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I Made 10.000 A.I Fight... 

ZuzeloApps
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15 сен 2024

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Комментарии : 202   
@Zuzelo
@Zuzelo 6 месяцев назад
Those god damned walls! Do I really have to remind you again about the comment for the YT Algorithm Gods?!
@prepriegrane_66
@prepriegrane_66 6 месяцев назад
No
@Dack-i
@Dack-i 6 месяцев назад
Always anoying
@supernat0011
@supernat0011 6 месяцев назад
maybe its because the can get more total points by pushing forward and taking the kills from there team mates and/or running out of time before they can get all the kills hope this helps
@NotchTreys
@NotchTreys 6 месяцев назад
@@Dack-iyou’re always annoying 😎 😊
@Dack-i
@Dack-i 6 месяцев назад
@@NotchTreys what is bro yapping about
@thire7432
@thire7432 6 месяцев назад
Something that might help the ai in weird situations is to have the number of agents be somewhat random during training. So that the strategies they develop are not numbers dependent.
@Zuzelo
@Zuzelo 6 месяцев назад
hmmm, that is actually a good idea
@shimusume1486
@shimusume1486 6 месяцев назад
The best theory I have that would result in red pogos moving closer is greed. I believe there is such a high reward per kill that each individual desires to kill more enemies then their teammates. The easiest way to make sure you get more kills? Be closer so more enemies is in your range. That way you could have snipped off 3-4 enemies before your ally could shoot a second from needing to wait for the slow zombies to get in range.
@Zuzelo
@Zuzelo 6 месяцев назад
True, that was my assumption as well, however I normalized the kill reward based on the amount of zombies. So it shouldn't have been that influential, but indeed that seems like only solid reason so far
@DrgnZip
@DrgnZip 6 месяцев назад
I doubt there would be any reward for having the most kills, beside having a high kill count. More likely a combination of two factors: Killing is more rewarding than getting close is punishing, and eliminating the zombies quickly minimizes the timer punishment.
@shimusume1486
@shimusume1486 6 месяцев назад
@@DrgnZip Most kills? No but they are given a reward for each kill.
@PizzaBombz
@PizzaBombz 6 месяцев назад
I don't actually think they can see the wall, they don't have ray casts in the back of their heads. I'd recommend just un-sudokuing the wall, or give them a few wall ray casts.
@randomnobody8713
@randomnobody8713 6 месяцев назад
This A.I are far better than your average military in western zombie movies
@dmlsjsjsidishde
@dmlsjsjsidishde 5 месяцев назад
Lmao
@kinosaurs515
@kinosaurs515 2 месяца назад
Probably because AIs get to learn, while in the movies, the zombies, once they learned that they shouldn't do something if they don't want to die, it would be too late.
@randomnobody8713
@randomnobody8713 2 месяца назад
@@kinosaurs515 the only real problem with zombies is with how the virus spread. That's the only real threat in a zombie apocalypse not the fragile walking corpses
@kinosaurs515
@kinosaurs515 2 месяца назад
@@randomnobody8713 wdym
@kaput_hodge
@kaput_hodge 6 месяцев назад
my best guess for humanity charging right in is that it could it be that they want to have as many zombies in range as possible? therefore prioritising kills over staying alive?
@Zuzelo
@Zuzelo 6 месяцев назад
yup, most probably that was the case
@Warpee
@Warpee 24 дня назад
Wow I knew they where cold blood but now they are just blood thirsty
@aidenschembri
@aidenschembri 6 месяцев назад
you could add some zombie variants, eg. a blue zombie that is twice as fast but has half the hitpoints, or a tanky zombie that is twice the size of a normal zombie and has twice the health, acting as a zombie meatshield.
@Zuzelo
@Zuzelo 6 месяцев назад
Good idea!
@user-jd1vs9tc6z
@user-jd1vs9tc6z 6 месяцев назад
I have an idea for a unit, the Pikeman: look= basic warior but with cattle hat helmet and a long pike. Damage=25 (Only deals damage if the metal part touches). Range=long but can only hit with the tip. Why it would be a good idea=the AI could come up with cool ideas like keeping the distance or actually making solid lines.
@Zuzelo
@Zuzelo 6 месяцев назад
but isnt that just a weaker warrior?
@wendygao9342
@wendygao9342 6 месяцев назад
​@@Zuzelogive it same damage and health as warrior but make it slower with longer range
@Shleorkshlonk
@Shleorkshlonk 3 месяца назад
bro's from bad north isn't he
@Shleorkshlonk
@Shleorkshlonk 3 месяца назад
@@Zuzelo no: -it should add knockback whenever it hits -you can only hit with the tippy tip -whenever any pike gets hit they get sent into a panic mode where they lift their pike up cannot deal damage while trying to run away
@user-jd1vs9tc6z
@user-jd1vs9tc6z 3 месяца назад
@@Shleorkshlonk yes but i am not sure about the panik mode
@dandabossthesecond3599
@dandabossthesecond3599 6 месяцев назад
Add mecromancer. Can spawn a max of 4 zombies by using all its energy. It also has reduced energy regeneration and has low health. It might be bad by its own, but with a tank or in a mass it will be really good
@Zuzelo
@Zuzelo 6 месяцев назад
Necromancer has been in my to do list for quite some time. Soon!
@milesmcallister8542
@milesmcallister8542 6 месяцев назад
It says mecromancer, now all I can think about is a wizard that summons attack drones to shoot at enemies
@liamday8868
@liamday8868 5 месяцев назад
would be cool to have a PVE shooter where you fight against AI that learns after every match and see what strategys it comes up with after several months of learning
@NotG2AimbotEG
@NotG2AimbotEG 6 месяцев назад
14:55 simple answer spawn killing. I think the AI learned that if they give the zombies more distance they die faster, and because of that they probably go closer to stop them from making more distance, which will hopefully stop death
@Zuzelo
@Zuzelo 6 месяцев назад
Probably, but that results in less zombies killed overall, because if they get too close - ded
@user-vo3hu7qg1o
@user-vo3hu7qg1o 6 месяцев назад
My assumption for musketeers pushing is that punishment for getting closer is less than the reward they get from killing more zombies quicker so they end up this way. Maybe make the close range punishment bigger and see if it fixes things. Aslo a little idea here. Musketeers with piercing bullets. Shoot slower than the regular ones but can hit several enemies in a row.
@yourfavoritehistorystudent1377
@yourfavoritehistorystudent1377 6 месяцев назад
Punish them for moving away from enemies and reward them for moving toward
@Zuzelo
@Zuzelo 6 месяцев назад
They will just die quicker xD
@yourfavoritehistorystudent1377
@yourfavoritehistorystudent1377 6 месяцев назад
​​@@Zuzeloeasy fix more health and armor also only use for melee units
@Kipp274
@Kipp274 6 месяцев назад
I think they are pushing because they need clear sight of their target to not friendly fire. So by pushing further they don't have friendlies in front of them. Then of course, someone else wants to get in position before them
@Zuzelo
@Zuzelo 6 месяцев назад
it does seem to be the case indeed. Especially when there are many musketeers
@timer192
@timer192 6 месяцев назад
Zombie type ideas: - Normal (they already exist, but are now 2-hit for melee units and 1-hit for ranged units) - Fast (they are 50% faster, but have 25% less health) - Armoured (have 50% more health but twice as slow) - Frogjumps (jump like frogs with 3x speed but are one hit, also shoot poison that deals small amounts of damage over a long time) - Mages (spawn reinforcements of 3-5 zombies at 25% health) - Giant (4 times as slow but has 300% health) - Baby (has a smaller hitbox and moves twice as fast, but deals 2x less damage. - Doctor (may heal other zombies)
@Zuzelo
@Zuzelo 6 месяцев назад
I see an entire undead army :D goooood
@Hahatomato
@Hahatomato 6 месяцев назад
I eat the cotton candy from my walls
@Zuzelo
@Zuzelo 6 месяцев назад
best of the forbidden candies
@Cheesyboiii-sx9ks
@Cheesyboiii-sx9ks 5 месяцев назад
This is the truth
@Cleb_0
@Cleb_0 5 месяцев назад
they a bit spicy
@Warpee
@Warpee 24 дня назад
Yes
@Warpee
@Warpee 24 дня назад
@@Cleb_0 hurts a bit my throat sometimes
@NightshadeShroud
@NightshadeShroud 4 месяца назад
I think they might push up fotlrvtwo reasons: Bloodlust: The sooner they can start killing the sooner they can get the rewards for killing Space to retreat: The further theyvare from their start position the more space they have to fall back and kite into. If they stayed at the start once the zombies get to the musketmen, they would have less room to retreat into before hitting the wall. Train then on the full map so they might think to retreat northnot just back east on the map. Also it means the zombies can learn to encircle and flank them
@Zuzelo
@Zuzelo 4 месяца назад
hmmmmmmmmmm I like dis
@lieutenantwoomy3146
@lieutenantwoomy3146 6 месяцев назад
The way that one guy just fell over LMFAO
@user-fm2st6zp9d
@user-fm2st6zp9d 6 месяцев назад
The Musketeers are actually trying to recreate the line formation from the Napoleon wars (7:22)
@KingKhiGaming
@KingKhiGaming 6 месяцев назад
I'll be here next video 📷
@Shaadferman
@Shaadferman 6 месяцев назад
You should add a modern military solder
@hynixtrenon3774
@hynixtrenon3774 5 месяцев назад
A more accurate result may be retrieved if the humans are rather rewarded for staying alive longer rather than prioritizing kills, perhaps even putting them in a apartment complex type envrioment with varying mumbers of zombies at varying positions per round
@hynixtrenon3774
@hynixtrenon3774 5 месяцев назад
Maybe even keeping killing as a secondary priority to inventivize the human AI to actively get through the level
@Zuzelo
@Zuzelo 5 месяцев назад
If they are rewarded for staying alive longer they just start running without killing anyone :D Happened in first episodes of AI Wars. As for spawning zombies at different positions, this might indeed help to make the training more robust
@hynixtrenon3774
@hynixtrenon3774 5 месяцев назад
@@Zuzelo sorry I made a reply comment to my own due to being unable to edit comments, you might gain better results by making the incentive of staying alive on par with killing zombies, though im not an AI expert by any means and this may be a little complex for the AI and leave them not fully understanding what to do. My other suggestion was to incentivize the humans to reach the end of a slightly more architecturally inclined layout, like as stated earlier an apartment complex or, so on with, also as stated varying numbers of zombies at varying positions. Perhaps even adding an additional form of human with higher HP and give them melee weaponry, or allow musketeers to swap between muskets and melee meant to emulate, clearing a building or so on like you see in The Walking Dead or any other number of your favorite zombie shows
@maszugsh9009
@maszugsh9009 6 месяцев назад
Tank: large turreted machine gun and cannon with large health pool armor the subtracts from damage taken a weak point in the back of the body and a ramming attack against anything with human-like health.
@bdorsey19
@bdorsey19 5 месяцев назад
Maybe the bots developed an idea that with certain numbers a shorter range to nearest zombie was acceptable since higher kills per second and more zombies in range meant no wait time and no threat and the large number of muskets broke the AIs teamwork algorithm
@dexterozone
@dexterozone 25 дней назад
They get probably more reward killing than keeping distance. I recommend getting a reward for being the “MOST VALUABLE POGO”
@Dack-i
@Dack-i 6 месяцев назад
Goated series back
@Seldon08
@Seldon08 6 месяцев назад
incredible, as always... This is still a sacrifice for the YT Algorithm God. I mean, what did you think i was going to put here...
@sitaandini8584
@sitaandini8584 Месяц назад
They might be pushing forward to win to shorten the length of each round which decrease their suffering
@shadow_blader192
@shadow_blader192 6 месяцев назад
Damage fallof on distance for musketeers?
@Maz_Fazz
@Maz_Fazz 5 месяцев назад
For the Hero pogo
@sawyeriii
@sawyeriii 6 месяцев назад
If they are rewarded for un-unaliving the zombies then getting into range would be affect of wanting to score kills/un-unalives, yes?
@Zuzelo
@Zuzelo 6 месяцев назад
kind of, but they should keep the enemy at the edge of the range, not push them till death :D
@rafaelkeske1650
@rafaelkeske1650 Месяц назад
maybe it was the friendly fire. they must be in front to shoot without hitting others, therefore they push foward
@needle444
@needle444 6 месяцев назад
Them pushing in is really smart for their survival though, if they can see they’re stuck in a small arena they know they can only fall back so far before they die to either the wall, or zombies. So they are pushing as far forward as they can before it isn’t worth the risk of being close to the zombies, and then they can hold much more ground as they kill, and it gives them much more room to very slowly fall back as the zombies slowly overwhelm them. This is also based on the part where you mention the musketeers have a range. So it makes sense to me instead of tucking away into a corner where I can’t even shoot at zombies, to go and take some ground and be in a position to shoot.
@Kenshiman123
@Kenshiman123 6 месяцев назад
Great video but the grammar freak in me was going awhol when you kept saying unalive 😂 just say kill lol
@Zuzelo
@Zuzelo 6 месяцев назад
disalive?
@nerd-yx1jk
@nerd-yx1jk 6 месяцев назад
love your vids
@Zuzelo
@Zuzelo 6 месяцев назад
thanks my dude!
@badraxs2920
@badraxs2920 6 месяцев назад
You should make maps larger for big battles so there is enough space to see both sides play to their fullest
@Zuzelo
@Zuzelo 6 месяцев назад
I was considering doing that, but the AI will be very small, like ants
@badraxs2920
@badraxs2920 6 месяцев назад
@@Zuzelo hey you can always focus the camera for specific moments and even make it so when the camera is far away from the AI a small box appaers above it, with the color determining the sides
@prepriegrane_66
@prepriegrane_66 6 месяцев назад
W video, haven't seen it yet tho
@Zuzelo
@Zuzelo 6 месяцев назад
W comment, haven't read the comment yet tho
@maxo8866
@maxo8866 3 месяца назад
Did you think about giving every agent information about there team mates, so that they can actually learn to work together?
@Zuzelo
@Zuzelo 3 месяца назад
Yes, but I am unable to make it optimized for such large scale fights. Still thinking how to make it work
@aidynkuanysh5038
@aidynkuanysh5038 6 месяцев назад
15:26 there is “skryptonite”playing on background. He is my fellow countryman, we are from the same city
@Zuzelo
@Zuzelo 6 месяцев назад
Noice! You are from Pavlodar as well?
@colegilbert673
@colegilbert673 6 месяцев назад
i have a funny idea: give the musketeers bearskin shako hats, give them a flintlock pistol sidearm, and small throwable bombs! guts and blackpowder reference?
@Radnugget
@Radnugget 6 месяцев назад
It was very much that one bad training session that did it and maybe killing reward outweighed close reward?
@Zuzelo
@Zuzelo 6 месяцев назад
yeah, might be that god collider bug... As for reward, I have normalized the kill reward based on enemy amount, so I dont think it was so big that it would override the range reward
@KedRots
@KedRots 5 месяцев назад
What game is this?
@ishnenigans
@ishnenigans 6 месяцев назад
HELLO, ZUCCHINI
@Duesikazergaming
@Duesikazergaming 5 месяцев назад
The Musketeers might get close to the zombies because if two factors 1. They have bad aim,closer = better chance of hitting 2. The Zombies are too slow to get them before they get shot down.
@jonathanchristian2
@jonathanchristian2 5 месяцев назад
peak g&b gameplay
@GodbornNoven
@GodbornNoven 5 месяцев назад
Did you make survival more important than kills?
@happerry4651
@happerry4651 6 месяцев назад
Are they still being punished for existing? Because if they are, they probably want to start killing so they can get some rewards to counter the punishment instead of standing around and just taking the punishment. That's my best guess besides the already mentioned 'more room to fall back' guess.
@user-oq1zo7xx8u
@user-oq1zo7xx8u 6 месяцев назад
I sopport all your pain in this video is Wothy ❤❤❤
@Zuzelo
@Zuzelo 6 месяцев назад
@virginlungs420x
@virginlungs420x 6 месяцев назад
Now give em an M16
@Zuzelo
@Zuzelo 6 месяцев назад
xD
@bathgod
@bathgod 6 месяцев назад
i call 3rd!
@user-rh5cy8ty1c
@user-rh5cy8ty1c 6 месяцев назад
do a ww2 or ww1 ai battle
@elliottsw
@elliottsw 6 месяцев назад
Horizontal just means the opposite to vertical, so whether they're moving forward, back, left, right or diagonally, all of these are horizontal.
@Zuzelo
@Zuzelo 6 месяцев назад
makes sense
@MrTinkerbell72526
@MrTinkerbell72526 3 месяца назад
Whiy did you put a wall
@AsherKadmiel
@AsherKadmiel 6 месяцев назад
Its Beautiful
@milkmilk6702
@milkmilk6702 6 месяцев назад
lone wolf pogo goes crazy
@codewonderland-gaming
@codewonderland-gaming 5 месяцев назад
*Prepares lawsuit over usage of horizontally over diagonally*
@ashton2283
@ashton2283 5 месяцев назад
10 AI musketeers vs 1000 AI Zombies!? Aint that just guts & blackpowder then? Bit niche
@jonathanchristian2
@jonathanchristian2 5 месяцев назад
yes
@DW64TF2
@DW64TF2 6 месяцев назад
No way I spoiled by this video (i’m talking about The Walking Dead)
@AustroHungarianEmpire1867
@AustroHungarianEmpire1867 Месяц назад
Guts & Blackpowder basically
@zizikim3174
@zizikim3174 6 месяцев назад
can you replace the walls with the collider instead?
@Zuzelo
@Zuzelo 6 месяцев назад
that is kinda what I did
@zizikim3174
@zizikim3174 6 месяцев назад
@@Zuzelo god damn the walls
@Silver_Toast_
@Silver_Toast_ 5 месяцев назад
is that the map from deadpoly?
@Zuzelo
@Zuzelo 5 месяцев назад
That is an asset from Synthy studios available on Asset Store :)
@Opsite213
@Opsite213 5 месяцев назад
the reason why those 10 bozos are going near even though they are punished for it because rules is always meant to be broken
@SarahAllen-tq1vr
@SarahAllen-tq1vr 2 месяца назад
Do 100 zombies with ordinary health vs 10000 humans with 1 health
@TheMagicialFox
@TheMagicialFox 6 месяцев назад
Can you make episode with flag fight(1 flag per team,they need to transport enemy flag to yourself flag/base)
@Shiba_Squared
@Shiba_Squared 6 месяцев назад
Average game of guts and blackpowder:
@genericuser984
@genericuser984 6 месяцев назад
cool
@Zuzelo
@Zuzelo 6 месяцев назад
no u
@pvzzombiegamer6694
@pvzzombiegamer6694 6 месяцев назад
what do you use to make these??
@Veridiania
@Veridiania 5 месяцев назад
GUTS AND BLACKPOWDER
@Dack-i
@Dack-i 6 месяцев назад
Also rebalance healer and readd it
@Dasanimations
@Dasanimations 6 месяцев назад
Can you add a magic/summoner pogo?
@Zuzelo
@Zuzelo 6 месяцев назад
yes.
@themusketeer6534
@themusketeer6534 6 месяцев назад
make the game pulic if you want and make it like TABS! I think it would be fun.
@Zuzelo
@Zuzelo 6 месяцев назад
Working on it :)
@AmaroqStarwind
@AmaroqStarwind 4 месяца назад
Restarting the AI from a blank slate with each video might not be the best idea in the long run for learning progress.
@Hazbineditsalastor
@Hazbineditsalastor 5 месяцев назад
I’d hate to get charged taxes of over 100% the original before my death
@official_mosfet
@official_mosfet Месяц назад
My theory is that pogos wanna end things quickly because of the penalty on existing.
@user-pi3tn6yd5b
@user-pi3tn6yd5b 6 месяцев назад
for the algorithm gods
@Zuzelo
@Zuzelo 6 месяцев назад
amen
@The_redcoats
@The_redcoats 6 месяцев назад
G&B in a nutshell
@KakaRizki-u3q
@KakaRizki-u3q 6 месяцев назад
Add spearman
@rexrules8895
@rexrules8895 6 месяцев назад
Make this a battle sim please?
@Zuzelo
@Zuzelo 6 месяцев назад
work in progress
@takomeat2
@takomeat2 Месяц назад
Add tanks to the war
@2canSam.
@2canSam. 5 месяцев назад
This is cool 👍
@Forcccyt
@Forcccyt 5 месяцев назад
Guts and blackpowder lore:
@jonathanchristian2
@jonathanchristian2 5 месяцев назад
fr
@anonyms2935
@anonyms2935 6 месяцев назад
idk if this is true but mabie the muskateirs se the zombies win when pushing so they are also doing it
@romi0lli
@romi0lli 6 месяцев назад
Imagine csgo ai 💀💀
@1jokowy
@1jokowy 6 месяцев назад
humans!
@Stanisaw1z34t
@Stanisaw1z34t 6 месяцев назад
Zombiez will win Do you remember me zuzelo
@Zuzelo
@Zuzelo 6 месяцев назад
You are god damn right!
@failix523
@failix523 6 месяцев назад
Nice video😂
@joshuajarvis2035
@joshuajarvis2035 6 месяцев назад
Wow
@user-xt8yx3ko2g
@user-xt8yx3ko2g 6 месяцев назад
i want to play
@elyzc3445
@elyzc3445 6 месяцев назад
could you do less zombies and more videos like your old ones where you keep adding new roles/units?
@Zuzelo
@Zuzelo 6 месяцев назад
next AI Wars episode will most probably be a new class :)
@janstastny-wn3ln
@janstastny-wn3ln 6 месяцев назад
I like nugets.
@Zuzelo
@Zuzelo 6 месяцев назад
who doesn't?
@Dack-i
@Dack-i 6 месяцев назад
Yea
@Zuzelo
@Zuzelo 6 месяцев назад
Yea
@Dack-i
@Dack-i 6 месяцев назад
@@Zuzelo yea
@sugarpie117
@sugarpie117 6 месяцев назад
Make it a game on steam (or you can't do that).
@Mr.Ice777
@Mr.Ice777 6 месяцев назад
DANMARK
@Dack-i
@Dack-i 6 месяцев назад
Ok
@makku3456
@makku3456 6 месяцев назад
dawg you did this in gmod?
@Zuzelo
@Zuzelo 6 месяцев назад
nope, Unity
@blueninja3922
@blueninja3922 5 месяцев назад
You took the beat of russian rapper Oxxxymiron from his song “1 kla$”)
@Zuzelo
@Zuzelo 5 месяцев назад
yes :)
@Dack-i
@Dack-i 6 месяцев назад
Add ninjas and cavalry
@Zuzelo
@Zuzelo 6 месяцев назад
there is cavalry tho
@Dack-i
@Dack-i 6 месяцев назад
@@Zuzelo is there?
@Dack-i
@Dack-i 6 месяцев назад
@@Zuzelo oh yeah it rember the video
@Idk-ls3zt
@Idk-ls3zt 5 месяцев назад
Roblox Guts and Blackpowder be like:
@NathanBurnham-u9u
@NathanBurnham-u9u 6 месяцев назад
F 4 the hero
@Dack-i
@Dack-i 6 месяцев назад
Lesa go
@nathanc6443
@nathanc6443 4 месяца назад
I made 10 A.I fight or in other words I made 10.000000000000000infinite A.I fight
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