1) The most important thing that I would like to see is pumping up the player’s characteristics in the menu, and not just buying new ones (merge is in the game itself, but it is missing from the menu). So it would be very useful to have an inventory of items in the menu to equip them and improve the character's stats. 2) Haven't taken the course yet, but played the demo. I'm not sure if this can be changed, but the enemy spawn system shouldn't be so complicated (currently enemies will spawn in the player's path, no matter where he runs). 3) I’m also not sure about the third, but the randomness of items falling out is very scary. There is no protection from the fact that 3 identical weapons are dropped, there is no protection from the fact that weapons of a lower level are dropped more often than weapons of a higher level. But overall this is definitely the best course. Thank you very much for it❤
Hey there ! Thank you so much for the ideas. Okay so you mean having persistent items that would act on all characters characteristics ? That can be nice indeed, I like that idea =). Regarding point n°3, The randomness of items is definitely manageable, and it's actually pretty easy to implement. I'll show how to do that ;)
@@tabsil Yes, this genre itself is based on getting some kind of subject that will help you become better and go further. The inventory system in Survivor Io or Archero is an ideal option. It allows you to repeatedly increase interest in the game and force you to replay old levels in order to receive rewards for them and level up.