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I got 200m in every skill so you don't have to 

FroggieGames
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25 окт 2024

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Комментарии : 84   
@xiariser-213
@xiariser-213 Год назад
The most impressive part of Archeology is that you are incentivized to not double xp or bonus xp it. The level gaps and remains line up perfectly for progression. Even down to needing 3 of a kind plus a bonus one for quest/mystery reasons. It is so well done. Complete the journal, complete each collection, and it all lines up with proper xp amounts staged to go to the next task. The afk style, or click attention style; moving from place to place after a few hours. Definitely deserves the S, so much attention to details and progression through its entirety
@FroggieGames
@FroggieGames Год назад
I think the most impressive part about it is that it all just fits together so seamlessly without feeling forced. The digging, restoring, lore aspects, mysteries, etc etc etc. It all feels like a completely natural part of the skill. A lot of skills feel like things are added in just to 'update' the skill, even though the content/reward doesn't make a lot of sense or the update is largely pointless filler.
@BurgerFred1
@BurgerFred1 6 месяцев назад
While I feel the skill is a bit backloaded (all of the meaningful rewards are pretty much relegated to levels 70+), I've been loving the breadth of content Archaeology offers. I'm so glad they decided to delay it instead of releasing it in an unfinished state
@millerandybr3171
@millerandybr3171 Год назад
Should literally send this to every rs3 mod and developer... Its pretty spot on even if i bloody hate archeology
@FroggieGames
@FroggieGames Год назад
I wish they'd listen, or better yet, poll in game. It seems like the devs only listen to reddit or a few pvme/creator people and it completely skews perception toward those hiveminds, and the opposers always get downvoted and eventually give up trying to share their opinion. Also, I've seen the devs say spending any resources fixing old content is somehow not worth it when the entire early game prob needs an overhaul. Every new player I've tried to get into the game just quits because the early game is so bad and all the interface and settings are impossible to navigate without someone to guide them. To me, I'd rather have them fix the early game content than release garbage, like the garden of kharid. The content could have been done so much better if they put some effort in and maybe.. idk.. made it into the farming guild? The current 'farming guild' is 3 people standing in a triangle and a rep bar lol. Instead the garden was literally the most generic thing ever that doesn't add anything besides a shoehorned in 'fix' because the herbs/seeds now require more yield per that same update... Maybe it's just me, but so much new content seems pointless and overly generic. It's just like a rep or reward shop to buy out and never engage with again.
@millerandybr3171
@millerandybr3171 Год назад
@@FroggieGames hey man the funny thing is they really don't have to look far for inspiration osrs has done so much... They could take so much of that content clean up the graphics and ship it 😂😂 Also devaluing all old content the way they've been going is becoming a bit bleggh... I shouldn't be punished monetarily at everywhere but zammy just so you can make that seem unreasonably high... Vindicta and helwyr are great examples of neutered content because of smithing rework then you take the damn herbs followed by reducing the overall amount per kill... Like that takes all value from the boss and creates this component scarcity...
@FroggieGames
@FroggieGames Год назад
@@millerandybr3171 LOL I was about to add another paragraph about how OSRS content is higher quality and they get more of it with a dev team of like 10. But I figured it was too much. Idk if your example of Vindicta works for old content being devalued. Vindicta never was an end game boss, so comparing it to one (zammy) is a little unfair. Vindicta was never "worth" doing as it was never the best gp/hr in the game. I think a better example is the fsoa. The proposed change is a MASSIVE nerf to the potential of the staff (It kinda hardlocks the staff into the power it has in the beta and massive buffs need to be added to improve it, where smaller buffs could be added to improve the current staff). I have a whole video that has a spreadsheet you can play with to really see how big of a nerf it is as you increase crit%. They're artificially devaluing the staff. I think the reason is bc necromancy prob adds additional magic crits and might actually break the current staff spec, which is fair. But conspiracy me thinks its just bc they want necromancy to be more viable as the "low effort" combat style lol.
@millerandybr3171
@millerandybr3171 Год назад
To be fair a low skill combat style is how we all grew up playing the game The idea that we should have to time multiple multiple multiple abilities in a rotation while also dealing with mechanics swapping prayers swapping magic books and hitting disruption shields and tick perfect resonance and all this other junk when did that become fun... The game as a whole is catering way too much to the less than 1% PVMers
@FroggieGames
@FroggieGames Год назад
​@@millerandybr3171 I think you misunderstand. The problem I have is they seem to want to nerf one style so that its more appealing to use a different one. Not because the staff is super OP or combat is imbalanced (range and melee are equal or stronger, just more effort/difficult to use). Then to make it worse, they misrepresent the facts to try to justify their point. If they want to nerf the staff, give the real reason at least. Don't beat around the bush and lie. If necro adds can magic crit and make the fsoa go nuts. Sure I get it but I think it'd be a pretty important point to make when justifying the otherwise unnecessary nerf. i actually agree that high level combat should be more accessible and think the fact that peak combat is like 200+ apm is insane. But there are core issues that need to be resolved first, like moving and attacking on revo, built in macros (equip dw with 1 button, mainly), spell swapping feels clunky (esp borrowed power oml), and way more. That stuff really needs to be addressed before most low effort players will even try, from what I see.
@zweefbeer7684
@zweefbeer7684 Год назад
The map needs to scale up in my opinion. Many places feel too cramped and small, unlike Anachronia and the new archeology locations which actually feel like new content and interesting, because there is a new area to explore. I think that besides doing quests, many places aren't used and just take up dead space. With more space, there are more possibilities to do more things for example around slayer in specific areas with different environmental threats. For example, a sandstorm in the desert which makes you wear a specific outfit to protect against it while doing your slayer task. Give Necromancy crocodile leather, scarab scales, ... in order to make armour for your summons or something? I'll stop rambling now but sometimes wish we could have some more polls and feedback for jagex... maybe an idea box event from the community and the winner gets a title to celebrate? oh well dreams
@MeanBeanComedy
@MeanBeanComedy Год назад
Surge, escape, and dive are all agility skills now. 😎👉🏻👉🏻
@Dahrenhorst
@Dahrenhorst 10 месяцев назад
Hearing from someone who has invested a significant part of his life and time into this game, it is very interesting to me as a new player that even after more than 20 years this game seems to have still so much potential to become much better and interesting. It even sounds like there are so much options to significantly improve the not-so-good skills, that Jagex seem to be simply overwhelmed by that and getting lost themselves and somewhat confused among all those options.
@MeanBeanComedy
@MeanBeanComedy Год назад
The salvage gives the same disassembly mats as the item would have.
@CHAPI929292
@CHAPI929292 Год назад
Man how did we go from massive house parties for something like 99 prayer, pming our friend we just saw the skillcape emote for first time to casually hitting 200m all alone at a bank :/ Goes to show how we the player base have aged
@FroggieGames
@FroggieGames Год назад
I had a big event for when I got IFB, MOA, 120 all, and trim at the same time. So I was less inclined to make another big event for this I'll also say that skilling isn't that impressive anymore. MTX kinda ruined all the xp achievements; there's 3k people with 200m all and a lot of them just bought most of it with spins.
@CHAPI929292
@CHAPI929292 Год назад
@@FroggieGames that's true, mtx really ruined it
@epic1053
@epic1053 Год назад
​@@FroggieGameshey I'm curious as to why people would pay with spins isn't it crazy expensive to do? Like cost at least 5 thousand just to hit all 99s or am I incorrect?
@FroggieGames
@FroggieGames Год назад
@@epic1053 Once you hit 99 in a skill spins start to give insane amounts of xp. No one is shooting for 5.6b xp before they have a max cape. What people do is buy spins (with bonds) over the holiday promos and farm hundreds of mils of xp for relatively cheap.
@epic1053
@epic1053 Год назад
@@FroggieGames how much would you guess it costs to hit 200m from 99?
@Sangheillioz
@Sangheillioz Год назад
I was so ready to drag you over the Big Game Hunter comments, but I don't disagree with your main point. The encounter mechanics are the same across all of them (except for the added jadinkos for tier 2 and 3) and the dinos themselves are just graphically different, but otherwise the same. I think the actual encounter design is great, and I DO have fun doing it, but they definitely should have made it more varied. Three different designs would work, one for quadrupeds, one for bipeds, and one for winged dinos, and each tier can add an extra mechanic (like the jadinkos). That would be enough to change the activity from good to great, imo. The problem with both Dungeoneering and Slayer is that they shouldn't be skills in the first place. If you took out the exp and level requirements for them, they could be completely unchanged and self-contained activities. Dungeoneering has built-in floor progression and prestiging, and it rewards tokens you can use to buy bonuses and rewards with. Perfect. Slayer is just completing tasks for Slayer Points, which are in turn used for buying rewards and bonuses, including unlocking better/unique tasks or blocking/preferring them. It's totally self-contained, and you can just require a certain combat level to do higher tier tasks instead of an ambiguous slayer level.
@ember3579
@ember3579 11 месяцев назад
You can make dragonstone necklaces to make an obscene amount of porters. The vorkath shard event should demonstrate how nice having arbitrarily high amounts of them is. They definitely need to make it less painful to do though.
@invictuous9222
@invictuous9222 Год назад
Lmao! I love runecrafting! I got 120 But on a serious note, the amount of bull shit unlocks you have to get in order to maximize your pouches and xp/hr was so annoying. Lots of achievement diaries, quests, max summoning level haha, arch relics, omg the list goes on, unlock master runecrafting outfit playing that dog shit minigame
@alexisroussin4046
@alexisroussin4046 Год назад
having to many teleports is the reason agility has become useless
@Zachrax
@Zachrax Год назад
I love the negativity. I'm not being sarcastic at all, it genuinely makes me laugh and it's just very refreshing to hear some truth being talked about this game and the direction its taken.
@paulvictor7489
@paulvictor7489 Год назад
RC skilling boss would be great. Also a runespan rework, I'd like runespan to be more like zeah rc and gives you runes, but afk and the area has potential to look very cool.
@FroggieGames
@FroggieGames Год назад
How would you see a RC skilling boss working? I honestly think runespan is one of the best looking places in the game. Its such a shame its mostly pointless content and horrible to train with. I never understood why they don't just make it so you get runes from it, especially after the fsoa came out and started using massive amounts of runes. Its not like span generates an absurd amount of (runespan) runes.
@paulvictor7489
@paulvictor7489 Год назад
@@FroggieGames Honestly, they could rework runespan to have a skilling boss in it, and similar to how croesus has the front skilling spots, the span itself could be the surrounding of the boss. I see a lot of potential in it.
@ATL_Meek
@ATL_Meek Год назад
Can you make a guide on how to get 200m on all skills ?
@WorldWideGamerr
@WorldWideGamerr Год назад
Swipe card, 200m
@itstime3171
@itstime3171 10 месяцев назад
my perspective of what makes a skill great is its relativity and use throughout all of the game/training or at least its purpose and what it brings to the game Arch / Invention especially invention are the 2 biggest S tiers in the game for me bar none Invention literally took dirt crap garbage recycle bin ass items like bronze daggers and gave them use which means junk items in the game, no longer hit 1 gp and sink below the market they can now be used to give components that will perk your new armor etc. and then the use like the fish o matic, and its ability to train, doing other activities such as combat or skilling to train it its just a jack of all trades, and its use goes from level 1- 120. and you will use it throughout the game, theirs never a moment you're not using it.
@FroggieGames
@FroggieGames 10 месяцев назад
I think potential is another huge part. If a skill has a ton of potential but almost none of it is being realized, it tanks its value. Slayer should easily be S tier but the devs have done nothing but copy and paste old, already bad, content. Making it way lower than it probably *should* be. Realistically, slayer is a B but since most of its potential is wasted, I can't give it that sort of rating. Arch has a ton of potential and almost all of it is realized, for the most part, and it still has tons of room for expansion. Making it an easy S tier.
@marcisvijups5544
@marcisvijups5544 Год назад
I can agree to most of the stuff said, however, the big game hunter is quite interactive even if dinosaurs do the same thing. The dungeoneer has great rewards and outdated training methods so I guess it can be fine just solo training dung by running floors yourself.... although it's not great. And rune crafting seems alright to me kind of on the same tier as fletching. One is for magic other is for ranging. Its just you dont need the demonic skull to fletch arrows. Something like cooking is a total joke. Seems super garbage below f tier ... since you can just put on arch relic and fish-cooked food (even though at late-game you only might use brews/guthix rests) .... maybe jellies too but it depends. Other food is just dropped by bosses so seems kinda broken in general. I agree with the top of the list 100% though. But c-f you can argue a bit.
@Iminbrawl
@Iminbrawl 11 месяцев назад
Year number 12 of thinking Agility should do what defence does now in that you should avoid damage with it and defence should lower damage you take instead
@say_hello_to_my_little_friend
You sound like a young version of Noam Chomsky
@mccoyfamily2682
@mccoyfamily2682 Год назад
I actually agree with the whole skill list... Many skills are horrible
@OGDrBigB
@OGDrBigB Год назад
“This game is so bad” [creates multiple accounts and plays to absolute completion] All aside, thanks for the content!
@Zachrax
@Zachrax Год назад
cope
@raid.gamingg
@raid.gamingg Год назад
now i wanna switch to magic lol, im currently range right now, i just got sgb but i can change to magic if sell it i guess? do you think its worth it? btw great vid!
@FroggieGames
@FroggieGames Год назад
Its up to you and depends what you do, really. Magic is still the best for afking gwd2 and slayer and stuff. Range is better for solo bossing, but costs more to buy and use. Also, high enr zammy is still prob better to use magic bc range doesn't have a tank set. Imo, they ruined magic with the fsoa nerf. It doesn't feel good to use and isn't really fun anymore compared to the old staff that was fun and satisfying to use. The devs even said they don't like what they did to the staff.... Idk what they were thinking.
@raid.gamingg
@raid.gamingg Год назад
@@FroggieGames Thanks for the insight, well last question, after the fsoa nerf, magic is still ur choice over range? :)
@FroggieGames
@FroggieGames Год назад
@@raid.gamingg Honestly, yea. Magic is the only style that was designed with some sort of purpose. Every works together to achieve an end result. Shame the fsoa nerf kinda removes some of that but at least it still feels similar. Range just threw insanely powerful items at 'the wall' and only stuck because they're ridiculously OP. It doesn't feel like it was designed with much thought tbh. Just seems like they tuned the items up to compete with the fsoa. Also, I find the ECB spec very limiting. Then there's melee.........
@raid.gamingg
@raid.gamingg Год назад
@@FroggieGames Thanks alot for the insight!
@Whyamibzsdmh
@Whyamibzsdmh Год назад
I love how even on RS3, it's the people who go for several 200ms are the ones who realize how clueless Jagex really is. I guess the cracks in the foundation get really apparent when you're not distracted by the onslaught of new content.
@RazorIsEpic
@RazorIsEpic Год назад
Yeah I did runecrafting bloods, thought id do 99 with bloods for money but its way too active. I just switched to Souls to get 99.
@Brian_Gonzales
@Brian_Gonzales Год назад
Slayer is S tier
@Zachrax
@Zachrax Год назад
no it's not
@Brian_Gonzales
@Brian_Gonzales Год назад
@@Zachrax Yes it is
@G82Jesse
@G82Jesse 11 месяцев назад
Part of the issue is the age of this game.. The framework is 20 years old and a lot of the older content has simply been left in the dust. That's why arch, invention, and divination are actually content inspired skills, and agility and construction are trash-tier. Luckily in the 6mo since you made this video, small things have been changed like RC bank presets now load essence into your pouches.
@BriflexHikes
@BriflexHikes Год назад
so funny you mention it, surge escape and dive ARE agility skills. you need 5 agility for them
@FroggieGames
@FroggieGames Год назад
Ngl I totally forgot they did that last year lol
@shuji558
@shuji558 Год назад
Thats crazy man are u on the highscores now?
@FroggieGames
@FroggieGames Год назад
Nope, not yet kek
@aabrightlove
@aabrightlove Год назад
Every time I have ever brought up fixing the early game, I just get shouted down by people who claim it's pointless to release dead content. I guess they don't want their game to thrive??
@FroggieGames
@FroggieGames Год назад
Most people don't know up from down
@oniichan1123
@oniichan1123 Год назад
abyssal orb took me like 60k kills to get its dumb how rare they are
@FroggieGames
@FroggieGames Год назад
FR. Keep at it tho I got mine last night at 50k kc I just took abbys for every cape proc til I got it
@wellsaidgoodheadfred9843
@wellsaidgoodheadfred9843 Год назад
I swear I get them every single time I'm assigned abyssal demons as a slayer tasks. I've gotten like three of them.
@FroggieGames
@FroggieGames Год назад
@@wellsaidgoodheadfred9843 must be nice :P
@TheRealXyvar
@TheRealXyvar Год назад
50k abby demon kills on task and no wand yet? That's too much lmao
@FroggieGames
@FroggieGames Год назад
Im sure not all of them were on task and some were the new abyssal monsters
@TheRealXyvar
@TheRealXyvar Год назад
@@FroggieGames Ahhh okay, I was about to label you as the unluckiest man alive XD
@MediaOceansGuppy
@MediaOceansGuppy Год назад
I think you are spot on.
@bladewed
@bladewed Год назад
Awesome upload.
@geancarlocaputo8949
@geancarlocaputo8949 Год назад
why the best skill ever in rs3 is in f tier? I LOVE TRAIN RC IN RS3, is way more enjoyable than in osrs.
@damonseats
@damonseats Год назад
I'd put agility in at least D based off the shortcuts alone. Trash skill otherwise.
@i_am_zam
@i_am_zam Год назад
Surge actually is an agility skill now 😅
@FroggieGames
@FroggieGames Год назад
Barely lol. I more meant that agility sucks to train in rs3. I also totally forgot they did that when I made this lol It would have been so much better if surging and diving would have given passive agi xp instead of having some trash mtx item take over as the only good training method.
@logasm4482
@logasm4482 Год назад
afk hunter at lumbridge guards whaaa? :o please elaborate
@FroggieGames
@FroggieGames Год назад
The hunter training at the croesus front. Its so much better than any other method that it lowkey ruined the skill lol. You just sit there with porters and collect troves until 200m. then mald when you look at a stack of like 2000 troves that you have to manually open
@logasm4482
@logasm4482 Год назад
@@FroggieGames im so sorry, ive tried looking this up, but am still clueless as to where you mean. -.-
@FroggieGames
@FroggieGames Год назад
@@logasm4482 runescape.wiki/w/Decaying_Lumbridge_guard This thing
@laurioxas1
@laurioxas1 Год назад
I dont understand how rs3 has not enough content in your eyes 25:43, like bruh you 10hour per day players are way too ignorant... I play like 1 hour a day, sometimes I don't even play for week or two, and that content stacks up before I can learn everything. Play for fun and stop expecting new content every week.
@Phantom-ub5co
@Phantom-ub5co Год назад
That’s exactly how I feel, there is so much content it is ridiculous…
@RebornDPK
@RebornDPK Год назад
Most of funding rs3 make go osrs
@SpeakYourTaughts
@SpeakYourTaughts Год назад
No longer every skill rip
@ArsenalDave04
@ArsenalDave04 Год назад
Reaper tasks are boss Slayer no?
@FroggieGames
@FroggieGames Год назад
I mean bosses specific for slayer, like Hydra from OSRS.
@paulvictor7489
@paulvictor7489 Год назад
gz
@vincentluong1357
@vincentluong1357 Год назад
Now do it on a ironman
@FroggieGames
@FroggieGames Год назад
Not gonna lie, my motivation to play iron died with the leeching off mains update :/
@gfhufhu4
@gfhufhu4 Год назад
Crazy how i knew you were an old school player before you even said anything.
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