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I'm restarting my game after 2 years 

Watt Designs
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If anyone out there is interested in going to school for gamedev check out my sponsor SNHU:
snhu.edu/wattdesigns
Making lots of changes! Luckily a lot of the systems will transfer over, but it may set me back a few months. I'm curious to hear what you all think!
0:00 - Intro
0:25 - Old Plan
2:06 - New Plan
3:00 - Sponsor
3:51 - New Plan (cont)
-SOCIALS:
Steam: store.steampowered.com/app/16...
Patreon: www.patreon.com/WattDesigns?f...
Discord: / discord
Instagram: / watt.designs
Twitter: / wattdesigns
Isle Goblin Website: islegoblin.com
Personal Website: www.kilowattgames.com

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1 июн 2024

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Комментарии : 471   
@WattDesigns
@WattDesigns Год назад
Hey everyone! I very much appreciate the feedback and wanted to address a few things that I'm seeing in a lot of comments, since I couldn't fit all of it in the video: 1) I've seen a lot of people say that procedural generation is boring, and I agree. Minecraft-style procedural generation is soul-less and we've seen it all before. Luckily, however, we have the luxury of generating the maps before play rather than during, so the map creation algorithm can make as many tweaks and place as many pre-made structures as we want. I think wave function collapse will come in very handy here in making something that not only looks good, but can be done very quickly. It'll be quite a challenge, but I think it's possible to make something that feels non-generated. I mean, think about the real world - it's just generated terrain, with human touches added on afterwards. I think if the terrain is non-repetitive, and the added landmarks, buildings, biomes, towns, dungeons, roads, rivers, caves etc are interesting enough, it should be just fine.. likely better than if I hand placed every single tile 2) The houses - it seems a lot of people liked the old house exteriors, or at least the art style.. I agree they felt like they had more of a personal touch, and the gaping roof-less igloos are a bit of an eyesore. Perhaps we can have roofs appear over them to at least look more like complete structures. Then when you walk in, the roofs fade. It is sad to lose the personalization on the old buildings, but I think that personalization can come in the form of other objects 3) I've seen a lot of "why would anyone play this over stardew?" I'll be honest, my old version was more of a stardew clone than this one. I'd like to think this experience will be something relatively new. There are a few "top down terraria" games out there (necesse, core keeper), but I've got some ideas to add something new to the space - That conversation is better suited for the next devlog 4) some have expressed that it doesn't look that good - this demo here was thrown together in a matter of weeks, the art is all very early or poorly scaled from the old version :) If there's anything I'm confident in, it's that I'll be able to make it look good in the coming months 5) "Just finish the old idea first". After releasing "This is Hell" and seeing a lot of my friends say "nice, looks fun, but I don't like that kind of game," I found myself saying "me either." I don't like rage games, I just made it because I thought it would be popular. I don't want to be doing that anymore. I want do do something that I would see on Steam and find irresistible - life is too short to finish something that I felt would just be a 7/10. I was trying to be unique and innovative, sometimes at the expense of what was actually fun to me Anyways, thanks for reading through all that and watching the video. I appreciate all of you, and certainly understand that both the positive and the negative comments are out of concern for the success of the project. I have a clear vision of how this will end up, gameplay loop and all, and I hope you'll bear with me through these changes. See you in the next update!
@snowthe5th
@snowthe5th Год назад
hi
@WattDesigns
@WattDesigns Год назад
@@snowthe5th hello!
@Demaculus
@Demaculus Год назад
Good points and takeaways follow your gut.
@dingas5632
@dingas5632 Год назад
I really like the direction you're going with the game. I completely agree with just making something you like and is fun to you. There are tons of people out there who may find this game on release and absolutely fall in love with it regardless if they knew about the beta or not. You're on a great road to success here and I can't wait to follow future dev logs :)
@Shiny-lt7qi
@Shiny-lt7qi Год назад
We’re can I by
@pastamonster5094
@pastamonster5094 Год назад
Good choice with changing the way goblins are portrayed. There were no reasons for them to be non human if they behaved basically the same. More like green haflings than goblins
@PiraGem
@PiraGem Год назад
goblins are people, true. but they have increased feelings of anger and other negative ones, which makes them basically psychos
@pastamonster5094
@pastamonster5094 Год назад
@@PiraGem they don't have to be 'people', they could just as well be a tribe of human eating monsters, appropriating technology stolen from trading caravans. Not trying to beautify them and just going full psycho would make me want to play as them even more
@qaairsoft4588
@qaairsoft4588 9 месяцев назад
You just like that green stuff do u
@LucasStraub
@LucasStraub Год назад
I'd suggest to let overworld static while dungeons be procedural generated. So dungeons are replayable while the overworld looks more personal and handmade. You could also keep using what you already have this way
@jum6782
@jum6782 Год назад
I think it would be better if everything was procedural. I think having a static over world would decrease the replayability.
@KiteTijink
@KiteTijink Год назад
@@jum6782 I would rather have a beautiful handcrafted overworld than a procedural one that is just random but lacks the details and attention of a handcrafted one.
@aloph7329
@aloph7329 Год назад
I feel that for dungeons it should be a mix, so that story dungeons are handmade but generic dungeons are procedural
@johnsnow5125
@johnsnow5125 Год назад
@@KiteTijink I think you wouldn't really notice with the current presentation, and if switching genre from life sim/farming to colony sim/survival, these usually come with frequent fail states similar to roguelikes, meaning you are starting over and over, meaning you get sick of always being in the exact same location and repeating everything almost exactly as the previous run
@CatPawns
@CatPawns Год назад
thats a bad idea, do the dungeos hand made and the overworld procedural is far better imo, chasm was a full castlevania proc and it sucked hard.
@wasteurtime5677
@wasteurtime5677 Год назад
To be honest I feel that some of your decisions made it simpler to make the game at the cost of the personality that made your game stand out. The rhythm mechanic, the art style, and the lighting drew me in more and I don't even play 2D games like that. As a hobby dev myself, I would have reduced the vision (removing the open world plans) while using proc-gen for dungeons, just like moonlighter.
@wasteurtime5677
@wasteurtime5677 Год назад
On the human-goblin conflict note, while I agree that goblins being green humans is a problem, I feel that issue could have been addressed with highlighting cultural differences instead of physical appearances. Goblins might use a different material for buildings like mud and spider silk. Goblins might rely on animals for lighting(fireflies), furniture, recreation, etc. where humans rely on advance technology instead. But again, you know the best for this project.
@iantaakalla8180
@iantaakalla8180 Год назад
I thought the human teeth as currency were a neat hint towards goblin cultural differences, being both brutal and civilized like we would imagine goblins to be. Like goblins have hobbies that they are effectively like humans, but they came to different civilization stuff. In this case, protecting their homes against humans rapidly invading is plentiful enough to start an economy that never seems to stop rising, but they also now enjoy fighting humans because humans are only after goblin land and consistently are like that, so goblins are brutal, civilized, and differentiated from humans
@TheMysticalFox
@TheMysticalFox Год назад
This is how I feel too. The game vibe was more unique and charming before. Though the goblin portrayals definitely needed to be more goblin-y.
@absurdvibes6665
@absurdvibes6665 Год назад
I totally agree
@breadsnake4960
@breadsnake4960 Год назад
People are always weird about starting over on projects but nobody realizes that when it's necessary it's super rewarding and it goes way faster, good job on the game I hope to see it when it releases whenever
@alexlugo4236
@alexlugo4236 Год назад
I'm looking forward to new character sprites! I was a little bummed before that the sprites wouldn't have that cute oval head and large ears from the illustrations in these devlogs. The tech upgrades accompanying a non turn based movement seem like they'll work really well too! You can always keep your custom building sprites and still allow players to build their own structures as two possibilities. I need my fancy potion shop and tattoo parlor to meet the NPCs in :D
@sophiedowney1077
@sophiedowney1077 Год назад
Or you could have a builder NPC who can build specialized structures like shops, which keep the original sprites.
@jumi6051
@jumi6051 Год назад
I actually like the changes. But I do think handcrafted experiences are always better when it comes to a world than procedural ones. Especially when it comes to Zelda-likes. Maybe do a hybrid of both so important areas are handcrafted and others are procedural.
@CRT_YT
@CRT_YT Год назад
"hybrid of both so important areas are handcrafted and others are procedural" (*cough cough* minecraft *cough cough*) anyway THIS ABSOLUTELY, this is a great solution
@_shadow_1
@_shadow_1 Год назад
@@CRT_YT Well it is one of the most successful games of all time for a reason. Pseudo-random generation combined with some procedurally designed structures which have random layouts works really well for replayability. The more randomness and player freedom you can put into a game while still maintaining it's overall structure, the better in my opinion. I know when my brain sees a wall or a border within a very linear game, I always have the feeling of being trapped. The game has to have a god-tier main quest line for me to even want to play it. The major exception to that is dungeon crawler style games like dark souls or baldur's gate, or platformers.
@user-pw9se6yf9c
@user-pw9se6yf9c Год назад
You can decorate houses with a roof that could be placed as blocks of walls in a Terraria, but at the same time would be hidden when you enter the house. So you have beautiful outside and comfortable inside the building.
@frdstr
@frdstr Год назад
Yup. This would be great. This game looks amazing so far
@lad6606
@lad6606 Год назад
Perhaps their could be a dancing minigame with a character you've chosen to dance with, being forced to avoid other goblins whilst trying to stay near your partner
@Eldritchdraaks
@Eldritchdraaks Год назад
Or something like Crypt of the Necrodancer.
@laxwolf
@laxwolf Год назад
The changes look great, Watt! However, this may be the point in development where you need to seriously consider whether a systemic refactor was necessary or it was an aversion to creating content (the surprising bulk of game dev.) If you enjoy making systems, it may be very helpful to find someone who enjoys making content and consider letting them go loose on your Game 1 while you set up systems for Game 2!
@duccofantastico
@duccofantastico Год назад
Maybe you could re-add roofs back and when inside a building it becomes transparent. I think the roofs would still be a really nice addition. Also, maybe you could add ancient ruins or lost temples that give loot. Good luck on the game!
@AIAdev
@AIAdev Год назад
The changes you made are so good. The lore you can develop behind actual trolls could be really engaging. Also... awesome video :)
@themonocleguy371
@themonocleguy371 Год назад
omg can't believe I found THE AIA in the comments
@Gerz970
@Gerz970 Год назад
I was honestly a little disappointed upon reading the title but after hearing your reasoning and seeing what you have accomplished so far I have never been more confident in this project. I think this new direction is a very good idea.
@stevenlandow7372
@stevenlandow7372 Год назад
I think the building system could leverage some kind of auto-tiling that allows them to be flexible, simple to build but still very "arted up". The old designs were really awesome.
@seeegol
@seeegol Год назад
I was expecting someone with hundreds of thousands of subscribers, just by the video editing and the incredible game development, but I was not expecting someone with only 16k subs!
@bronsend2595
@bronsend2595 Год назад
I'm a professional sprite artist with an unhealthy goblin obsession. I've been theory crafting a game like this for a couple years but it seems you're branching into what I was considering making. If you want help creating sprites and animations, writing story, scripts, or mechanics work, I'd love to work on this.
@Selrisitai
@Selrisitai 4 месяца назад
Did he reach out?
@FollowNdFeel
@FollowNdFeel Год назад
Not gonna lie. You’re tearing my heart out. I’ve been looking for this title specifically. Obviously I’m happy you’re going in a direction that works for you. Suggestion: what if you implement your “shrine” dream later. As like an expansion. You may have more help at that point.
@FirebelleyGames
@FirebelleyGames Год назад
Reworking the game is a great choice! I had to rework my game because I wasn't "feeling it" either and it makes such a huge difference.
@CactusAmigo
@CactusAmigo Год назад
I really like the new changes. Congrats on your first sponsor 🥳
@siklus6177
@siklus6177 Год назад
Good luck with your new direction. Keep us posted!
@sirfluffdev
@sirfluffdev Год назад
Had this tab open at the time, so HAPPY NEW YEAR!
@mkrichey1
@mkrichey1 Год назад
Congratulations on the bold move. Love the tricks you have found to improve performance. Looking forward to the next update!
@K.L..
@K.L.. Год назад
That was so cool to see SNHU being featured in this video. I'm a student there now. After I complete my degree, I will (time and money permitting) go back to take some of their game dev/coding courses. Trying to teach myself during my spare time has been.. slow moving. I have been LOVING my time at SNHU (online) though. Also, thanks so much for sharing so much of your creative process for your game. It's very helpful for my brain to see what coding looks like when implemented into a game and the thought process for how coding should work. I'd like to get into the gaming industry so following game channels like yours has been so eye-opening. Thank you.
@calendulaprox2155
@calendulaprox2155 Год назад
Have all my support man, also a fellow dev starting over the game after 2 years of development. I was almost glad to see you take this step, it reafirms how important it is to make decisions at the right time before its too late to go back. I learnt from my mistakes, and learnt what i need and dont need to use. I can apply new concepts from the ground and build something way better. Cheers!!
@Imaperson1020
@Imaperson1020 Год назад
Just found your channel and I love the video, I think your change makes sense. I'll be getting the game once it releases, it looks fun and takes inspiration from some of my favorite games.
@beezelbuzzel
@beezelbuzzel Год назад
Good luck! Looks like you've got an achievable goal and a solid plan!
@StoryGameArtist
@StoryGameArtist Год назад
Godlin is working smart not hard I see, big respect. I totally can understand the slight frustration when play-testing an adventure game, when you constantly have to wait an extra half second every time you want to go anywhere. But if you did want to keep turn based movement for multiplayer, you could have slimes split and change color when another player enters the screen; your colored enemies react to you and the other player's enemies only move when they do. Or Enemies could just switch who they're targeting, they only move with whoever's closest. But yeah, super happy your short project has given you new insight into this one. Keep it up 👍
@notroublegames
@notroublegames Год назад
Wow! Great job, Watt. That required courage - to throw away the things you had already worked out and start again. I like that you make the best of it and it adds a spark to the new development. Good luck. (I also recently started fresh and the best part is when you fall in love with your project all over again. 😊 )
@atrocity11
@atrocity11 Год назад
im starting to watch all the videos in order after seeing this on my fyp. This looks amazing, and km glad you decided to pursue this
@SphinxKingStone
@SphinxKingStone Год назад
First time seeing your project and I like the direction you're going now hope it will end up well. Game looks amazing btw
@Ambitioness
@Ambitioness Год назад
Hey, I found your channel through this video and I'm really fascinated. I am currently working on a game myself, so I now how tireing it is to do so. I only have been working on it for a about a week now. I can't even start to comprehend, how hard it was to make a game, eventhough still being in work for many hours. I'm currently watching your other devlogs about this game and I already got sooo much inspiration from you. You should do what you want and just make what you want to make. I'm already so excited for newer devlogs of the game and I hope you now have even more fun making them. Btw I will totally play it when it comes out. I hope the best for you and your game!
@i_am_phibian
@i_am_phibian Год назад
I love the beautiful pixel art, and the explanations of concepts and features are really engaging. Keep it up!
@officiallambs
@officiallambs Год назад
Good luck with your release bro, excited to play this one!
@joyfulfishman5445
@joyfulfishman5445 Год назад
I love you, can’t wait for your game and for the next devlog
@valoconic
@valoconic Год назад
honestly i love the games referenced and just seeing how honest you are about the directions youre taking, i'm in love with this!
@Augustman22
@Augustman22 11 месяцев назад
I’ve been binge watching your dev logs and I honestly think this was a good idea to restart like this, seems a lot more like something I would personally play. Great job so far! The game looks incredible!
@primitivedev
@primitivedev Год назад
New direction you are going for seems great! I respect you for making the decision this far into development to change up some of the core ideas of your game. I can't imagine it was easy to make the decision. Hopefully things go well : )
@geshtu1760
@geshtu1760 Год назад
Love the changes and great job with those lighting and shadows features
@Pepsimaaann
@Pepsimaaann Год назад
This video just popped up on my recommended, i have never seen your channel before but this video makes me want to check it out. I can tell you that from a totally outsider view this new idea for how the game will be has made me very interested in it!
@Krellep
@Krellep Год назад
Excellent video! Really great arguments for switching direction, and I'm excited to see what the future holds 👏 Sounds like it could add some extra replayability too
@ShootingDux
@ShootingDux Год назад
Nice job. I think your reasoning for the changes is pretty good. The info about the sectors/regions was very interesting. Good luck with the rework and the new direction.
@michaelgamel5915
@michaelgamel5915 Год назад
I've only just stumbled onto this channel and I am hyped for this game!
@Skeffles
@Skeffles Год назад
Wow this is a huge shift! You seem to have a good idea of where it's going which is great. Good luck!
@monstereugene
@monstereugene Год назад
Make sure to prototype to make sure this is actually what you want. I’m glad you’re taking steps to do that now. Rooting for you
@nicynodle2
@nicynodle2 Год назад
Personally I really like the look of a full bulding over a cube with a floor, maybe when your outside the building a roof and other gubbins (chimneys ext) appear? kinda like what towns did back in the day?
@FoxBoyJack
@FoxBoyJack Год назад
I am follower number 100 on the steam group... and I am very proud of that! I can't wait to see your finished works Watt!
@beldrnl
@beldrnl Год назад
Yup good choice. I'd love too see what is going to happen
@EnbyNomad
@EnbyNomad Год назад
Looks cool, never saw the project before today but I'm following it now. Let's go goblins.
@nicholaskuun3795
@nicholaskuun3795 Год назад
I support your decision, things are already looking amazing. Keep it up, you got this :)
@arctiformgames
@arctiformgames Год назад
I can see how some people may have aproblem with this new change, I believe its important for a dev to know what they like in games and want their games to resemble (typically what they like lol). Removing interesting systems for to direct your game towards what you really like and want I think is a good decision and multiplayer really does make games better. Ive played a decent amount of singleplayer games and multiplayer games and truly it is the multiplayer games i have the most fun with. I hope this change helps you finish the game and keeps your support!
@flyingdragon4613
@flyingdragon4613 Год назад
I saw your video and it was quite interesting! If I would give an opinion, saying that I never watched your other video's, I quite like this new look instead of the old looks you showed for a few minutes. I think the other one was a bit zoomed in and made the goblin quite small. This is quite a mix of terraria and minecraft but with a different camera view, Im quite interested what you'll do next :)
@raumsegler
@raumsegler Год назад
You could make a cutscene at the start where one goblin goes away from his group and gets lost in the forest where he finds some kind of food like an apple that glows and when he eats it he gets enlightened, and That’s when the player can start playing. It could then be used as an extra objective. Finding more special apples so you can enlighten the rest of your tribe. And I think you should change the color of the black “fog?” At day time That occludes unseen areas to grey or white or something similar. Because I think it looks to dark otherwise if half your screen is black even though it’s day.❤
@user-du7dc1im6r
@user-du7dc1im6r Год назад
First time I hear about your game, looks awesome best of luck
@nicholaslabonte3491
@nicholaslabonte3491 Год назад
I love this project. I'm super excited for this
@CameronPenner
@CameronPenner Год назад
Starting over is always scary, but it looks like you have a really good plan! You proved that the new systems would solve the problems you needed them to, and you'll be able to re-use a lot of your old work. I'm excited to see where this will go!
@tomahawkam
@tomahawkam Год назад
Great idea using rimworlds’s pathfinding! Excited to see the game progress in whatever direction you take it in; if you are passionate about it, it will turn out great!
@placeholderdoe
@placeholderdoe Год назад
I’m glad this was in my recommended! Now I have a new dev channel to watch
@RmationYT
@RmationYT Год назад
Nice changes you made! I like this! I kinda suggest making the goblins look less human-ish in the dialog sprites. I really want to see where this is going!
@radnyx_games
@radnyx_games Год назад
Keep it up! It always hurts to overhaul the original game design but it's just another step in the process. You've seem to come out of This is Hell with a better perspective too. So trust your gut on this one!
@Te3time
@Te3time Год назад
good to see you're still working on this! I wonder if there will still be much of a story and npc relationships with this new version? since those things dont usually go well with procedurally generated anything ig you didnt talk much about the actual gameplay of the new version but I do feel like tossing the rhythm based stuff completely makes it lose a lot of unique-ness so I'd definitely try to incorporate it somewhere somehow
@whyrwehere
@whyrwehere Год назад
I've never heard of you before, but this game looks incredible! I'll definitely be looking forward to updates on this game.
@SaintPaulus
@SaintPaulus Год назад
These tweaks are definitely improvements. Good calls.
@baksoBoy
@baksoBoy Год назад
Woah your game's visuals are really cool!
@MagentaFantasies
@MagentaFantasies Год назад
0:39 Removing the grid-based movement was a good idea. It looked very tedious to play in your other videos. 1:27 I agree with this point. I thought the earlier designs were essentially humans with green skin and pointy ears. 2:00 What’s wrong with taking four years? I know of several indie games that have been in development that long or even longer. When I started creating my game Outcasts of the Rift, I knew from the start it would be a multi-year undertaking, and I’m married and have a full-time job. 3:34 I chuckled here, since I’m from New Hampshire. 😉 I’ve driven by the SNHU campus a few times. It’s remarkable how much it’s grown over the years.
@tetolouco
@tetolouco Год назад
Good choice Bro, I think will be nice even with the changes!
@DerpyDingoDoggo
@DerpyDingoDoggo Год назад
had me worried there for a second. this seems like less of a restart and more like a revision, i good one at that i think all of the changes you're making are good ones to make.
@lel7531
@lel7531 Год назад
Great video and great progress !
@CyberCrow4
@CyberCrow4 Год назад
New viewer here, I was actually about to suggest moving away from a grid based movement system so I was happy when you later said that you did. I know big changes, especially ones that erase some of your progress, are scary. But you got this!
@tateyoung7
@tateyoung7 Год назад
I actually loved the buildings and the NPC designs, I've been following this project since the first Devlog and fell in love with the quirky aesthetic starting at the game's name. I have been looking forward to playing this game since day 1 and I still do, but I for one liked the idea of the grid based movement (but I tend to enjoys games like this completely solo without multiplayer). I do however think the game will be released at its best potential if you have passion in making it, and if you burn out or aren't happy with the direction then it is the right decision to go with your instincts in changing it. Good luck, I will continue to follow avidly! ✌❤
@XDWASDX
@XDWASDX Год назад
This is really exciting stuff to see from a one man army. The art and animation are very clean, and you seem to be approaching every newfound problem with stoicism and gusto. I can't wait to see the final product! I know this would demand some extra work, but I think the pixel art would benefit greatly from softer outlines (i.e. dark green for goblin and tree outlines, dark brown for cliffs, etc). I'm a big fan of this trick because it makes the outlines (which are basically visual guides for distinguishing sprites) look like real contours that make sense.
@itr-dev
@itr-dev Год назад
Sounds like it was the right choice for you! Good luck!
@memyselfishness
@memyselfishness Год назад
I'm looking forward to see your take on things more gobliny. I hope the buildings become more interesting than just a cave box though!
@twomur_
@twomur_ Год назад
i am a huge fan of this cjange!! keep up the great work
@tacoman6697
@tacoman6697 Год назад
For the love of god, please no on the procedurally generated world. I'm sick and tired of procedural generation. I'd gladly wait like 4 years for a game to come out, that sounds like a perfectly reasonable dev time to me.
@dimi_95
@dimi_95 Год назад
I remember your last video ! Love the content, sadly forgot about you but thanks to the algorithm I found back.
@VARIGONSTUDIOS
@VARIGONSTUDIOS Год назад
I know the feeling man, I had to restart my game twice already to fix issues and change art direction. Great video
@egill1257
@egill1257 Год назад
This new version looks really good!
@andreymontag
@andreymontag Год назад
I'm happy you got to recover most of the old content Old houses really are cute from the outside
@StreetSnicker_is_the_best
@StreetSnicker_is_the_best Год назад
This looks really fun!
@Corndog-
@Corndog- Год назад
It looks great! I would definitely play.
@datbubby
@datbubby Год назад
The only thing I don't like much is the lack of goodlooking homes for the goblins :(
@lksxxtodin5292
@lksxxtodin5292 Год назад
You're amazing! Keep going.
@experienceforge
@experienceforge Год назад
The pathfinding is great and the grid-based movement change is a really good call. It's a cool idea but ultimately very limiting as you pointed out. It's all part of the great indie-dev life, looking forward to your next major design change in another year ;)
@paulbecket7399
@paulbecket7399 Год назад
good work senpai your coding skills far outstrip mine (and you are working in Unity!)
@stephenkirby6788
@stephenkirby6788 Год назад
I honestly like the changes, looks great!
@Zyodl
@Zyodl 9 месяцев назад
you could probably make something of a house builder "minigame" where you go into a view like when you're moving buildings in stardew, then you have a variety of roofs and walls to choose from so you can build your house up to look good from the outside, but then the moment you go inside, all of those assets disapear so you can see what you're doing
@Spirhack
@Spirhack Год назад
damn... you have the point... I also have some issues with my graphics coz i still learning. And every 2 weeks i feel like i don't like my sprite sheet anymore and have to redraw it with my new knowledge, damn... But it becomes better and better so it's a good thing i guess.
@TuxedoDogss
@TuxedoDogss Год назад
i like that superhot kinda grid movement, maybe it could be a feature in areas with enemies? like in a certain radius or entire area your movement is suddenly grid based. also i think multiplayer movement should work like anyone can move once but it makes the enemies move too, meaning more firepower, less turns, more strategy. glad i found this channel it looks cool.
@CarterJackson
@CarterJackson Год назад
Props man, restarting when things aren't working is such a frustrating, but necessary step, and I can already tell it's going to pay off!
@ebitachy
@ebitachy Год назад
looks good👍👍👍 a lot of people who aren't into worldbuilder sims might have a word or two to say about it but this looks like the beginning of a game project i can really see going somewhere fun and having interesting mechanical interactions within the game
@alextriple1
@alextriple1 Год назад
Tbh, I do not actually care if a game would be released. I just love watching these high quality devlogs.
@GreenBlueWalkthrough
@GreenBlueWalkthrough Год назад
Much better and reflection is important in game dev so this was a great lestion.
@PeterGriffinBro
@PeterGriffinBro Год назад
I like the new plan and the game, it's almost finished, don't stop now!
@NITE_CALEB
@NITE_CALEB Год назад
It makes sense why you did this I hope you make it better than the orignal
@atomicdiamondx
@atomicdiamondx Год назад
I +1 the movement aspect in regards to what you're going for -- the alternative could have been switching to turn-based mode for combat with a "ring" around the combat area that multiplayers could choose to step into (distance from the "ring" would determine how many "turns" would need to pass before they could join the fight), but, that obviously breaks up the gameplay quite a bit. Actually, I think this is starting to look a bit like Corekeeper, which is a game that I adore. It has goblin-y creatures called cavelings, but, you only get to fight them, so I'm excited to get to play as the gobliny character! I'm very sad about the loss of the cute portraits and the super charming homes -- the aesthetic was really pleasing imo, however, I'm looking forward to seeing how this works out!
@sinksinkswim
@sinksinkswim Год назад
Hard to envisage the new direction properly yet but the logic for the change seems sound. With the changes though, it does beg an important question, "what makes the game stand out now?"
@shinkouhai919
@shinkouhai919 Год назад
well you goat this, remaking the game after 2 years is a load of hardwork and mentality, I was developing a game in 6 months and it's sadly didn't go as planned, in short the project file is corrupted and i lost the project, gotta admit I'm so careless to not do some backup, causing 6 months works back to zero, even until now I haven't think of the motivation to remake it, but i sure I will someday, btw Good luck with your gamedev.
@TitanLordofPizza
@TitanLordofPizza Год назад
Can't wait for it to come out! Some of the new changes are ones I wanted to see in this game anyways...
@tomkc516
@tomkc516 Год назад
RIP your other game, it looked sweet. hope you can find more joy in this one!
@peepeepoopoo12356
@peepeepoopoo12356 Год назад
This seems super hype!
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