"Traps are bad! Ban these trap decks!" "Flip cards are bad! Ban these flip decks!" "Using an actual Fusion spell is bad! Ban Super Poly!" See a pattern?
Summon Archfiend to your opponent’s field, summon and second Archfiend to flip the other one face up, draw a card, make your opponent send a card from their hand to the GY, take back the Archfiend Fiendsmith combo
In 2011 I posted a create-a-card archetype on Pojo that revolved around giving the opponent Flip monsters with negative effects.. I went on to be a Ghostrick and Subterror enjoyer. It's safe to say I will definitely be playing Mimighoul.
I’m so glad the idea is spreading through the Yugioh community that not all decks need to be competitive, some decks are allowed to be fun, unique and just okay, like it’s fine for those decks to exists
This deck will somehow eat Fiendsmith and other top decks because people found out how much actual flip support we have had and because it summons it to your opponents field it makes it more broken, thus making them ban these cards so Fiendsmith can still be allowed to be good and never touch Fiendsmith at all.
Mimighoul Cerberus can also protect your Swords of Revealing Light, which will in turn FLIP UP every monster you summoned face down to your opponent's field INSTANTLY, activating their effects, and also prevent him from attacking you for 3 turns regardless
Mimighoul in a nutshell: - lore : 8/10 - concept : 9/10 - cooking power : 8/10 - competitive strengh : 5/10 - fun : 20/10 Thanks a lot to KonamiTCG: instead of creating a mid classic deck, you create a new iconic original archetype !
I agree, this deck is just... it's perfect. It has that latent competitive potential, it's fun, it's creative, it has everythiing I want a new archetype to have. not everything has to be tier 0, sometimes decks can be very fun to play and be decent, without being broken :D
@@angel-memeroftheisles TBH: if Konami really wants to bring back old players, they have to make more of this kind of cards instead of bringing back older archetypes with weird or broken support!
this is exactly what a tcg exclusive/ mainset filler archetypes should always be. maybe a bit stronger to have some fun on locals. most archetypes konami releases are just cards that will never see play, so they literally waste time, effort and money on literal trash.
@@angel-memeroftheisles I'm gonna be a Debby Downer here and say: it's "fun" until you play against it and are floodgated out of the game with the field spell or get interrupted to death by the other cards. The concept is A+, but the deck looks like it'll be incredibly frustrating to go second against.
Ngl, I was surprised by how well Konami explained this archetype. Not only told us how the cards work thematically, but also put in fun suggestions for cards you can use alongside the archetype.
Just thinking of things to cook with, but if you wanted to go all in on the hand rip strategy, the mimighoul spell lets you pick where the monster summoned to your opponent's field goes. so in theory if you got a bad call and ended with fire sorc on your field, you could get out geonator transverser and swap control of the two flips before triggering it.
As a 2000s kid i would like to take a moment to appreciate the prank kids/ mimighoul artist, these monsters look like they came out of a 2000s toy line kind of like skylanders or bakugan, i can picture a commercial where the mimighouls are advertised by popping out of the chest by pressing a button.
The chat saying “flip effects in 2024 🤣🤣” Did you all forget when the community was like “traps are too slow in modern yugioh” and then Eldlich and Labrynth bitch slapped the fuck out of us with their trap shenanigans?? (Lab especially since it still sees play at YCSs). Like yeah obviously flip effects aren’t great in modern yugioh but if the deck is designed to facilitate that play style it’s gonna be a lot better. It’s not like we’re just playing 2003 PACMAN lists in Snake Eyes format
Flip Monsters where playable for literal YEARS due to Shadolls and the only reason we dont see them anymore is cuz of how Bystials, Branded and other decks can do theit shenanigans better and Super Poly literally ruins their life. Chat does not know what they are saying if they think Flips cant be dangerous if done right
the best flip monsters for mimighoul maker are things like Fire Sorcerer Lady Assailant of Flame Chewbone all of these directly benefit you if theyre flipped, so you grab one of these and archfiend and you have a 100% of a beneficial effect for you
It's better to just grab two Mimighouls. You can go with Fire Princess, etc, but if you are unlucky and your opponent doesn't choose them, they are dead cards in your hand. Or go with Morphing Jar/ Cyber Jar, since those are equally good regardless of which field they end up on.
@@Wyrser Fire Princess is a level 4, so that's an option to rank 4 xyz with Mimighoul Master. And if you have reverse reuse, you can still summon FP back to their field
@@Justcallmeaqua420 since the deck doesn't have that high of a ceiling (except full fiendsmith combo) kashtira cards could be good endboard pieces to include
damn this is the first archetype since gold pride i think looks pretty fun and unique, big props to not making them light fiends too. I was beyond 100% convinced that atleast one of these guys was gonna be a light fiend, like how ashened were all pyros to coincide with bonfire coming out. especially when i saw the art and found out they were all creepy skeletons and demons and dungeon monsters (fiends) but they all have a cartoony prank kids art style (which just seems like it would fit with light attribute to me idk)
guys theres actually a 1 card combo to end on full fiendsmith combo. its field spell or dragon. u end on apo, maker, 1-2 set. rage in gy, chamber set and more. lots of strong 2 card combos with fiendsmith too and good 2 card combos within mimighoul. 1 dragon or field spell is 4 bodies. 1 millennium is full combo fiendsmith unchained and mimighoul.
Having the monsters flip on your opponent's field means they can dodge a lot of negates, which are conditioned to trigger on you activating something - though your ipponent will instead just negate the card trying to make the flip happen.
What's good is that the first wave is playable. Even if the second wave isn't all that good, anything could make the deck even better. I doubt it'll be viable but there's definitely substance here, even moreso than there was for the other TCG exclusives that didn't do good.
I find these cards sick, im super happy with how these turned out. On top of this, the video was very well made to both entise and inform players on how to use these cards.
Mimighoul is a archetype that makes Prediction Princess and Shaddoll more playable outside of specific deck builds. Mimighoul might be very fun to play with Ninjas and Sol & Luna looke like it's made for these two archetypes playing together.
The fact that you arent just playing flip wffect monsters. Youre making your opponent pkay your flip effect monsters. Really funny gimmick. That field spell is overly complete.
wave2 - the first flip effect link monster (like how prediction princess made a flip ritual). It'll have an effect that makes it have a defense stat = to its attack stat so it'll eventually be doubled by dungeon. It'll have Masters quick effect to manipulate f/d cards on your turn also, so with master you can do it twice on their turn.
I'm definitely figuring if it's getting an extra deck, its best bet is the one that can use facedowns as material, fusion monsters. Would help with the weakness it currently has of being booked on your side of the field, too
Swords of Revealing Light is better in every way. I don't think you'll need to run 6 normal spells to flip your opponent's monsters face up. I think it's safe to give Taiyou a pass
Definitely looks interesting. Vernusylphs work with this and maybe redox. Maybe this is why sol and Luna was in rarity collection. I’m waiting to see if someone can use the deck to flip summon guard dog on opponents turn.
With Mimighoul Maker can't you just chose Dummy-Golem and Archfiend to give your opponent any Monster you want? For example: Set any monster you want to give to your opponent -> Activate Mimighoul Maker -> Chose Dummy-Golem + Archfiend -> Opponent gets Dummy-Golem -> Special Archfiend -> Flipp Dummy-Golemn -> Exchange Dummy-Golemn with the Set Monster you want to give to your opponent. Also Absorbing Jar (vs. Labyrith), The Immortal of Thunder, Guard Dog and Cyberjar are kinda cool to play around with in this deck.
The Field Spell + Book of "Flipping" = Floodgate! (imagine throw Book of Eclipse on opponent normal summon/main engine) Congratz you survive another turn...
My locals does an event with a custom ban list with a bunch of extra banned cards (ie snake eyes, floodgates, branded etc) and this is one of those decks that is funny and can actually have results in one of those simpler format.
These cards look really good. I think they have a lot of potential with a good second wave of support. I am sure they are going to make it viable this time... Almost like i have seen this before...
the main post was pushing it but the edit made it just straight dumb. You would be playing at least 6 awful cards to let your opponent play with 2 cards of their choice with a 3 card combo (more like 5 because you need to flip them) if your opponent cannot interrupt you. any 3 card combo should end the game, this mildly tickles the good decks lol
@@gedox6523 from a competitive perspective i think he's just pointing out why there are issues with being overoptimistic. From a fun haha perspective was your opponent supposed to have fun when you hand loop him?
Mimighoul is making me seriously consider trying to get into the TCG. It looks like such a fun goofy strategy but idk how much i would have to spend for everything around mimighoul lol
I hate it that cards have to all have 3+ effects for them to be viable... These ones have 5 effects, it's ridiculous. They should start cutting the artwork for all cards like they do with pendulums just so that they can print more effects. Maybe removing artwork altogether from cards. Who cares about the stupid drawings, it's all about having a textbook of effects, baby!
Just imagine banish gimmick pupet nightmare, set zerberus on your field and flip it up on your opponents turn to summon nightmare on his side. Yay new way to puppet lock and then there is guard dog for SS lock, which you can bring easy out with a combo from that hamster fusion flipp monster... So I love it...💙
@@BlackBeartic229 libromancer OCG card was a continuous spell that searched spell and traps And put it face down. And boosted atk based on level of ritual and when ritual summon popped spells and traps. It was kind of redundant to search the searcher(field spell) and while it gave geek boy something else to search if you already had the field spell it can search traps but you only played one generally to not brick and you needed a ritual to use most of the traps well except like displace but then you would have to run more traps to make it worth but makes deck less consistent. Deck also lacked removal, and spell and trap removal was not good enough. Deck ultimate suffered from the same issues. It didn’t really help it that much