Oh my god, no. I just saw the related mods and "That Resident Evil Mod" was on there. Jesus christ that took me back some, working on that whilst I was in my late teens. Never did end up finishing making that, the models sucked and I couldn't get the AI to chase properly out of making a mutator for the player to drop about 10 seconds worth of invisible tracking nodes. It eventually branched out into a survival mode for the multiplayer (DXSM) that also went nowhere -- an attempt to create L4D style gameplay in Deus Ex. The weapon code was eventually refactored into DXWeapon2, and then I think some of the work went into Cosmo's multiplayer patches - so my years of work weren't a *total* wash, but it's funny to see my abandoned history slap me in the face in what I thought would be an entirely unrelated video. xD
Pole here, I've been summoned. If you ever need a good translation to English or even a Polish voiceover (I did invest in SM7B for whatever reason), hit me up. I was going to translate some texts from this mod, but as shown, they had no impact on gameplay nor puzzles.
this is a good example of why you don't go overboard with planning and making stuff... you need a good base, test stuff, try them out... but this whole save corruption and game crashing... way too hard for just a mod, Just one guy without even a source code.
The save corruption and crashing is its own puzzle. My strat was to save often and instantly load the save after doing so. If I crashed, it meant my game was already corrupted and there was no point on moving on regardless. You really dont want a corrupt game to keep leaving corrupted saves and make you walk back 5/6 saves. So I had to check most of it.
This mod is almost like a real version of TRAINING.bsp (a half-life creepypasta), mysterious developer, impossible to edit, cryptic and "unbeaten". I was half expecting you to find a real image of a corpse inside of it lol, incredible video
@@eden2980 The font is different because this sign wasn't accounted for. It's just funny that the author either didn't notice or didn't care enough to find one that actually supports Polish signs.
I'm shocked that the mod included a whole section where you overheat a nuclear reactor and narrowly escape the explosion... and that WASN'T the finale. It just keeps going. Honestly, if the dev cut a lot of the huge cityscape sections and puzzles and focused on more linear, Point A>Point B traversal with trippy visuals and unsettling ambiance, it would work great (minus all the crashes/save corruption.) The dream sequence stuff worked surprisingly well for a Deus Ex mod of all things. Great video. Loved the music selection, good taste.
Man, what a ride... I really enjoyed watching this all the way. I love how chill you are and despite the difficulties you still managed to showcase the love that was put into making this mod. 12 years is crazy. I don't think he was over ambitious or anything. I think he just really enjoyed doing what he loved, and it's on full display here. Thank you for playing and showing us this hidden little gem. Hopefully this encourages Leyder to continue doing stuff like this. I think there's some back story about a team disbanding in 2015, but I haven't indulged much in that. anyway, thank you Leyder for making the mod, and thank you mK for taking the time to do such a comfy awesome video EDIT: Looks like Leyder was done with unreal engine 1 in around 2015, and decided to come back to the mod in 2020 to do some fixes. that's some dedication!
Haven't finished video yet but I see a lot of things copied/inspired by Penumbra, the Neon weapon glowstick shaking like it does in Penumbra when you move, a puzzle involving dynamite and rocks, or one involving chemicals marked with ABCDE, dogs and spiders being the first kind of enemies you encounter. Seems like the author really liked the series, as do I, it was a really great take on the genre Lol that one book is Pan Tadeusz, a very important piece of literature in Poland
Congrats for dedicating such an indepth video to such an obscure, flawed work. Not many people would spend so much time on something like this, but now plenty more can experience its, ahem, "brilliance" without having to go through the pains of actually playing it. Thanks again!
Sorry for so many comments from me, that was insane ride ngl. Hope you'll do big mod reviews like that in the future, preferably Deus Ex related but I don't mind any game so long as the mod itself is interesting and obscure like this 😮
Even the dev is aware that the project's scale got out of hand. The end result wasn't the best thing out there, but it's nice that the dev saw it to the end anyway.
Damn this is waaay bigger than I thought it would be. I tried this out a few years ago but pretty much shelved it shortly after exiting the mines as it had already taken so much trial and error, puzzling with cryptic logic and wondering if the game is broken due to bugs to reach that point once I got into that huge open area with no idea what to do next and knowing how tedious it was to get through the mines I had to give myself a sanity break and just never came back to it. Looking at your timeline, I don't even think I made it 1/4th of the way through.
Look at the amount of effort been put to work here and yet, there are some people out there that still wonder as to why a lot of gamers nowadays prefer indie and fan games over quote-unquote 'Triple-AAA' games.
Scott Cawthon be like: "I'm the king of infuriating red herrings and nonsensical lore, NOBODY CAN STOP ME!" 1:28:20 Some Polish Dev: "You are like a lil baby, watch 1 6 RED HERRINGS" 🗿
Polish 2000s mods have a weird gimmic with complicated puzzels / understandable puzzles with weird steps I found a postal 2 mod called UFO p***o its a weird linear exploration sim at first but later turns into a parodh of a movie seksmisja And it has similar but not so sadistic puzzels like this mod
The cryptic puzzles in this mod remind of another piece of forgotten Polish media - a 1999 FPS game called Pył (Dust). Some of the puzzles required you to look really closely or figure out things that the game never tells you (like having to shoot an electrical box to progress or COUNT THE NUMBER OF STARS outside the window to get one of the code digits or something. It even had an algebraic puzzle at the end of the game iirc. Still an extremely interesting title with gameplay that isn't just about shooting everything that moves.
I played the game before and I loved it, but got to like 90% of it when my only save got corrupted (some part where you are with some woman companion?). The game had such good feelings to it.
@@mK_Dx nice to find someone who heard of it. That part with the woman companion is quite close to the end, yeah. Fun fact, there was supposed to be a canyon level where you were piloting a mech around that part, but they unfortunately had to cut it due to time constraints. That game could have been the Polish Half-Life if they had some more time to optimize and finish it up.
@@quaker2636 I still have my footage from 2021 when I played it! I had to use dosbox to even play it, and it ran really bad with very bad frame fluctuations. Aesthetically its a beast.
@@mK_Dxit sure is! I loved the gritty industrial in the spaceship levels. It ran pretty badly most of the time for me too but I used a Russian repack that had various bat files for getting it to run easier. Well, the fact that they were making a complex 3D shooter on DOS way past its heyday definitely didn't help the optimization. I'd say the visual effects were pretty impressive for its time - the screen getting fuzzy when you hit low health for example, I haven't seen something like this in any other shooter from the era.
Thanks for this video! I actually played the mod not too long ago, and I love the Penumbra games so what I played I actually quite enjoyed! I just ended up stuck at some point during the mines and haven't continued since then. Really cool to see this thing in its entirety, thanks a lot!
I’m 56 minutes in, love both the commentary and the mod itself. As confusing and unintuitive as it was at the beginning, I think it gets better as it goes. But I feel it is one of the most atmospheric, unique, and massive indie horror mods, or rather even games at this point. I may be biased a bit a Pole, but I also think that you’re missing a ton of narration and guidance, because most of the text I feel like is not translated. E.g. the floating burning/hanged guy segment with a book under him. It was a poem written in polish, untranslated, and for me it signified that you need to go back to the beginning, which you actually did, but was confused about. It also gave a bit more of a narration of a sort. Honestly, amazing commentary, I’ll be watching more of you for sure. I also wish this video would go viral, so that you could grow, but also because more youtubers would cover this hidden gem of a mod. EDIT: OK, fuck that acid vats puzzle. EDIT 2: Finished it, amazing. I just wish it wasn’t so buggy.
There is no party without wódka(vodka),average rent princes of 70% minimum wage,weather range from 35C summers to -30C winters,culture of praising excessive work,strong conservative culture(Although some of the zoomers and politicians try to push modern western values and effects of it are bizzare)
@@damazywlodarczyk If you live in big city It might be less accurate nowadays Warsaw for example is soaked with western style of living Harsh weather in winter is not that much common too but it happens still alcohol consumptions also dropped a bit but anyway, going back in time 10 years and that was the Poland anywhere Pozdrawiam rodaka napisane w angielskim by inni zrozumieli
23:19 And so the -Vault- Mad Dweller has escaped his death once again, and the -Mojave Wasteland- Moddb page of Deus Ex mods has been changed once again
I think people ignored this because this doesn't fit for Deus Ex. Deus Ex is primarily a immersive sim game, it can also theoretically branch out into RPG audiences since it has RPG elements(but not true RPG, Deus Ex may be one of my most favourite games but RPG it isn't). So making a HORROR mod of Deus Ex over almost anything else seems odd, especially if it's not conspiracy theory filled
@@mK_Dx Yep, still interesting experiment nonetheless. Although what I think would be even more interesting and ambitious is, A Horror RPG. Imagine a story similar to Cry of Fear but with skills, perks, S.P.E.C.I.A.L. and traits. That would be insanely ambitious and interesting and I'm surprised modders haven't tried this already unless I'm unaware of such a game 😮
I think the issue you had with the most cryptic puzzle is if you look at 1:27:08 I believe that on the bottom row, the middle two sets of numbers, you had them switched out of the order that they should have been. If you have the 347 first and the 86 second you could reason that the the 7 is irrelevant as it is the only 3 digit number so the difference of 3 and 4 is 1 and 8+6=14 drop the 10s place and you have a 4, giving you the 1 and 4 that you were missing. You ALMOST had it right at 1:25:28. The way you did figure out the solution though (via a brute forced python script) honestly probably makes more sense overall though.
I know I did. The point I tried to make on the video is that I got hard stuck on the 2 because of the minus sign red herring. I couldn't for the life of it let go to that there were 16 red herrings and that at least the plus and minus sign had to mean something, when I thought 14 I could only focus on the minus sign, "no way this is like the other numbers, its the only one with a minus sign". Even the 0 on 10 was a leap of faith, because the only completed one has single digit numbers, knowing that you have to ditch 1 of 2 numbers if they are bigger than 9 is just a made up assumption. The problem with these puzzles is not know if you are closer to solving it than you were at the beginning, being a 2 or a 1 doesn't matter if you dont even know its that number that is wrong.
@@mK_Dx You have the patience of an actual saint to really go through this entire thing though. I'm glad I got to see what it had to offer, but I'm also glad that I didn't have to play it all myself.
Honestly there needs to be more deus ex mods like this, deus ex is so cheap and small that the barrier for entry is so low, the only issue is learning unreal engine
@@mK_Dx That puzzle was so nonsensical. It's something that you would find in a Japanese only NES game ala Takeshi's Castle. But no, you have to remember this is a Polish mod so you have to operate under Polish logic, which means incorrect math and hidden buttons. This is an incredible ambitious mod but it falls flat when other weird horror games fail: their puzzles. It's so strange that this much effort went into this. I don't want to sound demeaning because I love the Deus Ex modding community, but this whole mod feels like it could have been a indie game made with unity that would have 50% less bugs.
@@MrPoke That puzzle would be solved by making it 4 digits and also removing 4 tanks. The room for failure is a lot smaller, and if you get 1 or 2 numbers wrong, it's just a matter of trying several numbers.
yoo can't wait to see when people discover how accessible dx modding is (more than HL's) and we get influx of stuff like cry of fear once was and such. sure, zodiac, TNM, 2027 and such exist but UE1 is also more than capable to deliver spooky experience. i've once tried to make sort-of-horror level pack, even got penumbra-like glowstick working, but life turned me away from modding and project was scrapped barely even started
@@mK_Dx afair it had no coherent narrative other than vague "you arrive at this mining facility and the only way is down". i was hugely inspired by penumbra and STALKER series at the time so aim was to have both spooky dark atmosphere and maybe some supernatural/anomaly stuff. unreal engine was capable of creating different damage zones, sparkly particle emitters, mysterious hovering flares and such. but making underground rock geometry was a pain due to BSP glitching out at weird angles and i was more battling level geometry holes than actually progressing with design. i think it also had ambient music from fallout 1/2 (in WAV format instead of MOD) to underline the mood - it took me a decade to know that royalty-free music banks exist. fun times.
Awesome vid. Great size. Look thick. Solid. Tight. Keep us all posted on your continued progress with any new progress pics or vid clips. Show us what you got man. Wanna see how freakin' huge, solid, thick and tight you can get. Thanks for the motivation.
1:27:43 It's insane how it was easier to do coding to solve the puzzle instead of just doing whatever dev wanted, what was the legit solution anyway? 😂
If you roll back the footage a bit you can see I had it right in assuming 8+6="14", but I got distracted with the minus sign red herring and couldn't move from that one. Because you don't know the code and you are in a vacuum, you always assume you are as far away from the code as you were from the start
@@mK_Dx Yes because your current video is more narrative walkthrough based and I'd like to see some details in the mod. Up to you but good video anyway!
I tried playing this mod before but I got stuck at some tunnel part because the scripting was broken. I find it funny how there's two polish game projects with this name.
24:14 "Deus Ex is not really made for huge maps" *Deus Ex Revision mod developers who made hub worlds bigger than in vanilla Deus Ex* : "We'll pretend we didn't hear that 32:15 Was the mod supposed to be Kaizo mod for Deus Ex? Cuz that's a bad and mean level design 😢 45:28 Desperation in your voice tells us how much time you suffered trying to beat this mod for us 😅 52:52 W JoJo Reference 59:07 How dare you diss Generic Male 01, he's THE GOAT of Deus Ex 1 😢 1:01:08 This is the laugh of a mod maker who spend 5+ years making the mod 😂😔😂😔😂😔 1:20:47 It's Ovah when even professor can't solve this sht
Oh my, a Kung Pow joke. Anyway, whenever I play a mod that wasn't "properly" translated, I always assume that the nonsensical reward to a convoluted puzzle was just a reference I didn't get.
actually a pretty horrifying mod, except for the elevator shaft scene and the other long fall sequence... the problem is that all of Deus Ex's bugs are permanently ingrained into my mind making my reflex to quick save/load 1 metre off the ground hahah Did you play this on retail or steam? Haven't tried steam's version yet
This vat puzzle reminds me of that cryptic arg from years ago, the one where you allegedly had to solve some insane math puzzle and if you do some illuminati hacker group contacts you to hire you. Also idk why you rate the mod so high when there's barely any story. Were the poles making a zombie virus in those underground labs and it escaped or it's those weird aliens that invade the earth and zombify?
There is barely any story and I ranked it high because of the singular effort of one man to bring this entire thing to existence. If I was the guess a plot, I would say that the end times are here, god has abandoned our universe and the sun stopped shinning forever (In the intro it goes from sunlight to darkness in few seconds, any life on surface is destined to die by the demons and soon by cold). The mod draws from a lot of horror themed books/movies/games, and I am pretty sure a chunk of is from Pulse (a 2001 film) where the "other world" all of the sudden invades earth through the internet and we enter a apocalyptic end of the world where everyone is just dying and killing themselves. The movie even has the airplane crashing like this mod does. But thats just my guessing.
First of, great video. Secondly: Congrats! By recording a video about this game you just dropped yourself into a fanbase of Polish People by complete accident. As a Pole i'd like to welcome you
RE: the attention span thing -- they're not dwindling! There are ebbs and flows, but the newer generations (who aren't kids, so gen z and millennials rather than gen alpha) prefer long-form content and opt for slower, thoughtful media. People
@@mK_Dx it's likely not an interesting topic for most or they don't have time and just wanted to check if it's a good video for a watch when they have more free time (that's what I did). These statistics are very bare bones and never tell the whole picture
I am not dissing people, I understand not having time to fit a essay, it was a light hearted statement for the people who will check the first minutes, skip around and leave. Been there, done that. But I work on social media every day, the objective is to snap people attention spans, I am also not saying this on a vacuum.
@@mK_Dx yeah, no worries, I just wanted to add more context as I hear the "dwindling attention spans" thing a lot and it's a result of false research that a lot of people are repeating, not necessarily you