on the name of Jesus and pray for Him to intervene in your life, and do all that you can to follow His ways.
@mr_sauce_cooks
@mr_sauce_cooks Год назад
This was really helpful especially for me as im considering making the player model visible when the player look down thanks
@weeedley
@weeedley Год назад
Great insight! Thank you
@EvanMapleMaggot
@EvanMapleMaggot Год назад
In my company we use ExpyKit addon for Blender to convert UE skeletons into Rigify Control RIg which is awesome, make animations and converting it back, exporting fbx with proper settings, so skeletons have no changes and easily blending in UE like it wasnt touched except animattions included :) Addon also supports different kinds of stuff like mixamo for example. Recommend that for UE Blender users
@bannah6400
@bannah6400 Год назад
Repent and follow Jesus my friend! Repenting doesn't mean confessing your sins to others, but to stop doing them altogether. Belief in Messiah alone is not enough to get you into heaven, you must become a new creation and be born again by responding to the Holy Spirit. - Matthew 7:21-23, Revelation 3:15-16 cf. Hebrews 10:26-29. Pay close attention to your thoughts and how you respond to your inner monologue because it has a greater impact than you think. Call on the name of Jesus and pray for Him to intervene in your life, and do all that you can to follow His ways.
@xordell1622
@xordell1622 Год назад
“Heeeyy everyone” *looks at the screen* nope, sorry, nope
@boygood9060
@boygood9060 Год назад
This was the reason why I subscribed to your channel
@natesalaa6810
@natesalaa6810 Год назад
I know nothing about game developing but it’s always interesting to learn what you have to say from your channel, this vids are cool :)👍🏼
@tesstickles4621
@tesstickles4621 Год назад
"All the bones you don't need" sounds funny
@stratm
@stratm Год назад
Love your videos, mate! Do you think you could make one explaining how you match visual recoil to the actual spray pattern of a gun? Thanks!
@victorbraga5042
@victorbraga5042 7 месяцев назад
Very very useful as always! Ty garbaj
@dandymcgee
@dandymcgee Год назад
Great video! Love this kind of quick and simple fun, but very useful, facts.
@darshjoshi1641
@darshjoshi1641 Год назад
Useful and to the point! Great video.
@ince55ant
@ince55ant Год назад
please keep doing these mini-tutorials! also careful when setting bones to uncheck "deform". i think you have to do each bone individually because if you select several first then only the last clicked gets changed
@hopemetal3440
@hopemetal3440 Год назад
Most object properties can be set for mutliple objects by holding the Alt key.
@kidelliott7122
@kidelliott7122 Год назад
This is such a pleasant channel to watch. I hope you have a nice day too, Garbaj ☺️
@alejandrostrass2559
@alejandrostrass2559 Год назад
Quickest and clearest tutorial I've ever seen
@Thorhian
@Thorhian Год назад
I’ve been wondering how to do this for a while actually. Thanks Garbaj.
@deerby1500
@deerby1500 Год назад
Actually really useful info for people whove already got development experience, but dont know all the tricks of the trade. Appreciate it
@Akiliz
@Akiliz Год назад
that is a goofy run animation, I like it
@TheFleeb
@TheFleeb Год назад
Ive been loving the CS:GO latley thank you for this garbaj
@vhbc8791
@vhbc8791 Год назад
Oh!! This is very good to know!
@defomort
@defomort Год назад
sick, I had no idea this was a thing. thanks for sharing! I imagine with dozens of characters on screen this could help with performance?
@Klayperson
@Klayperson Год назад
why is that opening run animation so hilarious
@JoHnAnDjAnEdOe81
@JoHnAnDjAnEdOe81 Год назад
Very cool video and if I was animating a videogame I would defenitly use your channel. I hope your work helps people and not sure why it was recommended to me. Much love and have a great weekend.
@sounddrone8
@sounddrone8 Год назад
Garbaj, whatever video you make, I'll probably watch it. Just make what you feel like.
@dec35
@dec35 Год назад
I like the OG tomb raider look you got there, these triangles man
@hextav
@hextav Год назад
Mini tutorials are my favourite type of video.
@whynotanyting
@whynotanyting Год назад
Haven't needed this yet, but I can tell I will come back in the future :p
@NickNoobles
@NickNoobles Год назад
Please do more little tips like this. It's super useful!
@HojuMedia
@HojuMedia Год назад
These mini tutorials are awesome, the old ones from 2yrs ago were a big help. Looking forward to more short ones with godot in 4.0 beta now even if its only a few here and there
@johnbeverly9723
@johnbeverly9723 Год назад
gonna have to remeber this
@chestercs111
@chestercs111 Год назад
I enjoy these tutorials, thank you!
@benyoungblade
@benyoungblade Год назад
This was an awesome tip!! Thank you :)
@tinyfox8533
@tinyfox8533 Год назад
This was news to me once. At some point I put together that control rigs and deform rigs are two significantly different things.
@bismuth7730
@bismuth7730 Год назад
Cant wait for all of us to hang out in your game some day
@luukderuijter1332
@luukderuijter1332 Год назад
This walking animation isn't goofy enough
@carsextendedwarranty
@carsextendedwarranty Год назад
it got that cake tho
@00McMuffin00
@00McMuffin00 Год назад
This was extremely interesting. Thank you :)
@Staubbs
@Staubbs Год назад
Gone bookmark this one for later
@khalltlag628
@khalltlag628 Год назад
Honestly your videos right now are a 1000 times better then before.
@architex28
@architex28 Год назад
I'll definetly try this when it comes out.
@Morningbikeride
@Morningbikeride Год назад
I've never animated anything in my life, and I don't plan to. But I watched this whole video.
@TylerL220
@TylerL220 Год назад
I don't even animate or make games, you just make very interesting bite size clips about stuff I didn't know.
@psix4ever
@psix4ever Год назад
That was really usefull thank you man!
@grunerd
@grunerd Год назад
For someone who like a week ago finally started diggin into Blender (switching from Modo), this is PURE GOLD. Thank you!
@idoblenderstuffs
@idoblenderstuffs Год назад
yay hes going back to the content i subscribed for
@Mentleif
@Mentleif Год назад
I definitely *will* get use out of this. Thanks for sharing!
@R.B_B
@R.B_B Год назад
Very good info. Thanks
@sarahlynn7807
@sarahlynn7807 Год назад
Oh that's so useful to know! Thanks.
@TheMaiztro
@TheMaiztro Год назад
In many shooter games there is no reward or incentive to shoot at other body parts other than the head. The thing I would like to see is: "Shooting at body parts with different weapons in different situations yield different results". This is an example: If a player is running and I shoot with a pistol in the legs it triggers a forward tripping animation. If the player is not running, then nothing much happens. Another example: If a player is moving backwards and I shoot him in the chest with a shotgun then he falls backwards. If he was still then it triggers a knockback animation. It's better to get the fall backwards animation because you can shoot back once you are on the floor. Instead getting the knockback animation where you are unable to react once the animation finishes. I think this change gives some sort of reward for utilizing your weapon properly. And gives an opportunity to survive if you know how to react if you are being shoot at.
@LazyAlarm
@LazyAlarm Год назад
I’ll have to give this a try! For the longest time I’ve just avoided IK for anything I planned on importing into a game engine.
@SalmanKhan-dx1ch
@SalmanKhan-dx1ch Год назад
bro, you definitely need this workflow implemented you're missing out a lot
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