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@@MiccaPhoneIt is a play on the phrase that would normally include "best". Anyone who plays chess is "one of the [not necessarily best] players in all of chess". The lack of significance of the statement is where the humor lies. I hope that helps. 😁
Martin is surprisingly scary if you give him a wall of pawns. He doesn't have many legal moves and almost all of them are good. And it's hard for him to blunder anything because the pawns all protect each other, plus he has so many pawns that the he has to make a LOT of blunders for you to win. Even the starting chess position vs 40 pawns is hard, let alone just 2 rooks.
I think Martin has seen your other chess puzzle videos where you underpromote in order to avoid stalemate, and since you had stalemated him before, he wanted to avoid it.
challenge idea, it's you versus max level stockfish but Martin is your teammate. Every time you move Martin makes a second move for you before Stockfish's turn. He might help you or he might do Martin stuff. Martin is not allowed to checkmate Stockfish and you cant put Stockfish in check
Challenge request: Fire Chess, after Martin’s turn, you must spin the wheel. After the wheel stops, the square landed on catches on fire. (use another board to keep track on what squares are currently on fire) If any of your pieces lands on or passes through a square that is on fire, then your piece catches on fire. When a piece is on fire, the piece gets 3 turns to extinguish themselves. If the piece doesn’t extinguish themselves in 3 turns, the piece dies and gets removed from the board. If a pawn promotes while they are on fire, then the promoted piece remains on fire for the current duration. Martin’s pieces are firefighters, so all of Martin’s pieces can’t catch on fire. If any of Martin’s pieces lands on a square that is on fire, then the square is extinguished and is no longer on fire, However, extinguished squares can catch on fire again, even if the square was extinguished in the past. Squares on fire stay on fire forever until any of Martin’s pieces extinguishes that square on fire. The only way to get a piece extinguished is to capture one of Martin’s pieces while that piece is on fire. If the wheel lands on a space that is occupied by your piece, then that piece catches on fire. If the wheel lands on a square already on fire or is occupied by any of Martin’s pieces, then nothing happens. Knights jump over squares that are on fire. If the challenge is easy, make it harder by making fire propagate as well. After Martin’s turn, then pick one square currently on fire to propagate to an adjacent square, with a 50/50 chance of that square also catching on fire. After propagation rule, spin the wheel. It doesn’t matter if the propagation fails or succeeds, it can only be done once a turn. The propagation rule is mandatory so you cannot skip the propagation step for the entire game.
These videos take a lot of work and planning. Having filler videos between should be enough. Not to mention the limited number of puzzles to draw from that are unique and interesting. Just be patient. :)
A perfect thumbnail for this would be the move G1 or F1 and the double exclamation mark. Great video, enjoyed it. Martin got a bit too cocky with the knights there :D
No he does not, martin plays bad moves intentionally but when he has mate in one he always finds it, you clearly didnt even play him enough to see that
Like playing Space Invaders with the Invaders starting on the second-to-last row and you get one ship... chances not looking too good, even with Nelson at the helm🤣
The lack of a video today (the next day, which shouldn't be concerning but you're definitely consistent and prolific with your videos so a skip in a day stands out) tells me you're definitely feeling worse than yesterday (day of this video). Take it easy, Nelson...chess itself is a game of patience. We can wait for more great videos...rest up!
Chess against martin BUT Each non pawn or king piece that is captured and is martin's, occupies everywhere with a pawn that is within its range. Note pawns will not spawn on occupied squares. Also note idk if promoted pieces should be included in this pawn strategy. Or if pawns should be aloud to spawn on Martin's promotion rank.
Next challenge: Give Martin 30 pawns instead of 40, HOWEVER you must capture all his pawns before you checkmate him. I think to make things more fair, you'd get 2 rooks and a queen in that challenge
ChessNuke has also recently uploaded a similar video, except white and black both have their armies. And apparently Martin missed mate in 1 in that video >:(
This was pretty much a lost cause. Even if Martin had a rating of 0 and made a random choice from the list of all available, legal moves, he would still win. Just press the “Epic Fail” button here.
Lol you have to just take pawns every move and use both rooks and figure out which pawns you can take and if it doesn’t work take back a move and try again
I have a martin challenge! You have to checkmate martin, while every piece is on the its homesquare, and you have to promote 8 pawns into queens and return them to their homesquares as well. Martin cannot sacrifice or capture anything! Hint: Checkmate will be a discovered attack while moving a knight to its homesquare.