Something I love about Star Citizen is just watching people go about their business. Seeing ships landing and taking off at outposts n' such. Just a shame that some people have a shoot first, ask questions never mentality. (I'm still upset someone in a corsair decided to blow me up while I was just flying around in my 300i)
Star Citizen, bringing the psycho in people since 2015. But seriously you can have less of these shitty encounters if you know how to avoid it. Thankfully i only had 1-2 of these encounters and indeed they can turn off your mood for the game pretty quick. Hopefully these become less and less of a thing once the "verse" expands from the only system it has.
The #1 rule for avoiding hostile encounters is to never target lock someone because that is a inherently hostile action. If you want info use V to scan.
@@ADRIAAN1007 The thing is I didn't even lock onto him. I was just flying past him over the snake pit and he made a hard 180 degree turn towards me. Plus it could also be seen as a hostile action to chase after someone just to scan them.
@@ADRIAAN1007 I'm speaking for myself but i have been target locked multiple times and especially in cities, i do not view it necessarily as a threat if it's meant briefly. Some just do it to see what you are flying and your flight vector, it also seems like a rule that applies depending on location. If you are in deep space, at OM's or outposts with no armistice then i believe it makes sense but in such zones you can expect anyone to be hostile. I rarely use target lock and only briefly in armistice zones if they get too close since i've seen people ram or cause accidents by getting in your flight path. I honestly think, the #1 rule at this point in SC for avoiding hostile encounters is to stay away from most known hotspots or popular zones. Might seem boring yes, but that's what kept my shitty player induced experiences with this game at a minimum.
I had one of these types of situations myself. I was just going about my business in one of the non-armistice places and saw a player there but since I had no hostile intentions and it was visible because I was only wearing my flight suit and only had the starter pistol on me I did not pay attention to him. He had full armor and much better weapons so I would not stand a chance in a fight with him. He still decided to shoot me in the back, rob me by taking my pistol, revived me and flew away. He did it because he could, because he knew I was not a threat to him. This is why I think people just shoot first, no questions asked because once you are ambushed by another player even though you are clearly no threat to them, you stop trusting others in the verse. It would be really said if this toxic behaviour damaged the game this way because I think the game also needs casual players to play the game so it can succeed commercially and I believe a lot of casual players may be turned off by this kind of toxic behaviour. Organic gameplay where players compete in combat is one thing, random assassinations for no good reason is something else.
off the grid is what will make this game a draw for many players, like myself. I've taken the ROC to moon and have stayed there for a couple of weeks, not visiting anything but the outpost to sell my wares and pick up supplies. I'm past time to repeat off the grid adventures after running trade for a bit.
@@NigelGresley_OG 100% agree. We use to could change out laser heads, etc but all that got locked down. Yes, we can do it now but pretty clunky. Still can't service the ROC
@@freddyrene960 i knew a kid that used to eat mud even into his 20s. you should've seen the face he made when he ate it. so happy. He enjoyed it more than beer.
I have every ship I want, a bunch of ships I don't care about, and millions in the bank. This is the kind of gameplay I keep coming back to. Off grid scavenging is the best solo and duo content.
@andreiuzunov personally, I would rather see you earn that vulture outright. You will appreciate it a lot more, and once you have it, cash will come easy. I also play mostly solo. My suggestion would be to do bunkers or clear occupants. Take a 1 scu box into bunkers, fill your box and ship then go sell. This early, it's worth getting every penny you can. Evict occupants in the settlements is even better. No box required. Loot directly to local inventory. In some cases, you can sell the loot on site. Mission payout is twice that of a standard bunker. If you prefer doing things in your ship, I would suggest going to Microtech and grinding the destroy illegal monitors mission. 20k a go, takes 5-10m, and another is usually waiting. Many people alternate Bunker/Monitor. Trust me, you'll have that vulture in no time, and once you do, you are sure to be buying your next ship (I suggest Cutlass Black) within only a few hours.
I live right outside astors clearing. It has a great bar. Even met some people who run a fake moonshine business/gang out of it and sell in game hot items. Called wolfs moonshiners I think, but it was real players!
I love playing off the grid in any space game. Something about getting away from everything and just being alone feels so good... Even if it's in game, it gets me away from real life for a bit.
soon as I saw those two huge floating rocks at the intro I knew where you were. me and a friend visited those and he saw them about 40' lower than I did. I parked atop them, let the ramp down and he said "I can't jump out here. You're not even near those rocks!" lol
this feels like a video that would introduce someone to Star Citizen. I remember watching videos like these for the first time of people just exploring the vers and wondering "what on earth is this game, I want to play it".
Im really glad i found your channel. I bought the game years ago, but didnt have quite the rig to run it well. Fast forward and I currently just started playing last week. Your videos have really helped me figure out what I can do in game.
Godspeed, travelers. I was in your shoes around a rear ago or so. It really is such an amazing bit of software, even now while its at a very basic state for gaming purposes. Here's hoping you get to play more than I have, once tou get some momentum, this game realky does have great gameplay.
I'm looking forward to when those abandoned ships can be recovered and taken back for sale or just returned to the insurer. Fully functional ships shouldn't need to be salvaged, they should be worth more intact than chopped up.
or claimed aka added to your roster like pay a discounted license fee to own it. or to gain ability to make claims on it but untill then if lose it you lose it till pay that license fee typ ething think no mans sky find ship repair then keep. or emprion when find a wrecked ship and re build it.
HOPIUM is once again the keyword Ryan! If they just get some of it into 3.23 i would be a happy Star Citizen, and what I hope for is especially two things, EVA and the star map! Always enjoy watching Ure vids...makes one relax and actually become calm and in balance!! You have the same effect as Farrister and His vids!! Looking forward to Zero to Hero as well! Cheers mate and have a good Sunday!
I gotta say, I love this so much. Your gameplay and commentary and the series in general is super appealing, appropriate, and appreciated. It illustrates very well where were headed and what's going to make this game so wonderful, both when we get there and where we are now. I'm really excited to think about what it will be like when I can just live as an xeno biomass hunter/trapper trader. I can't imagine there not being some role for a xenobiologist once we can get around to it. That said, even if thats just a bit of RP, I will definitely be hoping they have solid flocking dynamics and such so hunting, fishing, and that as a form of sport can be teased out of the underlying systems. I could stand to even see bow weapons and a bit of primitive gameplay elements integrated, if only to extend the nature, feel and vibe of the game so it is all the more grounded and available for people that would rather focus on frontier elements. Given the effort theyve put in so far, its not to hard to imagjne them expanding in the future to allow systems like those in Icarus, for example. Id imagine once were to the point where things are very much in maintenance mode, they will have a hard time resisting the urge to throw something like that in given how much it would broaden the appeal to mass market and appeal to players that focus in those kinds of gameplay loops. IR, FLIR optics, Trip planning and better GIS(im an irl surveyor and trucker, prior USN AM2/etc... Please, God, I hope GIS gets better😂),
@@xenno8496 sure is and fairly easy to find via RU-vid, better with two ships one holding at OM-3 and providing steering queues to other searcher in atmo at low level, well worth a visit and the lore is interesting behind it all.
Vulture bug workaround. Fair warning, it don't always work. Fill the ship and hopper with CM, sell the load & return to RMC. Worked for myself 2 out of 3 times. Needless to say, 1 went boom. 😂
The time I played the most and made the most in Star Citizen is when I would log out in my Cutty Black Only time I’d go to stations was to sell my bunker loot to other players
This gameplay of yours makes me want to get back in. It looks like the kind of peaceful stuff I always wanted to do. I'd be willing to be crew on a Vulture or even a Reclaimer unloading buffers and stuff just to learn the job
Then they'd have to add hunting rifles, armor, cosmetics, creatures, locations, creature locations, an animal market, creature flairs and cosmetics, creature merch, creature lore....
Awesome! This is why the Odyssee will be the very last ship I purchase in Star Citizen. (I hope) It's every explores dream to live out among the stars. Once I'm in the pilot's seat of the Odyssee, no Space Station or planet will every see me again. Mu-Ha-ha-ha! Many Thanks, Super Mac.
😂 you do make me laugh. With everything you could possibly do in SC one day, you just want to build a small shack in the woods and live out your days. Brilliant. Love these videos ❤ keep up the good work man
I seriously wish CIG would have given us a way to manually choose servers (at least until server meshing is fully working). My main issue with Star Citizen right now is how much is feels like an extraction shooter at times (and I hate extraction shooters). It's always a race to get your gear or resources back to a station before the server crashes or before a bug destroys you or your ship.
Ok, I realize I’m very late to the game here, but regarding storing multi tools in the weapons racks in the Vulture, I have tried to store a multi tool and a larger tractor beam tool, stored the ship, gone into the ship tool and remover a ship component, stored the ship, retrieved the ship and stored to again, reinstalled the component, retrieved and stored the ship, and occasionally lost them when reclaiming the ship after the hanger destroys my ship. Long way to ask “Have you ever experienced losing multi tools and weapons stored in a weapons rack when claiming a Vulture?”
i love this other gameplay, not my tea but i love watching it. love that someone is cleaning up, you could also visit some of the friendly bunkers. just take the merc mission "defend the occupants", then you wont be trespassing, collect 3 or 4 ships and abandon the mission. the mission is free and has no starting fee, like salvages do have. theres usually a lot of abandoned ships there cause they cant pick them up again without trespassing. an extra bonus here is that no players will bother you, the turrets will protect you as long as the mission is active. those flying rocks tho, cant help but think of Pandora from avatar i think the cooldown on item will be 24h, just like pledge exchange base building will most likely start out like we already see on mining outposts, there is already landing pads, habs with beds ect.
I love how angry the collision alert system was when you were passing over astors! ⚠️ Front Collision Warning ⚠️ ⚠️ Deck Collision Warning ⚠️ ⚠️ Side Collision Warning ⚠️ On Drake ships you should be able to pull a fuse in the avionics bay to illegally deactivate the warning system.
This ship looks like a covenant drop ship from halo. The whole landing path you took in the beginning kinda made me think thats what the pov of a covenant drop ship is coming in to land lol.
Star Citizen could be great. Why not shoot for great? They should hire someone who understands what it means to be great. I'm sure we can come up with all kinds of examples where SC just keeps coming up short; maybe on purpose. Here is an example: When they said they were adding ruins you can imagine all kinds of things or just google "space ruins" and have your mind blown. What SC does is have a piece of rebar sticking out of a broken chunk of concrete and they call that a ruin. Here is another example: Take the Corsaire; a good ship. Make it great I say and it wont take much. One get rid of that center thing in the engineering room for some good work space. Two put in a window in the living/kitchen area.
Damn this is so sick how its actually such a good game now you can make your own game withing its universe exactly what they said it would be and its actually happening.
Love this series man, I just picked up the game and the vulture. I was able to get it With the help from the community gifting me money. Thanks for the tips.
Honestly having a Vulture is just pure freedom. Purely because you become a money making machine. Just pick up some salvage mission, pay that pesky lil fee and go to town on earning about 150k or more in salvage. You can get your first millions with that alone if you’re determined enough. And once you have a big enough chunk of credits to buy the reclaimer, you can really start raking in the credits.
I hope very much, that the developers will eventually make the sound-system and flying-system of each ship more impactful, so you will be able to feel the heaviness, especially while flying through the atmosphere on planets. To me personally, it feels more like flying a lightweight cloud with ease. I mean, when we look at real airplanes that we know of, then you do not just get into air, without any pressure or friction whatsoever. I would love to really feel how the ship has to fight against the gravity and the wind. For example Elite Dangerous, which I am not playing anymore, does have a good example of good sound-design and flight-design, where solely flying the ship makes so much fun. In Star Citizen I do not feel the same impact.
You are not finding ship probably because players are getting good at the contracts and you are helping remove the trash. This weekend may be different though as there are many new players coming in for free trying ships and missions for the first time. Ghost Hollow always have ships. This is a very difficult mission to crack. At Ghost Hollow, I always park where that cutlas parked. It's the best way to go into GH in my opinion. There are solo guards you can take out pretty easy from there. Do you know when the Arrestra is going to make its debut? It would be cool to see that in 3.23. Are you using a web cam, or another device to look around? It's pretty smooth.
I really feel that once a ship goes to “gamerules” status (i.e. has been insurance claimed by the owner), it should enter a powered down and unlocked state to facilitate salvage. The number of times I have encountered abandoned ships while in my Vulture and couldn’t do anything because they were locked with full shields…
You have encouraged me to try again. I have a Titan, however. But I’m building an actual rig to play newer games including this one. Might get a rambler or other such ship in the future, as this is exactly how I want to play SC. Might get a tougher ship tho, since I really want to be left alone and would love to blow away randos that drop on me…
Absolutely love this. As a Reclaimer DD'er since it's inception...it's nice to have something to do with it besides use it at a battleship pre-slaved turret nerf. Major question though, are you using VR for your looking around? Been debating setting mine up for it. Thanks for the vid, love the chill. Making me want to move to NB from my Area 18 home of 5 years.
I'm a brand new player at this, I have nil interest in combat tbh, not pvp at least, I like non violent pursuits really. Great video, quite inspiring to see what can be done ... how do you "free look" like that from the cockpit??
I use the tobii eye tracker 5. You can use trackIR, trackhat or even use the built in option to utilise your webcam, although the quality of tracking is not as good as a dedicated option. Just head to the settings under voip etc, last tab, and click the drop down for headtracking device and choose your webcam. 👍
@@SuperMacBrother OK... except I don't use a webcam for security reasons. Might there be a keyboard button to allow free mouse look I wonder ... anyway, I bought into this game about 8 years also but never had the pc to run it until last week! I likecthe game in spite of its frustrations, for example today I tried to play but it wouldn't let me out of my room I awoke in on New Babbage, so I had to log off. Or box missions where I can't pick the box up once it has gone into the small hold of my ship so I fail the box run. I'm looking for pursuits that are as far from combat as I can manage because I still don't really know how to navigate properly (I think the star map is dreadful tbh) nor defend my ship, so I havent a clue how to use ecms or stuff like that. Its a very good game inspite of the steep learning curve and distinct lack of adequate tutorial for players. I'm reluctant to join an org because I just feel too nookie and in any case I don't know how to search for one who would tolerate greenhorns. Its fun though. Travelling around is a bit complicated I think, but I guess the more I do the more I will discover and learn, although I don't play every day as rl needs my fuller attention ... I subbed anyway :-)
@@mrnexus8seven949 To freelook using your mouse, press and hold Z. Make sure you take a tractor beam multi tool when doing box deliveries. Often times it can overcome those boxes you lose interaction with. The map is probably the biggest complaint for all. Hopefully we will get the new one in April. All of us learned how to play without any tutorial. You can too. Almost all Org's are inviting to new players and glad to teach you the stars. But like any game Org, you get good ones and bad ones. Its really best to learn with another, one on one. Its way less chaotic that way. Once you do learn, and know what you wish to do in the verse, then find an Org that best suites your style and play times. I be happy to be your guide until get a grasp of it. And I may be able to recommend an Org for you if you want to join one. I'm a loner industrial type player myself. Many Org's offer friends in that mind set. Let me know if you want to connect. We go at your pace, and what you want to do. Mining, salvage, etc. I have ships you can barrow and use to learn with.
i just flyed on yela with my conie and come across tons of ships there with lots of cargo not much worth it but sometime u get luck and strike motherload :) doing ship delivery and just freeroaming is so chill q2 is march-june :)
I would love to give star citizen a try again, but last few times I played. I landed on a world and with in minutes. I fall through the world lol. That just kill it for me.
God man this game just blows my mind away it is so beautiful would I play it I just get lost in it it's pretty much the only game I play now and it's the only game I've been waiting for all my gaming Life a game like this where you can go anywhere do anything you want without any damn loading screens I'm just in love with this game now❤
@@Moonshine449what I have is (RTX4070ti graphics card stand is a Asus rog Hercules stand rgb ryzen 9 5900x Corsair dominator platinums 32gb x2 at 4000 MHz Asus rog Stix B550-XE motherboard rog ryuo 120 RGB water cooler in my processor is liquid metal not thermal paste which the liquid metal keeps it 10° to 15 cooler than the thermal paste did and my power supply is the rog thor 850w platinum for fans I got the Corsair LL120 RGB 120mm dual light loop and memory is XPG 1t GAMMIX S70 blade in the case I'm using is a cool master case medium size) and there you go that's my PC
@@Moonshine449 weird I wrote down what I had moonshine but now it's gone It got deleted I don't know why I didn't say anything bad in it it got deleted within the first 10 minutes of posting it I will post it again hopefully it doesn't get deleted this time
@@Moonshine449 rtx4070ti the GPU holder is a rog Herculx ryzen 9 5900x rog Stix b550-xe ram is the Corsair dominator platinums 32gb x2 at 4000mhz 64gb total rog ryuo 120 liquid CPU cooler and I used liquid metal not thermal paste liquid metal keeps my CPU 10 to 15° cooler than the thermal paste for the fans I use Corsair ll120 RGB 120mm dual light loop and for my memory I use XPG GAMMIX S70 Blabe 1t x 2 of them on the motherboard and for my case it's a cool master midsize case I like it because it keeps everything cool it has good airflow
@@Moonshine449 I don't know weird I wrote down again what I had and it got deleted again didn't say anything racist or bad I don't know what to say moonshine I'm just going to say I got a good computer I guess. Like I can't write down what I have it's against the rules or something that's pretty stupid
this is why these games NEED offline modes like Elite. I played Elite Dangerous for years as an explorer in offline, just going where I wanted and exploring what I felt like and I never had to worry about chucklefucks griefing to make up for their own lack of self esteem or other personal (small dick) problems. It is so restful and rejuvenating and fun to explore, to forge a path, to be alone and self-sufficient.
I just realized that I've been a backer for 10 years and have yet to play a second of Star Citizen beyond the original ship hangar module. My account is still active and my Freelancer + game package and all the backer rewards are yet to be redeemed. In another few months my god-tier PC rig will be complete and I'll dip my toe into Star Citizen.
Don't know if it will change everything, not at 2.23 at least, the things that are on the road map will open up for changes, though I haven't seen much there actually changing the fluidity of the game. It will be so nice though if this actually releases all the clogs, though i'm sceptical but more hopeful then i've been in years.
Unfortunately star citizen no longer runs properly on my potato pc. 4 core CPU and 1080ti doesn't seem to be enough anymore. May I ask about your specifications, as the game seems to run smoothly on your system.
Star citizen looks so cool but I don't like random aggressive encounters with players. Watching people just fly in and out of locations is so interesting tbh Id honestly appreciate specific pvp zones or event periods rather than it be a constant option.
Nice video, how did you scan that ship for cargo was that normal V keybind or do you also need to pulse scan with Tab?! Also what planet is this and how do you find those camps to live, do they also have a TDD?
Cant beat salvaging asmr. Mac, your head will be the guy of the poop deck, lol. I hope they do alot of bug fixes soon as I have a cutlass with one engine for months now and a few other ship stuck with a few annoying bugs. ( make sure you land before leaving vulture seat as ive fell out of the ship a good number of times now leaving me ship less and unable to reboard. It would be cool if when they add helmet uses for professions they show you cracking line to get optimum salvage or mining resources but who knows. Bring on this yeah it nice to see strives forward compare to what we had back in the day 2.0
Beautiful and peaceful, taking care of space trash in a forest 😊. I like how you actually get to wear normal clothes. It's a shame that switching clothes is such a pain that only NPC's wear the myriad outfits they designed 99% of the time. I'd wear normal clothes at every opportunity if I could save loadouts and switch them in one go.
I really dont like the idea of the instanced personal hangers. Its too immersion breaking. The verse is so nicely physicalized, that the idea of entering the air space of a spaceport that clearly only has like 5 hangers, and realizing that my hanger is one of thousands there despite there only being 5 physicalized ones... I think since they will have bsae building they should leave the custom hanger things for each person's base, not add the nonsense play=pretend hangers.
My understanding of the character creator is that each of the preset faces/features we see in game are actually a combination of several faces captured. That said it would be epic if you find your own features and piece yourself together like Mr Potato Head 😂
they need a bulldozers and backhoes update to set up a bigger update for ground infrastructure development man when we can make roads I will get the game
I was an original backer and waited a long time for this game, thinking my dream of VR space madness would come true but it's been soooo long. Is it worth it yet? Every time I get on the FPS is so bad and janky I could barely play (I'm not one that can afford a 4090 yet). My plan was to wait and build my perfect machine when SC was really ready. Is it time yet, or not?
No. Downloaded it after long time to see whats the state of the game and i am stuck on a space station as i cannot get my ship or rented ship.. Computers all say offline so.. Cant do anything but run around.
It will be wild to play as an explorer and come across folks living in tiny homesteads, hunting and living off grid. It will also be good gameplay for wives to deal with while the rest of us are in space 🤣 they can grow the space weed for some side money and get taken to the city for some fancy clothes once in a while.
I have searched in every video, everything you have linked under music. I have asked "Shazam" Multiple times... nothing... How is this song/track in the intro called ?? any other ideas how I can find out?
My worry with cargo is making it crazy tedious with loading and unloading as it seems to keep heading towards doing it manually - it must have a balance between immersion and gameplay. Really, the space flight isn’t near realistic as it is - don’t over complicate other systems. I suppose having the option to pay for it to be loaded is one way…if it’s not over penalizing.