They came, and found the Souls of Lords within the flame: Nito, the First of the Dead; The Witch of Izalith and her Daughters of Chaos; Gwyn, the Lord of Sunlight, and his faithful knights; And the Furtive *G L O O B Y,* so easily forgotten...
@@cathoderayguns The branches all split and stem from a single source. They represent all the demons that spawned from the Witch of Izalith and the Flame of Chaos. Source: trust me bro
I’ve only got into your content the past few days and then you drop this? I’ve been watching mostly the dark souls videos but I’ll happily watch this, I think your voice is perfect for the way you write and deliver your lines
I'm watching this video as the days goes by because it's long but even being at 1/3 of it I can already say it's one of my favorites about DS1, really liking the script ❤ Just a heads up: the chapters of the player end on blighttown, might want to add some more later
„ I rlly love this wall. It keeps you in a closed space and Highlights the door that you can go through to exit this room. Rlly a masterpiece“ Nah but I rlly like this video. Dark souls 1 has just this aestetic that rlly hits different. Great video my guy!
I've heard that the reason that so many DS characters laugh is because there is no Japanese voice acting. The laugh helps convey the tone of the character for non-english speakers.
It's only matter of time. Now on my 4 th walkthrough, the last one was around 5 years ago. Yes i remembered many things but man , the feeling of it came back to me again.
Yes indeed... Hanging all around in undeadburg, darkroot garden and going to blight town and then the gate opens, you go through sen's funhouse and then when the demons lift you up and you see anor Londo first Time you get the sensation of how insignificant you are. City of gods and you are only a trespasser
A small detail but worth mentioning. After you free Lautrec from his cell, you can speak to him at Firelink Shrine before fighting the Gargoyles, which will enable him as a summon for the fight alongside Solaire. It helps build a rapport with him, just to make his actions later all the more impactful. Most players go straight to the boss after freeing him though, so not many people know about it.
You don’t need to speak with him beforehand. You can just free him, pop humanity, and his summon sign will appear near the boss area. The first time I activated the Black Eye Orb only to see it was him that killed the FL Bonfire Keeper, I was surprised.
I remember playing Sekiro first, and thinking it was the best game ever made. I saw gameplay of Dark Souls and thought it looked so much worse at first and was upset that everyone was praising it far more than they did Sekiro, so I played it out of spite. Yeah it's the best game ever made
@@LavenderRex7705 agreed! It's weird but it's such a cozy game for me. I love booting it up after a hard day of work, just hearing that fire link music melts all my stress away
I think this is the first video of yours I've watched - I gotta say I love your sense of humor. The Bad to the Bone riff when the skull rolled into frame with no other acknowledgement got me so good, you've earned a sub.
Ive been playing video games for over 30 years. No game has given me the same specific feeling that playing ds1 for the first time did. I still cant put my finger on what the exact "vibe" is, but damn. I remember specifically getting out of the asylum and looking out at the snowy mountains and thinking itll be a game i remember for decades
It's finally complete after nearly a year of work! I remember when I started this analysis I was at around 60 subscribers. I never expected it to get to where it is now but I am so glad I've gotten to hear so many people's different perspectives in the comments:) Hope you enjoy this insanely long video! Have a great day! Edit: I FORGOT TO ADD THE COVENANT VIDEO TO THIS SUPERCUT SOMEHOW! I AM SO SORRY I'LL LINK IT HERE AND IN THE DESCRIPTION (along with the other videos I said I would link). Again, I am sorry, the video was a bit of an offshoot so it completely slipped my mind. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0mvlVg7PPjA.html
one of the best things about this analysis is how well you manage to mix in both comedy and actual meaningful breakdowns of the areas, your own thoughts and ideas about certain aspects of said areas and the overall design philosophy of the game as a whole, makes it really nice to watch. awesome vid, 3 hours well spent
The illusory wall bonfire in dark root is my favorite bc I went two playthroughs without knowing about it. I finally saw the message by it and decided to swing on my third
@LavenderRex7705 man, the algorithm hath hooked me up. Same on MatthewM for me. Then Matthew lead me to Tim Rogers. Then he dissappeared...and that road has now lead me to LavenderRex. I appreciate you for carrying the torch
@@LavenderRex7705 The commentary on lore or even just a playlist of the music are nightly rituals. Who knows if any of it sticks but they're all amazing, this included
@@bloomingteratomatotally agree, I also had a similar experience starting Baldur's Gate 3 and accidentally starting the game with single save mode where you can't really go back. Accidentally killed half the party walking into a simple trap that got me hard stuck where I had to reset the entire campaign. I completely respect games that allow you to get into a horrific accident with no insurance
this feels like something from an older era of youtube in the best way possible. also im gonna replay dark souls now. i would love to see you cover even more fromsoft games! ❤
Cursed in the depths: spends 5 minutes lazily walking to the church bell. Cursed in the Greathollow: stuck on the poorly designed little bumb that requires a running jump to go up. Never rest in the Greathollow.
I rested in the great hollow a few days ago and got cursed. I was making a dragon greatsword run and refused to rest at ash lake because I wanted to avoid a long run back to the church for a purging stone. I kept getting one spotted by the hydra cuz of lo health. So I ended up saying screw it and rested at ash lake anyway. Then it dawned on me that I could kill the clams for a stone. Then I killed the hydra and got the sword Game is cruel sometimes, but felt rewarded for pushing through instead of retreating. Moments like that really make the game
I love how us DS1 fans are so absurdly passionate about it. The most frustrating thing about it is that people who came in with newer games in the series seem like they've almost been trained to not look so far into things... because in the later games (maybe barring Bloodborne and _sometimes_ Elden Ring) that won't get you anywhere. So you try telling them about why the first Dark Souls is the real masterpiece and it just wooshes right past them. Because that can't possibly be true, right? DS1's narrative is tightly wrapped in a bow for us and I can't think of any real plot holes. It perfectly straddles the line between being explicit and relying on inference. From was putting thought into stuff as simple as how the direction an enemy is looking in, or some chests hidden near a group of NPCs, can be storytelling tools. From's most clever trick was ensuring that most people not understanding what's going on is a _valid way for the story to go._ Most Chosen Undead are just some chumps that got told to go ring some bells and got manipulated all the way to "oh, shit, I'm on fire now". What's even worse to me is that the _process_ that led us to understand everything is lost. People just get their lore from Vaati. It's actually sort of heartwarming that people like Quelaag are actually showing the process in Elden Ring's case, letting people figure things out for themselves, showing how the process of discovery is half of the fun rather than just dropping authoritative "this is what happened" videos that lead half of the audience to think they're just making shit up.
and on the contrary, there are just as many old heads who think the older games are flawless, and the newer games are shit because they want to be contrarians or are insecure.
@@vryyyx Well, yeah. Of course. DS1 isn't flawless by any means and I think the only time From misses is when they try making direct sequels. Elden Ring is _nearly_ flawless, I just needed to get a "hard mode" mod and something to disable most of the ambient overworld music so it aligns with my stupid nostalgia.
Man this video is fantastic, the editing and the humor and the voice. The first Black Knight encounter with the prowler theme was so fucking funny, props to you
DS1 used to be my least favorite in the series, but since replaying it a few times recently, it's become second only to Bloodborne. there's something so great about the simple yet refined mechanics. also this is a really good video, thank you! edit: the bloated hollows don't spray toxic if they're killed with fire. use some charcoal grease or a pyromancy
55:40 Don't feel bad about being scared by stuff in old RPG games like this. I remember around my preteens and before I was antsy about damn near anything in a more or less open world game like this. Every corner held some ambush or trap in my mind, in my games of Skyrim. I was overly cautious about everything, as if I only had the one life. And my navigation skills were terrible. A true Age of Dark. Anyways, I think it's just a product of age. Once we get older we realize we don't have to be scared, but know by that point how to take proper caution too. You can't fault a preteen for being skittish.
Alright, the right kinda profile pic, the right kinda sleepy voice, the right kinda games to talk about, subbed and waiting for another 3 hour vid. Don't worry about all those 5-6 minute uploads you made btw, we know you didn't mean it, no offense taken.
I just finished my first playthrough of DS1 (it was my first fromsfot game) and i loved it. i hate kalameet, he was the only boss i had to beat before gwyn, took me a whole month but i did it and hes my favorite.
Completely agree. Even though the game wasn't finished (lost izalith) it hit every nail on the head so fucking hard. Every boss is iconic, every weapon, ring, spell, etc. are all unique. It really was peak.
the worst thing about the lizard butts in lost izalith is that they just stand there in a generic pose like they could've even just made them walk around in a circle or something you know??
Dark Souls changed my life single-handedly when I was trying to stabilize my lifestyle. Now I'm unemployed again after several attempts to work in game studios to pursue my dream of making a GOOD GAME and that made me think about DS1 again. I still analyze what makes a game good even with a lot of bugs and weird shit in it and pretty amazed by how far did the DS1 gone with this. Thanks for sharing your opinions on the game
I love them all, but Sekiro is my favorite. That game really doesn't get the credit it deserves. This is probably due to the difficulty. The first time you play, it's like you've worked at a day labor job for 10 days straight. Completely exhausting, but infinitely rewarding. It's an unbelievable masterpiece IMHO.
To me personally, my favourite game ever is Fallout New Vegas. But is it the best game ever made? No but it's one of the best games yes. Imo, here are the best games ever made. There is more than 1. P.S, I'm 34 years old and I've been gaming since i was 6, so i wasn't born yesterday. So in no particular order, here are the best video games imo. The Legend of Zelda: Tears of the Kingdom Silent Hill 2 Dark Souls Bloodborne Halo 2 Red Dead Redemption 2 Imo, these video games are the biggest achievements in video game history.
Dark Souls 1 = Bloodborne, with Lies Of P not far behind. Open world just doesn't quite do it for me in contrast to a more linear map and focussed gameplay.
A little late to the party, but yes ds1 is my most favorite and I agree it is one of the best games ever made. I played the original demons souls first and a year later bought dark souls, and it literally, had everything I’ve ever wanted in a game, at the time. Character creation, fun combat, exploration, not limited and can use everything, provided you level the right paths, can be a medieval like knight, mage or a hybrid, and had interesting lore, in the form of reading item descriptions, like trying to unlock a mystery. Interesting bosses and calming music and atmosphere. Everything I ever wanted, sure the later games expanded on all of that but, ds1 is the one game till this day, that I can play online or offline and still enjoy. Ds2 is fun but pales In atmosphere and music, ds3 I need PvP to completely enjoy. Blood borne is a close second, but I like being a knight in armor and such, and that’s the one reason it’s number 2 in my book and being a very close second, Elden ring I was expecting to be something more different like bloodborne was, and not a stretched out copy paste dark souls, with a mount and jump button with flashy weapons. Don’t get me wrong I love Elden ring too, but it isn’t what I hoped for. I do understand though how some gamers like one better than the other, and I believe, a lot has to do with whichever one the gamer started with. And for the people that began with Elden ring and ds3 or even bloodborne, go backwards and not pick the clunkyness and the games speed and such, well y’all did play the upgrades on later consoles first, and 2 I feel like, they don’t truly dissect the game, and look into the lore, and see the older games, for the true beauty that they were in their glory days, and see how beautiful they still are. The art, the story that the atmosphere, the bosses, and music is trying to tell. Etc. instead they look at a vaati lore video, if that, blow through the game with an old friend, or soul dupes, and weapon drops, and say it sucks and asks, “why would anyone even play this game, while Elden ring exists?”, and rush back to Elden ring. Never truly giving games like ds1 a chance. They just missed out on a great era, that’s all. Lol
The way i stumbled upon this video after i beat the game. Ive been playing all fromsoft and none have come close to capturing this games vibe. This video is awesome
I do think Dark Souls 1 is still the best game From made so far. It’s really the fast travel that kills the level design and immersion in the later games. Elden Ring at least should have disabled the fast travel in the legacy dungeon.
I also loved blodborne and sekiro, but blodborne fast and travel and need to farm healing vial made it a bit annoying at times. Sekiro is unique but felt a bit like a prototype, I hope fromsoft can do a kind of sengoku dark Souls designed like ds
2:04:45 this made me realize. That the reason for this is Fromsoftware's dedication to adhere to its world. Yes, it would make sense in a gameplay perspective to put a bonfire in New Londo close to the darkrwraiths and the Four Kings. But that place had been submerged underwater for so long, so in a world perspective, it makes zero sense to add bonfire there. They don't care if the overall experience suffer for it, they didn't want to make Dark Souls 1 feel gamey. It's something that they had clearly strayed away from with Dark Souls 3 and Elden Ring.
I have always held Dark Souls as my favorite game ever since I first played it. It is impossible to explain why that is, since you could easily make compelling arguments against the game. (like Lost Izalith being bad) But no other game has had such a profound impact on me. There will never be a perfect game but the next best thing is a game that changes you.
I dont know if you have learned it yet but the bloated hollows in ariamis are weak to fire, using the charcoal pine resin you can buy from the female undead merchant nullifies the toxin
Very good video , though i disagree on the Undead Burg Bonfire being the cozyist, its good, just not the best. For me, its the fact that you can see the enemys outside, that just puts me on egde. I prefer the ones, where you feel all alone, without any threats or any hostiles. Like the one above André or the one in the Depths or the one between Dragon valley and deeproot, the best for me though is the dragon Communion one. anyways...great video 👍
Mostly because the Dragon Communion Bonfire feals like an Endpoint or like a Goal, a Finishline of sorts. You start from the (more or less) civilized infrastructure of Undead Burg, into the more rough lower Burg, into the depths. Which even if not populated by Humans or Undead is , as their sewage system still part of their life's. And still holds some semblance of order and Rules with it's intricate water management and (roughly) upkeept interior .And it all just cumulates in a massive Hole in the depths. Which kind of marks the line between Civilization and Realms Forgotten,it marks the line between Rule bound Society and lawlessness. Even if the hole is just used as a dump. I think it paints a great picture of the out of sight out of mind mentality. From there you go deeper to Blighttown , which really finishes the motive of grim and dirt and disgust that started in undead Burg, it elevates it to its maximum. But your not at the deepest point yet, you still have to venture through the Great hollow, which you can only enter by Luck trough the Circumstance of the branch growing into blighttown. It's not designed to be an acces to you, it's even protected by two hidden walls to keep out the World above. And all that way leads you to ash Lake, a place so so deep and forgotten by the world above. Something not meant for your eyes not meant to be wandered by you, a place outside the Normal Bounds of Reality of sorts. To me, finding this place feels like gaining Knowledge not desired to be gained.(though I like to think of it as the actual surface ot the world, don't know if that's right though), where you'll find the dragon communion. A Covenant also forgotten by Time. Only praised in the lowest of lows, the deepest Point. It sort of works as a Negative, to the Bonfire next to the princesses Chamber , as that is at the highest high of the human world. This is it's Opposite (Sorry for grammatical Problems my native language isn't English)😊
Oof this was such a great experience. Found your channel 2 days ago and I really love the amount of thought you put behind things. Cant wait to see more!
the callback to "put me in a loop and I'll call it the pinnacle of human ingenuity" while dying to havel over and over was pure kino. guess i'll stick around to see what else you have to ramble about. anyone know the song used in the transition from the woods > catacombs?