I really enjoyed making this one! Even if people don't really see it, the KSP mission really made me feel like a kid again, doing all this nonsense. Enjoy! [Join my discord!]: / discord Thank you for watching! :)
You are right. A sequel to KSP would be awesome. A sequel with something like multiplayer and interstellar travel would be amazing. Would probably go down with a GOTY contender like Helldivers II. Too bad they never did get around to making another.
If the rumors are true, Dean Hall from Rocketwerkz of Stationeers fame has a space program game. Maybe we will get a KSP sequel from them somewhere in the future. But for now, let us all bask in the glory of KSP.
Wouldnt it just be great if it, idk, had some sort of early access, maybe an improved science system, maybe colonies(that might be a bit of a stretch), maybe then interstellar travel like you said, maybe even exploration things like a new solar system and mining system, and maybe even multiplayer like you also said. too bad we only have the first one
28:18 SAY IT WITH ME: On a lonely planet, slowly spinning its way to damnation, amidst the incompetence and unpreparedness of lesser space programs, one team stands resilient against the herds! Putting their lives on the line to aid players who were previously unaware of the Quicksave option! Yes, it's the incredible adventures of Jebediah, and his crack team of Kerbonauts! They are... THE BLUNDERBIRDS! Saving the Kerbin race one stranded explorer at a time.
fun ssto tip: the more the intakes, the more the drag, plus 1 dart/ramp intake is able to power 4 - 6 RAPIER engines so less intakes = less drag and better ssto
as long as we can still set sail on the river of, red reeed wine, if not we'll just have to Run run run run run, runrunrun run, runrunrun run, and have some fun fun fun fun fun, fufun fun fun, fufun fun fun, and then we'll drinkdrinkdrinkdrinkdrink, dridrink drink drink, dridrink drink drink, a toast to the Sun sun sun sun sun, sunsunsun sun, sunsunsun sun sun suuuuuun
Messier, You must play Children of a dead Earth!!! CoaDe , the module editor is incredible!! I've never had so much fun -melting- studying fission reactors, propulsion systems, coilguns, railguns, lasers and even missile and ammunition payloads. One of the most realistic depictions of combat in space!, really an underrated gem among simulators/games of this genre, I really wish Dev would go back to keep developing it or make a successor!
I think your description of Minmus as a 10-15 km/s launch has a weird double standard built in where Kerbin has an atmosphere made of soup on the way up, and hard vacuum on the way down. In reality if you completely ignore the atmosphere and gravity losses, a low speed Minmus intercept is 3.2 km/s or so from Kerbin's equator. A landing and return to orbit on something very close to a free return trajectory is about 500 m/s. Theoretically slowing down at Kerbin is another 3.2. That's 6.9 km/s. Not 10 and certainly not 15. Now, you could argue that atmosphere losses hurt on the way up, but they definitely don't on the way down, If air is eating 300 m/s on the way up and gravity is eating another 300 m/s, then we need to recognize that air is saving us another 3000 m/s on the way down. We certainly should not just say that 3.2 turns into 3.8. It turns into 3.8 on the way up and 0.1 on the way down. So now our Minmus mission has gone to 4.4 km/s instead of 6.9 km/s due to atmosphere and gravity "losses."
A bit, I did mention that I left out things such as aero-braking and accelerating through atmo, as my plane had an air-breathing mode and of course the ability to aero-brake and glide, I decided it was a little bit too complex to describe quickly, so gave my best approximation for the short time frame instead :). More or less the Delta-V calculation was more or less a "worst case scenario" graph and a way to categorize planets quickly to Bo instead of a true "required delta v" map.
Very nice presentation and a cool concept for a video! Just some thoughts: If you would add just two NERVs to your spaceplane, you can extend the range dramatically. You don't need high TWR in space, I usually go with about 0.1 TWR with Nervs for sanity's sake. Action groups! How about putting all the solar panels and antennas on an action group? This works really well for scientific experiments as well: put all of them in one group and you have saved lots of mouseclicks. Unless you enjoy that, of course. :) Well flown mission! Especially landing on Laythe with its thinner atmosphere is sometimes ... eventful. Congrats on the smooth landing!
I think your spaceplane survived the Laythe entry bc of its thinner atmosphere, so i think you shouldnt worry about entering on that higher speed limit, id do some parallel testing to see the highest speed you can enter Laythe's atmosphere and now that im commenting, great video!!
We need the rescue mission 😂 honestly, nuclear power is important for ksp, and it is expensive, so messier build an even bigger nuclear rocket to catch it back(speaking story already)
Kudos to your cats. BTW could you recreate some fictional aircraft and see if they could actually fly? Like the famous MIG 31 Firefox from the movie f the same name. You seem very capable in that field.
M82: "By walking through any of these dividers, [the cats] would be choosing a decision." Me: _Wondering what happens __-if-__ when the cats will play with the string instead._ They didn't. 😥Oh well! Bo chooses the heavy rover -- a cat after my own heart. 😺 "...as they requested to film *on-site*." I see what you did there! 🤣 Finally! I understand why my spaceplanes always need wing area forward of where I expect. Thanks for the explanation. You need to learn how to capture at Jool with a gravity assist from Tylo. It's not hard, and it saves so much delta-V that 2200m/s in LKO is plenty. In fact, with that much, I was able to correct for a very bad Jool capture and reach Laythe on my first attempt. Still, it's always good to see a thunderously awesome rocket like that! An overwritten save file _and_ craft files? Ouch! Things like this are why I want a versioning file system. I miss Windows 10 which let you add any folders you liked to File History; Win11 is very restricted in that regard. I forgot to worry when you were fitting solar panels to vehicles bound for the Jool system. I haven't played the game in too long. ;) Rescuing a craft which was basically slingshotted by Jool? That could be a wild orbit! There is something about KSP which makes me feel like a kid again too, even though I didn't get KSP until I was in my 40s. ;)
I'm watching this, and my cats are all, " Dad, why don't we have our own space program?", "Dad we wanna go to space", "Dad, build us our own rocket", "Dad, where's my rover?". Sheesh.
First step to Feline World Dominance has been taken! Amazing that you got it there, and safely landed, after the issues on approach. Well executed mission-save using neat ideas, that was some cool Apollo 13-type stuff.
This is impressive, I never really got out of the mun system 😂 Also, I have a question. Have you heard of the Ferram Areospace mod for KSP? Apparently, it makes the areodynakic aspects of the wings and such more realistic, and I wonder how it compares to flyout in terms of realism
SSTO: Single Stage to Orbit. Dumped SRBs count as staging, which means you failed this fundamental portion of the mission. I can't believe you would do such a thing to your cats. Put up a decision divider to determine your fate immediately. 🤣
Can't believe KSP never got a sequel, I always thought the game had potential ya know? But I suppose at the very least we didn't get a bad sequel. Like can you imagine? That would be ROUGH.
Yeah, but Kerbal plane size is like human stupidity: There is no actual limit. ;) I just came here from watching a spaceplane with a 2,300 ton payload. The thing was put on the runway at 3:30AM real time, and didn't reach orbit until after 7AM; it was that laggy.
Pretty sure he meant ´huge´ as in large in measurements of length, not weight. You can say that your cardboard fort is huge, eventho it doesn´t weigh much.
@@user-rs3jn1sg9z That makes sense, but lenth-ways, it's actually close to the smallest a Kerbal Mk3 SSTO can be! It's only about 2/3 the length of my first successful SSTO and carries about the same number of kerbals. (Edit: I mis-remembered the length; it's still shorter, but not 2/3rds.) Its width is perhaps slightly greater and it has a similar number of engines. Granted, my first successful SSTO is also the longest plane I've ever successfully launched, :) but that's because I've been experimenting with smaller SSTOs. I've seen _far_ bigger from other players. There is another point of view though. The Mk3 parts are the same diameter as rocket parts the game describes as "huge", so it's made from huge parts.
Did you perform a Tylo gravity breaking maneuver to spend less delta-V. I do it every time I go there to leep as much delta V as I can for other maneuvers. Tylo is approx the mass of Kerbin so it can slingshot you in or out of Jool SOI quite easily. Laythe atmosphere is less dense than Kerbin and its gravity is inferior too, meaning that if your spacecraft handles a hard Kerbin reentry, it can handle a Laythe hard reentry since it will suffer less forces overall, although you might do one more pass to stay into the atmosphere if your aim was too high at first.
I wonder about making the same plane in heavily modded KSP (e.g. realism overhaul) and Fly out. There are definitely some things that modded KSP does better (e.g. aero) and some things that Fly Out does better (e.g. hull and wing shape customization).