This Has been one of the largest projects I have made so far, and That I'm Still working on now. With many issues and problems I have finally got vit working well enough to make a video. #nes #snes #crystalis My Discord Server: / discord
@loxaevion I have put a lot of time and effort into learning Blender and have finally gotten relatively comfortable with it. That being said, I have also put a lot of stock into making games in UPBGE. Seeing this brought up some doubts about its abilities. Do you think I would be better off to go with Range engine, or would some tweaks in optimization be enough to make UPBGE worthwhile? I would greatly appreciate any feedback.
I get that, i also am the most comfortable in upbge that what I started with years ago. I would say give range a try. The performance difference is very noticeable right out the gate. But unfortunately you lose the advantage of more powerful nodes that upbge has. But if you know some Python then its well worth it. There are downsides to range as well some bugs and things to work around.
Hello can you please make the game MiniDayz or Minidayz 2 in first person( I like that game).You are a professional developper and I find quite interesting your work.
What a cool project, and a great way to give exposure to a more obscure game. If you are thinking of revamping the music let me know and we will see what we can do.
Thank you! That would be really cool. Im am currently in the process of reworking the project, but in the future it would be awesome to rework the music as well.
Dude, definitely make separate scenes. I really feel that's the best way to go for a big levels and games. But you could also try having each level in its own collection and hiding all of the collections except for the main one the character is on. I'm surprised it crashed so much though. It seems fairly low poly stuff and you're just using PBR images as textures. Are you on 3.6 or 4.1? I just recently stumbled upon a project that is open source and is very large and complex like yours, but run smoothly. So I wonder if there's just something that you could do to or implement that can make it more stable. I can share it with you if you'd like so you can take a look at it?
that's really cool, I have always run into issues with performance. changing topology helps a lot. also armatures tend to drop the performance as well.