Join the discord: / discord first 100 members get a special role!!😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱 I gave all 82 brawlers a hypercharge🤑 i know its actually 37 lol sigma! respect! comment: “mr krabs moment” if u see this🤑
I think it would also be cool for surge to have a fifth stage that lasts for the end of the match, it would make his split attacks split in a full circle. He would also have boosted reload speed.
Cool video! Honestly I would like to add some of my takes: - I feel like Stu needs his knockback since if it wasn't that players would start cursing out the dev team. Honestly just make it 3 or 4 supers like Melodie and the first one knocks back enemies. - Darryl stuns enemies hit at the tip of his super for like 1.5 secs instead of knocking them back. - You didn't add an actual boost to Bea's super so I would make it silence for 1 second, also would make her supercharge shot charge again if it hits someone. - Your Lily idea is great, but I think teammates should die too. - Berry breaking walls doesn't benefit him, he needs those walls... I would make it go over water. I would also love if it maybe freezed enemies since I think no one but Lou has that. - Mandy's super should one shot every single brawler and should home in on enemies, it also should split in two and be wider when it splits also an Otis should appear in your team and sing mandi cendi and should deal 10k dps while also healing your allies' full health every 0.1 seconds
MY Otis hypercharge idea ( As an Otis main this might be a bit op ) "Magnetic Ink" Cil can go over walls, and if it hits an enemy, all auto-aimed attacks will target the muted foe, guaranteeing a hit ( yes, if there is a wall between you and the enemy, it just wraps around the wall and hits the enemy), all normal attacks will not home in on the muted enemies.
<a href="#" class="seekto" data-time="23">0:23</a> I think poco’s hypercharge is gonna be like when u use it to teammates it noice canceling gadget from frank because poco also makes music
Since Chuck technically has two supers, I was thinking his posts should do an area atk when placing them down and also when dashing thru them. For example, maybe the area atk should be like Jessie’s turret slow gadget.
The tara hypercharge is really cool, i'll just had that obstacles can't stop the brawlers from beeing pulled in the center of the black hole, the extra range is useless if the ennemy is protected by walls so this would help it a lot
I have a couple of concepts Draco: The dragon can now give dashes when using the super again, which leave a trail of fire Kit: If he kills an enemy, he will receive a cube of force, and if he rides an ally, in that time it will be as if they both had 2 cubes of force. Stu: His ultimate will push opponents every time he uses it, like when he came out Hank: In his super, he will have 3 rounds of torpedoes and not just one, and he will be able to aim them in the shape of a cross. Meg: The mecha if he connects many projectiles and uses his ulti, a laser will be added to the ulti where the meg is looking, it will do approximately 3000 damage
My concept for mortis hyper charge: Bat drain: When super landed,it will disable their super and gadget for 3 seconds Idk this might be good against sharpshooters or Shelly😂
I have a cool idea for Stu's HC: : Stu gets 20% extra movement speed for 8 seconds after using his Super while this hypercharge is active. The extra movement speed is stackable.
I feel like a good idea for a Griff hyper charge is that it breaks walls and travels slightly further, since Griffs main use is wall breaking, it’d push his strength to the max.
I would like to say somethings that could be changed in my opinion. For the berry hypercharge he could go through the walls instead of breaking them because he needs these walls to perform better. For the squeak one, I think that the hypercharge only changes the super. I also didn't understand how R-T hypercharge works, can you explain it again please? Other than these things, in my opinion, your ideas are great and it was a great video. Keep it up with the good work
my friend have also a hypercharge idea! to carl name:invalid buffs while active: 25% more speed 10% more attack 20% shiled carl's super make him destroy walls and make immune to stuns etc.
as a stu main, i approve of his hypercharge, i hope they do something simular also i have an actual idea for lily's hypercharge: assasination: her super can bounce on walls and when it hits someone it slashes the enemy 2 times, each slash does 500 damage. balanced, right?
Now we need gray's bandage star power buff. And no gus shield decay My mortis hypercharge idea was riding the bats, who would also dramatically speed up. You go through walls and can drop off by clicking your super again (this does not stop your super from charging upon hitting someone, will drop out instantly unlike meg does from her mech)
I have 2 hypercharge concepts for Mandy (the second one is basically your concepts and a for Chester Mandy : Burnt caramel : Sugar ray leaves puddles of burnt caramel that slows and damage ennemies 500 dps Sugar beam! : Sugar ray is twice as long and instantly travels all its distance! Chester : What’s in the box? Chester has infinite supers with a delay of .66 seconds between each supers!
i think a good sam hypercharge would be to make it so he gets infinite super recharge, so during the hypercharge his busters basically become a more deadly carl attack (throw then recall so it hits people twice for a total of 2800+1400 damage), might be toooooo different tho also think that mr ps hyper should just make it so the porter base can have 2 porters out at once instead of 1 like it normally does or maybe make it spawn 3 porters at a time, but 2 of the porter have 500 hp like his gadget
I think for Mortis it should be that if he hits a super while Hypercharge is active, he reloads all his ammo. This would be good for him if you use all your basic attacks before. Maybe his Hypercharge super could have longer range too?
I love Hank. Anyway, i think they should just give the torpedos God level tracking, WAY better than Pipers gadget or Belle's HC. Imagine chaining supers without seeing the enemy with frank
Honestly 8bit just needs a speed buff more then a hyper charge. Also Stu’s HC should be his super charges his super and it would take 5 shots to charge so he’s just a fast boi
Another idea for Chester's hypercharge: Once you get your hypercharge, the hypercharge button will have a symbol of one of Chester's super, once you use it, your super will have effect of the super icon on the hypercharge button The Effects: Bomb(will add knockback and break walls) Slow(will add a slow effect to super for every tick of damage, minimum of 3 seconds) Stun(will add stun to super) Poison(will add a poison effect to super) Heal(will add a life leech effect to super or area of effect heal for allies ) And if you have matching icon, then the super will be bigger better and stronger And if you use the heal super with the stun, poison or slow , the effects will be added to Chester with half of the original effect
i feel like mortis hypercharge should be auto targeting the nearest enemy, with the range increasing a bit per hit (like jessie attack, similar to fang super)
For gray I was thinking that when activated and uses super the portals now damage enemies the same amount as his attack per second and also stun them for 0.5 seconds when the enemies stand on the portal
I agree with the bonnie one but what if she uses hypercharge when she is in her bonnie from and goes back to the Cannon? My idea: when she goes back to the Cannon she creates a small explosion around her that knocks back enemies while also dealing 2240 damage (1 Cannon from shot)
i love the ideas but one thing i gotta say about it is hypercharges are made for changing how the super works giving it new abilitys, that's how all of them are in game so in my opinion hypercharges mortis wouldnt exactly fit in with the rest (this isnt hate im just saying what im thinking ^^) also i love melodies (i say as a proud melodie main)
I think for kit when hyper charge activated and when super is used on teammate he heals them 100% more and when on an enemy he will be invincible and can also jump on multiple enemies when some are together pretty broken