i should make that a secret boss in my game (im also using unity for the game so defeating it would basically just be "i used the stones to destroy the stones")
For myself, Unity falling apart is a blessing in disguise. I got lucky and don't have any active projects in Unity, but someday I would like to be a "solo dev" that makes small, 2D games. So, it's a good push to switch to an open-source engine like Godot.
Man, the Unity thing gave me flashbacks to WOTC's license fiasco start of this year. All trust destroyed and massive movements in different directions within the community. You'd think other companies learned from that, but nope... I hope you don't give up because it keeps on shaping up to be amazing! Loved the old NPCs but the new ones look great also! Is Fig missing an arm? That's so cool!
Do they think that they're invincible? And that their customers' loyalty is unlimited? I'm starting to doubt the leadership IQ of these big companies can pass 100.
@@ultimaxkom8728 Didn't unity's new ceo try to make reloading in Battlefield something you have to pay for? He and EA kept trying until they realized it _may_ not be reasonable. Their IQ is in the negatives but greed in the hundreds!
@@ultimaxkom8728no, they're just the first tendrils of a larger beast that's buying its way into boardrooms and is desperate to hold a hidden monopoly on everything: The techofeudalists (the kind of people who are responsible for, and base all they business models on Adobe's subscription service). They're basically all the same kinds of people as real-estate moguls who charge extortionate rents, but they realised that being landlords or owning real-estate firms is way more work and is way less profitable than owning content and renting it as a service.
The game is really coming together! I never had a problem with how the old portraits looked but the new ones look so much better, they have a lot more personality than the old ones.
I like to think of this as an alternate Terraria universe where you're surviving at the place where goblins come from instead of the main island from Terraria
Not gonna lie I was super worried about this when it came to your game because I was really worried about it. Of course I was worried about other games, but I was really worried about smaller projects like this, but I’m glad to hear that things got smoothed over (somewhat) and you can continue to work on this great project. Keep up the great work, I love all the new designs and animations you’ve been adding to it!
Heres something that some people dont know, The new ceo for Unity is John riccitello. Hes the reason that Lootcrates exist, HE USED TO WORK AT EA, and is the reason this stupid guideline was made.
I didn't even think to check in on the small indie games affected by Unity's changes. I processed the thought but literally 4/5 of my steam wishlist games are from Unity indie devs I found on RU-vid. I can't name the others off the top of my head but I'm actually really excited for this game and happy to hear that you can continue development with Unity. I personally have tried switching to Unreal Engine. It's scary af especially bc I'm only a sophomore in High School currently, but I've been wanting to switch at some point and this change made me commit to it. I'm finding it hard to actually be serious with game development right now even though it's one of my main goals in life because I am, as I said, only a sophomore in High School and am also in the schools marching band which is taking my entire life rn, and I technically have a job at my friend's local family restaurant. Edit: Yeah my entire steam wishlist is: Isle Goblin, Slimekeep, Dewdrop Dynasty, Feed the Deep, Halve, Hollow Knight Silksong, and Hades 2. My favorite game is without a doubt Ori, both were good, Will of the Wisps is better made but both combine for a great story. If you didn't notice, I like Indie games lmao.
I've been working on my game in Unreal for almost 3 years now, I couldn't imagine the anxiety of having to choose to learn another engine to avoid getting fined! I love the progress of your game! The improvements make it so much better👌
Its honestly inspiring how much work you get done with every update. And your cute & homey 2D style really scratches that itch for me. Makes me wanna get back into 2D pixel art and game dev again. Really good job on the art style & the overall feel of the game. You nailed it!
For the locked doors in villages and stuff, you could make some kind of indestructible wooden wall that only those structures use that have a tiny bit of a different look.
I just finished binging all of your devlogs and I really like the direction you are going, and the game keeps looking better and better. Keep up the good work!
Spawn the raindrops backward, from the point at which they’re supposed to splash. Fail any ones that can’t where they are. Like on a wall. Have a quota per tick or whatever so you still maintain overall density.
This is a great project you are up to. I wish you luck. I have a few suggestions though: - I think that freezing the time while you are talking to an NPC would be almost necessary. Or at least slow the time down by a little bit. It's not cool to die while you are talking to your grandmother :| Great job working on the art! - What if the Goo had different variations and all of them gave you some seperate bonuses? One could increase health, the other would give you goo to spend on different upgrades etc.
I actually really like the goo idea 🤔 And I agree about the annoyance of getting interrupted by enemies during talks, although if I slow down enemies (or time itself) I’m not sure how that would work over multiplayer.. I guess only freeze the nearby enemies so your far away friends aren’t impacted? But then players could exploit it by bringing an NPC into dangerous areas and using dialogue to freeze enemies..
@@WattDesigns How about making the time slow down for the player that is talking to an NPC only and also making them invincible? That makes it less exploitable and if you ever add regeneration, the time scale for the player won't allow them to abuse it. Or here is another idea: If you escape the diologue, the game will remember the place you have stopped your converstation at and then once you come back it will bring this exact part of the conversation again?
pretty good idea for the game - instead of some ability skill tree for all the skills, players could get a deck of cards each level or whatever. there could be like 100 cards, each with different requirements and outcomes. for example, « bulldozer » -> when you hit an enemy into a wall their screen turns black for a bit or you stun them or something. requires 20 str for this card to show up. anyway, like this you can make something more interesting than a skill tree, because you dont necessarily need one card to get another (although you could make cards that will only appear once you have another) but most importantly it adds an element of luck, and doing the best with what you’re given. instead of players having exactly all the skills they want, they need to work with what they are given to create a good build (doesnt necessarily only apply to combat). i think this’d be pretty sick man!
Hey! I've seen some of your videos in the past, but I wasn't as intensely interested in game dev then, so I didn't pay much attention. This looks like a genuinely interesting game, and I hope the development goes well! You've earned a wishlist from me :p
Really well done man. Your games looks so pleasing.. Just a quick suggestion though : Can u add some quality of life changes like a campfire of some sort or a cave den where we can rest when there is rain.. Something just pleasing ,calming which gives relaxing vibes .. like when the Minecraft music starts when it's raining sorta.. I hope u get the gist of it I couldn't put it in words efficiently 😅
Teeth honestly make a very good currency. It has a limited supply but does increase over time slowly. Would possibly need to limit the scope as, goblin teeth, leads to some unsettling consequences... But as a form of currency its not terrible. There are real world examples of cultures using teeth as currency. And ignoring all of that, it is very goblin-y. Side note. I both like the cute goblins, and how scary their livestock look. But I do personally feel that they sort of clash with each other. On the one hand, I like cute things, on the other I like the goblins looking scary to "justify" the humans attacking them and polluting their land. (Big air quotes around justify there.) But together its seems a bit off. Like these cute little gobbos you just wana hug being the masters of these terrifying spiders and boars!? (The purple cyclops spiders with spikes!?!) No idea if anyone else is getting those vibes or if i'm just over sensitive.
I’m a huge fan of the art improvement!! i always favor the stylized designs in comparison to the too-closely inspired ones, though they can be good at times
as far as teeth being currency goes, I think it's creative and you can definitely make it make sense lore-wise. teeth are made of a mineral called apatite (yes it's a pun), which is also naturally occurring in the ground. perhaps in this universe, apatite has some sort of unique property that makes it special to goblins. maybe it's got magical properties that they infuse in weapons, their tattoo ink, and other tools? just some sort of function to make it valuable. then it makes sense that when they discover that teeth have apatite in them that they start collecting those as well. that also makes it so that you can trade currency for weapon upgrades since you'd be infusing the apatite directly into them or something? could also make it so that the goblins have some sort of special properties to their own bites which can be explained by the apatite? conducting magic through biting people seems like a goblin-y thing to do. idk just some thoughts.
I wishlisted before you even asked me to consider it haha. Still can't believe you made this game pretty much by yourself; it's so solid and promising! I think rain hitting the sides of objects is fine, especially since it's insanely difficult to detect where particles collide with stuff in Unity from my experiences. Unless you're doing some complex scripting/simulations, performance could be hindered pretty noticeably; not worth the effort imo. I know you're not quite at the polishing stages yet, but I think making the water less turquoise and more sky blue could add some brightness to the game, and maybe adding some fine scrolling noise over the water (colored white) to serve as some nice specular highlights would be cool. Damn I would work on this game if I could haha
I really look forward to these videos! They are a lot of fun . I can fully understand not wanting to make more of these kind of videos as I'm sure with editing and script writing they can be time consuming but a bi weekly video thats less edited and more indepth on certain things would be awesome!
I'm a new viewer, just wanted to say I find your game super interesting and I love the art, as I am also a solo game dev I really admire the work you've put in alongside your dedication. I wish you the best of luck for your present and future.
Given the whole theme of cleaning up the polition it might be neat if along side cleaning up the pollution giving you and the other goblins more health it had effects on the world like brightening up the colors and maybe new plants start to grow creatures become more plentiful, basically a nice visual and mechanical representation of your progress in the game.
this genuinely sounds so interesnting! also the game looks adorable and i love both terraria and stardew so this sounds like a blast. already on my wishlist on steam (commenting this half to get daddy YT to see [engagement] and boost this bc it looks amazing)
You could implement a temperature system, so that in cold bioms you need winter clothes and in warmer bioms were less armor Then you could make bores drop fur for said winter clothes
Honestly, I prefer the look your quick hand drawn doodle goblins have. With their round heads, low ears, high mouths, small and far apart eyes. They're cuter and less human than your current portraits. I'd rather you just took that as the base to make more detailed pixelart portrait versions. Its also a look fairly heavily tied to the game already for people who watch your vids.
i found you doing research for a long time project thats in my head. i started once but had to stop for health reasons but im now doing research on what i want to make and how. the more i see the more i wonder if i should just treat it as a side thing and pull a Notch and build from scratch in c++. i find the idea of using someone elses game engine more intimidating when they can always change and i have to try to wrap my head around it instead of making one that works for everything i would wanna build in away i find more intuitive. side note. your game looks awesome and makes me question my abilities. lol. inspiring tho
Even though I just came onto this, I feel like having instead of like when you break the pollution source, I feel like there should be humans trying to protect their pollution source
Nice! I´ve been following this series and i really like the game concept. Regarding the NPC art, you can try to have a double outline of white then black; it will perhaps stand out more when you are talking with the npc. But i love the new NPC art-style. Also perhaps consider animating tree swinging yourself, it is okay right now but you could exaggerate movement much better on very windy days, or in storms (the trees get pulled from the ground) etc. Another opinion, double outlines are very good imo, but on smaller objects they probably make less sense and clutter the art-style. An obvious solution would be to have some objects with double and some with simple outlines. Otherwise, epic video!
As a solo developer looking to release my first game and having been locked into Unity and c# for 6 years now I was crushed by this disaster when it happened. I'm a business owner (non-development) too though, and this didn't seem legit to me, so I did some digging. When I saw that several higher ups sold millions in stocks just before the announcement, I realized this was an attempt at a cash grab. Sell your stocks, ruin the stocks, buy them back at a discount, and then get the stocks back on track. I "knew" they'd get rid of the people involved and things would blow over. I, too, will reevaluate later but I hope I don't have to. I love the product (at least, the 2017lts I use) and would prefer to just stick with it. The game looks great btw. You can tell it "feels" good to play as well. Nicely done.
A simple fix for the rain is have those flat surfaces is have the rain be on a lower level than them so the walls and stuff like that go over the rain outside perspective it looks like it's falling behind the fence
Great art on the goblins there Ada loting chests acording to the bioms and special rare enemies that drop their weapons and some puzzles and Easter eggs here and there Love this game keep up
I think teeth is believable as currency so long as its not goblin teeth. Trading with the body parts of their dead relatives seems pretty morbid. But using animal teeth isn't entirely unheard of since they have been used in jewelry. I could imagine the higher value teeth coming from rarer or harder to kill animals.
Can't wait for the game! Just found out about it yesterday and i'm already looking forward to more info about it. Especially can't wait for more bosses since they seem to quickly grab my attention in games. +1 wishlists👍
Loving your channel and your game❤ the way you make videos is super engaging and fun. Also the game concept is awesome, looking forward to playing it, best of luck on your journey of making it 😊
Firstly, as a fan, I want to say that I immensely enjoy your video updates and I hope to one day play your goblin game :D. Secondly, as a student worker at Unity, you have no idea how it breaks my heart to see everyone boycotting Unity engine. If you think that others lost trust in the company, you should have seen the internal outrage when the plan was announced by the upper management without addressing ANY problems, that were noticed by internal staff. There are a lot of good and passionate people working at Unity, and I really really hope there won't be such fiascos in the future...
yo, discovered you through this video and this game looks really fun and cozy. I am pretty interested on how this project will turn out and I will definitely subscribe :)
love the art style and presentation of this video! i've been working on games for a few years making small projects here and there and this video is inspiring me to commit to a larger project
The direction this game is going, it seems to be ready to become something great! The new NPCs are very nice too, I like them way better than the old ones :)
You adding boars made me think about island ecology, which is super cool and fun stuff. Like how New Zealand has giant crickets and loads of neat birds. Isle Goblin could be a result of similar isolation ecology, and might be more interesting with larger animals based off of crabs, birds, isopods, bats, land fish, or whatever.
As always, awesome progress! I would love to see an in-depth video about your npc system! How do your npcs track what kind of activity the player is doing while on a walk with them?
I’ll maybe post one in the future! To track what’s going on it’s pretty simple, I just have the player scripts notify the “NPCFollowManager” whenever something happens. If you chop with an axe, the axe script tells the manager script. If you catch a fish, it tells the manager script, and so on. Not the cleanest but it works
That would be awesome! Thank you so much for the insight! I'm always amazed how much you get done in a relatively short time period. Keep up your great work! :)
I really love watching your videos ! Seeing all the progress has been so amazing and truly inspiring! Just recently I created this youtube account and starting making devlogs, so thank you for being you and keep up the great work!!
A fun idea would be to add a bookshelf block that can store many notes and you could have a librarian that would sort them (you could assign a drop down menu for each genre of book that the player has found). Another thing you could do. If a locked door is on a building you could run a check and make the walls that make the room the door is connected to unbreakable or something to that extent.
Yeah had a similar crisis but I ploughed on on the basis that this shit wasn't going to fly and it certainly hasn't. But yes, next game likely something else. And people really don't get the time sunk and the feeling of dread and death you feel when you consider rewriting everything afresh 😭😭
No it makes sense. I think a lot of us are more afraid of that kind of sh*t they will do to you next time, if you decided to continue to use them. I am glad that they might be letting you all finish, for now. But really I don't trust them not to bite after all of this.
Some amazing progress! I really like the new portraits and animals. Sucks to hear the unity situation hit you. I hope that normalises, and you may try something new out after the game is done.
I think it's smart of you to continue with your engine, considering how far along you are with progress. Road to Vostok had a good vid on this and how they made a decision.
What the Unity exec board did is the equivalent of a date being caught trying to spike your drink. There's no backtracking out of this ... the intent is clear, and just because you managed to avoid 1 spiked drink is no reason to feel safe for the rest of the date.
- Great Video ! great texture work / the goblins look great ! - this is just an idea, but would it be possible to add some kind of "notebook" / "diary" where the player could write text / notes. ?
It's great to see you gaining popularity on RU-vid, because advertising and building a fanbase are important factors too. I might have missed a really promising game without your videos. Keep up the good work and Videos coming. 🐳
If you don't want the water to splash on a side way surface you can make the side way surface on a superior layer, and make the water particle on a inferioir layer
As someone who was practically raised in the game creation world on Unity, I think it's really just subject to how badly you think Unity could mess up in the future. Personally, I don't make games on a large enough scale to have any potential new policies be threatening. And I know the trust in Unity is gone but they're still a business, and need to rely on users. Should they do something like this AGAIN it would absolutely kill the user-base, moreso than it already has. I have faith that although they're greedy, they're not stupid enough to do something like that. That's really the only risk with staying with Unity, but it's still a very, very threatening risk. What if they don't do take-backsies next time, and all of the work you've done really did go poof? It's a matter of weighing whether the time saved from not needing to learn another engine could be better than the, only potential, time saved by not letting yourself be involved with a risky business. Personally imma stay with them because I'm stubborn lol
Idk why I haven’t added the game to my steam wishlist before but i did it now! Also I looooved the new npc designs, they look way more unique. You are truly an inspiration ❤🐗
People are so hyperbolic, the engine is still the best on the market for indie devs and a majority of people complaining are nobodies that would never reach the threshold. Unity needs to make money and yes this mismanaged it but the way they walked it back is great and pretty future proof. Also your game looks really great, I wish I could do pixel art like you
Please make sure you have an accessibility option to turn off the wind effect. For some players this wobble can be nauseating. I’ve been thankful whenever games like Rimworld have that option.
I got this video recommended, this is my first time seeing this channel and dude the game you're making looks really good! I love Stardew Valley and Terraria, so it sounds like it'd be right up my alley.
It would be funny to add a Human npc, but make them some sort of rough and tuff retired adventurer sort. Like, they've seen enough to realize that goblins aren't all that bad.
when i saw the new pricing at first I was relieved, this i remembered i decided to switch to unreal engine a few months ago as it has been making so many improvements at a huge rate
As I understand it, this was Unity doing it again. Last time, they promised never to attempt retroactive changes again, and set up a github repository with their terms so this could be verified. This time, they removed that repository to make it harder to point out. I'm not sure if it's the same asshats behind both times but they knew very well how unacceptable it is; they were warned internally and didn't listen to their own employees (some of which they've lost over this). They've had their second chance.