Thanks for working on it! It's by and far one of the deepest and most compelling incremental games I've played so far, and I can't wait to dive back in for more in a few days.
I started playing around about when the second video came out, and have been trying to explore as much as I can prior to upgrading to adept. After this episode though I think I might have to go ahead and do it though; this opens up so much that I've been capped on. Also definitely feeling the whole "incomplete wiki" situation, it feels practically useless at times lol. But yeah, hope to see you continue this. While visually less interesting than orb of creation, this game looks like it has a bunch of width and depth, even if some of it isn't very clear or well documented.
We’re actively building a new wiki. We all feel the pain of having very little to go off of. A bit later on, you’ll unlock a mechanic for getting additional characters to play as. See if you can compeleré the tutorial part of the game without using the study option at all.
47:09 "i'm starting to lose my mind" "walking back and forth muttering" RP at it's finest. i've played this like 3 go throughs before finding this video, waiting for you to realize you have to sell everything to buy chests to store gold for your next home upgrade. the Dev's suggestion is to play through organically before reaching for guides, as the choices you make are not as important as you'd think.
This is a good one too, if I might make a suggestion, try beading the unstable spire adventure as a tier three class. It’s tough and will take some time, but the reward is pretty cool.
Both the clockwork home and the earthen spire have infinitely expanding space mechanics right now. We’re actively working on improving class based homes, though progress is a bit slow. Hope you enjoy the game!
Funny enough, we haven’t actually implemented an offline time mechanic to the game, so I don’t know if it qualifies as true idle. Fun game though for essentially being a menu simulator.