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I got access to Lifeweaver EARLY!! 

Flats
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Potential for some trolling incoming
0:00 Abilities
11:10 Interactions
15:10 Conclusion
Everything is streamed live @ / flats before being uploaded to RU-vid.
► Second Channel: / @flatstwo
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► More Flats: / @more_flats
►Edited by and thumbnail done by: R3trohowling
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#overwatch2 #overwatch #Flats #lifeweaver

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4 май 2024

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Комментарии : 4,5 тыс.   
@wabingus
@wabingus Год назад
As a tank player, I think playing with a good Lifeweaver will be a huge boon to your ability to be aggressive. Imagine being able to run in as Ram/Rein, build a bunch of ult, then just call for your Lifeweaver to pull you out.
@toranix8836
@toranix8836 Год назад
I agree, but at the same time, if they pull you out too fast it could also be annoying
@Druidlover
@Druidlover Год назад
Or simply allowing dps to take risks and go deep and then getting out scot-free.
@snowieow7842
@snowieow7842 Год назад
True, but at the same time, playing with a bad one will be fucking awful as Flats said. They don't understand what you see and pull you back as a tank main - especially in those lower ranks. It'll be a delicate balance.
@SirRafarga
@SirRafarga Год назад
Communication is key
@wamblysky7585
@wamblysky7585 Год назад
Agree but the reverse is true the overly safe lightheaded keeps pulling you back so you can't take space
@blueboredom
@blueboredom Год назад
My favourite part of this character is that with just a swap of two letters he goes from Lifeweaver to WifeLeaver
@envgaming
@envgaming Год назад
were you also watching ML7's stream earlier today?
@sobervision1049
@sobervision1049 Год назад
He pursued the Zesty after leaving his wife
@Drekromancer
@Drekromancer Год назад
Based
@OGFlipperbaby
@OGFlipperbaby Год назад
i heard that too lol
@twizzay473
@twizzay473 Год назад
From now on im calling him that
@asatowolfe
@asatowolfe Год назад
"If you can heal 'em, you can steal 'em. Let me show you what I mean..." idk why but the delivery of that statement was excellent and made me laugh.
@frostymcfreeze
@frostymcfreeze Год назад
I think they should make his left click healing AOE. Like when the flower lands on a teammate, it also releases a small burst of AOE healing that can heal nearby teammates
@dragonex4723
@dragonex4723 Год назад
Maybe like a mini dva bomb where middle gets full 65 and diminishing returns the farther you are
@donnieorton958
@donnieorton958 Год назад
@@dragonex4723 literally just baptiste, but ok
@tatri292
@tatri292 Год назад
@@donnieorton958 Baptiste isn't charged. It'd still feel plenty different.
@MemeTeamS1x
@MemeTeamS1x Год назад
@@donnieorton958 What he said and plus, Baptiste’s doesn’t lock on and it doesn’t get diminishing returns either, it’s 70 on direct hit and 50 on the AOE, his idea was sum like 65 on hit, 40 aoe for people within 5 meters, and 20 aoe within 10 meters
@NonJohns
@NonJohns Год назад
i think the rest of his kit is too strong for that
@Velkin999
@Velkin999 Год назад
This character has the highest throw potential of any character. You can even feed and give the enemy healing.
@berndklingel8666
@berndklingel8666 Год назад
no you cant heal the enemy team, the deathflower does 75 dmg if picked up by an enemy
@bluerexie
@bluerexie Год назад
No, it heals both enemies and teammates
@markhumphreys4496
@markhumphreys4496 Год назад
@@berndklingel8666 yea he literally said healing
@freedrick5206
@freedrick5206 Год назад
@@berndklingel8666 what?
@rbfilms4752
@rbfilms4752 Год назад
@@berndklingel8666 No, it heals 75 HP for enemies and 250 HP for allies - a small healthpack vs a large healthpack basically.
@HeisenbergFam
@HeisenbergFam Год назад
"healing is a bit underwhelming" The best defense is offense
@lupedust8931
@lupedust8931 Год назад
Thank god. I am so sick of healing powercreep slowing the game to a crawl. I am glad they finally released a support with lower healing numbers because we haven't had a new one since Lucio and Zen in the OW1 beta.
@destroyerofworlds4663
@destroyerofworlds4663 Год назад
@@lupedust8931Kiriko?
@thomsonmandela981
@thomsonmandela981 Год назад
@@destroyerofworlds4663 Kiriko does a shit tonne of healing
@lupedust8931
@lupedust8931 Год назад
@@destroyerofworlds4663 Over 100 hp/s plus suzu healing/immortality would've made her the highest healing hero by FAR at the start of OW1. Back then only Ana (who was released at the start of season 2) had high healing and that was balanced by her being vulnerable to dives. These days there are three supports (Bap, Brig, and Kiriko) who act as 'play-unmakers' and it's boring as hell.
@mak10123
@mak10123 Год назад
@@lupedust8931 play-unmakers. I called them anti fun mechanics. I like yours better lol well said
@hiagosilverio9207
@hiagosilverio9207 Год назад
Tbh i like every part of him from what I've seen so far. The role isn't Healer, it's Support; I'm so glad the devs are leaning into that with this character. Can really create some cool support combos with his set.
@weewooweewoo69
@weewooweewoo69 Год назад
first video i have ever seen from u but the first 10 seconds of you speaking was so serene and calming i am now following thank u for ur safe vibes king
@forkontheleft7139
@forkontheleft7139 Год назад
The thing I’m afraid of is that this character seems to be a huge potential detriment to your team if they aren’t smart with their abilities. If you have a mercy dying on cooldown, it’s a 4v5 but still a winnable fight. But if your lifeweaver pulls a reinhardt about to hit a shatter, or throws a flower lift that messes up death blossom or something, you’ve lost your win condition on accident. This seems like a character where your mistakes punish not only you, but your entire team
@sortofcephalopod8972
@sortofcephalopod8972 Год назад
i dont see a problem with this, the last thing i want is a brainless healbot that doesnt have to think while you play your heart out trying to dive a backline. If he has the potential to throw games that sucks for the people that suck at him, but do we really wanna downplay ythat creativity in favor of someone who is more consistent and reliable? just makes the game boring imo.
@InsulinRunner
@InsulinRunner Год назад
​@@sortofcephalopod8972 Creativity is good as long as it's beneficial to your team. The pull ability has more ways to be a detriment to your team than not. Do you think Mei using ice wall to block a friendly ult is creative too?
@loadingboy1
@loadingboy1 Год назад
@@InsulinRunner a Mei accidentally blocking ults can be unlearned, and when communicating ults should and can be called out.
@BigBootyBrazilianGoddess
@BigBootyBrazilianGoddess Год назад
Good
@Jestersage
@Jestersage Год назад
TL;DR: Mei again
@tylerty5194
@tylerty5194 Год назад
I think a good way to prevent trolling would be a system where the person getting pulled can cancel the pull
@joto5459
@joto5459 Год назад
Or they just add a thing where if you're over the edge of the map it can't activate
@emerson7794
@emerson7794 Год назад
​@@joto5459 no that shouldn't be it. Or a least something like it but not exact. Cuz in the gameplay trailer they save a teammate from falling over the edge and that wouldn't happen if he wasn't by the edge with LOS. Also imagine the rollouts and returns possible if you find the perfect spots to peak by the edges of maps.
@-aku2805
@-aku2805 Год назад
@@joto5459 Just prevent pulling people while you (lifeweaver) are in the air.
@NovaDrakers
@NovaDrakers Год назад
Simple solution. Instead of settign the location to where lifeweaver is, set it to the closest flat floor
@Runner247
@Runner247 Год назад
That's actually potentially genius, not only for trolling, but also in the event of Lifeweaver making a bad call when the target is "too far into the enemy line" but is actually steamrolling, say around a corner or in a small room, that they literally wouldn't be able to see.
@mathewgonz
@mathewgonz Год назад
I think the cancel pull option is cool. make it the interact button like for a portal, and put the ability on a 5 second timer. Rein charges in with 5 seconds to accept being pulled back to safety would be smart
@Hitoshuratdn
@Hitoshuratdn Год назад
Congrats on being on trending Flats, heres to more content.
@notfunny6606
@notfunny6606 Год назад
My first thoughts about him upon watching his trailer was that either there's gonna be a good Lifeweaver on your team pulling you and saving you from sticky situations or there's gonna be a bad troll on your team
@robertsummers3360
@robertsummers3360 Год назад
not even a troll, just being a bad weaver is enough to troll tbh
@sabroz1605
@sabroz1605 Год назад
same i was like i gona insta lock him and not let my teamate be him (likes to play support my friends dont like it they only like it when it is like mythic skin to one)
@rakanbabidan487
@rakanbabidan487 Год назад
bro u dont need to do it subtly anymore u can just pull ur teammate off the map roadhog style, except u dont need to land a hook
@ToastyTheGamingToaster
@ToastyTheGamingToaster Год назад
He should have a confirmation button for the teammate
@musicxxa6678
@musicxxa6678 Год назад
I will be doin a lot of trolling when im pissed
@forbiddenspatula4243
@forbiddenspatula4243 Год назад
This hero feels more like a utility support rather than a healing support. Kinda like it, but it'll make the 2nd support have to pick up the heals.
@Child_Friendly_Child_I_Swear
he's an off healer and i love it
@linksora7120
@linksora7120 Год назад
I think he’s going to be a support more for damage and positioning with his amazing positioning skills with life grip and petal platform plays rather than direct healing. Plus quickly building up ult could be very helpful for healing your team
@deadhelix
@deadhelix Год назад
cant wait for the zen lifeweaver comps that just try and pile dps or die instantly
@bambampewpew32
@bambampewpew32 Год назад
@@linksora7120 true but maybe if they made it be able to hit nearby teammates too? Maybe that'd help healing a little but we obviously don't want him to have baptiste-like healing with all the other stuff he has lol
@razrv3lc
@razrv3lc Год назад
@@deadhelix it will probably work. People make it work with Mercy/Zen (even before she got the crit heal buff and just healed her dinky amount consistently). If anything, this will probably be even more of a nuisance.
@BlueNoodler
@BlueNoodler Год назад
I like the idea of Lightweaver's pull as it's an ability some healers can use in FFXIV and is overall very useful, but that's in an MMO. I feel like the pull is still going to be huge yet at the same time I know and can see the troll potential.
@dandypanda9523
@dandypanda9523 Год назад
Same way you can rescue ppl into aoes
@DoneWN
@DoneWN Год назад
All healers get rescue at 50. It's a role ability
@BlueNoodler
@BlueNoodler Год назад
@@DoneWN I see, haven’t played much healer
@WillowGreenheart
@WillowGreenheart Год назад
@@BlueNoodler And in WoW and FF14 I saw a LOT of trolling with Leap of Faith/Rescue. The worst type is a healer who think what you're suppose to be doing. Like countless times in casual content healers were pulling me from small damage aoe as a tank when I was full on my CDs. That will happen here now when some random Weaver would pull Genji from his ult.
@PlusOne2Crit
@PlusOne2Crit Год назад
And it's used to grief there too. The big difference is that, if you troll people in XIV, you are only wasting your own time. There's no fun to be gained out of griefing there because, not only do you need to res the player yourself, you're also making everything take longer. Dungeons have a set time limit. You don't lose if the enemies inside complete an objective. In higher level content you're just removed from the group and people move on. Overwatch they're stuck with you until the match ends.
@ethandonnelly1973
@ethandonnelly1973 Год назад
I think a good compromise is fixing lifegrip up like Ana's nano settings. So that weaver attaches the lock-on to someone and it remains with them until they change it off to someone else (Or break LOS for a certain amount of time) and the person being effected is notified ahead of time that they have a safety tether that they now control. like the person getting pulled is likely fighting for their life and finding the time to unexpectedly have to hit F or something to be pulled out probably isn't something most players (MOST, not all, the majority of every community is casual) have the reactions for in such heated situations where they NEED saving. However a preplaced lock on system could be good because now it's an ability that the community as a whole effectively shares when weaver is on your team. It could change your screen like if mercy was boosting or healing you and provide "F for lifegrip" to their UI This also gives characters with combo potential ALOT more control over it. I'm concerned about supports dragging my rein back outta a charge which Im very trigger happy on but if you tell me that I as Rein can charge and then pull myself out through Weavers ability? That's something I will never turn down.
@kyanasoto9466
@kyanasoto9466 Год назад
I think the most trolly thing I can think of is when the friendly lifeweaver switches sides and starts fighting for the enemy team
@Nachtiu2
@Nachtiu2 Год назад
Starts pulling friendly supports into a Reaper or fully charged Hanzo...
@kyanasoto9466
@kyanasoto9466 Год назад
Lmao that’s terrible oh no
@Miss_Juri
@Miss_Juri Год назад
@@Nachtiu2 on the other hand, if your lifeweaver is flanking and your teammate (let’s say reaper) missed death blossom. Life weaver can move the ulting reaper into a group of enemies making sure that reaper is getting value out of ult + invulnerability
@nd8490
@nd8490 Год назад
Jump off map and take a teammate with you. Troll potential!
@dannylim834
@dannylim834 Год назад
@@Miss_Juri never thought of it like that. An immortal, fully charged orisa ult flying at me will keep me up at night
@KURRDA
@KURRDA Год назад
9:50 pour one out for Reaper’s old forgotten ability, collecting soul orbs
@ritualgamerx2583
@ritualgamerx2583 Год назад
fr thought of it as soon as i saw it
@Softpaw1996
@Softpaw1996 Год назад
back when Reaper were created due to Mercy failing to revive him in time, and lingering him on the undead. too bad they retconned that and made him a Moira experiment.
@billcipher1756
@billcipher1756 Год назад
@@Softpaw1996 idk the moira experiment part is great lore building in establishing moira's kit and personality compared to "yeah the 2 heads of overwatch blew themselves up and the parts werent sewn back together properly on one of them"
@Softpaw1996
@Softpaw1996 Год назад
@@billcipher1756 oh dont mistake me. I like Moira and her backstory (dislike how she is played. but thats another story) Reaper was my first Hero i ever played, and the one i got the first potg with. So he has a special place in my heart. i generally hate when they retcon anything. It is confusing and bordering on being unserious. still, he kinda does still absorb souls, as he heals with damage dealt and killing.
@kedo
@kedo Год назад
irst video i have ever seen from u but the first 10 seconds of you speaking was so serene and calming i am now following thank u for ur safe vibes king!!
@ineedpineapples
@ineedpineapples Год назад
Life grip is going to be a VERY dividing ability. I could absolutely see the devs having to backpetal (heh) on this ability in the future or nerf/rework it over and over. Super excited to see Lifeweaver regardless!!!
@most_sour_of_citruses
@most_sour_of_citruses Год назад
Backpetal, clever
@zr1129
@zr1129 Год назад
I feel like the fix could be easy. Turn off being able to use it in the air and make them appear right behind you.
@Ty2999_
@Ty2999_ Год назад
or simply make it that a player that is being grabbed press a button to deny being pulled
@junta9693
@junta9693 Год назад
Maybe make it a bubble that lasts for 4 seconds that goes on a teammate and doesn’t do anything until the teammate accepts the grip with the interact button .
@son_guhun
@son_guhun Год назад
@@Ty2999_ this, exactly.
@monts4246
@monts4246 Год назад
with regards to the life grip, i think a decent way to try and give the friendly players more control about if they get pulled or not would be to make it so if they crouch whilst being pulled they escape the grab. this way the trolling could be avoided and also give people a chance to deny the grab if you're making a play like you said.
@micaiuslucian
@micaiuslucian Год назад
I like this idea. I also think an easy way to avoid most trolls is by making it so Lifeweaver must be grounded if he wants to life grip somebody.
@albinjansson2095
@albinjansson2095 Год назад
​@@micaiuslucian also removes a lot of possible clutch plays
@benskid469
@benskid469 Год назад
I like that. Alternatively, maybe the pull would be better if, after Lifeweaver targets a teammate, said targeted teammate has to press Interact to fully engage the ability.
@Ostrid1
@Ostrid1 Год назад
​@@benskid469 that can cause a player who's more busy running for their life to not think of pressing the interact key. Being able to crouch or jump cancel out of the pull is the best solution.
@ddog3100
@ddog3100 Год назад
Tfw when you're a ball main who can't crouch 😢
@1juggy352
@1juggy352 Год назад
Thanks for the great vid Flats, love your content!!👏❤️
@TheBorderHoppr
@TheBorderHoppr Год назад
As a ball main, I’m equally terrified and excited for that pull ability
@seniorsoyasauce
@seniorsoyasauce Год назад
I feel like Lifeweaver will have a lot of carry potential. His kit is great for compensating for teammates' mistakes
@yorimz8807
@yorimz8807 Год назад
He can carry to some extent, but you need a solid other main support to carry. Otherwise you cant really heal your team, this would be bad especially in a brawl comp.
@seniorsoyasauce
@seniorsoyasauce Год назад
@@yorimz8807 honestly he might make moira meta because he has enough utility for the both of them and then moira can just pump heals into the team. The healing on lifeweaver seems like kind of an after thought
@leefly44
@leefly44 Год назад
@@seniorsoyasauce I think he'll pair really well with bap simply due to a good bap being able to keep the whole team alive with immortality + great burst healing
@kyuumons
@kyuumons Год назад
​@@yorimz8807 Off the top of my head I can see Lifeweaver working great w Ana, Bap & Kiriko. Ana esp bc that platform can help Ana get to good positions quickly, and pull her away from danger if need be.
@lfwalrus
@lfwalrus Год назад
I think kiriko straight up outclasses him currently
@katharineforman1468
@katharineforman1468 Год назад
Truly wonderful to be at the launch of so many characters, and having the opportunity to play them at their most broken state.
@morevrai
@morevrai Год назад
Brig was so good at launch
@generalaccount62
@generalaccount62 Год назад
In Dota 2, there are a lot of abilities that can target allies, such as granting invulnerability to physical damage, but increasing vulnerability to magical damage on an ally. A regular way to troll is to decrepify your ally (the name of the effect/skill) while they are under heavy burst of magical damage. Another example is to banish an ally (temporarily erase them out of existence for a few seconds). This can save an ally by removing their existence while they are under heavy fire, or troll an ally by banishing them while they're on the run, thus making the enemies catching up to them easily because after the banish ends, ally reemerges at the same spot they were banished. What I'm saying is there are skills that you can use to troll alies in Dota2, and the game's solution is pretty simple. They introduce a button (like the mute button) on each ally that makes that particular ally unable to target them. OW2 can solve this problem by doing the same thing on Life Grip, simply allow us as players to "disable" Life Grip on us for a particular player.
@ThichabodCrane
@ThichabodCrane Год назад
You can adjust the healing lock-on in the hero settings if anyone is wondering.
@dragonisedgaming8245
@dragonisedgaming8245 Год назад
You should be able to cancel the pull with your interact key. As the person being pulled, you should be able to just hit interact and cancel it yourself so that if you don’t want to be pulled your not pulled however, you still have the option of getting moved the full duration.
@dalecrosby3246
@dalecrosby3246 Год назад
I was thinking along the same lines with being able to "break" the pull by moving in an opposing direction after an initial 0.5-0.75 secs (to mitigate against accidental breaks). Interact key is much better though, as it allows for more agency for the pulled player, without accidental direction spam breaking the pull, and therefore not having to create an in-build friendly-fire "stun" timer. tldr; nice idea!
@shotaces2785
@shotaces2785 Год назад
I think this is perfect. Sure you’ll still be pull a couple meters, but at least you’re not completely fucked.
@Das_Ungeheuer
@Das_Ungeheuer Год назад
​​​@@shotaces2785inda like a soft pull on a dog leash to make it stop barking or going out of the way 😅
@Business_Memo
@Business_Memo Год назад
Could also work the other way around -- use the interact key to ACCEPT being rescued / pulled by your friendly weaver
@aeryellae5837
@aeryellae5837 Год назад
@@Business_Memo Nah. One of the main points of the grip is to save someone's life. By the time that person processes that they have to accept the grip, they're already dead.
@spencerknutsen464
@spencerknutsen464 Год назад
I think the team cc could work better if he gave a teammate a "tether" that would last for a short amount of time, that the teammate could then go into battle with, and use when they want to be pulled back to him, like an orb of harmony with no healing, that when you press a key it activates the ability.
@dylanmatthisen8977
@dylanmatthisen8977 Год назад
Thats a great idea actually!
@charioz
@charioz Год назад
this is a good take
@justinsmith5169
@justinsmith5169 Год назад
Yep. Think of it as a single target Symmetra portal. Can even bind it to the same key
@dia8183
@dia8183 Год назад
i like that a lot better. there really needs to be a way for the target of the pull to have some control over it.
@frusenko
@frusenko Год назад
This is a way better implementation
@YukiKitsune361
@YukiKitsune361 Год назад
I feel like some adjustments could be nice Like make his 1st ability drop his passive but at reduced effectiveness so he has more potential healing output since his current output is low. As for the 2nd ability, they could make it so u can cast it twice after using it. Basically the first cast does the bubble thing and the second cast does the pull. The bubble could give a fortify effect and the pull could do the immortality. They should also increase his primary fire healing a bit too. Either make it fully charge faster or bump up the healing a bit to like 80 / 85 for example. He can't really do much else while healing while other characters can so I feel as though since he's locked out of dealing any damage he should atleast have some decent healing as a result. His platform could also have a manual control instead, so u can do some more coordinated things rather than it activating when only one person steps on it. Just a few suggestions, you can agree or disagree or give suggestions as well if u feel like it
@Mummifications
@Mummifications Год назад
Flats, thank you for being the first streamer I've seen to address the pull ability. Everyone else has been conveniently skipping over the details. This is what I wanted to know!
@TLO_Yuri
@TLO_Yuri Год назад
65 health every 3 seconds or 25 health every second. That's how I see his healing (Of course, I can't see what the animation speed for less than 65 is) but something tells me his healing is better in smaller, but more frequent bursts over a larger, but slower burst
@hunterpope3369
@hunterpope3369 Год назад
they need to buff it a little bit.. and he’ll be fine
@TLO_Yuri
@TLO_Yuri Год назад
I'd ask for maybe a faster charge rate. Doesn't have to be big, maybe only .5 of a second faster.
@TLO_Yuri
@TLO_Yuri Год назад
Not a lot, just a tad, and he'd be great out the gate. And then we can see from there whatever crazy shenanigans the player base can do
@Zyborgg
@Zyborgg Год назад
@@TLO_YuriYeah buff the chargerate a bit and he's fine. I think that would feel better and be more fun to play (to be able to do faster heals) than just buffing the healing number.
@phillip2306
@phillip2306 Год назад
If you dont charge the Flower it heals for 10hp not 25 as far as i can see.
@crossroads6160
@crossroads6160 Год назад
I think a fix is very easy for his pull ability, either make a check for solid ground underneath the lifeweaver, or make it to where he can't use the ability while airborne.
@crustyarmpit
@crustyarmpit Год назад
Nah all they need to add is the option to cancel being pulled
@Tearynite
@Tearynite Год назад
@@crustyarmpit Crouch should cancel it.
@TheFellHeart
@TheFellHeart Год назад
@@crustyarmpit how about both
@shoeshank112
@shoeshank112 Год назад
@@crustyarmpit if they give the option to cancel it or even require acceptance would make playing as a non-troll lifeweaver very frustrating as players may accidentally cancel or not accept when it would save them.
@Das_Ungeheuer
@Das_Ungeheuer Год назад
​@@shoeshank112 Unfortunately also true
@TyyThatGuyy
@TyyThatGuyy Год назад
An interesting concept I thought of is if you lower the ammo to maybe like 3-5, however make it so his healing can charge much higher (maybe 100-150). Obviously, it would be slightly slower than it is now, but in my eyes the idea of a charge healer would be someone with very very high healing but low ammo and rate of fire. Just a cool concept that I think would be really good for him since his main healing output is extremely low.
@parker24brue
@parker24brue Год назад
The way I visualize the pull being made more player friendly is it being turned into some kind of temporary personal symm teleporter / translocator you give to the player. At least in triggering it. You use the pull on a player, they have a chance to trigger it such as you would a symm tele through some kind of prompt. Either have the prompt last for 2-3 seconds or something. I like dancing between symm teleports so thats the most satisfying way I can see it being changed. And my tele I just mean in triggering the ability. Just sharing how I would see it flow well. I can imagine falling off the map and spamming my interact key praying to get pulled.
@ric053
@ric053 Год назад
The pull should be similar to Zarya’s shield. stays on you for some time and any moment you hit your interact key and then be pulled back to him. Giving you control over when to be pulled
@noahs5636
@noahs5636 Год назад
I like this idea, though idk if people will be able to do that fast enough if, say, they’re falling off the map (which seems to be the primary use for this ability). If it prevents trolling though then the benefits outweigh the negatives.
@nudahnotverified184
@nudahnotverified184 Год назад
Thats OP bro u srsly wanna give him a zarya bubble lay off the crack
@zeddexel
@zeddexel Год назад
​@@nudahnotverified184 I think you misunderstood what they meant 💀
@jayreese8522
@jayreese8522 Год назад
@@nudahnotverified184 That's not what he said, dumbass. He said, LIKE Zarya's bubble, it stays on you and then you get pulled back with your interact key.
@KidKudos
@KidKudos Год назад
And just have another Suzu in the game? How's that better?
@sleepysabi4154
@sleepysabi4154 Год назад
As a support player, i think this is going to be a very interesting addition. I can see lifegrip as a great way to rescue your other support from being pressured. The healing does feel a bit underwhelming but i could see the charge up time being increased a bit. Overall I'm really excited to see what he feels like in game. His character is very unique and it feels very fresh. He kinda reminds me of a bloodelf so im thrilled lol
@NickSanders-zf1if
@NickSanders-zf1if Год назад
Jesus loves you 🎭🪅🎮🎁🤭😘♟️♥️🎈🎉🥰🎣🪁🖼🥇🎨😍🪀🤗🧸🧩
@nerbakken
@nerbakken Год назад
Can't wait to troll my entire team with pulling them off map
@paper2946
@paper2946 Год назад
I think he'd pair great with ana, though I don't really know what style comps would benefit from him the most.
@sleepysabi4154
@sleepysabi4154 Год назад
@@paper2946 mhm! He’s definitely a support that brings a lot of utility so ana would be perfect with picking up the healing or even bap.
@paper2946
@paper2946 Год назад
@@sleepysabi4154 plus, less focus on healing lets ana feed on heals for charge and pump out nanos faster. Same way lucio, brig, and mercy are played in higher levels. Even though your ult is pretty strong and you want it sooner than later, you usually want to prioritize the other support's ult for the playmaking potential. On top of that, it looks like he has decent peel for Ana. Not kiriko or brig levels, but more than lucio and mercy. He can also help her with rotations or staging from locations she might not be able to reach otherwise.
@jackiejackyjaqy...7219
@jackiejackyjaqy...7219 Год назад
I reckon putting a system like hanzo's lunge but reverse on his pull where you can't use pull while mid air and if you jump while doing it, it cancels it Then you can't jump off or walk off a map and pull allies you have to be in contact with the ground
@kingkillaway1617
@kingkillaway1617 Год назад
As a support player I'm definitely going to be really reserved using his pull when I'm playing solo. Only using it to save allies from instant death, like if they're pinned, or hooked. And being more loose with the ability when I'm playing with friends. I genuinely think he can be powerful with proper positioning and game sense, but I do see the major potential problems with bad or tolling teammates. I'm also glad Blizzard has already put in more safeguards for the ability. As in the latest test server when over a non surface, like the Well you are locked out of using the ability. Its still possible to kill allies, but it requires a lot of set up. I do see his pull as a useful tool, but I'll just have to wait until I'm able to play him myself to make a final call. And in all honesty, my biggest concern with him is his healing output, it's not great. Especially if my other support picks Zen or Lucio. I really hope Blizzard bumps up his healing a bit to make it feel better, rather than the pitiful amount he does so far. His passive is another concern of mine. I don't like the idea of flanks like Tracer or Sombra or hell, even diving tanks like Winston and Diva getting more of a reward from focusing me. They already have the benefit of killing an enemy support, they don't need to get healing too. His passive would be better imo if it only benefited my allies as they're already at a disadvantage because I died. But, we'll see.
@PanTF
@PanTF Год назад
If the pulling ability becomes a big problem I can definitely see the ability being replaced or altered with something that requires the recipient to accept the pull / teleport.
@NickSanders-zf1if
@NickSanders-zf1if Год назад
Jesus loves you 🧩🪁🤭🎁🎣🧸🤗🥰🎮🪅🎉🪀🎈♥️🎨🖼🏆😘
@joshuawoodgate9753
@joshuawoodgate9753 Год назад
A trust option in the player menu could be an option? If someone chooses not to trust Lifeweaver an interaction prompt shows up
@callmedoublee6010
@callmedoublee6010 Год назад
Effectively making the ability useless
@shafin6089
@shafin6089 Год назад
To counteract the “pulling teammates of the edge”, maybe there could be a tiny platform that would automatically appear under the person pulled. Therefore no one is pulled off the map.
@LuisMartinez-vk9ww
@LuisMartinez-vk9ww Год назад
Tbf, I feel like an easy fix is that he can't use his ability while in the air. So if he jumps he can't use it, like with junkrat ult. U can't ult in the air
@lorenzov.5380
@lorenzov.5380 Год назад
I think heroes like this are what can make the game more interesting and team focused but obviously when you play solo or with randoms, it’s gonna lead to a lot of trolling.
@Nanasponk___
@Nanasponk___ Год назад
This hero is going to be fucking miserable in solo queue. Can’t wait for him to drop
@deadhelix
@deadhelix Год назад
Im glad they arent afraid to release a support with low healing and decent dps potential, this is what I was hoping kiriko was gonna be until her release when she was suzu healbot with a kunai thrown in whenever no ones at risk.
@2spooky4me63
@2spooky4me63 Год назад
@@deadhelix kiriko has good dps potential if you’re good at headshots. i see kirikos with decent kills often
@akpade
@akpade Год назад
@@Nanasponk___ That's a good thing, now people will have to communicate more
@strangejune
@strangejune Год назад
@@deadhelix Zenyatta.
@think2086
@think2086 Год назад
The pull ability should work like this: a flower petal (or a leaf for variety) appears in front of you holographically and tracks with the angle of your chest in case you turn quickly. You press 'C' to use it. It flies you toward Lifeweaver but doesn't drop down to kill you if he goes off the map. It hovers at the edge and you can step off. Also, you can cancel it at any time, and it will break and drop you back down wherever you cancel. To cancel, you can just start walking and walk off the edge of the petal (or leaf). To make it even more interesting, you can modify the ability from Lifeweaver's end by having him choose the destination point when activating, kind of like choosing a teleporter. The petal (or leaf) will then fly toward that destination once accepted by the teammate. Since the game already prevents you from placing teleporters into the void, the same code would prevent the trolling. The main difference then between Symmetra teleporter ability and Lifewweaver pull would be that Symm chooses the destination teleporter location but is herself the source location. Lifeweaver also chooses the destination, but his source location is another teammate. This means he has an extra step during casting, which makes it harder to use in order to gain all this flexibility and anti-trolling. However, I think that's warranted because pull has Invincibility, which sucks and there's already too much of it in the game. So if we are going to have it yet again, we should make it hard to use. Otherwise, if the invincibility aspect gets stripped (as it should) then we can compensate by making the cooldown a little less long.
@NotMadaraaa
@NotMadaraaa Год назад
Stupid and over complicated
@noahr607
@noahr607 Год назад
3 possible pull fixes: 1) it produces a brief mini petal platform to stand on to prevent falling to your death 2) it requires the target to confirm the pull with F 3) requires the target to establish line of sight with lifeweaver to allow for pull-OR they can ping request lifeweaver with F to allow for them to be pulled out Also dash should 1000% be on double jump like Hanzo so thorn volley can be swapped to secondary fire
@torpid5092
@torpid5092 Год назад
There's an option with Ana's hero specific settings to confirm your nanos, I think that's how Lifeweaver's pull should work, but for the person you're pulling. If you activate the ability on them, they have to confirm it somehow in order to be pulled. This would completely fix the trolling aspect, but would also kind of defeat the purpose of the pull because in a dangerous situation where youre about to die, you need to react quickly to confirm it.
@ciarz_
@ciarz_ Год назад
It would allow to be a lot more fluent if instead of accepting it you were able to deny it after it started
@strangejune
@strangejune Год назад
I like the confirm idea, but maybe it should be a queue kind of thing where pressing the ability offers to grab for a few seconds and then your teammate can actually do the grab. It should probably be tweaked to only work while he's in line of sight and in range though, because otherwise grabbing through walls sounds kind of broken.
@MrKogarou
@MrKogarou Год назад
maybe you could get the damage mitigation/immo right away and have ~1s to confirm the movement
@LNLucia
@LNLucia Год назад
it seems too fast for that to work, but I totally want that for Rez.
@readyforlol
@readyforlol Год назад
Also people who don't know how he works or don't have an "accept" binding set will just miss it entirely. It'll take days, maybe weeks, before you can jump into a game and even have that ability do anything other than confuse your ally.
@cjwill94
@cjwill94 Год назад
*Dies as Lifeweaver between Rein and the enemy near a ledge* “I did this for you, now claim glory!!”
@randywolf9682
@randywolf9682 Год назад
100% already been on Orisa working my cool downs in a fight and got pulled away from the enemy allowing them to nudge the payload to point. Great video
@-mrquackers-4495
@-mrquackers-4495 Год назад
You can use the platform to launch up in the air jump backwards pull the person and then dash forwards to land safely.
@seandevine406
@seandevine406 Год назад
i think a good way to stop people from throwing with life grip is to just make it so the landing point of the ability snaps to ‘safe ground’ (basically just being the closest piece of solid ground or any area that isn’t directly above a death barrier etc)
@UkrGaz
@UkrGaz Год назад
It's concerning, but I realized when person decides to throw your team will lose regardless the character.
@robertdunne1842
@robertdunne1842 Год назад
​@@UkrGaz true but a 4v5 situation is atleast winnable, whereas a trolling life weaver would make it a 3v5 by pulling a teammate away from a fight or even a 4v6 if they pull you into the enemy team which is much worse
@nailinthefashion
@nailinthefashion Год назад
​@@robertdunne1842 okay and what if your dva is flying directly into them? Should she then not be able to demech, to fly? Is it really THAT winnable "if its anyone else"? No, you just report the troll and go again since people like that are more rare than not We literally have to assume everyone is playing to win, you can't balance around the least common denominator. The best suggestion I've seen is to make it like a 3-5 second tether where either party can engage it but that's like giving everyone a free recall and not as skill dependent lol
@HiddenWindshield
@HiddenWindshield Год назад
@@nailinthefashion What's with the hostility? That kind of anti-troll function doesn't hurt _anything at all,_ so why not do it? Plus it could save someone who fat-fingers the button in a bad place.
@quantumraptor1485
@quantumraptor1485 Год назад
That’s a good idea, but I think maybe the bubble turning into a smaller flower platform that stays for a second or 2 may be helpful? Just spit balling but it’s something
@julianacevedo3089
@julianacevedo3089 Год назад
I think a cool solve to the low healing could be making the landing have a little splash healing where it would give for example 65 to the core receiver and 30 to near by allies up to a certain amount or so. Just a thought
@yeetdagamer8546
@yeetdagamer8546 Год назад
_could_ be a solution but let's see how well he plays first!
@jakelarge8648
@jakelarge8648 Год назад
Just by seeing how hard it was to keep the bots alive, I think that’d be a solid idea. I mean, even if 30 is way too much splash healing, 20 would be extremely forgiving for his kit tbh
@ironic_ghost62
@ironic_ghost62 Год назад
He’s perfectly fine where he is. What he lacks in healing he makes up in utility, he doesn’t need a buff in his healing.
@revenge3265
@revenge3265 Год назад
@@ironic_ghost62 Nah
@jackiejackyjaqy...7219
@jackiejackyjaqy...7219 Год назад
They don't want a solution The low heal output is intentional He is a utility based flex support Not a main support, sort of like Zenyatta you're not supposed to be focussing heals, just enough to sustain low health allies But heals shouldn't be your focus He is sorta like sym when she was support give utility, and support rather than blind heals that's the main sup's job
@pigghey5592
@pigghey5592 Год назад
Finally some more imortality! That was what this game was missing!
@andreewert6576
@andreewert6576 Год назад
Well good thing that there can only be two supports in a team so you either lose lamp or suzu
@Ekryth1
@Ekryth1 Год назад
9:16 haha I was just thinking about this idea before I got to this point in the video! Nice stuff
@sillybilly4710
@sillybilly4710 Год назад
I think you could fix getting pulled off the map by giving the pulled character a few coyote frames before they start falling so they can safely walk back to the ground before gently falling to safety
@marshalldrew4809
@marshalldrew4809 Год назад
I've never heard the phrase "coyote frames" before but when you say it, I know exactly what you mean
@TheKAGORA
@TheKAGORA Год назад
Now THIS is a great idea.
@sillybilly4710
@sillybilly4710 Год назад
@@marshalldrew4809 I just know it from Celeste platforming, makes it a bit more forgiving to jump after running off a ledge rather than gravity kicking in immediately. You dont notice it in game but it helps the game feel SO much better. Feel like it could be coded pretty easily and would solve so many issues with not being in control
@thenarwhalz2585
@thenarwhalz2585 Год назад
this seems like an interesting new hero can wait to see how he plays
@prayex4762
@prayex4762 Год назад
A very good solution for the pull ability could be that if the player being pulled jumps, the pull gets cancelled, but then you would have the problem of players panicking and accidentally pressing the jump early, so maybe with a "double jump" that cancels the ability could feel the best on both ends
@spunkin49
@spunkin49 Год назад
Overall this kit looks really fun. I really like the idea of less healing but a lot of utility, it seems pretty engaging. The life grip I feel has an easy solution to the obvious frustration itll cause: give an option for players to choose if they want to accept/ deny a lifegrip, or if they are ok with lifegrip just taking them. In a high elo environment im sure having life grip take would be better because itll make the plays more smooth but for solo queue in the middle to low ranks having an accept/ deny would keep things cohesive in the event that the team isnt in team chat, which happens often until mid/high plat.
@BrodyJones
@BrodyJones Год назад
genius
@BrandonVeno
@BrandonVeno Год назад
Maybe they could implement a feature where when you’re being pulled you can break the pull. So you can choose to take the pull or not while not taking away lifeweavers ability to pull someone out of dangerous situations quickly. This could also get rid of the troll factor cause you could realize you’re being pulled of the map and quickly press whatever button they choose to make it to just break the pull mid pull
@GarroThposer
@GarroThposer Год назад
I think that and a way lifeweaver could not bring teammates to you. Like instead you had to hold the button to bring them all the way.
@spakara692
@spakara692 Год назад
this is a great idea actually
@IIAwfulWaffleII
@IIAwfulWaffleII Год назад
The thing is, it would just make it a pointless ability since I can guarantee you most of the time (unless you're playing with a group) they're going to break it
@fried_riceee
@fried_riceee Год назад
@@IIAwfulWaffleII It doesn't matter if they break it, if that happens then they get punished and its their fault. Better to allow players an escape then let it be okay being dragged around by a troll.
@abirneji
@abirneji Год назад
maybe if they make it a charge system? meaning if you do go for a grab, it takes an extra second or 2 before you start moving that means if you hear an ult you can just release it and let them make their play it's going to cause some big arguments though
@lifefuit
@lifefuit Год назад
support main here, I'm honest to god really excited to play him! I can see him being really good if you can easily communicate with people to know when to grab teammates, and as someone who mainly plays with my friends I think he can really shine as a good character for me personally at least. He does seem really easy to throw and troll with which terrifies me though lol
@doomed773
@doomed773 Год назад
He seems like a really good pick if youre in comms with your team, but in something like QP(Assuming your team isnt in comms) , youre probs better off picking someone else
@Mugetsu2021
@Mugetsu2021 Год назад
Support cuck no more talking
@FlamingNinjaBoi
@FlamingNinjaBoi Год назад
The communication is going to be huge, tbh. Like he could easily be the most comm-intensive character. Being able to signal a Lifeweaver to save your life will be infinitely more effective than the Lifeweaver making that decision for you.
@mykull8465
@mykull8465 Год назад
As another support main I'm ngl outside of the streamers who yknow obviously cant be too critical of the character because they wanna keep getting early access to heros and shit youre the only person I've seen be excited, overall imo he seems way too gimmicky and just like a worse zen/moira, his only good ability imo is his pull even then that has potential to be a massive throw depending on whos using it, his ult is just a worse zen ult giving out less healing in a smaller range that can be destroyed, his lift has almost no utility given that it can also be destroyed and his dash is just a worse moira fade, but I'm interested on your take on all of them
@AbzuLifeweaver
@AbzuLifeweaver Год назад
@@mykull8465 You're not valuing the cover/collision the tree provides, it has uses outside of the heal. The platform will save you from a grav before it dies everytime.
@FlamingNinjaBoi
@FlamingNinjaBoi Год назад
Easy fix for the grip is to require the receiver to confirm, like when you go through a Sym TP. We don't need to complicate this. I'm a supp main and don't want the power to reposition DPS/Tank whenever I want. I'll know when to use it on a fellow support - I'm a supp main that knows all the supps very well. I know when they're in trouble, or when they're probably fine. I don't know DPS or Tank, and won't pretend to. Allow me to provide a shield, and then a 2 or 3 second confirmation window for the person to get pulled out. That'd make this perfect.
@gfreakand4eyes
@gfreakand4eyes Год назад
I think one way to solve the troll possibility on life grip is to require that the ability is confirmed through an “interact” button in the same way that people have to interact with a teleporter. When it’s not confirmed it simply goes away and it acts like a very brief Zarya bubble but with no gains to power, no cleanse, and only VERY brief immortality. The target player has to hold or press the button to interact which means they also have to be ready and strategizing with lifeweaver. They could make this distinction by making it a separate color until it’s confirmed or using other haptics. This does destroy some of the fluidity of the ability, but it eliminates trolling and encourages collaboration and communication.
@ameri5903
@ameri5903 Год назад
I feel that the pull ability is going to have a command that the ally needs to do like pressing "S" or something and if not done in a certain window of time the ability just disengages or maybe you could be able to kinda mash your "W" key to deny the pull
@AlexScottDixon
@AlexScottDixon Год назад
Devs confirmed that pull requires a confirmation, like sym teleporter
@viken3368
@viken3368 Год назад
Thinking 3 might be a good default, as no character uses it so shouldnt cause any accidents
@JE-zl6uy
@JE-zl6uy Год назад
kind of breaks the speed of it if you require the other player to accept... and honestly if you're not aware of where your Lightweaver is standing, it's not going to do much good. I think, honestly, the best thing to do is to give you a .5 second "Hover" where you can move after the grip is done, so you can get away from the edge. Or, life grip lifts you up over Lightweaver's head, giving you time to move away from the fall and back to safety.
@genjishimada4426
@genjishimada4426 Год назад
or if you are the person being pulled and you quick melee it cancels
@insector2
@insector2 Год назад
@@JE-zl6uy If it works like Sym's TP it'll be fine. You can hold F while walking towards a TP and get ported as soon as you're able. I can see tanks holding F and diving into fights so they don't have to react to the pull when they get low.
@JordanYee
@JordanYee Год назад
They should make Life Grip work like Bap's exo boots, where the ability literally can't be used until your feet are on the ground.
@bepiisboy2911
@bepiisboy2911 Год назад
agreed seems like a pretty good patch
@joseph-bs8yn
@joseph-bs8yn Год назад
this
@Nachtiu2
@Nachtiu2 Год назад
I had an idea when I first saw it that it could only be used if the person is actively in the air, like in the trailer how it showed him saving the Symettra that got launched off the map. All you'd have to do is jump for him to be able to pull you back normally, but this also makes it so you can avoid him being used for trolling.
@UnsungBee
@UnsungBee Год назад
That's a great idea. I think it'd help with people trying to pull people off map
@stevensperanza109
@stevensperanza109 Год назад
100000% this
@pierssegal5910
@pierssegal5910 Год назад
I feel like the elevator ability will be strong vs Orisa or Rein to prevent them providing shielding for teammates. You may only get them out the way for a second or two but that could be pretty high impact if it's timed right.
@leifdrummond7378
@leifdrummond7378 Год назад
I think a good addition would be that the pull can be an accept such as f. But you can toggle to autoaccept so that high level players with good comms can do it without having to press an extra button
@maximbrooksscodellaro5895
@maximbrooksscodellaro5895 Год назад
As a support player this looks incredibly fun to play, the life grab seems dangerous. although the danger is part of the fun lol
@xdkillfor34akathetroll30
@xdkillfor34akathetroll30 Год назад
It's like Bard ult from League, insane potential for both godlike plays, and godlike fails (intentional or not)
@DVikingMan
@DVikingMan Год назад
I promise yall im going to be a menace and pull all of you off the match
@sergiogdg
@sergiogdg Год назад
Lmao, of course that's gonna happen. Trolling is gonna go crazy
@rebornjoker359
@rebornjoker359 Год назад
Some people are saying that it's been confirmed that the person being pulled has to accept
@Ramxenoc
@Ramxenoc Год назад
Try me
@9895_
@9895_ Год назад
I promise all enemy Weavers if I see you Ima find you and kill you
@tafaribryant6137
@tafaribryant6137 Год назад
Likewise
@Celestica613
@Celestica613 Год назад
The life grip feels as though it will be a very skill dependent ability, I think it's very strong but will need skill and good decision making to use it properly and not tilt your team, Note: I think this ability would be great from protecting a zen or ana getting dived in the backlines.
@GoldenDeer_
@GoldenDeer_ Год назад
That’s what I was thinking. I want to start playing him he looks very fun, and protecting the backline was actually my first thought before trolling lol.
@slimemonster0381
@slimemonster0381 Год назад
I think life grip has crazy potential to enable a hero that normally isn’t a flanker, like bastion to make an insanely aggressive play that they normally wouldn’t survive due to lack of mobility cuz they can rely on life grip to pull them out
@NickSanders-zf1if
@NickSanders-zf1if Год назад
Jesus loves you 🪩♥️🪁🪅🎨🎭🎉🤗😘🥰🎣🖼🏆🎈🧸🧩♠️♟️
@jdavis7993
@jdavis7993 Год назад
​@@nathanf1919 ​​ I'd say flanking is easier in OW2, since watching flank was the off tank's job.
@anna-do2xc
@anna-do2xc Год назад
yeah i agree, i’m excited to see the combinations that people come up with when using him.
@raldux9153
@raldux9153 Год назад
Honestly bastion should just be removed, trash hero that is only used by garbage players. I mean this for any rank.
@redapples4422
@redapples4422 Год назад
@@raldux9153 I always pick him when enemy tank uses rein
@coldstar2035
@coldstar2035 Год назад
I think this is a good direction to be taking supports in, focusing less on being heal bots and bringing more utility to your team. they are called supports for a reason, they are there to support and while healing is a part of supporting it is not always the main factor that makes a support (think baptiste's immortality field or mercy's damage boost).
@maxd3str0y3r
@maxd3str0y3r Год назад
2 abilities that make the game not fun
@yummyhershey5902
@yummyhershey5902 Год назад
@@maxd3str0y3r I know the yoink doesn't seem fun, but what's the other ability you're talking about?
@genas6703
@genas6703 Год назад
@@yummyhershey5902 he’s talking about dmg boost and immortality
@yummyhershey5902
@yummyhershey5902 Год назад
@@genas6703 oh, I'm dumb. I didn't read the entire original comment
@Brendleton
@Brendleton Год назад
Just saying healing is the most important factor that’s always in play, if you’re healing properly you won’t need immo, also the dmg boost at this point is useless because mercy heal is way better and dmg boost also made the game absurdly unfun with sojourn and Ashe. But with how little healing he actually does and he doesn’t have anything like suzu or immortality, it’s going to put a shit ton of stress on the other support. Another thing with the pull it just doesn’t sound fun to play with. The moment the life weaver is upset it’s going to make the game impossible to play. Another thing is since his healing is so low and his only healing is 65 burst heal after like 1-2 seconds of charging is abysmal. The basic job of a support is to heal, yes there are other things to do but very rarely is there going to be a point where you don’t need to heal, say it’s a lifeweaver and Ana, the moment Ana goes down your team is FUCKED if the fight sustains. Imo this is a terrible addition to overwatch sure he has a bunch of utility but we’re going to be seeing low heal numbers and high dmg numbers. He’s going to become a ult bot. For fucks sake I’m pretty sure zen has better healing output than this guy.
@Lo0serx3
@Lo0serx3 Год назад
the detail with the flower reminds me of jumping when the elevator stopped when I was a kid
@jaythewolf7216
@jaythewolf7216 Год назад
I think he will be amazing with Winston. Winston jumps in does his little dance and you just yank him out and heal him so he can instantly jump in and dance again. I think the rapid dive that's going to be possible with this is gonna be nuts. the free high ground for snipers is just gonna boost people like widow. they will be stupid strong because now they can save their grapple and just use your lift pad. so rapid dive and sniper is gonna be op as hell. wonder if you can pull a hog over a hole and have hog hook mid air while being pulled. the distance you will be able to pull people is gonna be nuts. you think hog was bad before, now he's not just hooking you down the road he's gonna hook you around corners and out of your bed while you sleep. maybe it will break the hook but if it combos with it... that's scary.
@zephyrtv313
@zephyrtv313 Год назад
I feel like they probably will find a way to prevent pulling teammates off the map. They could just make it so the ability pulls teammates towards the nearest ledge if there’s no ground below you
@justintanksley7622
@justintanksley7622 Год назад
I. Checked it out. You can't activate it while not on the ground and it pulls them to where you're standing or behind you
@torpid5092
@torpid5092 Год назад
That's not the only issue with it though, getting pulled out of a fight that you could've won is a much bigger concern for me. I can already imagine how pissed off an ulting Genji or Soldier 76 would be over getting pulled away from vulnerable enemies. Every other support's abilities obviously help specific heroes and situations more or less effectively, like some nano targets get more use out of it than others, but this is the first ability that would be downright harmful if used wrong.
@nt0027
@nt0027 Год назад
The thing is they could still do it if they sacrifice themselves. Also they can force you to stay in the spawn room if they keep refreshing the cooldowns. Honestly the only way to prevent this is to request permission from the person getting pulled if he wants to get pulled or not. If not the ability needs to be reworked
@colbywood9936
@colbywood9936 Год назад
@@torpid5092 I mean Lucio can also boop enemies into you which can be bad. Also I feel like any person who’s not intentionally trolling would understand not to pull and ulting target. Same thing with a rein who’s rolling their team.
@Alexei_Drekker
@Alexei_Drekker Год назад
They should put a timed platform underneath the person being pulled. Then they cannot fall to their death.
@cubix__7216
@cubix__7216 Год назад
i think the pull ability is the first ability in the game thats more helpful when other people tell you when to use it. i can definetly see it being used to yoink a genji back to safety after diving into the backline, but it will be the most effective when the genji tells you when to pull
@alricfremanosrs1509
@alricfremanosrs1509 Год назад
"Weaver, stand by to bail me out in 3..."
@Mythication
@Mythication Год назад
It seems they've taken it from the Priest class in WoW. Works well in WoW, can't imagine it not being the same in OW which is good
@Mahogany_Bowl
@Mahogany_Bowl Год назад
For the pull ability make it so you cant do it mid air or whilst moving. Midair to prevent dying to death and also moving since they can get good timing on moving off the stage.
@flowshoruken1764
@flowshoruken1764 Год назад
Problem with lifeweaver balance is the charge rate / to healing done and max healing / to ammo consumed and ammo capacity / to reload rate / to max fire rate. Suggestion would be a bigger burst heal for holding a heal for a longer time. Less ammo capacity and or consumes more ammo holding to max. The healing should never cap Bap's regenerative burst by more than 10 or something close or nano would also need something. Make the reload time longer and or ammo capacity to discharge rate to create a reasonable level of sustain to a single target. Use consumption of ammo to over charge a heal so the 1.75 second holding a burst of 65 healing provides a benefit with a larger while not game breaking level of healing 85 or 90 to the cap stated above. Hard light temp hp as a portion of the heal could work. Whatever lore or game mechanic it up. Just a rough draft of thoughts. Max fire rate of the heal should remain around the same I find it fairly balanced but maybe we are all playing him wrong. Side note. Hey Flats your content has taught me much and I watch your content of what I'm interested in because of your honesty and integrity. Your RU-vid shorts tiktok content reviewing people's thoughts on balance along with other content creators inspired an idea I want to share. Sharing it here because I appreciate your take and want to support you❤ instead of anyone else. Thank you Flats.
@FraiseLK
@FraiseLK Год назад
I feel like the pull would need a restriction similar to what Cass had with his roll before, where you can only use it when you're on the ground. Combined with the system that doesn't allow you to pull allies off ledges, it should go a long way in stopping you from pulling allies off the map.
@botmanbo166
@botmanbo166 Год назад
I think the low healing could be fixed by allowing his dash to heal allies as well. Allows for a quick burst save with pull, primary, dash for 90 healing and a double reposition
@MartialHearted
@MartialHearted Год назад
Primary fire should make enemies drop pedals upon being damaged. The pedals can heal your team when they pick them up or up your own heals burst per 5 or 6 pedals idk. But there's ways to add passives that can make him more well-rounded
@JayTizzle.
@JayTizzle. Год назад
I feel like maybe a cancel option for the one grabbed could be added that way the troll goes way down or they could do it so that only low health targets or targets in dedicated death zones (i.e the edge of the map) possible ways they could fix the grab. The healing i feel should be a LITTLE bit faster to compensate for the low healing so its a little bit more frequent and better value.
@HogEnjoyer
@HogEnjoyer Год назад
When Flats came in to interrupt Flats my mind was blown, I mean what a crossover! It was like Flatsception!
@RocknRollHippie1969
@RocknRollHippie1969 Год назад
Here's an idea, since he is like sym in a way and can make things with light, why not when Life Grip is done pulling the target towards you the shield "opens" up like a lotus, rose, whatever to make a small platform they can stand on to prevent that "trolling"
@ImNoAce
@ImNoAce Год назад
Like the petals of the bud open into a portal and the teammate can fall through to LW or like a “portal” of some sort resembling Syms springs from the open petals and allows the tm to tp to you?
@ImNoAce
@ImNoAce Год назад
Either way that’s pretty cool :)
@Neilsfury
@Neilsfury Год назад
The flower on the floor can also be used to troll , it can save the enemy after a rein shatter or just send a reaper or someone away from the fight.
@crzycuban3686
@crzycuban3686 Год назад
He seems fun to play and you can have a tug a war with road hog with his pull ability
@bambampewpew32
@bambampewpew32 Год назад
OH TRUE LOL
@ashonline77
@ashonline77 Год назад
an enemy roadhog can't hook someone being pulled by a friendly lifeweaver cause of cc immunity but what you can probably do is time it so that your friendly roadhog can hook someone and you as a lifeweaver can stay further back and pull the roadhog towards you while the enemy is still being pulled by the hook causing the hook to also keep pulling the enemy until they are both next to you. It could make huge enemy displacements like that.
@Jcmeza02
@Jcmeza02 Год назад
One thing that wasn't mentioned about the whole trolling is ults, imagine nano blading and then getting pulled away, wasting 2 ults completely
@Emma-fh8zw
@Emma-fh8zw Год назад
Try placing the Flower platform on the edge of a drop off, jumping to the hanging bit, and pulling someone at the same time. If the person goes to your last known location, it'll drop them into the void every time, most likely.
@jonahwest6602
@jonahwest6602 Год назад
the tree reminds me of an ability from Shadow Run on xbox 360. cant wait to play him next week!
@VordtOfBorealValley
@VordtOfBorealValley Год назад
The life grip might also be used as a strategy to stall point, grabbing teammates from like 5m away from you
@masift1494
@masift1494 Год назад
considering how long the CD is, that is very niche. That just makes it a worse immortality field at that point bc it can only apply immortality to 1 person at a time
@tes_kirito4281
@tes_kirito4281 Год назад
Cant wait to play him. There is so much skill/outplay potential, due to his e and right click. Im really looking forward to play him!
@cinderschitt
@cinderschitt Год назад
I think the reason off-healers work so well is because they're still able to heal a decent amount in some way. For example, lucio has heal aura so he can focus on dmg, and zen has an orb he can just slap on someone and ignore. If you are taking the time to heal instead of damage, I think it should be decent, like mercy. I would love to try 4 second charge up with 100 max charge for a solid 25 hp/sec. Not crazy, but if you know your tank is entering widow sights you can keep that handy. He has a 25% speed penalty while charging so I honestly don't think it'd be super broken
@tony7139
@tony7139 Год назад
the easy fix for the pulling off the map is to make it where you have to be firmly planted on something before you can pull your teammate. There may be some cheese spots that Im not aware of but it would significantly reduce the pulling people off the map issue. Now pulling your teammates away from or too enemies could still be a very big issue all things considered. Cool character tho and dope video!
@BeholdMe
@BeholdMe Год назад
I could definitely see the utility of Sym TP at spawn, Sym switches off, then gets pulled by him to catch up with everyone else
@ofimportance5458
@ofimportance5458 Год назад
Nah
@Chadmlad
@Chadmlad Год назад
I really think Ana-Lifeweaver will be the support comp. Imagine Rein rushes in, gets pulls back to safety by Lifeweaver, then ana splashes him, restoring all his health instantly.
@Listed_Gamer
@Listed_Gamer Год назад
I dont think even ana has the heal output to compensate for lifeweaver, his heals are BAD
@Rebecca-bk9bd
@Rebecca-bk9bd Год назад
​@@Listed_Gamer I mean, Mercy has what, 50-60 healing normally and Ana's still able to compensate for her lack of healing. Lifeweaver has alot of utility and can easily keep Ana alive, it's definitely going to be a strong comp I think
@rockstermaniac
@rockstermaniac Год назад
@@Rebecca-bk9bd Mercy has an instant heal over time while Lifeweaver has travel time on his projectile healing and that's if he isn't switched to his dps weapon at that moment but overall I still think his currently 65 hp at max burst i think it was is serviceable. probably slowest heals in the game but massive utility potential.
@Midasty
@Midasty Год назад
The way I see this... Life weaver isn't a primary healer, he's a support who can add versality to the team while attacking
@nailinthefashion
@nailinthefashion Год назад
​@@Listed_Gamer people are so dramatic lol its better that he underperforms like Ram did at release than to be too broken. The focus of his kit is utility, not healing, so with Mercy or Ana to compliment his engagement it'll be hard to counter unless you're keen with Bap, Kiriko or Lucio
@milliealderman9796
@milliealderman9796 Год назад
I LOVE "future Flats". We all need a Future Flats showing up every so often to let us know the future! :) Vid is great! Thank you! :)
@blakemakepeace9019
@blakemakepeace9019 Год назад
I'm sure it'll be covered in a Mythbusters but I'm curious how the grab will interact with a charging rein or fortified orisa. Maybe can also be used to reposition Bob back to the fight
@Monomiibo
@Monomiibo Год назад
Thank you for stating your concerns with the character. We non-streamers can’t try out the character yet, so having a large voice state concerns can possibly influence patches before the character actually releases.
@FallenTerrarian
@FallenTerrarian Год назад
Honestly I’m excited for him, I main Dva so he can definitely save me in a lot of situations if I dive too deep. I also main widow so he could lift me up so I can get a pick or two! And his potential to cause havoc in total mayhem is going to be unrivaled.
@guiltyspark5313
@guiltyspark5313 Год назад
All im thinking about is being able to pin into the enemy backline as rein and getting pulled out or going for a poke with genji or soldier, also if you can pull dva bomb it might be a sick interaction
@rockstermaniac
@rockstermaniac Год назад
@@guiltyspark5313 you can't pull dva bomb. Emongg play tested it. But you can lift enemy orissa during her ultimate wind up and it wont hit your allies on the ground. Also pull works against both grav and flux so you can save 1 teammate from both ults.
@nailinthefashion
@nailinthefashion Год назад
It will be really satisfying to petal dash the entire time and not heal even the tiniest bit. Y'all thought my dps Moira era in total mayhem was bad hhahahahahah this will be a new personality entirely
@rockstermaniac
@rockstermaniac Год назад
@@nailinthefashion I am intrigued about the potential with his thorn damage.. it looks... troublingly good... like on par with rammatra lvl 1 form.
@McPoof
@McPoof Год назад
@@rockstermaniac it’s funny how you’re focusing on what you want lifeweaver to do for you. But what lifeweaver really wants is to troll with his fun ability
@joshtm66
@joshtm66 Год назад
i feel like limiting life grip to low health teammates or if theyre over a ledge that would normally lead to death like being hooked by a roadhog would be a pretty simple workaround for the ability to not be abused, i just hope that they find a way to prevent it because of how good it could be for tanks to push more safely and build ult without the entire team falling apart
@wubbahead1820
@wubbahead1820 Год назад
I'm going to keep saying this. His pull should act like a zarya bubble blocking a small amount of damage. Or maybe gives something weak like zen healing. It also gives the person receiving the pull an option to confirm the pull. You can help your team mates win 1v1s with an option to escape. It's the only way to make having lifeweaver on your team not be incredibly tilting. At least with a confirm ability it only takes some of the agency away from lifeweaver and not every other character in the game. my only concern with the pull ability I described above. Is that players wont have enough time to react to confirm the pull. Giving them extra time to react might prove to be OP, letting players finish off a kill before being pulled away. You might be able to shorten the time the person receiving the pull has to react by a loud obvious sound cue, or a pink filter over their vision. In regards to everyone asking for a way to cancel. I don't think that would feel good at all. If you're playing rein for example. being pulled back just 1 or 2 meters will be enough that you cant confirm a kill.
@meybebaby1539
@meybebaby1539 Год назад
Your Editors Do an amazing Job Please keep up the good work folks
@dial-upking
@dial-upking Год назад
They definitely NEED to implement an accept feature on the pull or at least an option in settings that says like "can only be grasped if health is low" or "can only be grasped while crouching" or something.
@Chooopy
@Chooopy Год назад
They just need to add a few second window where the player can accept the pull with their interact button like a Symettra teleport. Because this ability might not even be used for trolling. It could literally be used with the greatest intentions of actually saving a player, but the player might not need saving or is about to win a close fight and they get yanked. They absolutely need to have a confirm feature on it or else it could be the most frustrating thing, even if your support isn't actually trying to throw the game.
@timdrus
@timdrus Год назад
I feel like to make up for the slowish healing the dash should heal who you run through as well.
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